mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
fix showing attack on your oasis
This commit is contained in:
@@ -697,7 +697,7 @@ class Automation {
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($indi['wid'],"starv");
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if ($crop < $upkeep && $starv == 0){
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// add starv data
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// add starv data
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$database->setVillageField($indi['wid'], 'starv', $upkeep);
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$database->setVillageField($indi['wid'], 'starvupdate', $time);
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}
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@@ -2269,7 +2269,7 @@ class Automation {
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if(!isset($nochiefing)){
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//$info_chief = "".$chief_pic.",You don't have enought CP to chief a village.";
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if($this->getTypeLevel(35,$data['from']) == 0){
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for ($i=0; $i<($data['t9']-$dead9-$traped9); $i++){
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for ($i=0; $i<($data['t9']-$dead9); $i++){
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if($owntribe == 1){
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$rand+=rand(20,30);
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}else{
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@@ -2277,7 +2277,7 @@ class Automation {
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}
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}
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}else{
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for ($i=0; $i<($data['t9']-$dead9-$traped9); $i++){
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for ($i=0; $i<($data['t9']-$dead9); $i++){
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$rand+=rand(5,15);
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}
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}
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@@ -3009,7 +3009,12 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g33Icon.gif\" height=\"20\" width=\"15
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$dataarray = $database->query_return($q);
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foreach($dataarray as $data) {
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if($data['from']==0){
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$isoasis = $database->isVillageOases($data['to']);
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if($isoasis == 0){
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$to = $database->getMInfo($data['to']);
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}else{
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$to = $database->getOMInfo($data['to']);
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}
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$database->addEnforce($data);
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$reinf = $database->getEnforce($data['to'],$data['from']);
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$database->modifyEnforce($reinf['id'],31,1,1);
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@@ -3815,7 +3820,14 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g33Icon.gif\" height=\"20\" width=\"15
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foreach($harray as $hdata){
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if((time()-$hdata['lastupdate'])>=1){
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if($hdata['health']<100 and $hdata['health']>0){
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$reg = $hdata['health']+$hdata['regeneration']*5*SPEED/86400*(time()-$hdata['lastupdate']);
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if(SPEED <= 10){
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$speed = SPEED;
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}else if(SPEED <= 100){
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$speed = ceil(SPEED/10);
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}else{
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$speed = ceil(SPEED/100);
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}
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$reg = $hdata['health']+$hdata['regeneration']*5*$speed/86400*(time()-$hdata['lastupdate']);
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if($reg <= 100){
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$database->modifyHero("health",$reg,$hdata['heroid']);
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}else{
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@@ -4418,8 +4430,8 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g33Icon.gif\" height=\"20\" width=\"15
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$database->query($q);
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}
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}
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function medals(){
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function medals(){
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global $ranking,$database;
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//we mogen de lintjes weggeven
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@@ -2221,7 +2221,7 @@ class MYSQL_DB {
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$q = "SELECT * FROM " . TB_PREFIX . "movement where " . TB_PREFIX . "movement." . $where . " = $village and sort_type = 5 and proc = 0 ORDER BY endtime ASC";
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break;
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case 6:
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$q = "SELECT * FROM " . TB_PREFIX . "movement," . TB_PREFIX . "odata, " . TB_PREFIX . "attacks where " . TB_PREFIX . "odata.conqured = $village and " . TB_PREFIX . "movement.to = " . TB_PREFIX . "odata.wref and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 ORDER BY endtime ASC";
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$q = "SELECT * FROM " . TB_PREFIX . "movement," . TB_PREFIX . "odata, " . TB_PREFIX . "attacks where " . TB_PREFIX . "odata.wref = $village and " . TB_PREFIX . "movement.ref = " . TB_PREFIX . "attacks.id and " . TB_PREFIX . "attacks.attack_type != 1 and " . TB_PREFIX . "movement.proc = 0 and " . TB_PREFIX . "movement.sort_type = 3 ORDER BY endtime ASC";
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break;
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case 7:
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$q = "SELECT * FROM " . TB_PREFIX . "movement where " . TB_PREFIX . "movement." . $where . " = $village and sort_type = 4 and ref = 0 and proc = 0 ORDER BY endtime ASC";
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@@ -14,15 +14,20 @@
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<?php
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$units_type = $database->getMovement("34",$village->wid,1);
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$settlers = $database->getMovement("7",$village->wid,1);
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$oasis_incoming = 0;
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured){
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$oasis_incoming += count($database->getMovement(6,$conqured['wref'],0));
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}
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$units_incoming = count($units_type);
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$settlers_incoming = count($settlers);
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for($i=0;$i<$units_incoming;$i++){
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if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3)
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$units_incoming -= 1;
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}
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if($units_incoming > 0 or $settlers_incoming > 0){
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if($units_incoming > 0 or $settlers_incoming > 0 or $oasis_incoming > 0){
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?>
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<h4>Incoming troops (<?php echo $units_incoming; ?>)</h4>
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<h4>Incoming troops (<?php echo $units_incoming+$settlers_incoming+$oasis_incoming; ?>)</h4>
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<?php include("16_incomming.tpl");
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}
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?>
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@@ -133,7 +133,7 @@ if ($units[$y]['sort_type']==3){
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if ($units[$y]['attack_type']==1){
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$actionType = "Return from ";
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} else if ($units[$y]['attack_type']==2){
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$actionType = "Reinforment for ";
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$actionType = "Reinforcement for ";
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} else if ($units[$y]['attack_type']==3){
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$actionType = "Return from ";
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} else if ($units[$y]['attack_type']==4){
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@@ -212,6 +212,92 @@ $to = $database->getMInfo($units[$y]['vref']);
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<?php
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}
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}
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured){
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$oasis = $database->getMovement("6",$conqured['wref'],0);
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$total_for = count($oasis);
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for($y=0;$y < $total_for;$y++){
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$timer = $y+1;
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if ($oasis[$y]['attack_type']==2){
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$actionType = "Reinforcement for ";
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} else if ($oasis[$y]['attack_type']==3){
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$actionType = "Attack on ";
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} else if ($oasis[$y]['attack_type']==4){
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$actionType = "Raid on ";
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}
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$reinfowner = $database->getVillageField($oasis[$y]['from'],"owner");
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if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid) {
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$colspan = 11;
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}else{
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$colspan = 10;
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}
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$oasis[$y]['from']."&c=".$generator->getMapCheck($oasis[$y]['from'])."\">".$database->getVillageField($oasis[$y]['from'],"name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"spieler.php?uid=".$database->getVillageField($oasis[$y]['from'],"owner")."\">".$database->getUserField($database->getVillageField($oasis[$y]['from'],"owner"),"username",0)."'s troops</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($oasis[$y]['from'],"owner"),"tribe",0);
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$start = ($tribe-1)*10+1;
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$end = ($tribe*10);
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echo "<tr><th> </th>";
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for($i=$start;$i<=($end);$i++) {
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid) {
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>Troops</th>";
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for($i=1;$i<=$colspan;$i++) {
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$totalunits = $oasis[$y]['t1']+$oasis[$y]['t2']+$oasis[$y]['t3']+$oasis[$y]['t4']+$oasis[$y]['t5']+$oasis[$y]['t6']+$oasis[$y]['t7']+$oasis[$y]['t8']+$oasis[$y]['t9']+$oasis[$y]['t10']+$oasis[$y]['t11'];
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if($oasis[$y]['attack_type'] == 2){
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if($reinfowner != $session->uid){
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echo "<td class=\"none\">?</td>";
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}else{
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if($oasis[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">0</td>";
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}
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else {
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echo "<td>";
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echo $oasis[$y]['t'.$i]."</td>";
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}
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}}else{
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0));
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$total_artefact = $artefact + $artefact1 + $artefact2;
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if($totalunits > $building->getTypeLevel(16) && $total_artefact == 0){
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echo "<td class=\"none\">?</td>";
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}else{
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if($oasis[$y]['t'.$i] == 0) {
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echo "<td class=\"none\">0</td>";
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}else{
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echo "<td>?</td>";
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}
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}
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}
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}
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echo "</tr></tbody>";
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echo '
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<tbody class="infos">
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<tr>
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<th>Arrival</th>
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<td colspan="10">
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<div class="in small"><span id=timer'.$timer.'>'.$generator->getTimeFormat($oasis[$y]['endtime']-time()).'</span> h</div>';
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$datetime = $generator->procMtime($oasis[$y]['endtime']);
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echo "<div class=\"at small\">";
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if($datetime[0] != "today") {
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echo "on ".$datetime[0]." ";
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}
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echo "at ".$datetime[1]." hours</div>
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</div>
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</td>
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</tr>
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</tbody>";
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echo "</table>";
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}
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}
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$settlers = $database->getMovement("7",$village->wid,1);
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$total_for3 = count($settlers);
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@@ -140,9 +140,9 @@ $timer += 1;
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echo "on ".$datetime[0]." ";
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}
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echo "at ".$datetime[1]."</div>";
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if (($units[$y]['starttime']+90)>time()){
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if (($settlers[$y]['starttime']+90)>time()){
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?>
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<div class="abort"><a href="build.php?id=<?php echo $_GET['id']."&mode=troops&cancel=1&moveid=".$units[$y]['moveid']; ?>"><img src="img/x.gif" class="del" /></a></div>
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<div class="abort"><a href="build.php?id=<?php echo $_GET['id']."&mode=troops&cancel=1&moveid=".$settlers[$y]['moveid']; ?>"><img src="img/x.gif" class="del" /></a></div>
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<?php } ?>
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</div>
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</td>
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+22
-31
@@ -9,8 +9,12 @@
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## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
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## ##
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#################################################################################
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$aantal = (count($database->getMovement(4,$village->wid,1))+count($database->getMovement(34,$village->wid,1))+count($database->getMovement(3,$village->wid,1))+count($database->getMovement(3,$village->wid,0))+count($database->getMovement(7,$village->wid,1))+count($database->getMovement(5,$village->wid,0))+count($database->getMovement(6,$village->wid,0))-count($database->getMovement(8,$village->wid,1))-count($database->getMovement(9,$village->wid,0)));
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$oases = 0;
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured){
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$oases += count($database->getMovement(6,$village->wid,0));
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}
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$aantal = (count($database->getMovement(4,$village->wid,1))+count($database->getMovement(3,$village->wid,1))+count($database->getMovement(3,$village->wid,0))+count($database->getMovement(7,$village->wid,1))+count($database->getMovement(5,$village->wid,0))+$oases-count($database->getMovement(8,$village->wid,1))-count($database->getMovement(9,$village->wid,0)));
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if($aantal > 0){
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echo '<table id="movements" cellpadding="1" cellspacing="1"><thead><tr><th colspan="3">'.TROOP_MOVEMENTS.'</th></tr></thead><tbody>';
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@@ -51,7 +55,7 @@ if($aantal > 0){
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if ($receive['attack_type'] == 2) {
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$action = 'def1';
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$aclass = 'd1';
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$title = ''.OWN_REINFORCING_TROOPS.'';
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$title = ''.ARRIVING_REINF_TROOPS.'';
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$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
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$NextArrival[] = $receive['endtime'];
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}
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@@ -132,31 +136,6 @@ if($lala > 0){
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$timer += 1;
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}
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/* Units send to reinf. (to my town) */
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$units_type = $database->getMovement("34",$village->wid,1);
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$lala = count($units_type);
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for($i=0;$i<$lala;$i++){
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if(($units_type[$i]['attack_type']==1)){
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$lala -= 1;
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}
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}
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if($lala > 0){
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if(!empty($NextArrival4)) { reset($NextArrival4); }
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foreach($units_type as $receive) {
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$action = 'def1';
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$aclass = 'd1';
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$title = ''.OWN_REINFORCING_TROOPS.'';
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$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
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$NextArrival4[] = $receive['endtime'];
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}
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echo '<tr><td class="typ"><a href="build.php?id=39"><img src="img/x.gif" class="'.$action.'" alt="'.$title.'" title="'.$title.'" /></a><span class="'.$aclass.'">»</span></td>
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<td><div class="mov"><span class="'.$aclass.'">'.$lala.' '.$short.'</span></div><div class="dur_r"> <span id="timer'.$timer.'">'.$generator->getTimeFormat($receive['endtime']-time()).'</span> '.HOURS.'</div></div></td></tr>';
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$timer += 1;
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}
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/* Found NEW VILLAGE by Shadow */
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$aantal = count($database->getMovement(5,$village->wid,0));
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@@ -179,15 +158,27 @@ if($aantal > 0){
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/* Attacks on Oasis (to my oasis) by Shadow */
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$aantal = count($database->getMovement(6,$village->wid,0));
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$aantal2 = $database->getMovement(6,$village->wid,0);
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$aantal = 0;
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$aantal2 = array();
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured){
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$aantal += count($database->getMovement(6,$conqured['wref'],0));
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$aantal2 = array_merge($database->getMovement(6,$conqured['wref'],0), $aantal2);
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}
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if($aantal > 0){
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if(!empty($NextArrival6)) { reset($NextArrival6); }
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foreach($aantal2 as $receive) {
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if($receive['attack_type'] == 2){
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$action = 'def3';
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$aclass = 'd3';
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$title = ''.ARRIVING_REINF_TROOPS.'';
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$short = ''.ARRIVING_REINF_TROOPS_SHORT.'';
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}else{
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$action = 'att3';
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$aclass = 'a1';
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$aclass = 'a3';
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$title = ''.OASISATTACK.'';
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$short = ''.OASISATTACKS.'';
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}
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$NextArrival6[] = $receive['endtime'];
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}
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Reference in New Issue
Block a user