Bonus from treasurey and artefact coded

Bonus 	troops make faster with (50%)
Bonus 	building stronger with (4x)
Bonus 	makes troops faster with (2x)

And count by bad_effect and effect2 for artefact of fool

For artefact of fool

Artefact of the unique fool
Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artifact will always take positive bonuses.
Owner 	olteanu14
Village 	Calaret Fulger
Alliance 	~WWG~
Area of effect 	account
Bonus 	building stronger with 5
Required level 	Treasury level 20
Time of conquer 	2013-08-03 20:48:32
time of activation 	Active
This commit is contained in:
Shadowss
2013-08-09 15:08:04 +03:00
parent e178ad9e86
commit 490b59a488
+50 -19
View File
@@ -11,14 +11,45 @@
$reqlvl = 10;
}
$effect = "account";
}
if ($artefact['conquered'] >= (time()-86400)){
$active = "Inactive";
}else{
$active = "Active";
}
if ($artefact['conquered'] >= (time()-86400)){
$active = "Inactive";
}else{
$active = "Active";
}
if ($artefact['type'] == 8){$kind=$artefact['kind']; $effecty=$artefact['effect2'];}else{$kind=$artefact['type']; $effecty=$artefact['effect'];}
switch($kind){
case 1:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="building weaker with";}else{$betterorbadder="building stronger with";}
break;
case 2:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="makes troops slowest with";}else{$betterorbadder="makes troops faster with";}
break;
case 3:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies decrese ability with";}else{$betterorbadder="spies increase ability with";}
break;
case 4:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="all troops consume high with";}else{$betterorbadder="all troops consume less with";}
break;
case 5:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="troops make slowest with";}else{$betterorbadder="troops make faster with";}
break;
case 6:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="you can construct ";}else{$betterorbadder="you can construct ";}
break;
case 7:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="cranny capacity is decrese by";}else{$betterorbadder="cranny capacity is increased by";}
break;
case 8:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies increase ability with";}else{$betterorbadder="spies decrease ability with";}
break;
}
$bonus=$betterorbadder." ".$effecty."";
?>
<div class="artefact image-6">
<table id="art_details" cellpadding="1" cellspacing="1">
<thead>
@@ -29,7 +60,7 @@
<tbody>
<tr>
<td colspan="2" class="desc">
<span class="detail"><?php echo $artefact['desc'];?></span>
</td>
</tr>
@@ -44,31 +75,31 @@
<td>
<a href="karte.php?d=<?php echo $artefact['vref'];?>&c=<?php echo $generator->getMapCheck($artefact['vref']);?>"><?php echo $database->getVillageField($artefact['vref'], "name");?> </a>
</td>
</tr>
</tr>
<tr>
<th>Alliance</th>
<td><a href="allianz.php?aid=<?php echo $database->getUserField($artefact['owner'],"alliance",0);?>"><?php echo $database->getAllianceName($database->getUserField($artefact['owner'],"alliance",0)); ?></a></td>
</tr>
</tr>
<tr>
<th>Area of effect</th>
<td><?php echo $effect; ?></td>
</tr>
<tr>
<th>Bonus</th>
<td>NOT CODED</td>
<td><?php echo $bonus; ?></td>
</tr>
<tr>
<th>Required level</th>
<td>Treasury level <b><?php echo $reqlvl; ?></b></td>
</tr>
<tr>
<th>Time of conquer</th>
<td><?php echo date("Y-m-d H:i:s",$artefact['conquered']);?></td>
</tr>
<tr>
<th>time of activation</th>
<td><?php echo $active;?></td>
@@ -86,12 +117,12 @@
</tr>
</thead>
<tbody>
<tr>
<td><span class="none"><a href="spieler.php?uid=<?php echo $artefact['owner'];?>"><?php echo $database->getUserField($artefact['owner'],"username",0);?></a></span></td>
<td><span class="none"><a href="karte.php?d=<?php echo $artefact['vref'];?>&c=<?php echo $generator->getMapCheck($artefact['vref']);?>"><?php echo $database->getVillageField($artefact['vref'], "name");?> </a></span></td>
<td><span class="none"><?php echo date("Y-m-d H:i:s",$artefact['conquered']);?></span></td>
<td><span class="none"><?php echo date("Y-m-d H:i:s",$artefact['conquered']);?></span></td>
</tr>
</tr></tbody></table></div>
</tr></tbody></table></div>