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English use english
This commit is contained in:
novgorodschi catalin
2026-07-27 10:49:34 +03:00
parent dd7ee34e20
commit 70d74b340e
+45 -28
View File
@@ -25,29 +25,36 @@ define('AUTOMATION_LOCK_FILE_NAME', 'automation.lck');
//////////////////////////////////
// ***** CRON / AUTOMATION *****//
//////////////////////////////////
// Automation ruleaza din cron.php (cron job pe server), nu din paginile
// jucatorilor. Vezi comentariile din cron.php pentru instalarea cron job-ului.
// Automation runs from cron.php (a server cron job), not from player page
// requests. See the comments in cron.php for cron job installation instructions.
//
// CRON_LOOP_SECONDS = cat timp tine o invocare de cron.php.
// Multe hosturi nu permit cron mai des de 5 minute, iar Automation vrea sa
// ruleze la ~60s. De aceea o invocare ruleaza mai multe tick-uri la rand.
// 300 = potrivit pentru un cron "*/5 * * * *". Pune 0 daca hostul tau permite
// cron la fiecare minut (atunci o invocare = un singur tick).
// CRON_TICK_SECONDS = la cat timp se repeta un tick in interiorul invocarii.
// CRON_LOOP_SECONDS = how long a single cron.php invocation runs.
// Many hosting providers do not allow cron jobs to run more frequently than
// every 5 minutes, while Automation is designed to run approximately every
// 60 seconds. For this reason, a single invocation executes multiple ticks
// in sequence.
// 300 = suitable for a "*/5 * * * *" cron schedule.
// Set to 0 if your hosting provider allows a cron job every minute
// (in that case, each invocation executes only a single tick).
//
// CRON_TICK_SECONDS = the interval, in seconds, between each tick within a
// single cron.php invocation.
define('CRON_LOOP_SECONDS', %CRONLOOP%);
define('CRON_TICK_SECONDS', %CRONTICK%);
// Cheie pentru apelarea cron.php prin HTTP (wget/curl sau un serviciu extern de
// cron). Rularea din linia de comanda (cron job cPanel) NU are nevoie de ea.
// Generata automat la instalare; pastrata la salvarile de configuratie din ACP.
// Key used to access cron.php via HTTP (wget/curl or an external cron service).
// Command-line execution (e.g. a cPanel cron job) does NOT require it.
// Automatically generated during installation and preserved when saving configuration settings from the ACP.
define('CRON_KEY', '%CRONKEY%');
//////////////////////////////////
// ***** DATABASE CLEANUP *****//
//////////////////////////////////
// Tabelele care cresc nelimitat (rapoarte, chat, mesaje sterse) sunt curatate
// periodic de Automation. 0 = dezactivat pentru fiecare regula in parte.
// Rapoartele ARHIVATE de jucator nu se sterg niciodata.
//
// Tables that grow indefinitely (reports, chat, deleted messages) are cleaned
// up periodically by Automation. Set each rule to 0 to disable it individually.
//
// Reports archived by players are never deleted.
define('CLEANUP_REPORTS_DAYS', %CLEANUPREPORTS%);
define('CLEANUP_CHAT_DAYS', %CLEANUPCHAT%);
define('CLEANUP_MESSAGES_DAYS', %CLEANUPMESSAGES%);
@@ -55,26 +62,36 @@ define('CLEANUP_INTERVAL', 3600);
define('CLEANUP_BATCH', 5000);
//////////////////////////////////
// ***** EROU *****//
// ***** HERO *****//
//////////////////////////////////
// Regenerarea de BAZA a vietii eroului, in HP pe zi, independenta de punctele
// puse in atributul de regenerare (ca in Travian T4). Fara ea, un erou cu 0
// puncte in regenerare nu si-ar reface niciodata viata si ar muri inevitabil
// dupa destule aventuri. Se scaleaza cu viteza serverului, ca si regenerarea
// din atribute. 0 = dezactivata (comportamentul vechi).
//
// The hero's BASE health regeneration, in HP per day, independent of the
// points invested in the Regeneration attribute (as in Travian T4).
// Without this, a hero with 0 points in Regeneration would never recover
// health and would eventually die after enough adventures.
//
// It scales with the server speed, just like regeneration from attributes.
// Set to 0 to disable it (legacy behavior).
define('HERO_BASE_REGEN', %HEROBASEREGEN%);
// Ratele casei de schimb din casa de licitatii:
// HERO_SILVER_PER_GOLD = cat argint primesti pentru 1 aur
// HERO_SILVER_TO_GOLD = cat argint costa 1 aur la schimbul invers
// Diferenta dintre ele este marja casei (ca in Travian: 1 aur -> 10 argint,
// dar 25 argint -> 1 aur).
// Auction House exchange rates:
//
// HERO_SILVER_PER_GOLD = how much silver you receive for 1 gold
// HERO_SILVER_TO_GOLD = how much silver it costs to buy 1 gold
//
// The difference between the two rates is the Auction House margin
// (just like in Travian: 1 gold → 10 silver, but 25 silver → 1 gold).
define('HERO_SILVER_PER_GOLD', %HEROSILVERPERGOLD%);
define('HERO_SILVER_TO_GOLD', %HEROSILVERTOGOLD%);
// Atributul de erou "Resources" (T4): cate resurse produce un punct pe ora.
// ALL = cand bonusul e raspandit egal pe toate patru (implicit 3 din fiecare)
// ONE = cand e concentrat pe o singura resursa (implicit 10)
// Hero "Resources" attribute (T4): how many resources each attribute point
// produces per hour.
//
// ALL = when the bonus is distributed equally across all four resources
// (default: 3 of each resource)
//
// ONE = when the bonus is concentrated on a single resource
// (default: 10)
define('HERO_RES_PER_POINT_ALL', %HERORESALL%);
define('HERO_RES_PER_POINT_ONE', %HERORESONE%);