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chore: some new ideas and things that needs fixing and checking
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@@ -1,4 +1,13 @@
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- cannot train settlers in palace if chieftan is in the village (2 villages founded, palace lvl 20, so 3rd should be possible)
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- can we have / accept invitations from multiple alliances? if so, will first invitation rewrite the next? or when accepting, will all other invitations be deleted?
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- when you put 2 builds into a loop (queue) and add 3rd to be built with master builder, the last one doesn't take resources and will be finished for free with PLUS immediate finish action
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- inviting player into alliance who already is in an alliance should not work
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- accepting invitation if alliance Embassy is not on high enough level should not work
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- when a village becomes new capital, old capital should rapidly degrade its fields to max level 10 (plus max storage & crop should go down with it)
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- scale oasis regeneration with game progresses (now we have elephants and tigers everywhere)
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- can we move heroes to other villages? (http://travian.wikia.com/wiki/Hero%27s_Mansion)
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- warning should appear if the player is trying to send troops to attack an allied village
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- alliance icon shoud be visible in reports next to player's name when a player is in the same alliance (so alliance members can see that they are potentially being attacked by other alliance members of the same alliance)
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- add checkbox when sending units for a raid to include the attack in the raid list, if eligible
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- change "incoming attacker" title of the raid list icon when actually attacking a farm (it should be "Own attacking troops")
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- change "select all" button to actually select all checkboxes via JS, not via page reload
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@@ -7,7 +16,10 @@
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- we really need un/subscription in forums (for sending notifications of new posts into messages) rather than subscribing by posting something in a topic
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- create admin user with a real village during installation if admin data are set
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- add mysql port setting into installation script
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- make sure that when auto-removing inactive players, anyone who have units going there + anyone with them in their raid lists etc. gets notified and sorted out
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- allow adding gold, plus etc. to certain players globally (last active 3 days ago, ...)
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- normalize forum tables - varchar is used for numeric values and is joined with int field
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- at higher speeds, units creation is too fast and keeps refreshing the barracks/stable page, so it's impossible to navigate out
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- finish parts in Admin that are unfinished (mostly delete -X- buttons and Alliance settings)
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- add batching logic to mehods which get called too frequently and multiple times (example - Message::sendMessage() now that is sends messages for each forum post)
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- include past raids in the farm list that were not in the farm list itself but are actually manual past attacks - will need DB update for the attacks table to include targets (now only holds attacker)
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@@ -26,4 +38,11 @@
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- there is an excessive amount of these, find where and correct that:
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"UPDATE s1_hero set dead = 1 where uid = 99"
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- this shouldn't be:
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"UPDATE s1_bdata SET timestamp = 1508863345 WHERE id = ''"
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"UPDATE s1_bdata SET timestamp = 1508863345 WHERE id = ''"
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- add new PLUS option to buy additional waiting slot (for 1000 gold?)
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- add new PLUS option to be notified of a finished construction via in-game messages
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- add new PLUS-only setting for the Embassy -> when an Embassy is destroyed/level decreased and nobody in alliance has the full power
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to hold all members in their Embassy, allow to evict last X members / members who were last online / members with least population
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(+ add check for members who have WW or artifacts in their villages) from the alliance and select a leader with closest Embassy level
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to hold the rest
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- add new PLUS-only alliance setting for reassigning a leader directly without quitting the alliance
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