l10n: full interface translation (FR/RO/IT/ZH) + EN fallback hardening (#186)

This commit is contained in:
Ferywir
2026-06-09 09:28:59 +02:00
committed by GitHub
parent 695a4352e8
commit 5d366284e6
381 changed files with 7969 additions and 4761 deletions
+42 -42
View File
@@ -60,25 +60,25 @@ Because they are weak at the beginning of the game, they are a bad choice for be
<th>
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="lumber" />
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="<?php echo LUMBER; ?>" />
</th>
<th>
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="clay" />
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="<?php echo CLAY; ?>" />
</th>
<th>
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="iron" />
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="<?php echo IRON; ?>" />
</th>
<th>
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="crop" />
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="<?php echo CROP; ?>" />
</th>
@@ -100,7 +100,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Legionnaire</td>
<td class="text" width="135"><?php echo U1; ?></td>
<td width="25">40</td>
@@ -128,7 +128,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Praetorian</td>
<td class="text" width="135"><?php echo U2; ?></td>
<td width="25">30</td>
@@ -156,7 +156,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Imperian</td>
<td class="text" width="135"><?php echo U3; ?></td>
<td width="25">70</td>
@@ -184,7 +184,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Equites Legati</td>
<td class="text" width="135"><?php echo U4; ?></td>
<td width="25">0</td>
@@ -212,7 +212,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Equites Imperatoris</td>
<td class="text" width="135"><?php echo U5; ?></td>
<td width="25">120</td>
@@ -240,7 +240,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Equites Caesaris</td>
<td class="text" width="135"><?php echo U6; ?></td>
<td width="25">180</td>
@@ -268,7 +268,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Battering Ram</td>
<td class="text" width="135"><?php echo U7; ?></td>
<td width="25">60</td>
@@ -296,7 +296,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Fire Catapult</td>
<td class="text" width="135"><?php echo U8; ?></td>
<td width="25">75</td>
@@ -324,7 +324,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Senator</td>
<td class="text" width="135"><?php echo U9; ?></td>
<td width="25">50</td>
@@ -352,7 +352,7 @@ Because they are weak at the beginning of the game, they are a bad choice for be
</td>
<td class="text" width="135">Settler</td>
<td class="text" width="135"><?php echo U10; ?></td>
<td width="25">0</td>
@@ -454,25 +454,25 @@ For beginners and those players who don't know exactly what they want to play, t
<th>
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="lumber" />
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="<?php echo LUMBER; ?>" />
</th>
<th>
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="clay" />
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="<?php echo CLAY; ?>" />
</th>
<th>
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="iron" />
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="<?php echo IRON; ?>" />
</th>
<th>
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="crop" />
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="<?php echo CROP; ?>" />
</th>
@@ -494,7 +494,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Phalanx</td>
<td class="text" width="135"><?php echo U21; ?></td>
<td width="25">15</td>
@@ -522,7 +522,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Swordsman</td>
<td class="text" width="135"><?php echo U22; ?></td>
<td width="25">65</td>
@@ -550,7 +550,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Pathfinder</td>
<td class="text" width="135"><?php echo U23; ?></td>
<td width="25">0</td>
@@ -578,7 +578,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Theutates Thunder</td>
<td class="text" width="135"><?php echo U24; ?></td>
<td width="25">90</td>
@@ -606,7 +606,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Druidrider</td>
<td class="text" width="135"><?php echo U25; ?></td>
<td width="25">45</td>
@@ -634,7 +634,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Haeduan</td>
<td class="text" width="135"><?php echo U26; ?></td>
<td width="25">140</td>
@@ -662,7 +662,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Ram</td>
<td class="text" width="135"><?php echo U17; ?></td>
<td width="25">50</td>
@@ -690,7 +690,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Trebuchet</td>
<td class="text" width="135"><?php echo U28; ?></td>
<td width="25">70</td>
@@ -718,7 +718,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Chieftain</td>
<td class="text" width="135"><?php echo U29; ?></td>
<td width="25">40</td>
@@ -746,7 +746,7 @@ For beginners and those players who don't know exactly what they want to play, t
</td>
<td class="text" width="135">Settler</td>
<td class="text" width="135"><?php echo U10; ?></td>
<td width="25">0</td>
@@ -852,25 +852,25 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
<th>
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="lumber" />
<img src="img/un/res/1.gif" width="18" height="12" border="0" alt="<?php echo LUMBER; ?>" />
</th>
<th>
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="clay" />
<img src="img/un/res/2.gif" width="18" height="12" border="0" alt="<?php echo CLAY; ?>" />
</th>
<th>
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="iron" />
<img src="img/un/res/3.gif" width="18" height="12" border="0" alt="<?php echo IRON; ?>" />
</th>
<th>
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="crop" />
<img src="img/un/res/4.gif" width="18" height="12" border="0" alt="<?php echo CROP; ?>" />
</th>
@@ -892,7 +892,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Clubswinger</td>
<td class="text" width="135"><?php echo U11; ?></td>
<td width="25">40</td>
@@ -920,7 +920,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Spearman</td>
<td class="text" width="135"><?php echo U12; ?></td>
<td width="25">10</td>
@@ -948,7 +948,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Axeman</td>
<td class="text" width="135"><?php echo U13; ?></td>
<td width="25">60</td>
@@ -976,7 +976,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Scout</td>
<td class="text" width="135"><?php echo U14; ?></td>
<td width="25">0</td>
@@ -1004,7 +1004,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Paladin</td>
<td class="text" width="135"><?php echo U15; ?></td>
<td width="25">55</td>
@@ -1032,7 +1032,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Teutonic Knight</td>
<td class="text" width="135"><?php echo U16; ?></td>
<td width="25">150</td>
@@ -1060,7 +1060,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Ram</td>
<td class="text" width="135"><?php echo U17; ?></td>
<td width="25">65</td>
@@ -1088,7 +1088,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Catapult</td>
<td class="text" width="135"><?php echo U18; ?></td>
<td width="25">50</td>
@@ -1116,7 +1116,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Chief</td>
<td class="text" width="135"><?php echo U19; ?></td>
<td width="25">40</td>
@@ -1144,7 +1144,7 @@ For aggressive and experienced players the Teutons are an excellent choice!</p>
</td>
<td class="text" width="135">Settler</td>
<td class="text" width="135"><?php echo U10; ?></td>
<td width="25">10</td>
+104 -104
View File
@@ -11,7 +11,7 @@ Later in the game the buildings in the village become important too. In order to
Some buildings can only be built if you fulfil the prerequisites which are other buildings.</p>
<h2>Main Building</h2>
<h2><?php echo MAINBUILDING; ?></h2>
@@ -19,7 +19,7 @@ Some buildings can only be built if you fulfil the prerequisites which are other
<p>
<img src="img/un/h/gid15.gif" width=166 height=150 border=0 alt="Main Building" title="Main Building" align="left" />
<img src="img/un/h/gid15.gif" width=166 height=150 border=0 alt="<?php echo MAINBUILDING; ?>" title="<?php echo MAINBUILDING; ?>" align="left" />
The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.
@@ -31,17 +31,17 @@ Romans: Can build/extend a resource field and a village building at the same tim
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
70 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
70 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
40 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
40 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
60 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
60 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
20 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -59,7 +59,7 @@ Romans: Can build/extend a resource field and a village building at the same tim
none</p>
<h2>Warehouse</h2>
<h2><?php echo WAREHOUSE; ?></h2>
@@ -67,23 +67,23 @@ Romans: Can build/extend a resource field and a village building at the same tim
<p>
<img src="img/un/h/gid10.gif" width=166 height=150 border=0 alt="Warehouse" title="Warehouse" align="right" />
<img src="img/un/h/gid10.gif" width=166 height=150 border=0 alt="<?php echo WAREHOUSE; ?>" title="<?php echo WAREHOUSE; ?>" align="right" />
The resources lumber, clay and iron are stored in your warehouse. By increasing its level you increase your warehouse's capacity. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
130 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
130 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
40 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -101,7 +101,7 @@ The resources lumber, clay and iron are stored in your warehouse. By increasing
Main Building Level 1</p>
<h2>Granary</h2>
<h2><?php echo GRANARY; ?></h2>
@@ -109,23 +109,23 @@ The resources lumber, clay and iron are stored in your warehouse. By increasing
<p>
<img src="img/un/h/gid11.gif" width=166 height=150 border=0 alt="Granary" title="Granary" align="right" />
<img src="img/un/h/gid11.gif" width=166 height=150 border=0 alt="<?php echo GRANARY; ?>" title="<?php echo GRANARY; ?>" align="right" />
The crop produced by your farms is stored in the granary. By increasing its level you increase the granary?s capacity. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
80 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
80 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
100 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
100 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
70 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
70 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
20 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -143,7 +143,7 @@ The crop produced by your farms is stored in the granary. By increasing its leve
Main Building Level 1</p>
<h2>Cranny</h2>
<h2><?php echo CRANNY; ?></h2>
@@ -151,7 +151,7 @@ The crop produced by your farms is stored in the granary. By increasing its leve
<p>
<img src="img/un/h/gid23.gif" width=166 height=150 border=0 alt="Cranny" title="Cranny" align="left" />
<img src="img/un/h/gid23.gif" width=166 height=150 border=0 alt="<?php echo CRANNY; ?>" title="<?php echo CRANNY; ?>" align="left" />
The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen. At level 1 100 resources are hidden.
@@ -165,17 +165,17 @@ Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
40 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
40 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
50 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
50 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
30 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
30 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
10 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -193,7 +193,7 @@ Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2
none</p>
<h2>Embassy</h2>
<h2><?php echo EMBASSY; ?></h2>
@@ -201,23 +201,23 @@ Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2
<p>
<img src="img/un/h/gid18.gif" width=166 height=150 border=0 alt="Embassy" title="Embassy" align="right" />
<img src="img/un/h/gid18.gif" width=166 height=150 border=0 alt="<?php echo EMBASSY; ?>" title="<?php echo EMBASSY; ?>" align="right" />
In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
180 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
180 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
130 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
130 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
150 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
150 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
80 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -235,7 +235,7 @@ In order to join an alliance you need an embassy. With an embassy level 3 you ca
Main Building Level 1</p>
<h2>Rally Point</h2>
<h2><?php echo RALLYPOINT; ?></h2>
@@ -243,23 +243,23 @@ In order to join an alliance you need an embassy. With an embassy level 3 you ca
<p>
<img src="img/un/h/gid16.gif" width=166 height=150 border=0 alt="Rally Point" title="Rally Point" align="right" />
<img src="img/un/h/gid16.gif" width=166 height=150 border=0 alt="<?php echo RALLYPOINT; ?>" title="<?php echo RALLYPOINT; ?>" align="right" />
At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village centre. The higher its level the more targets for the catapults become available. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
110 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
110 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
70 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -277,7 +277,7 @@ At the rally point you can instruct your troops and can see the sender of oncomi
none</p>
<h2>Marketplace</h2>
<h2><?php echo MARKETPLACE; ?></h2>
@@ -285,7 +285,7 @@ At the rally point you can instruct your troops and can see the sender of oncomi
<p>
<img src="img/un/h/gid17.gif" width=166 height=150 border=0 alt="Marketplace" title="Marketplace" align="left" />
<img src="img/un/h/gid17.gif" width=166 height=150 border=0 alt="<?php echo MARKETPLACE; ?>" title="<?php echo MARKETPLACE; ?>" align="left" />
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.
@@ -307,17 +307,17 @@ Velocity: 24 fields/hour. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
80 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
80 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
70 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
70 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
120 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
120 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
70 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -335,7 +335,7 @@ Velocity: 24 fields/hour. <br>
Main Building Level 3, Warehouse Level 1, Granary Level 1</p>
<h2>Barracks</h2>
<h2><?php echo BARRACKS; ?></h2>
@@ -343,23 +343,23 @@ Velocity: 24 fields/hour. <br>
<p>
<img src="img/un/h/gid19.gif" width=166 height=150 border=0 alt="Barracks" title="Barracks" align="left" />
<img src="img/un/h/gid19.gif" width=166 height=150 border=0 alt="<?php echo BARRACKS; ?>" title="<?php echo BARRACKS; ?>" align="left" />
Infantry can be trained in the barracks. The higher its level the faster the troops are trained. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
210 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
210 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
260 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
260 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
120 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -377,7 +377,7 @@ Infantry can be trained in the barracks. The higher its level the faster the tro
Rally Point Level 1, Main Building Level 3</p>
<h2>Stable</h2>
<h2><?php echo STABLE; ?></h2>
@@ -385,23 +385,23 @@ Infantry can be trained in the barracks. The higher its level the faster the tro
<p>
<img src="img/un/h/gid20.gif" width=166 height=150 border=0 alt="Stable" title="Stable" align="left" />
<img src="img/un/h/gid20.gif" width=166 height=150 border=0 alt="<?php echo STABLE; ?>" title="<?php echo STABLE; ?>" align="left" />
Cavalry is trained in the stable. The higher its level the faster the troops are trained. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
260 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
260 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
140 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
220 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
220 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
100 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -419,7 +419,7 @@ Cavalry is trained in the stable. The higher its level the faster the troops are
Blacksmith Level 3, Academy Level 5</p>
<h2>Workshop</h2>
<h2><?php echo WORKSHOP; ?></h2>
@@ -427,23 +427,23 @@ Cavalry is trained in the stable. The higher its level the faster the troops are
<p>
<img src="img/un/h/gid21.gif" width=166 height=150 border=0 alt="Workshop" title="Workshop" align="left" />
<img src="img/un/h/gid21.gif" width=166 height=150 border=0 alt="<?php echo WORKSHOP; ?>" title="<?php echo WORKSHOP; ?>" align="left" />
Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
460 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
460 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
510 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
510 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
600 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
600 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
320 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -461,7 +461,7 @@ Siege engines like catapults and rams can be built in the workshop. The higher i
Academy Level 10, Main Building Level 5</p>
<h2>Academy</h2>
<h2><?php echo ACADEMY; ?></h2>
@@ -469,23 +469,23 @@ Siege engines like catapults and rams can be built in the workshop. The higher i
<p>
<img src="img/un/h/gid22.gif" width=166 height=150 border=0 alt="Academy" title="Academy" align="right" />
<img src="img/un/h/gid22.gif" width=166 height=150 border=0 alt="<?php echo ACADEMY; ?>" title="<?php echo ACADEMY; ?>" align="right" />
New unit types can be developed in the academy. By increasing its level you can order the research of better units. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
220 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
220 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
160 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
90 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
40 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -503,7 +503,7 @@ New unit types can be developed in the academy. By increasing its level you can
Barracks Level 3, Main Building Level 3</p>
<h2>Blacksmith</h2>
<h2><?php echo BLACKSMITH; ?></h2>
@@ -511,23 +511,23 @@ New unit types can be developed in the academy. By increasing its level you can
<p>
<img src="img/un/h/gid12.gif" width=166 height=150 border=0 alt="Blacksmith" title="Blacksmith" align="left" />
<img src="img/un/h/gid12.gif" width=166 height=150 border=0 alt="<?php echo BLACKSMITH; ?>" title="<?php echo BLACKSMITH; ?>" align="left" />
Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By increasing its level you can order the fabrication of even better weapons. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
170 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
170 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
200 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
200 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
380 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
380 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
130 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -545,7 +545,7 @@ Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By inc
Main Building Level 3, Academy Level 3</p>
<h2>Armoury</h2>
<h2><?php echo ARMOURY; ?></h2>
@@ -553,23 +553,23 @@ Your warriors' weapons are enhanced in the blacksmith?s melting furnaces. By inc
<p>
<img src="img/un/h/gid13.gif" width=166 height=150 border=0 alt="Armoury" title="Armoury" align="right" />
<img src="img/un/h/gid13.gif" width=166 height=150 border=0 alt="<?php echo ARMOURY; ?>" title="<?php echo ARMOURY; ?>" align="right" />
Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
130 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
130 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
210 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
210 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
410 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
410 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
130 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -587,7 +587,7 @@ Your warriors' armour is enhanced in the armoury's melting furnaces. By increasi
Main Building Level 3, Academy Level 1</p>
<h2>Palace</h2>
<h2><?php echo PALACE; ?></h2>
@@ -595,7 +595,7 @@ Your warriors' armour is enhanced in the armoury's melting furnaces. By increasi
<p>
<img src="img/un/h/gid26.gif" width=166 height=150 border=0 alt="Palace" title="Palace" align="left" />
<img src="img/un/h/gid26.gif" width=166 height=150 border=0 alt="<?php echo PALACE; ?>" title="<?php echo PALACE; ?>" align="left" />
The King or Queen of the empire lives in the palace. The palace can only be built in one village at a time and can be used to make a village the capital. Capitals cannot be conquered.
@@ -609,17 +609,17 @@ The Capital is the only place a stonemason's lodge can be erected. Also the capi
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
550 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
550 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
800 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
800 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
750 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
750 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
250 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -635,9 +635,9 @@ The Capital is the only place a stonemason's lodge can be erected. Also the capi
<br>
Embassy Level 1, Main Building Level 5, <strike>Residence</strike></p>
Embassy Level 1, Main Building Level 5, <strike><?php echo RESIDENCE; ?></strike></p>
<h2>Residence</h2>
<h2><?php echo RESIDENCE; ?></h2>
@@ -645,7 +645,7 @@ The Capital is the only place a stonemason's lodge can be erected. Also the capi
<p>
<img src="img/un/h/gid25.gif" width=166 height=150 border=0 alt="Residence" title="Residence" align="left" />
<img src="img/un/h/gid25.gif" width=166 height=150 border=0 alt="<?php echo RESIDENCE; ?>" title="<?php echo RESIDENCE; ?>" align="left" />
The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.
@@ -655,17 +655,17 @@ At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieft
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
580 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
580 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
460 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
460 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
350 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
350 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
180 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -681,9 +681,9 @@ At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieft
<br>
Main Building Level 5, <strike>Palace</strike></p>
Main Building Level 5, <strike><?php echo PALACE; ?></strike></p>
<h2>Trade Office</h2>
<h2><?php echo TRADEOFFICE; ?></h2>
@@ -691,7 +691,7 @@ At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieft
<p>
<img src="img/un/h/gid28.gif" width=166 height=150 border=0 alt="Trade Office" title="Trade Office" align="left" />
<img src="img/un/h/gid28.gif" width=166 height=150 border=0 alt="<?php echo TRADEOFFICE; ?>" title="<?php echo TRADEOFFICE; ?>" align="left" />
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.
@@ -707,17 +707,17 @@ Romans: In Travian version 3.5 the Roman trade office increases the capacity by
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
1400 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
1400 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
1330 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
1330 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
1200 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
1200 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
400 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
@@ -735,7 +735,7 @@ Romans: In Travian version 3.5 the Roman trade office increases the capacity by
Marketplace Level 20, Stable Level 10</p>
<h2>Tournament Square</h2>
<h2><?php echo TOURNAMENTSQUARE; ?></h2>
@@ -743,23 +743,23 @@ Romans: In Travian version 3.5 the Roman trade office increases the capacity by
<p>
<img src="img/un/h/gid14.gif" width=166 height=150 border=0 alt="Tournament Square" title="Tournament Square" align="left" />
<img src="img/un/h/gid14.gif" width=166 height=150 border=0 alt="<?php echo TOURNAMENTSQUARE; ?>" title="<?php echo TOURNAMENTSQUARE; ?>" align="left" />
Your troops can train to increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of 30 squares. <br>
<br>
<b>Costs</b> and <b>construction time</b> for level 1: <br>
<b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1: <br>
<img src=img/un/res/1.gif width=18 height=12 alt=Lumber " title="
Lumber " style="padding-top: 4px" />
1750 | <img src=img/un/res/2.gif width=18 height=12 alt="Clay" title="Clay">
1750 | <img src=img/un/res/2.gif width=18 height=12 alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>">
2250 | <img src="img/un/res/3.gif" width=18 height=12 alt="Iron" title="Iron">
2250 | <img src="img/un/res/3.gif" width=18 height=12 alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>">
1530 | <img src=img/un/res/4.gif width=18 height=12 alt="Crop" title="Crop">
1530 | <img src=img/un/res/4.gif width=18 height=12 alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>">
240 | <img src=img/un/res/5.gif width=18 height=12 alt="Crop consumption" title="Crop consumption">
+6 -6
View File
@@ -1,5 +1,5 @@
<p><img src="img/un/h/faq_vp.jpg" width="116" height="128" border="0" alt="Rally point" title="Rally point" align="right"></p>
<p><img src="img/un/h/faq_vp.jpg" width="116" height="128" border="0" alt="<?php echo RALLYPOINT; ?>" title="<?php echo RALLYPOINT; ?>" align="right"></p>
<p class="question">How can I build a rally point?</p>
@@ -7,7 +7,7 @@
<p><img src="img/un/h/faq_botschaft.jpg" width="122" height="150" border="0" alt="Embassy" title="Embassy" align="left"></p>
<p><img src="img/un/h/faq_botschaft.jpg" width="122" height="150" border="0" alt="<?php echo EMBASSY; ?>" title="<?php echo EMBASSY; ?>" align="left"></p>
<p class="question">How can I found an alliance?</p>
@@ -17,7 +17,7 @@
<p class="question">How can I change the name of my village?</p>
<p class="answer">First select the village you wish to remain by clicking it under <i>Villages</i>. Next click <i>Profile</i> at the left then <i>Change Profile</i>. Change the name in the <i>Village name</i> box and click OK.</p>
<p class="answer">First select the village you wish to remain by clicking it under <i><?php echo VILLAGES; ?></i>. Next click <i><?php echo PROFILE; ?></i> at the left then <i><?php echo CHANGE_PROFILE; ?></i>. Change the name in the <i><?php echo VILLAGE_NAME; ?></i> box and click OK.</p>
@@ -37,7 +37,7 @@
<p class="question">Help, my crop production sinks more and more!</p>
<p class="answer">At <i>Production</i> (e.g. 10) your crop production minus your use of crop because of <i>population</i> (e.g. 5) and <i>Troops</i> is shown. Your total crop production is shown in the upper right corner. e.g. <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="use of crop" title="use of crop"> 5/15
<p class="answer"><?php echo AT; ?> <i><?php echo PRODUCTION; ?></i> (e.g. 10) your crop production minus your use of crop because of <i><?php echo POP; ?></i> (e.g. 5) and <i><?php echo TROOPS; ?></i> is shown. Your total crop production is shown in the upper right corner. e.g. <img src="img/un/res/5.gif" width="18" height="12" border="0" alt="use of crop" title="use of crop"> 5/15
<br>In the example 8 would be your use of crop, 15 your total crop production, <br>15 - 8 = 7 units of crop per hour. </p>
@@ -45,13 +45,13 @@
<p class="question">Why do my troops plunder so few resources?</p>
<p class="answer">There are two explanations. Firstly, each troop type can only carry a certain number of resources. Secondly, your victim might have a <i>cranny</i> where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find.</p>
<p class="answer">There are two explanations. Firstly, each troop type can only carry a certain number of resources. Secondly, your victim might have a <i><?php echo CRANNY; ?></i> where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find.</p>
<p class="question">How can I found or conquer new villages?</p>
<p class="answer">You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of <a href="anleitung.php?s=4">culture points</a>.</p>
<p class="answer">You need three settlers to found a new village. To conquer a village you need an administrator (senator, chief or chieftain) which can be trained in your palace/residence at level 10. Additionally you need a certain number of <a href="anleitung.php?s=4"><?php echo CULTUREPOINT; ?></a>.</p>
+1 -1
View File
@@ -27,7 +27,7 @@ As soon as the steward of a town (senator, chief, chieftain) as been researched
<td colspan="21">
<h3>Culture points</h3>
<h3><?php echo CULTUREPOINT; ?></h3>
</td>