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https://github.com/Shadowss/TravianZ.git
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Fix Alliance Level Require Bonus
Fix Alliance Level Require Bonus
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@@ -416,11 +416,15 @@ class Alliance {
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}
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$database->updateUserField($session->uid, "alliance", $aid, 1);
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// Bonusurile de alianta devin disponibile treptat pentru
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// membrii noi, deci retinem cand a intrat. Fara asta,
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// cineva ar putea sari dintr-o alianta in alta doar ca sa
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// culeaga bonusuri de nivel mare.
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$database->updateUserField($session->uid, "alliance_joined", time(), 1);
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// FONDATORUL nu e "membru nou": alianta nu exista inaintea lui, deci nu
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// are de unde sa "sara" ca sa culeaga bonusuri deja deblocate. Lasam
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// alliance_joined pe 0, adica acces complet.
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//
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// Intarzierea de disponibilitate exista ca sa nu poti trece dintr-o
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// alianta in alta doar ca sa profiti de nivelurile ei mari - lucru
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// imposibil intr-o alianta pe care tocmai ai infiintat-o.
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$database->updateUserField($session->uid, "alliance_joined", 0, 1);
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$database->procAllyPop($aid);
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$database->createAlliPermissions($session->uid, $aid, 'Alliance founder', '1', '1', '1', '1', '1', '1', '1', '1');
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@@ -304,6 +304,52 @@ class AllianceBonus
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return max(0, min($level, $allowed));
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}
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/**
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* Cat mai are de asteptat un jucator pana i se deschide nivelul urmator.
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*
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* Intoarce numarul de secunde, sau 0 daca deja beneficiaza de tot ce a
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* deblocat alianta. Se foloseste in pagina de bonusuri: fara asta, un
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* membru nou vede "nivel 2" dar simte efectul nivelului 1 si nu are cum
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* sa-si dea seama de ce.
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*/
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public function waitingFor($uid, $btype)
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{
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if (!self::enabled()) {
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return 0;
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}
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$uid = (int) $uid;
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$res = mysqli_query($this->db,
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"SELECT alliance, alliance_joined FROM " . TB_PREFIX . "users WHERE id = " . $uid . " LIMIT 1");
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$row = $res ? mysqli_fetch_assoc($res) : null;
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if (!$row || (int) $row['alliance'] <= 0) {
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return 0;
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}
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$levels = $this->getLevels((int) $row['alliance']);
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$unlocked = isset($levels[(int) $btype]) ? (int) $levels[(int) $btype] : 0;
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$effective = $this->effectiveLevel($uid, $btype);
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if ($effective >= $unlocked) {
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return 0; // beneficiaza deja de tot
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}
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$joined = (int) $row['alliance_joined'];
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if ($joined <= 1) {
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return 0;
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}
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$speed = (defined('SPEED') && SPEED > 0) ? (float) SPEED : 1.0;
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$step = max(60, (int) (86400 / $speed));
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// nivelul (effective + 1) devine disponibil dupa effective * step
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$ready = $joined + ($effective * $step);
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return max(0, $ready - time());
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}
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/* ------------------------------------------------------------------ */
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/* Donatii */
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/* ------------------------------------------------------------------ */
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@@ -4276,3 +4276,10 @@ tz_def('ADM_PLUS_STATISTICS_INTERVAL', 'Statistics snapshot interval (hours)');
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tz_def('ADM_PLUS_STATISTICS_INTERVAL_TIP', 'How often a snapshot is taken. On a fast server a day is a lot of play, so a few hours gives a readable curve.');
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tz_def('ADM_PLUS_STATISTICS_KEEP', 'Statistics history kept (days)');
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tz_def('ADM_PLUS_STATISTICS_KEEP_TIP', '0 keeps everything, so players see the full history of their account since recording began.');
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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// BONUSURI DE ALIANTA - disponibilitate pentru membrii noi
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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tz_def('ALLYBONUS_YOURLEVEL', 'Your level');
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tz_def('ALLYBONUS_UNLOCKS_IN', 'next unlocks in');
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tz_def('ALLYBONUS_NEWMEMBER', 'New members gain access to higher levels gradually: level 2 after 24 hours in the alliance, level 3 after 48 hours, and so on.');
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@@ -4219,3 +4219,10 @@ tz_def('ADM_PLUS_STATISTICS_INTERVAL', 'Intervalle des relevés (heures)');
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tz_def('ADM_PLUS_STATISTICS_INTERVAL_TIP', 'Fréquence des relevés. Sur un serveur rapide, une journée représente beaucoup de jeu ; quelques heures donnent une courbe lisible.');
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tz_def('ADM_PLUS_STATISTICS_KEEP', 'Historique conservé (jours)');
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tz_def('ADM_PLUS_STATISTICS_KEEP_TIP', '0 conserve tout, afin que les joueurs voient l\'historique complet de leur compte depuis le début de l\'enregistrement.');
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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// BONUSURI DE ALIANTA - disponibilitate pentru membrii noi
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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tz_def('ALLYBONUS_YOURLEVEL', 'Votre niveau');
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tz_def('ALLYBONUS_UNLOCKS_IN', 'prochain dans');
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tz_def('ALLYBONUS_NEWMEMBER', 'Les nouveaux membres accèdent progressivement aux niveaux supérieurs : niveau 2 après 24 heures dans l\'alliance, niveau 3 après 48 heures, etc.');
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@@ -4016,3 +4016,10 @@ tz_def('ADM_PLUS_STATISTICS_INTERVAL', 'Intervalul intre masuratori (ore)');
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tz_def('ADM_PLUS_STATISTICS_INTERVAL_TIP', 'Cat de des se ia o masuratoare. Pe un server rapid o zi inseamna mult joc, asa ca cateva ore dau o curba lizibila.');
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tz_def('ADM_PLUS_STATISTICS_KEEP', 'Istoric pastrat (zile)');
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tz_def('ADM_PLUS_STATISTICS_KEEP_TIP', '0 pastreaza tot, ca jucatorii sa vada istoricul complet al contului de la inceputul inregistrarii.');
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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// BONUSURI DE ALIANTA - disponibilitate pentru membrii noi
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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tz_def('ALLYBONUS_YOURLEVEL', 'Nivelul tau');
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tz_def('ALLYBONUS_UNLOCKS_IN', 'urmatorul in');
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tz_def('ALLYBONUS_NEWMEMBER', 'Membrii noi capata acces treptat la nivelurile mari: nivelul 2 dupa 24 de ore in alianta, nivelul 3 dupa 48 de ore si asa mai departe.');
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+15
-13
@@ -655,19 +655,12 @@ class Technology {
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}
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/**
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* Reduce timpul de instruire cu procentul dat de coiful echipat al eroului.
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*
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* Proprietarul e luat din satul in care se face instruirea (nu din sesiune),
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* ca sa fie corect si cand codul ruleaza in alt context decat o pagina a
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* jucatorului. HeroBattleBonus::bonuses() are deja gard de feature flag si
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* cache per request, si intoarce null cand sistemul T4 e oprit.
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*/
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/**
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* Aplica bonusul de alianta "Recruitment" asupra timpului de instruire.
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*
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* Proprietarul se ia din satul in care se instruieste, nu din sesiune, ca sa
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* fie corect si cand codul ruleaza in alt context (cron, sitter).
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*/
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* Aplica bonusul de alianta "Recruitment" asupra timpului de instruire.
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*
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* Proprietarul se ia din satul in care se instruieste, nu din sesiune, ca sa
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* fie corect si cand codul ruleaza in alt context (cron, sitter).
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*/
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private function applyAllianceRecruitmentBonus($each) {
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global $village, $database;
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@@ -693,6 +686,15 @@ class Technology {
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// bonusul de X% inseamna productie mai rapida, deci timp impartit
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return max(1, (int) round($each / $mult));
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}
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/**
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* Reduce timpul de instruire cu procentul dat de coiful echipat al eroului.
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*
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* Proprietarul e luat din satul in care se face instruirea (nu din sesiune),
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* ca sa fie corect si cand codul ruleaza in alt context decat o pagina a
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* jucatorului. HeroBattleBonus::bonuses() are deja gard de feature flag si
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* cache per request, si intoarce null cand sistemul T4 e oprit.
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*/
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private function applyHeroTrainingBonus($each, $unit, array $footies, array $calvary) {
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global $village, $database;
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@@ -67,14 +67,31 @@ Travian 4-style hero system ported into the T3.6 engine, in phases:
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* Items backend (HeroItems.php) with equippable hero items and data layer.
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* Adventures backend (HeroAdventure.php) with adventure generation and rewards.
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* Auction house (HeroAuction.php) for player-to-player item trading.
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* A new ability : resources production added.
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* Battle and speed integration (HeroBattleBonus.php + Battle.php hooks): item fighting strength, per-unit weapon bonuses, armor damage reduction, hunting horn and speed effects, artwork culture-point item.
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⸻
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Alliance Bonus System
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Travian 4-style alliance system ported into the T3.6 engine, in phases:
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* Added Metalurgy Bonus - Speeds up troop training in every troop-producing building. Multiplies with hero helmets.
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* Added Philosophy Bonus - Increases culture point production from buildings and hero helmets. Town hall celebrations are not affected.
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* Added Metallurgy Bonus - Increases the offensive and defensive strength of your troops, on top of your smithy upgrades.
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* Added Commerce Bonus - Increases how much each merchant can carry. Multiplies with the trade office.
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⸻
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Admin Panel
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* Complete frontend and backend redesign.
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* Multi-Account Detection
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* Push Protection Dashboard
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* Registration Blocklist
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* Quest Editor Page
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* New Admin Panel design.
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* World Map Heatmap
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* New homepage with server statistics.
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* New Server Info page.
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* New Natars Management format.
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@@ -107,6 +124,10 @@ Admin Panel
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Gameplay Improvements
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* Vacation Mode added (requires 9 conditions).
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* Added Graphical Statistics
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* Added Server Milestones
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* Activated gpack for each player
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* NEW gpack travian_t4 style buildings
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* Alliance rank and privilege management added.
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* Main Building instant demolition with 10 gold.
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* Account Statement added in Travian Plus section (received/spent gold history).
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@@ -113,6 +113,7 @@ $abGpack = defined('GP_LOCATE') ? GP_LOCATE : 'gpack/travian_default/';
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/* descrierea sta in dreapta numelui si ocupa spatiul ramas */
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.ab-desc{flex:1;color:#666;font-size:11px;line-height:1.35;padding-left:4px}
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.ab-eff{color:#1f7a1f;font-weight:bold}
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.ab-wait{color:#a60;font-size:10px}
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.ab-bar{background:#fff;border:1px solid #c9c9c9;height:13px;overflow:hidden;margin:4px 0}
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.ab-bar i{display:block;height:100%;background:#7db72f}
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.ab-num{font-size:11px;color:#555}
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@@ -156,7 +157,24 @@ $abGpack = defined('GP_LOCATE') ? GP_LOCATE : 'gpack/travian_default/';
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<span class="ab-lvl">
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<?php echo defined('ALLYBONUS_LEVEL') ? ALLYBONUS_LEVEL : 'Level'; ?>
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<?php echo $abLevel; ?> / <?php echo AllianceBonus::MAX_LEVEL; ?>
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<span class="ab-eff">+<?php echo (int) AllianceBonus::percentFor($abT, $abLevel); ?>%</span>
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<?php
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// Nivelul de care beneficiezi TU poate fi mai mic decat cel
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// al aliantei: membrii noi capata acces treptat. Aratam
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// amandoua valorile, altfel bonusul pare ca nu se aplica.
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$abMine = $abEngine->effectiveLevel($session->uid, $abT);
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$abWait = $abEngine->waitingFor($session->uid, $abT);
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?>
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<span class="ab-eff">+<?php echo (int) AllianceBonus::percentFor($abT, $abMine); ?>%</span>
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<?php if ($abMine < $abLevel) { ?>
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<br><span class="ab-wait">
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<?php echo defined('ALLYBONUS_YOURLEVEL') ? ALLYBONUS_YOURLEVEL : 'Your level'; ?>:
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<b><?php echo $abMine; ?></b>
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<?php if ($abWait > 0) { ?>
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– <?php echo defined('ALLYBONUS_UNLOCKS_IN') ? ALLYBONUS_UNLOCKS_IN : 'next in'; ?>
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<?php echo $generator->getTimeFormat($abWait); ?>
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<?php } ?>
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</span>
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<?php } ?>
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</span>
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</span>
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<span class="ab-desc"><?php
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@@ -204,6 +222,11 @@ $abGpack = defined('GP_LOCATE') ? GP_LOCATE : 'gpack/travian_default/';
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<?php } ?>
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</div>
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<div class="ab-note">
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<?php echo defined('ALLYBONUS_NEWMEMBER') ? ALLYBONUS_NEWMEMBER
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: 'New members gain access to higher levels gradually: level 2 after 24 hours in the alliance, level 3 after 48 hours, and so on.'; ?>
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</div>
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<div class="ab-note">
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<?php echo defined('ALLYBONUS_HINT') ? ALLYBONUS_HINT
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: 'The resource type does not matter, only the total amount. While a level is unlocking, that bonus cannot receive donations.'; ?>
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