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l10n: full interface translation (FR/RO/IT/ZH) + EN fallback hardening (#186)
This commit is contained in:
+11
-11
@@ -1,17 +1,17 @@
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
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<h1><img class="point" src="img/x.gif" alt="" title="" /> <?php echo OVERVIEW; ?></h1>
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<p>This ingame help offers you the chance to look up important information at any time.</p>
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<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
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<img class="troops" src="img/x.gif" alt="<?php echo TROOPS; ?>" title="<?php echo TROOPS; ?>" />
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<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
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<ul>
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<li><a href="manual.php?s=1&typ=2">The troops</a></li>
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<ul>
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<li><a href="manual.php?typ=2&s=1">Romans</a></li>
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<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
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<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
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<li><a href="manual.php?typ=2&s=1"><?php echo TRIBE1; ?></a></li>
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<li><a href="manual.php?typ=2&s=2"><?php echo TRIBE2; ?></a></li>
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<li><a href="manual.php?typ=2&s=3"><?php echo TRIBE3; ?></a></li>
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<?php if(NEW_FUNCTIONS_MANUAL_NATURENATARS){ ?>
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<li><a href="manual.php?typ=2&s=4">Nature</a></li>
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<li><a href="manual.php?typ=2&s=5">Natars</a></li>
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<li><a href="manual.php?typ=2&s=4"><?php echo TRIBE4; ?></a></li>
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<li><a href="manual.php?typ=2&s=5"><?php echo TRIBE5; ?></a></li>
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<?php } ?>
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</ul>
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@@ -20,8 +20,8 @@
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<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
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<ul>
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<li><a href="manual.php?typ=3&s=1">Resources</a></li>
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<li><a href="manual.php?typ=3&s=2">Military</a></li>
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<li><a href="manual.php?typ=3&s=1"><?php echo RESOURCES; ?></a></li>
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<li><a href="manual.php?typ=3&s=2"><?php echo Q17_BUTN1; ?></a></li>
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<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
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</ul>
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@@ -33,8 +33,8 @@
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<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li>
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</ul>
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<map id="nav" name="nav">
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<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=3&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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+11
-11
@@ -1,17 +1,17 @@
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
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<h1><img class="point" src="img/x.gif" alt="" title="" /> <?php echo OVERVIEW; ?></h1>
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<p>This ingame help offers you the chance to look up important information at any time.</p>
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<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
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<img class="troops" src="img/x.gif" alt="<?php echo TROOPS; ?>" title="<?php echo TROOPS; ?>" />
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<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
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<ul>
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<li><a href="manual.php?s=1&typ=2">The troops</a></li>
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<ul>
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<li><a href="manual.php?typ=2&s=1">Romans</a></li>
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<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
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<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
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<li><a href="manual.php?typ=2&s=1"><?php echo TRIBE1; ?></a></li>
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<li><a href="manual.php?typ=2&s=2"><?php echo TRIBE2; ?></a></li>
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<li><a href="manual.php?typ=2&s=3"><?php echo TRIBE3; ?></a></li>
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<?php if(NEW_FUNCTIONS_MANUAL_NATURENATARS){ ?>
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<li><a href="manual.php?typ=2&s=4">Nature</a></li>
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<li><a href="manual.php?typ=2&s=5">Natars</a></li>
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<li><a href="manual.php?typ=2&s=4"><?php echo TRIBE4; ?></a></li>
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<li><a href="manual.php?typ=2&s=5"><?php echo TRIBE5; ?></a></li>
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<?php } ?>
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</ul>
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@@ -20,8 +20,8 @@
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<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
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<ul>
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<li><a href="manual.php?typ=3&s=1">Resources</a></li>
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<li><a href="manual.php?typ=3&s=2">Military</a></li>
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<li><a href="manual.php?typ=3&s=1"><?php echo RESOURCES; ?></a></li>
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<li><a href="manual.php?typ=3&s=2"><?php echo Q17_BUTN1; ?></a></li>
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<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
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</ul>
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@@ -33,8 +33,8 @@
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<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li>
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</ul>
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<map id="nav" name="nav">
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<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=3&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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+12
-12
@@ -1,14 +1,14 @@
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<h1><img class="unit u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /> Legionnaire <span class="tribe">(Romans)</span></h1>
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<h1><img class="unit u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /> <?php echo U1; ?> <span class="tribe">(Romans)</span></h1>
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<table id="troop_info" cellpadding="1" cellspacing="1">
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<thead><tr>
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<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
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<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
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<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
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<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
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<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
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<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
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<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
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<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
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<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
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<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
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<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
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</tr></thead>
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<tbody><tr>
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<td>40</td>
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@@ -29,23 +29,23 @@
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</tr>
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<tr>
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<th>Can carry</th>
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<td><b>50</b> resources</td>
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<td><b>50</b> <?php echo RESOURCES; ?></td>
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</tr>
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<tr>
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<th>Upkeep</th>
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<th><?php echo UPKEEP; ?></th>
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<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
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</tr>
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<tr>
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<th>Duration of training</th>
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<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:26:40</td>
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<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:26:40</td>
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</tr></tbody>
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</table>
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<img id="big_unit" class="big_u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div>
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<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
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<img id="big_unit" class="big_u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div>
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<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
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<map id="nav" name="nav">
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<area href="manual.php?s=1&typ=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?s=1&typ=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
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||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
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||||
<area href="manual.php?typ=1&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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+12
-12
@@ -1,14 +1,14 @@
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<h1><img class="unit u10" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Romans)</span></h1>
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<h1><img class="unit u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Romans)</span></h1>
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<table id="troop_info" cellpadding="1" cellspacing="1">
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<thead><tr>
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<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
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<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
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<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
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<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
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<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
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<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
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<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
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<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
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<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
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<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
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<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
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</tr></thead>
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<tbody><tr>
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<td>—</td>
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@@ -29,25 +29,25 @@
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</tr>
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<tr>
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<th>Can carry</th>
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<td><b>3000</b> resources</td>
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<td><b>3000</b> <?php echo RESOURCES; ?></td>
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</tr>
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<tr>
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<th>Upkeep</th>
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<th><?php echo UPKEEP; ?></th>
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<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
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</tr>
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<tr>
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<th>Duration of training</th>
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<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 7:28:20</td>
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<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 7:28:20</td>
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</tr></tbody>
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</table>
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<img id="big_unit" class="big_u10" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
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<img id="big_unit" class="big_u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
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<br /><br />
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As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
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<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
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<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
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<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=9" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
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||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
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<h1><img class="unit u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /> Clubswinger <span class="tribe">(Teutons)</span></h1>
|
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<h1><img class="unit u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /> <?php echo U11; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
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||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
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||||
@@ -29,23 +29,23 @@
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||||
</tr>
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||||
<tr>
|
||||
<th>Can carry</th>
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||||
<td><b>60</b> resources</td>
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||||
<td><b>60</b> <?php echo RESOURCES; ?></td>
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||||
</tr>
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||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
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||||
<tr>
|
||||
<th>Duration of training</th>
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||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:12:00</td>
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||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:12:00</td>
|
||||
</tr></tbody>
|
||||
</table>
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||||
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||||
<img id="big_unit" class="big_u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If there is a captured oasis in the village, it will be displayed in the player's profile in front of the corresponding village with the appropriate type of resource and a bonus for production. This function was presented in Travian T4.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=13&s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If someone from the players will be sent an invitation to join the alliance, then the player will be notified an in-game message.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=11" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=11" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -21,7 +21,7 @@ For a more graphical and in-depth information about how this new system works, y
|
||||
</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=12" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If the player leaves at least one message in the forum thread, he will receive in-game messages that someone else has left a new message in the same thread (i.e. is technically "subscribed to").</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=13" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<center><img src="/img/rpage/Roman1.jpg"> <img src="/img/rpage/Teuton1.jpg"> <img src="/img/rpage/Gaul1.jpg"></center>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=14" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<center><img src="gpack/travian_default/img/t/MH.png"></center>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=15" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If there is an artifact in one of the villages, this will be displayed in the player's profile in front of the corresponding village in which it is located. This function was presented in Travian T4.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=16" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If in the village there is a playground for the construction of the Wonder of the World, this will be displayed in the profile opposite the corresponding village. This function was presented in Travian T4.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=17" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="Vacation Mode" title="Vacation Mode" /> Vacation Mode</h1>
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="<?php echo VACATION_MODE; ?>" title="<?php echo VACATION_MODE; ?>" /> <?php echo VACATION_MODE; ?></h1>
|
||||
|
||||
<div id="t_desc">Vacation mode allows you to protect your empire from any hostile actions of other players during your long absence. True, for this there are certain conditions that will entail a backlog in the development of your empire. This function was presented in Travian T4.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=18" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u12" src="img/x.gif" alt="Spearman" title="Spearman" /> Spearman <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /> <?php echo U12; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>40</b> resources</td>
|
||||
<td><b>40</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:18:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u12" src="img/x.gif" alt="Spearman" title="Spearman" /><div id="t_desc">In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.
|
||||
<img id="big_unit" class="big_u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /><div id="t_desc">In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.
|
||||
<br /><br />
|
||||
However, don't use him as an attacking unit because his offensive capabilities are very low.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=19">Barracks</a> Level 3</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=11" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=11" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">If you send the catapults to a normal attack, you can see in the rally point which targets you set for the attack. This function was presented in Travian T4.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=19" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">With the help of this information in the manual, you can find a description of the forces of Nature and Natars.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=20" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<div id="t_desc">The location of the Direct links is changing. In the original Travian T3.6 Direct links are placed in the right menu below the list of villages which is not entirely convenient. If this option is enabled then Direct links will be placed in the left menu that is much more convenient.</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=21" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<center><img src="gpack/travian_default/img/t/Veteran_Medal.jpg"></center>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=22" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<center><img src="gpack/travian_default/img/t/5year_medal.png"></center>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=23" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<center><img src="gpack/travian_default/img/t/10_year_medal.png"></center>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=24" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
</div>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=24" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="new features" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=13&s=31" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u13" src="img/x.gif" alt="Axeman" title="Axeman" /> Axeman <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /> <?php echo U13; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>50</b> resources</td>
|
||||
<td><b>50</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:20:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:20:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u13" src="img/x.gif" alt="Axeman" title="Axeman" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 3, <a href="manual.php?typ=4&gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=12" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u14" src="img/x.gif" alt="Scout" title="Scout" /> Scout <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /> <?php echo U14; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:18:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u14" src="img/x.gif" alt="Scout" title="Scout" /><div id="t_desc">The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
|
||||
<img id="big_unit" class="big_u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /><div id="t_desc">The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
|
||||
<br /><br />
|
||||
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=13" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u15" src="img/x.gif" alt="Paladin" title="Paladin" /> Paladin <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /> <?php echo U15; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>55</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>110</b> resources</td>
|
||||
<td><b>110</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:40:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:40:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u15" src="img/x.gif" alt="Paladin" title="Paladin" /><div id="t_desc">As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
|
||||
<img id="big_unit" class="big_u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /><div id="t_desc">As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
|
||||
<br /><br />
|
||||
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=14" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /> Teutonic Knight <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /> <?php echo U16; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>150</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>80</b> resources</td>
|
||||
<td><b>80</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:49:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:49:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div>
|
||||
<img id="big_unit" class="big_u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 15, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=15" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u17" src="img/x.gif" alt="Ram" title="Ram" /> Ram <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:10:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:10:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u17" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=16" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u18" src="img/x.gif" alt="Catapult" title="Catapult" /> Catapult <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /> <?php echo U18; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
@@ -29,27 +29,27 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u18" src="img/x.gif" alt="Catapult" title="Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<img id="big_unit" class="big_u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
|
||||
<br />
|
||||
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=17" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u19" src="img/x.gif" alt="Chief" title="Chief" /> Chief <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /> <?php echo U19; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 19:35:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 19:35:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u19" src="img/x.gif" alt="Chief" title="Chief" /><div id="t_desc">Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
|
||||
<img id="big_unit" class="big_u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /><div id="t_desc">Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
|
||||
<br /><br />
|
||||
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a> Level 5, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=18" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /> Praetorian <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /> <?php echo U2; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>30</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>20</b> resources</td>
|
||||
<td><b>20</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:29:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:29:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=13">Armoury</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&gid=13"><?php echo ARMOURY; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u20" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Teutons)</span></h1>
|
||||
<h1><img class="unit u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>3000</b> resources</td>
|
||||
<td><b>3000</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 8:36:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 8:36:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u20" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<img id="big_unit" class="big_u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<br /><br />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=19" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /> Phalanx <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /> <?php echo U21; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>15</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>35</b> resources</td>
|
||||
<td><b>35</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:17:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:17:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
|
||||
<img id="big_unit" class="big_u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
|
||||
<br /><br />
|
||||
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u22" src="img/x.gif" alt="Swordsman" title="Swordsman" /> Swordsman <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /> <?php echo U22; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>45</b> resources</td>
|
||||
<td><b>45</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:24:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:24:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u22" src="img/x.gif" alt="Swordsman" title="Swordsman" /><div id="t_desc">The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.
|
||||
<img id="big_unit" class="big_u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /><div id="t_desc">The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.
|
||||
<br /><br />
|
||||
Defensively they are quite weak, especially against cavalry.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 3, <a href="manual.php?typ=4&gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=21" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u23" src="img/x.gif" alt="Pathfinder" title="Pathfinder" /> Pathfinder <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /> <?php echo U23; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:22:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u23" src="img/x.gif" alt="Pathfinder" title="Pathfinder" /><div id="t_desc">The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.
|
||||
<img id="big_unit" class="big_u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /><div id="t_desc">The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.
|
||||
<br /><br />
|
||||
If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 1</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=22" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u24" src="img/x.gif" alt="Theutates Thunder" title="Theutates Thunder" /> Theutates Thunder <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /> <?php echo U24; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>90</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>75</b> resources</td>
|
||||
<td><b>75</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:41:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:41:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u24" src="img/x.gif" alt="Theutates Thunder" title="Theutates Thunder" /><div id="t_desc">Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
|
||||
<img id="big_unit" class="big_u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /><div id="t_desc">Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
|
||||
<br /><br />
|
||||
In defence their abilities are average at best.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=23" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /> Druidrider <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /> <?php echo U25; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>45</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>35</b> resources</td>
|
||||
<td><b>35</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:42:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:42:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 5</div>
|
||||
<img id="big_unit" class="big_u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=24" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u26" src="img/x.gif" alt="Haeduan" title="Haeduan" /> Haeduan <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /> <?php echo U26; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>140</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>65</b> resources</td>
|
||||
<td><b>65</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:52:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:52:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u26" src="img/x.gif" alt="Haeduan" title="Haeduan" /><div id="t_desc">The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.
|
||||
<img id="big_unit" class="big_u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /><div id="t_desc">The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.
|
||||
<br /><br />
|
||||
However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 15, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=25" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u27" src="img/x.gif" alt="Ram" title="Ram" /> Ram <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:23:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:23:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u27" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=26" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u28" src="img/x.gif" alt="Trebuchet" title="Trebuchet" /> Trebuchet <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /> <?php echo U28; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>70</td>
|
||||
@@ -29,27 +29,27 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u28" src="img/x.gif" alt="Trebuchet" title="Trebuchet" /><div id="t_desc">The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<img id="big_unit" class="big_u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /><div id="t_desc">The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
|
||||
<br />
|
||||
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=27" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u29" src="img/x.gif" alt="Chieftain" title="Chieftain" /> Chieftain <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /> <?php echo U29; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 25:11:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u29" src="img/x.gif" alt="Chieftain" title="Chieftain" /><div id="t_desc">Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.
|
||||
<img id="big_unit" class="big_u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /><div id="t_desc">Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.
|
||||
<br /><br />
|
||||
The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=28" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u3" src="img/x.gif" alt="Imperian" title="Imperian" /> Imperian <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /> <?php echo U3; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>70</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>50</b> resources</td>
|
||||
<td><b>50</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:32:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:32:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u3" src="img/x.gif" alt="Imperian" title="Imperian" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u30" src="img/x.gif" alt="Settler" title="Settler" /> Settler <span class="tribe">(Gauls)</span></h1>
|
||||
<h1><img class="unit u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Gauls)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>3000</b> resources</td>
|
||||
<td><b>3000</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 6:18:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 6:18:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u30" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<img id="big_unit" class="big_u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<br /><br />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=29" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=3&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+10
-10
@@ -5,10 +5,10 @@
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>45</b> resources</td>
|
||||
<td><b>45</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:16:20</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:16:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php echo U31; ?>'s are cheap and breed real fast but cant carry much.
|
||||
<br /><br />
|
||||
This is proberly the cheaps of the nature units and most ugly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Baracks</a> Level 1 </div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=26">Baracks</a> Level 1 </div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=29" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -9,7 +9,7 @@
|
||||
<li><a href="manual.php?typ=11&gid=16">MHs images in profile</a> <?php echo NEW_FUNCTIONS_MHS_IMAGES ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=17">Display artifact in profile</a> <?php echo NEW_FUNCTIONS_DISPLAY_ARTIFACT ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=18">Display WoW in profile</a> <?php echo NEW_FUNCTIONS_DISPLAY_WONDER ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=19">Vacation Mode</a> <?php echo NEW_FUNCTIONS_VACATION ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=19"><?php echo VACATION_MODE; ?></a> <?php echo NEW_FUNCTIONS_VACATION ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=20">Catapult targets</a> <?php echo NEW_FUNCTIONS_DISPLAY_CATAPULT_TARGET ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=21">Manual on Nature and Natars</a> <?php echo NEW_FUNCTIONS_MANUAL_NATURENATARS ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
<li><a href="manual.php?typ=11&gid=22">Direct links placement</a> <?php echo NEW_FUNCTIONS_DISPLAY_LINKS ? "<b><font color='Green'>Enabled</font></b>" : "<b><font color='Red'>Disabled</font></b>"; ?></li>
|
||||
@@ -20,8 +20,8 @@
|
||||
</ul>
|
||||
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=11&s=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=25" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=11&s=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u44" src="img/x.gif" alt="Birds Of Prey" title="Birds Of Prey" /> Birds Of Prey <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /> <?php echo U44; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u44" src="img/x.gif" alt="Birds Of Prey" title="Birds Of Prey" /><div id="t_desc">The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /><div id="t_desc">The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=43" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=43" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=45" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u4" src="img/x.gif" alt="Equites Legati" title="Equites Legati" /> Equites Legati <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /> <?php echo U4; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:22:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u4" src="img/x.gif" alt="Equites Legati" title="Equites Legati" /><div id="t_desc">The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
|
||||
<img id="big_unit" class="big_u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /><div id="t_desc">The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
|
||||
<br /><br />
|
||||
If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 1, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 1, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u41" src="img/x.gif" alt="Pikeman" title="Pikeman" /> Pikeman <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /> <?php echo U41; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>20</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u41" src="img/x.gif" alt="Pikeman" title="Pikeman" /><div id="t_desc">Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /><div id="t_desc">Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=5" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u42" src="img/x.gif" alt="Thorned Warrior" title="Thorned Warrior" /> Thorned Warrior <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /> <?php echo U42; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u42" src="img/x.gif" alt="Thorned Warrior" title="Thorned Warrior" /><div id="t_desc">The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /><div id="t_desc">The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=41" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=43" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u43" src="img/x.gif" alt="Guardsman" title="Guardsman" /> Guardsman <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /> <?php echo U43; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>100</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u43" src="img/x.gif" alt="Guardsman" title="Guardsman" /><div id="t_desc">Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /><div id="t_desc">Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=42" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=42" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u45" src="img/x.gif" alt="Axerider" title="Axerider" /> Axerider <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /> <?php echo U45; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>155</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u45" src="img/x.gif" alt="Axerider" title="Axerider" /><div id="t_desc">It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /><div id="t_desc">It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=34" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=46" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u46" src="img/x.gif" alt="Natarian Knight" title="Natarian Knight" /> Natarian Knight <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /> <?php echo U46; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>170</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u46" src="img/x.gif" alt="Natarian Knight" title="Natarian Knight" /><div id="t_desc">Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /><div id="t_desc">Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=45" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=45" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=47" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u47" src="img/x.gif" alt="War Elephant" title="War Elephant" /> War Elephant <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /> <?php echo U47; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>250</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u47" src="img/x.gif" alt="War Elephant" title="War Elephant" /><div id="t_desc">No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /><div id="t_desc">No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=46" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=46" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=48" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u48" src="img/x.gif" alt="Ballista" title="Ballista" /> Ballista <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /> <?php echo U48; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u48" src="img/x.gif" alt="Ballista" title="Ballista" /><div id="t_desc">Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /><div id="t_desc">Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=47" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=47" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=49" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u49" src="img/x.gif" alt="Natarian Emperor" title="Natarian Emperor" /> Natarian Emperor <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /> <?php echo U49; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>80</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u49" src="img/x.gif" alt="Natarian Emperor" title="Natarian Emperor" /><div id="t_desc">A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /><div id="t_desc">A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=48" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=48" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=50" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /> Equites Imperatoris <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /> <?php echo U5; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>120</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>100</b> resources</td>
|
||||
<td><b>100</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:44:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:44:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<img id="big_unit" class="big_u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 5, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=4" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u50" src="img/x.gif" alt="Natarian Settler" title="Natarian Settler" /> Natarian Settler <span class="tribe">(Natars)</span></h1>
|
||||
<h1><img class="unit u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /> <?php echo U50; ?> <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>30</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u50" src="img/x.gif" alt="Natarian Settler" title="Natarian Settler" /><div id="t_desc">Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /><div id="t_desc">Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=49" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=49" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=5&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u31" src="img/x.gif" alt="Rat" title="Rat" /> Rat <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u31" src="img/x.gif" alt="Rat" title="Rat" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=4" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=52" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u32" src="img/x.gif" alt="Spider" title="Spider" /> Spider <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /> <?php echo U32; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>20</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u32" src="img/x.gif" alt="Spider" title="Spider" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=51" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=51" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=53" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u33" src="img/x.gif" alt="Snake" title="Snake" /> Snake <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /> <?php echo U33; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u33" src="img/x.gif" alt="Snake" title="Snake" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=52" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=52" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=54" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u34" src="img/x.gif" alt="Bat" title="Bat" /> Bat <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /> <?php echo U34; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>80</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u34" src="img/x.gif" alt="Bat" title="Bat" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=53" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=53" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=55" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u35" src="img/x.gif" alt="Wild Boar" title="Wild Boar" /> Wild Boar <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /> <?php echo U35; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u35" src="img/x.gif" alt="Wild Boar" title="Wild Boar" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=54" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=54" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=56" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u36" src="img/x.gif" alt="Wolf" title="Wolf" /> Wolf <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /> <?php echo U36; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>100</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u36" src="img/x.gif" alt="Wolf" title="Wolf" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=55" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=55" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=57" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u37" src="img/x.gif" alt="Bear" title="Bear" /> Bear <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /> <?php echo U37; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>250</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u37" src="img/x.gif" alt="Bear" title="Bear" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=56" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=56" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=58" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u38" src="img/x.gif" alt="Crocodile" title="Crocodile" /> Crocodile <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /> <?php echo U38; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>450</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u38" src="img/x.gif" alt="Crocodile" title="Crocodile" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=57" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=57" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=59" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u39" src="img/x.gif" alt="Tiger" title="Tiger" /> Tiger <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /> <?php echo U39; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>200</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u39" src="img/x.gif" alt="Tiger" title="Tiger" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=58" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=58" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=60" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /> Equites Caesaris <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /> <?php echo U6; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>180</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>70</b> resources</td>
|
||||
<td><b>70</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:58:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:58:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<img id="big_unit" class="big_u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=5" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u40" src="img/x.gif" alt="Elephant" title="Elephant" /> Elephant <span class="tribe">(Nature)</span></h1>
|
||||
<h1><img class="unit u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /> <?php echo U40; ?> <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>600</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u40" src="img/x.gif" alt="Elephant" title="Elephant" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<img id="big_unit" class="big_u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.</div>
|
||||
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=59" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=59" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=4&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /> Battering Ram <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /> <?php echo U7; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
@@ -29,23 +29,23 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:16:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:16:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<img id="big_unit" class="big_u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=6" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u8" src="img/x.gif" alt="Fire Catapult" title="Fire Catapult" /> Fire Catapult <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /> <?php echo U8; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>75</td>
|
||||
@@ -29,27 +29,27 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u8" src="img/x.gif" alt="Fire Catapult" title="Fire Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<img id="big_unit" class="big_u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
|
||||
<br />
|
||||
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=7" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,14 +1,14 @@
|
||||
<h1><img class="unit u9" src="img/x.gif" alt="Senator" title="Senator" /> Senator <span class="tribe">(Romans)</span></h1>
|
||||
<h1><img class="unit u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /> <?php echo U9; ?> <span class="tribe">(Romans)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
@@ -29,25 +29,25 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
<td><b>0</b> <?php echo RESOURCES; ?></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<th><?php echo UPKEEP; ?></th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
|
||||
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 25:11:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u9" src="img/x.gif" alt="Senator" title="Senator" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
|
||||
<img id="big_unit" class="big_u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
|
||||
<br /><br />
|
||||
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=8" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,19 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Romans)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=1">Legionnaire</a></li>
|
||||
<li><a href="manual.php?typ=1&s=2">Praetorian</a></li>
|
||||
<li><a href="manual.php?typ=1&s=3">Imperian</a></li>
|
||||
<li><a href="manual.php?typ=1&s=4">Equites Legati</a></li>
|
||||
<li><a href="manual.php?typ=1&s=5">Equites Imperatoris</a></li>
|
||||
<li><a href="manual.php?typ=1&s=6">Equites Caesaris</a></li>
|
||||
<li><a href="manual.php?typ=1&s=7">Battering Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=8">Fire Catapult</a></li>
|
||||
<li><a href="manual.php?typ=1&s=9">Senator</a></li>
|
||||
<li><a href="manual.php?typ=1&s=10">Settler</a></li>
|
||||
<li><a href="manual.php?typ=1&s=1"><?php echo U1; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=2"><?php echo U2; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=3"><?php echo U3; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=4"><?php echo U4; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=5"><?php echo U5; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=6"><?php echo U6; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=7"><?php echo U7; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=8"><?php echo U8; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=9"><?php echo U9; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=10"><?php echo U10; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,19 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Teutons)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=11">Clubswinger</a></li>
|
||||
<li><a href="manual.php?typ=1&s=12">Spearman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=13">Axeman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=14">Scout</a></li>
|
||||
<li><a href="manual.php?typ=1&s=15">Paladin</a></li>
|
||||
<li><a href="manual.php?typ=1&s=16">Teutonic Knight</a></li>
|
||||
<li><a href="manual.php?typ=1&s=17">Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=18">Catapult</a></li>
|
||||
<li><a href="manual.php?typ=1&s=19">Chief</a></li>
|
||||
<li><a href="manual.php?typ=1&s=20">Settler</a></li>
|
||||
<li><a href="manual.php?typ=1&s=11"><?php echo U11; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=12"><?php echo U12; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=13"><?php echo U13; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=14"><?php echo U14; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=15"><?php echo U15; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=16"><?php echo U16; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=17"><?php echo U17; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=18"><?php echo U18; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=19"><?php echo U19; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=20"><?php echo U10; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,19 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Gauls)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=21">Phalanx</a></li>
|
||||
<li><a href="manual.php?typ=1&s=22">Swordsman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=23">Pathfinder</a></li>
|
||||
<li><a href="manual.php?typ=1&s=24">Theutates Thunder</a></li>
|
||||
<li><a href="manual.php?typ=1&s=25">Druidrider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=26">Haeduan</a></li>
|
||||
<li><a href="manual.php?typ=1&s=27">Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=28">Trebuchet</a></li>
|
||||
<li><a href="manual.php?typ=1&s=29">Chieftain</a></li>
|
||||
<li><a href="manual.php?typ=1&s=30">Settler</a></li>
|
||||
<li><a href="manual.php?typ=1&s=21"><?php echo U21; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=22"><?php echo U22; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=23"><?php echo U23; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=24"><?php echo U24; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=25"><?php echo U25; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=26"><?php echo U26; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=27"><?php echo U17; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=28"><?php echo U28; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=29"><?php echo U29; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=30"><?php echo U10; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="<?php echo NEW_FUNCTIONS_MANUAL_NATURENATARS ? "manual.php?typ=2&s=4" : "manual.php?typ=3&s=1"; ?>" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,19 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Nature)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=51">Rat</a></li>
|
||||
<li><a href="manual.php?typ=1&s=52">Spider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=53">Snake</a></li>
|
||||
<li><a href="manual.php?typ=1&s=54">Bat</a></li>
|
||||
<li><a href="manual.php?typ=1&s=55">Wild Boar</a></li>
|
||||
<li><a href="manual.php?typ=1&s=56">Wolf</a></li>
|
||||
<li><a href="manual.php?typ=1&s=57">Bear</a></li>
|
||||
<li><a href="manual.php?typ=1&s=58">Crocodile</a></li>
|
||||
<li><a href="manual.php?typ=1&s=59">Tiger</a></li>
|
||||
<li><a href="manual.php?typ=1&s=60">Elephant</a></li>
|
||||
<li><a href="manual.php?typ=1&s=51"><?php echo U31; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=52"><?php echo U32; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=53"><?php echo U33; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=54"><?php echo U34; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=55"><?php echo U35; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=56"><?php echo U36; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=57"><?php echo U37; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=58"><?php echo U38; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=59"><?php echo U39; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=60"><?php echo U40; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -1,19 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Natars)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=41">Pikeman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=42">Thorned Warrior</a></li>
|
||||
<li><a href="manual.php?typ=1&s=43">Guardsman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=34">Birds Of Prey</a></li>
|
||||
<li><a href="manual.php?typ=1&s=45">Axerider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=46">Natarian Knight</a></li>
|
||||
<li><a href="manual.php?typ=1&s=47">War Elephant</a></li>
|
||||
<li><a href="manual.php?typ=1&s=48">Ballista</a></li>
|
||||
<li><a href="manual.php?typ=1&s=49">Natarian Emperor</a></li>
|
||||
<li><a href="manual.php?typ=1&s=50">Natarian Settler</a></li>
|
||||
<li><a href="manual.php?typ=1&s=41"><?php echo U41; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=42"><?php echo U42; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=43"><?php echo U43; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=34"><?php echo U44; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=45"><?php echo U45; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=46"><?php echo U46; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=47"><?php echo U47; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=48"><?php echo U48; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=49"><?php echo U49; ?></a></li>
|
||||
<li><a href="manual.php?typ=1&s=50"><?php echo U50; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=4" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+13
-13
@@ -1,20 +1,20 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Resources)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=1">Woodcutter</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=2">Clay Pit</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=3">Iron Mine</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=4">Cropland</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=5">Sawmill</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=6">Brickyard</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=7">Iron Foundry</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=8">Grain Mill</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=9">Bakery</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=10">Warehouse</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=11">Granary</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=1"><?php echo WOODCUTTER; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=2"><?php echo CLAYPIT; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=3"><?php echo IRONMINE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=4"><?php echo CROPLAND; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=5"><?php echo SAWMILL; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=6"><?php echo BRICKYARD; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=7"><?php echo IRONFOUNDRY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=8"><?php echo GRAINMILL; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=9"><?php echo BAKERY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=10"><?php echo WAREHOUSE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=11"><?php echo GRANARY; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="<?php echo NEW_FUNCTIONS_MANUAL_NATURENATARS ? "manual.php?typ=2&s=5" : "manual.php?typ=2&s=3"; ?>" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="<?php echo NEW_FUNCTIONS_MANUAL_NATURENATARS ? "manual.php?typ=2&s=5" : "manual.php?typ=2&s=3"; ?>" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-15
@@ -1,22 +1,22 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Military)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=12">Blacksmith</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=13">Armoury</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=14">Tournament Square</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=16">Rally Point</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=19">Barracks</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=20">Stable</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=21">Workshop</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=22">Academy</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=29">Great Barracks</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=30">Great Stable</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=42">Great Workshop</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=36">Trapper</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=37">Hero's Mansion</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=12"><?php echo BLACKSMITH; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=13"><?php echo ARMOURY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=14"><?php echo TOURNAMENTSQUARE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=21"><?php echo WORKSHOP; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=29"><?php echo GREATBARRACKS; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=30"><?php echo GREATSTABLE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=42"><?php echo GREATWORKSHOP; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=36"><?php echo TRAPPER; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=37"><?php echo HEROSMANSION; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-16
@@ -1,24 +1,24 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Infrastructure)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=15">Main Building</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=17">Marketplace</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=18">Embassy</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=23">Cranny</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=24">Town Hall</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=25">Residence</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=26">Palace</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=27">Treasury</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=28">Trade Office</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=17"><?php echo MARKETPLACE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=18"><?php echo EMBASSY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=23"><?php echo CRANNY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=24"><?php echo TOWNHALL; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=25"><?php echo RESIDENCE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=26"><?php echo PALACE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=27"><?php echo TREASURY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=28"><?php echo TRADEOFFICE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=34">Stonemason's Lodge</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=35">Brewery</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=38">Great Warehouse</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=39">Great Granary</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=41">Horse Drinking Trough</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=40">Wonder Of The World</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=35"><?php echo BREWERY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=38"><?php echo GREATWAREHOUSE; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=39"><?php echo GREATGRANARY; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=41"><?php echo HORSEDRINKING; ?></a></li>
|
||||
<li><a href="manual.php?typ=4&gid=40"><?php echo WONDER; ?></a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+11
-11
@@ -1,17 +1,17 @@
|
||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
|
||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> <?php echo OVERVIEW; ?></h1>
|
||||
<p>This ingame help offers you the chance to look up important information at any time.</p>
|
||||
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
|
||||
<img class="troops" src="img/x.gif" alt="<?php echo TROOPS; ?>" title="<?php echo TROOPS; ?>" />
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
|
||||
<ul>
|
||||
<li><a href="manual.php?s=1&typ=2">The troops</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=1"><?php echo TRIBE1; ?></a></li>
|
||||
<li><a href="manual.php?typ=2&s=2"><?php echo TRIBE2; ?></a></li>
|
||||
<li><a href="manual.php?typ=2&s=3"><?php echo TRIBE3; ?></a></li>
|
||||
<?php if(NEW_FUNCTIONS_MANUAL_NATURENATARS){ ?>
|
||||
<li><a href="manual.php?typ=2&s=4">Nature</a></li>
|
||||
<li><a href="manual.php?typ=2&s=5">Natars</a></li>
|
||||
<li><a href="manual.php?typ=2&s=4"><?php echo TRIBE4; ?></a></li>
|
||||
<li><a href="manual.php?typ=2&s=5"><?php echo TRIBE5; ?></a></li>
|
||||
<?php } ?>
|
||||
</ul>
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1"><?php echo RESOURCES; ?></a></li>
|
||||
<li><a href="manual.php?typ=3&s=2"><?php echo Q17_BUTN1; ?></a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
</ul>
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Woodcutter</h1><img class="building g1" src="img/x.gif" alt="Woodcutter" title="Woodcutter" />The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.<br><br>By constructing a Sawmill you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />50 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:04:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo WOODCUTTER; ?></h1><img class="building g1" src="img/x.gif" alt="<?php echo WOODCUTTER; ?>" title="<?php echo WOODCUTTER; ?>" />The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.<br><br>By constructing a Sawmill you can increase the production further.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />40 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />100 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />50 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:04:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Warehouse</h1><img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" />The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo WAREHOUSE; ?></h1><img class="building g10" src="img/x.gif" alt="<?php echo WAREHOUSE; ?>" title="<?php echo WAREHOUSE; ?>" />The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />130 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />160 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />90 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=9" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Granary</h1><img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:26:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo GRANARY; ?></h1><img class="building g11" src="img/x.gif" alt="<?php echo GRANARY; ?>" title="<?php echo GRANARY; ?>" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />80 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />100 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />70 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:26:40</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=10" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Blacksmith</h1><img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" />Your warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />170 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />200 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 3</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo BLACKSMITH; ?></h1><img class="building g12" src="img/x.gif" alt="<?php echo BLACKSMITH; ?>" title="<?php echo BLACKSMITH; ?>" />Your warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />170 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />200 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />380 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 3, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Armoury</h1><img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" />Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />210 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />410 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 1</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo ARMOURY; ?></h1><img class="building g13" src="img/x.gif" alt="<?php echo ARMOURY; ?>" title="<?php echo ARMOURY; ?>" />Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />130 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />210 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />410 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 3, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=12" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Tournament Square</h1><img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" />Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of <?php echo TS_THRESHOLD; ?> squares.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1750 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2250 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1530 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:58:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 15</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo TOURNAMENTSQUARE; ?></h1><img class="building g14" src="img/x.gif" alt="<?php echo TOURNAMENTSQUARE; ?>" title="<?php echo TOURNAMENTSQUARE; ?>" />Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of <?php echo TS_THRESHOLD; ?> squares.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />1750 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />2250 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />1530 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:58:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a> Level 15</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=13" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Main Building</h1><img class="building g15" src="img/x.gif" alt="Main Building" title="Main Building" />The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />60 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo MAINBUILDING; ?></h1><img class="building g15" src="img/x.gif" alt="<?php echo MAINBUILDING; ?>" title="<?php echo MAINBUILDING; ?>" />The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />70 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />40 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />60 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Rally Point</h1><img class="building g16 gid16" src="img/x.gif" alt="Rally Point" title="Rally Point" />Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.<br /><br />The rally point can only be built on the green grassland below your main building and to the right.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />110 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo RALLYPOINT; ?></h1><img class="building g16 gid16" src="img/x.gif" alt="<?php echo RALLYPOINT; ?>" title="<?php echo RALLYPOINT; ?>" />Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.<br /><br />The rally point can only be built on the green grassland below your main building and to the right.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />110 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />160 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />90 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=14" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Marketplace</h1><img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" />At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />70 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />120 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=10">Warehouse</a> Level 1, <a href="manual.php?typ=4&gid=11">Granary</a> Level 1</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo MARKETPLACE; ?></h1><img class="building g17" src="img/x.gif" alt="<?php echo MARKETPLACE; ?>" title="<?php echo MARKETPLACE; ?>" />At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />80 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />70 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />120 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:30:00</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 3, <a href="manual.php?typ=4&gid=10"><?php echo WAREHOUSE; ?></a> Level 1, <a href="manual.php?typ=4&gid=11"><?php echo GRANARY; ?></a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=15" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Embassy</h1><img class="building g18" src="img/x.gif" alt="Embassy" title="Embassy" />The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.<br /><br />The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />180 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />150 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo EMBASSY; ?></h1><img class="building g18" src="img/x.gif" alt="<?php echo EMBASSY; ?>" title="<?php echo EMBASSY; ?>" />The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.<br /><br />The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />180 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />130 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />150 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=17" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Barracks</h1><img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" />Infantry can be trained in the barracks. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />210 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo BARRACKS; ?></h1><img class="building g19" src="img/x.gif" alt="<?php echo BARRACKS; ?>" title="<?php echo BARRACKS; ?>" />Infantry can be trained in the barracks. The higher its level the faster the troops are trained.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />210 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />140 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />260 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=16"><?php echo RALLYPOINT; ?></a> Level 1, <a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=16" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Clay Pit</h1><img class="building g2" src="img/x.gif" alt="Clay Pit" title="Clay Pit" />Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.<p><b>Costs</b> and <b>construction times</b> at level 1:<br /><img class="r1" src="img/x.gif" alt="Wood" title="Wood" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />80 | <img class="r4" src="img/x.gif" alt="Wheat" title="Wheat" />50 | <img class="r5" src="img/x.gif" alt="Wheat consumption" title="Wheat consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:03:40</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo CLAYPIT; ?></h1><img class="building g2" src="img/x.gif" alt="<?php echo CLAYPIT; ?>" title="<?php echo CLAYPIT; ?>" />Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction times</b> at level 1:<br /><img class="r1" src="img/x.gif" alt="Wood" title="Wood" />80 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />40 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />80 | <img class="r4" src="img/x.gif" alt="Wheat" title="Wheat" />50 | <img class="r5" src="img/x.gif" alt="Wheat consumption" title="Wheat consumption" />2 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:03:40</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Stable</h1><img class="building g20" src="img/x.gif" alt="Stable" title="Stable" />Cavalry can be trained in the stable. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />260 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />220 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo STABLE; ?></h1><img class="building g20" src="img/x.gif" alt="<?php echo STABLE; ?>" title="<?php echo STABLE; ?>" />Cavalry can be trained in the stable. The higher its level the faster the troops are trained.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />260 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />140 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />220 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=12"><?php echo BLACKSMITH; ?></a> Level 3, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=19" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Workshop</h1><img class="building g21" src="img/x.gif" alt="Workshop" title="Workshop" />Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />510 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />600 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />320 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo WORKSHOP; ?></h1><img class="building g21" src="img/x.gif" alt="<?php echo WORKSHOP; ?>" title="<?php echo WORKSHOP; ?>" />Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />460 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />510 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />600 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />320 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=20" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Academy</h1><img class="building g22" src="img/x.gif" alt="Academy" title="Academy" />New unit types can be developed in the academy. By increasing its level you can order the research of better units.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />220 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 3, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo ACADEMY; ?></h1><img class="building g22" src="img/x.gif" alt="<?php echo ACADEMY; ?>" title="<?php echo ACADEMY; ?>" />New unit types can be developed in the academy. By increasing its level you can order the research of better units.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />220 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />160 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />90 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=19"><?php echo BARRACKS; ?></a> Level 3, <a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=21" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Cranny</h1><img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.<br /><br />At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.<br /><br />HINTS<br />In T3 the cranny is 66% as effective against Teutons.<br />In T3.5 the cranny is 80% as effective against Teutons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />50 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:12:30</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo CRANNY; ?></h1><img class="building g23" src="img/x.gif" alt="<?php echo CRANNY; ?>" title="<?php echo CRANNY; ?>" />The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.<br /><br />At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.<br /><br />HINTS<br />In T3 the cranny is 66% as effective against Teutons.<br />In T3.5 the cranny is 80% as effective against Teutons.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />40 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />50 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />30 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:12:30</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=18" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Town Hall</h1><img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.<br /><br />Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo TOWNHALL; ?></h1><img class="building g24" src="img/x.gif" alt="<?php echo TOWNHALL; ?>" title="<?php echo TOWNHALL; ?>" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.<br /><br />Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />1250 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />1110 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />1260 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />3:28:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 10, <a href="manual.php?typ=4&gid=22"><?php echo ACADEMY; ?></a> Level 10</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=23" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Residence</h1><img class="building g25" src="img/x.gif" alt="Residence" title="Residence" />The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />580 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />460 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />180 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26"><strike>Palace</strike></a></p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo RESIDENCE; ?></h1><img class="building g25" src="img/x.gif" alt="<?php echo RESIDENCE; ?>" title="<?php echo RESIDENCE; ?>" />The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />580 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />460 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />350 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />180 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 5, <a href="manual.php?typ=4&gid=26"><strike><?php echo PALACE; ?></strike></a></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=24" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Palace</h1><img class="building g26" src="img/x.gif" alt="Palace" title="Palace" />The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.<br /><br />The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />550 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />750 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:23:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=18">Embassy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=25"><strike>Residence</strike></a></p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo PALACE; ?></h1><img class="building g26" src="img/x.gif" alt="<?php echo PALACE; ?>" title="<?php echo PALACE; ?>" />The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.<br /><br />The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />550 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />800 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />750 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />1:23:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=18"><?php echo EMBASSY; ?></a> Level 1, <a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 5, <a href="manual.php?typ=4&gid=25"><strike><?php echo RESIDENCE; ?></strike></a></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=25" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Treasury</h1><img class="building g27" src="img/x.gif" alt="Treasury" title="Treasury" />The riches of your empire are kept in the treasury. A treasury can only store one artefact.<br /><br />You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />2880 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2740 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />2580 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40"><strike>Wonder Of The World</strike></a></p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo TREASURY; ?></h1><img class="building g27" src="img/x.gif" alt="<?php echo TREASURY; ?>" title="<?php echo TREASURY; ?>" />The riches of your empire are kept in the treasury. A treasury can only store one artefact.<br /><br />You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />2880 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />2740 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />2580 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=15"><?php echo MAINBUILDING; ?></a> Level 10, <a href="manual.php?typ=4&gid=40"><strike><?php echo WONDER; ?></strike></a></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=26" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p>
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> <?php echo TRADEOFFICE; ?></h1><img class="building g28" src="img/x.gif" alt="<?php echo TRADEOFFICE; ?>" title="<?php echo TRADEOFFICE; ?>" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b><?php echo COSTS; ?></b> <?php echo constant('AND'); ?> <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" />1400 | <img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" />1330 | <img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" />1200 | <img class="r4" src="img/x.gif" alt="<?php echo CROP; ?>" title="<?php echo CROP; ?>" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&gid=17"><?php echo MARKETPLACE; ?></a> Level 20, <a href="manual.php?typ=4&gid=20"><?php echo STABLE; ?></a> Level 10</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=27" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user