fix: quests do not progress

#354
This commit is contained in:
Martin Ambrus
2017-11-20 11:06:54 +01:00
parent b7e9c4edcb
commit 4a7ab1f81a
3 changed files with 102 additions and 102 deletions
+3 -3
View File
@@ -837,8 +837,8 @@ class MYSQLi_DB implements IDbConnection {
// update cached values
if ($ret = mysqli_query($this->dblink,$q)) {
foreach ($field as $index => $fieldName) {
if (isset(self::$fieldsCache[$ref.$switch][$fieldName]))
self::$fieldsCache[$ref.$switch][$fieldName] = $value[$index];
if (isset(self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName]))
self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName] = $value[$index];
}
}
@@ -3622,7 +3622,7 @@ class MYSQLi_DB implements IDbConnection {
$array2 = $this->getVillage(0, 4);
$vill = $array2['wref'];
if(mysqli_num_rows(mysqli_query($this->dblink,$q)) > 0){
if ($array && count($array)){
foreach($array as $village){
$coor2 = $this->getCoor($village['wref']);
$max = 2 * WORLD_MAX + 1;
+3 -3
View File
@@ -196,7 +196,7 @@ define("Q11_ORDER","Order:</p>Look for the coordinates of ");
define("Q11_ORDER1","and enter them here.");
define("Q11_RESP","Exactly, there ");
define("Q11_RESP1"," Village! As many resources as you reach this village. Well, almost as much ...");
define("Q11_BUTN","completar misi&oacute;n");
define("Q11_BUTN","complete task");
define("Q12","Task 12: Cranny");
define("Q12_DESC","It's getting time to erect a cranny. The world of <?php echo SERVER_NAME; ?> is dangerous.<br \/><br \/>Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
@@ -1262,7 +1262,7 @@ define("WWVILLAGE","WW village");
$lang['screenshots']['title6']="Statistics";
$lang['screenshots']['desc6']="View your ranking in statistics";
$lang['screenshots']['title7']="Weapons or dough";
$lang['screenshots']['desc7']="You can choose to play as military or economy";
$lang['screenshots']['desc7']="You can choose to play as military or economy";
?>
+96 -96
View File
@@ -28,18 +28,18 @@ else if(!$message->unread && $message->nunread) { $messagelol = "i3"; }
else if($message->unread && $message->nunread) { $messagelol = "i1"; }
else { $messagelol = "i4"; }
//set $skipp_time. Use the SPEED. standard (1x) = 10 hours.
if(SPEED == '1'){
$skipp_time="43200";
} else if(SPEED == '2'){
//set $skipp_time. Use the SPEED. standard (1x) = 10 hours.
if(SPEED == '1'){
$skipp_time="43200";
} else if(SPEED == '2'){
$skipp_time="21600";
} else if(SPEED == '3'){
$skipp_time="11988";
} else if(SPEED == '3'){
$skipp_time="11988";
} else if(SPEED <= '5'){
$skipp_time="7200";
} else if(SPEED > '5'){
$skipp_time="3600";
}
$skipp_time="7200";
} else if(SPEED > '5'){
$skipp_time="3600";
}
$_SESSION['qst_time'] = $uArray['quest_time'];
if (isset($qact)){
@@ -50,7 +50,7 @@ if (isset($qact)){
$qact = $currentQuest;
}
if ($check_quest==$qact) {
if ($check_quest===$qact) {
//avoid hacking gold, resources or reward -- added by Ronix
}else {
switch($qact) {
@@ -58,9 +58,9 @@ if (isset($qact)){
$database->updateUserField($_SESSION['username'],'quest','1',0);
$_SESSION['qst']= 1;
break;
//user does not follow the quest.
//user does not follow the quest.
//Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours
//Gold: 25 gold
case 'skip':
@@ -69,14 +69,14 @@ if (isset($qact)){
break;
case '2':
$database->updateUserField($_SESSION['username'],'quest','2',0);
$_SESSION['qst']= 2;
$database->updateUserField($_SESSION['username'],'quest','2',0);
$_SESSION['qst']= 2;
//Give Reward
$database->FinishWoodcutter($session->villages[0]);
$database->FinishWoodcutter($session->villages[0]);
break;
case '3':
$database->updateUserField($_SESSION['username'],'quest','3',0);
$database->updateUserField($_SESSION['username'],'quest','3',0,false);
$_SESSION['qst']= 3;
//Give Reward
if(!$session->plus){
@@ -92,18 +92,18 @@ if (isset($qact)){
$database->updateUserField($_SESSION['username'],'quest','4',0);
$_SESSION['qst']= 4;
//Give Reward
$database->modifyResource($session->villages[0],30,60,30,20,1);
$database->modifyResource($session->villages[0],30,60,30,20,1);
break;
case 'rank':
$rSubmited=$qact2;
break;
case '5':
$database->updateUserField($_SESSION['username'],'quest','5',0);
$_SESSION['qst']= 5;
//Give Reward
$database->modifyResource($session->villages[0],40,30,20,30,1);
$database->modifyResource($session->villages[0],40,30,20,30,1);
break;
case '6':
@@ -115,47 +115,47 @@ if (isset($qact)){
$database->sendMessage($session->userinfo['id'],4,$Subject,$Message,0,0,0,0,0);
$RB=true;
//Give Reward
$database->modifyResource($session->villages[0],50,60,30,30,1);
$database->modifyResource($session->villages[0],50,60,30,30,1);
break;
case '7':
$database->updateUserField($_SESSION['username'],'quest','7',0);
$_SESSION['qst']= 7;
//Give Reward
$gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
$database->updateUserField($_SESSION['username'],'gold',$gold,0,false);
break;
case '8':
$database->updateUserField($_SESSION['username'],'quest','8',0);
$database->updateUserField($_SESSION['username'],'quest','8',0,false);
$_SESSION['qst']= 8;
//Give Reward
$database->modifyResource($session->villages[0],75,80,30,50,1);
break;
case '9':
$crop = round($village->acrop);
if ($crop>=200){
$database->updateUserField($_SESSION['username'],'quest','9',0);
//Get 200 Crop
$database->modifyResource($session->villages[0],0,0,0,-200,1);
//Get 200 Crop
$database->modifyResource($session->villages[0],0,0,0,-200,1);
//Give Reward
$attack = $database->addAttack(0,1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0);
$database->addMovement(3,0,$session->villages[0],$attack,time(),time()+43200/INCREASE_SPEED);
} else{
$NoCrop=Q8_NOCROP;
}
$_SESSION['qst']= 9;
$_SESSION['qst']= 9;
break;
case '10':
$database->updateUserField($_SESSION['username'],'quest','10',0);
$_SESSION['qst']= 10;
//Give Reward
$database->modifyResource($session->villages[0],75,90,30,50,1);
break;
case '11':
$database->updateUserField($_SESSION['username'],'quest','11',0);
$_SESSION['qst']= 11;
@@ -168,70 +168,70 @@ if (isset($qact)){
$database->updateUserField($_SESSION['username'],'plus',$plus,0);
}
break;
case 'coor':
$x=$qact2;
$y=$qact3;
break;
case '12':
$database->updateUserField($_SESSION['username'],'quest','12',0);
$_SESSION['qst']= 12;
//Give Reward
$database->modifyResource($session->villages[0],60,30,40,90,1);
$database->modifyResource($session->villages[0],60,30,40,90,1);
break;
case '13':
$database->updateUserField($_SESSION['username'],'quest','13',0);
$_SESSION['qst']= 13;
//Give Reward
$database->modifyResource($session->villages[0],150,180,30,130,1);
break;
case '14':
$database->updateUserField($_SESSION['username'],'quest','14',0);
$_SESSION['qst']= 14;
//Give Reward
$database->modifyResource($session->villages[0],60,50,40,30,1);
break;
case 'lumber':
$lSubmited=$qact2;
break;
case '15':
$database->updateUserField($_SESSION['username'],'quest','15',0);
$_SESSION['qst']= 15;
//Give Reward
$database->modifyResource($session->villages[0],50,30,60,20,1);
break;
case '16':
$database->updateUserField($_SESSION['username'],'quest','16',0);
$_SESSION['qst']= 16;
//Give Reward
$database->modifyResource($session->villages[0],75,75,40,40,1);
break;
case '17':
$database->updateUserField($_SESSION['username'],'quest','17',0);
$_SESSION['qst']= 17;
//Give Reward
$database->modifyResource($session->villages[0],100,90,100,60,1);
break;
case '18':
$database->updateUserField($_SESSION['username'],'quest','18',0);
$_SESSION['qst']= 18;
$_SESSION['qst']= 18;
break;
case '19':
$database->updateUserField($_SESSION['username'],'quest','19',0);
$_SESSION['qst']= 19;
//Give Reward
$database->modifyResource($session->villages[0],80,90,60,40,1);
break;
case '20':
$database->updateUserField($_SESSION['username'],'quest','20',0);
$_SESSION['qst']= 20;
@@ -241,28 +241,28 @@ if (isset($qact)){
case '21':
$database->updateUserField($_SESSION['username'],'quest','21',0);
$_SESSION['qst']= 21;
$_SESSION['qst']= 21;
break;
case '22':
$database->updateUserField($_SESSION['username'],'quest','22',0);
$_SESSION['qst']= 22;
//Give Reward
$database->modifyResource($session->villages[0],200,200,700,450,1);
break;
case '23':
$database->updateUserField($_SESSION['username'],'quest','23',0);
$_SESSION['qst']= 23;
break;
case '24':
$database->updateUserField($_SESSION['username'],'quest','24',0);
$_SESSION['qst']= 24;
//Give Reward
$database->modifyResource($session->villages[0],300,320,360,570,1);
break;
case '28':
$dataarray[3] = 1;
$database->updateUserField($_SESSION['username'],'quest','28',0);
@@ -272,7 +272,7 @@ if (isset($qact)){
$gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
break;
case '29':
$dataarray[4] = 1;
$database->updateUserField($_SESSION['username'],'quest','29',0);
@@ -280,7 +280,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],240,280,180,100,1);
break;
case '30':
$dataarray[5] = 1;
$database->updateUserField($_SESSION['username'],'quest','30',0);
@@ -288,7 +288,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],600,750,600,300,1);
break;
case '31':
$dataarray[6] = 1;
$database->updateUserField($_SESSION['username'],'quest','31',0);
@@ -296,7 +296,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],900,850,600,300,1);
break;
case '32':
$dataarray[7] = 1;
$database->updateUserField($_SESSION['username'],'quest','32',0);
@@ -304,7 +304,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1800,2000,1650,800,1);
break;
case '33':
$dataarray[8] = 1;
$database->updateUserField($_SESSION['username'],'quest','33',0);
@@ -312,7 +312,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1600,1800,1950,1200,1);
break;
case '34':
$dataarray[9] = 1;
$database->updateUserField($_SESSION['username'],'quest','34',0);
@@ -320,7 +320,7 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],3400,2800,3600,2200,1);
break;
case '35':
$dataarray[10] = 1;
$database->updateUserField($_SESSION['username'],'quest','35',0);
@@ -328,19 +328,19 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1050,800,900,750,1);
break;
case '36':
$database->updateUserField($_SESSION['username'],'quest','36',0);
$_SESSION['qst']= 36;
//Give Reward
$database->modifyResource($session->villages[0],1600,2000,1800,1300,1);
break;
case '37':
$database->updateUserField($_SESSION['username'],'quest','37',0);
$_SESSION['qst']= 37;
break;
case '91':
$database->updateUserField($_SESSION['username'],'quest','91',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -358,7 +358,7 @@ if (isset($qact)){
$gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
break;
case '92':
$database->updateUserField($_SESSION['username'],'quest','92',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -366,8 +366,8 @@ if (isset($qact)){
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
break;
break;
case '93':
$database->updateUserField($_SESSION['username'],'quest','93',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -375,8 +375,8 @@ if (isset($qact)){
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
break;
break;
case '94':
$database->updateUserField($_SESSION['username'],'quest','94',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -384,8 +384,8 @@ if (isset($qact)){
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
break;
break;
case '95':
$database->updateUserField($_SESSION['username'],'quest','95',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -393,8 +393,8 @@ if (isset($qact)){
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
break;
break;
case '96':
$database->updateUserField($_SESSION['username'],'quest','96',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
@@ -402,8 +402,8 @@ if (isset($qact)){
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
break;
break;
case '97':
$database->updateUserField($_SESSION['username'],'quest','97',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0);
@@ -421,7 +421,7 @@ if (isset($qact)){
$gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
break;
}
}
}
}
@@ -443,14 +443,14 @@ if($session->access!=BANNED){
<?php } elseif($_SESSION['qst']== 1){
//Check one of Woodcutters is level 1 or upper
//Check one of Woodcutters is level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17'];
//check if you are building a woodcutter to level 1
foreach($building->buildArray as $jobs) {
if($jobs['type']==1){
$woodL="99";
}
}
}
if ($woodL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q1; ?><\/h1><br \/><i>&rdquo;<?php echo Q1_DESC; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><?php echo Q1_ORDER; ?><\/div><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"wood\"><\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
@@ -458,9 +458,9 @@ if ($woodL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q1; ?><\/h1><br \/><i>&rdquo;<?php echo Q1_RESP; ?>&rdquo;<\/i><br \/><br \/><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><div class=\"rew\"><p class=\"ta_aw\"><?php echo Q1_REWARD; ?><br \/><\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','2');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"wood\"><\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99,"ar":1}
<?php }?>
<?php } elseif($_SESSION['qst']== 2){
<?php } elseif($_SESSION['qst']== 2){
//Check one of Croplands is level 1 or upper
//Check one of Croplands is level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15'];
if ($cropL<1){?>
@@ -469,7 +469,7 @@ if ($cropL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q2; ?><\/h1><br \/><i>&rdquo;<?php echo Q2_RESP; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><?php echo Q2_REWARD; ?> <b><span class=\"plus_g\">P</span><span class=\"plus_o\">l</span><span class=\"plus_g\">u</span><span class=\"plus_o\">s</span></b><\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','3');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"farm\"><\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php }?>
<?php } elseif($_SESSION['qst']== 3){
<?php } elseif($_SESSION['qst']== 3){
//Check the village name is changed or is default name
@@ -485,7 +485,7 @@ if ($vName==$session->userinfo['username']."'s village"){?>
// Compare real player rank with submited rank
$temp['uid']=$session->userinfo['id'];
$ranking->procRankReq($temp);
$displayarray = $database->getUserArray($temp['uid'],1);
$displayarray = $database->getUserArray($temp['uid'],1,false);
$rRes=$ranking->searchRank($displayarray['username'],"username");
if (!isset($rSubmited)) {
$rSubmited = null;
@@ -496,9 +496,9 @@ if ($rRes!=$rSubmited && $rRes !== 'Multihunter'){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/><?php echo Q4; ?><\/h1><br \/><i>&rdquo;<?php echo Q4_RESP; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><?php echo Q_REWARD; ?><\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>40&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>20&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','5');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php }?>
<?php } elseif($_SESSION['qst']== 5){
<?php } elseif($_SESSION['qst']== 5){
//Check one of Iron Mines and one of Clay Pites are level 1 or upper
//Check one of Iron Mines and one of Clay Pites are level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11'];
$clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18'];
@@ -508,7 +508,7 @@ if ($ironL<1 || $clayL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/><?php echo Q5; ?><\/h1><br \/><i>&rdquo;<?php echo Q5_RESP; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><?php echo Q_REWARD; ?><\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>50&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>60&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','6');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"clay_iron\"><\/div>\n\t\t","number":5,"reward":{"wood":50,"clay":60,"iron":30,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php }?>
<?php } elseif($_SESSION['qst']== 6){
<?php } elseif($_SESSION['qst']== 6){
//Check message is viewed or no
if (!isset($RB)) {
@@ -554,7 +554,7 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q9; ?><\/h1><br \/><i>&rdquo;<?php echo Q9_RESP; ?>.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><?php echo Q_REWARD; ?><\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>75&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>80&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>50&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','10');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"allres\"><\/div>\n\t\t","number":9,"reward":{"wood":75,"clay":80,"iron":30,"crop":50},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php }?>
<?php } elseif($_SESSION['qst']== 10){
<?php } elseif($_SESSION['qst']== 10){
//Check player Descriptions for [#0]
$Dave= strrpos ($uArray['desc1'],'[#0]');
@@ -602,7 +602,7 @@ if ($ironL<1 || $clayL<1 || $woodL<1 || $cropL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q13; ?><\/h1><br \/><i>&rdquo;<?php echo Q13_RESP; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><?php echo Q_REWARD; ?><\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>60&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>50&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>40&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','14');\"><?php echo Q_CONTINUE; ?><\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"allres\"><\/div>\n\t\t","number":13,"reward":{"wood":60,"clay":50,"iron":40,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php }?>
<?php } elseif($_SESSION['qst']== 14){
<?php } elseif($_SESSION['qst']== 14){
//Check player submited number Barracks cost lumber
if (!isset($lSubmited) || $lSubmited!=210){?>
@@ -626,7 +626,7 @@ if ($mainbuilding<3){?>
// Compare real player rank with submited rank
$temp['uid']=$session->userinfo['id'];
$ranking->procRankReq($temp);
$displayarray = $database->getUserArray($temp['uid'],1);
$displayarray = $database->getUserArray($temp['uid'],1,false);
$rRes=$ranking->searchRank($displayarray['username'],"username");
if (!isset($rSubmited) || $rRes!=$rSubmited){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> <?php echo Q16; ?><\/h1><br \/><i>&rdquo;<?php echo Q16_DESC; ?>&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><?php echo Q16_ORDER; ?><\/div><br \/><input id=\"qst_val\" class=\"text\" type=\"text\" name=\"qstin\" \/> <input onclick=\"qst_next('','rank',document.getElementById('qst_val').value)\" type=\"button\" value=\"<?php echo Q_BUTN; ?>\"\/><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"rank\"><\/div>\n\t\t","number":"-16","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
@@ -920,7 +920,7 @@ $_SESSION['qst']= 38; ?>
<?php } elseif($_SESSION['qst']== 1){
//Check one of Woodcutters is level 1 or upper
//Check one of Woodcutters is level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17'];
if ($woodL<1){?>
@@ -929,9 +929,9 @@ if ($woodL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 1: Woodcutter<\/h1><br \/><i>&rdquo;Yes, that way you gain more lumber.I helped a bit and completed the order instantly.&rdquo;<\/i><br \/><br \/><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><div class=\"rew\"><p class=\"ta_aw\">Your reward:<\/p>Woodcutter instantly completed.<br \/><\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"wood\"><\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 2){
<?php } elseif($_SESSION['qst']== 2){
//Check one of Croplands is level 1 or upper
//Check one of Croplands is level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15'];
if ($cropL<1){?>
@@ -940,7 +940,7 @@ if ($cropL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 2: Crop<\/h1><br \/><i>&rdquo;Very good. Now your subjects have enough to eat again...&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>50&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>60&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>10&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"farm\"><\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 3){
<?php } elseif($_SESSION['qst']== 3){
//Check the village name is changed or is default name
@@ -956,7 +956,7 @@ if ($vName==$session->userinfo['username']."'s village"){?>
// Compare real player rank with submited rank
$temp['uid']=$session->userinfo['id'];
$ranking->procRankReq($temp);
$displayarray = $database->getUserArray($temp['uid'],1);
$displayarray = $database->getUserArray($temp['uid'],1,false);
$rRes=$ranking->searchRank($displayarray['username'],"username");
if (!isset($rSubmited) || $rRes!=$rSubmited){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 4: Other Players<\/h1><br \/><i>&rdquo;In <?php echo SERVER_NAME; ?> you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Look for your rank in the statistics and enter it here.<\/div><br \/><input id=\"qst_val\" class=\"text\" type=\"text\" name=\"qstin\" \/> <input onclick=\"banned.php\" type=\"button\" value=\"complete task\"\/><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"rank\"><\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":0}
@@ -964,9 +964,9 @@ if (!isset($rSubmited) || $rRes!=$rSubmited){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 4: Other Players<\/h1><br \/><i>&rdquo;Exactly! That's your rank.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>40&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>20&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 5){
<?php } elseif($_SESSION['qst']== 5){
//Check one of Iron Mines and one of Clay Pites are level 1 or upper
//Check one of Iron Mines and one of Clay Pites are level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11'];
$clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18'];
@@ -976,7 +976,7 @@ if ($ironL<1 || $clayL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 5: Two Building Orders<\/h1><br \/><i>&rdquo;As you noticed, building orders take rather long. The world of <?php echo SERVER_NAME; ?> will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.\r\n<br \/><br \/>\r\nThe best thing to do is occasionally checking your village and giving you subjects new tasks to do.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>50&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>60&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"clay_iron\"><\/div>\n\t\t","number":5,"reward":{"wood":50,"clay":60,"iron":30,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 6){
<?php } elseif($_SESSION['qst']== 6){
//Check message is viewed or no
if ($message->unread || $RB==true){?>
@@ -1003,7 +1003,7 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 8: Everything to 1.<\/h1><br \/><i>&rdquo;Very good, your resource production just thrives.\r\n<br \/><br \/>\r\nSoon we can start with constructing buildings in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>75&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>80&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>30&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>50&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"allres\"><\/div>\n\t\t","number":12,"reward":{"wood":75,"clay":80,"iron":30,"crop":50},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 9){
<?php } elseif($_SESSION['qst']== 9){
//Check player Descriptions for [#0]
$Dave= strrpos ($uArray['desc1'],'[#0]');
@@ -1039,7 +1039,7 @@ if ($ironL<1 || $clayL<1 || $woodL<1 || $cropL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 11: To Two.<\/h1><br \/><i>&rdquo;Very good, your village grows and thrives!&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>60&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>50&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>40&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>30&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"allres\"><\/div>\n\t\t","number":15,"reward":{"wood":60,"clay":50,"iron":40,"crop":30},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }?>
<?php } elseif($_SESSION['qst']== 12){
<?php } elseif($_SESSION['qst']== 12){
//Check player submited number Barracks cost lumber
if ($lSubmited!=210){?>
@@ -1063,7 +1063,7 @@ if ($mainbuilding<3){?>
// Compare real player rank with submited rank
$temp['uid']=$session->userinfo['id'];
$ranking->procRankReq($temp);
$displayarray = $database->getUserArray($temp['uid'],1);
$displayarray = $database->getUserArray($temp['uid'],1,false);
$rRes=$ranking->searchRank($displayarray['username'],"username");
if (!isset($rSubmited) || $rRes!=$rSubmited){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 14: Advanced!<\/h1><br \/><i>&rdquo;Look up your rank in the player statistics again and enjoy your progress.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Look for your rank in the statistics and enter it here.<\/div><br \/><input id=\"qst_val\" class=\"text\" type=\"text\" name=\"qstin\" \/> <input onclick=\"banned.php\" type=\"button\" value=\"complete task\"\/><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"rank\"><\/div>\n\t\t","number":"-18","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":0}