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Artifacts update and optimizations
+Added the "Artifacts" section in the Admin Panel, which contains two options: return a deleted artifact to the Natars and create new Artifacts, assigned to a specified player +Return to Natars coded, in the village section of the Admin Panel +Moved a lot of functions and costants from Automation.php to the "new" class Artifacts.php +Optimized a lot the whole Natars creation process, decreased the number of query of about 600 +Optimized a lot the function which deletes a player's account, it's now executed almost instantly, even with players with a lot of villages +Redesigned the map spawn system, using a more Travian-like village distribution +Fixed a bug that did show a broken village in the artifact chronology, if that village was destroyed +Reduced the amount of redundant code (about 230 lines) for 27_1.tpl/27_2.tpl and 27_3.tpl +Fixed a bug that permitted to build the Great Granary and the Great Warehouse in the whole account, with only a village effect artifact +Fixed a bug in the Admin Panel map that didn't permit to show village informations, if that village contained single quotes in its name
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@@ -1,6 +1,6 @@
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<?php
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$normalA = $database->getOwnArtefactInfoByType($village->wid,6);
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$largeA = $database->getOwnUniqueArtefactInfo($session->uid,6,2);
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$artifactsSum = $database->getArtifactsSumByKind($session->uid, $village->wid, 6);
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$GreatGranaryWarehouseBuildable = $artifactsSum['small'] > 0 || $artifactsSum['large'] > 0;
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$mainbuilding = $building->getTypeLevel(15);
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$cranny = $building->getTypeLevel(23);
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@@ -130,10 +130,10 @@ if($wall == 0 && $wall1 == 0) {
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if((($warehouse == 0 && $warehouse1 == 0) || $warehouse == 20) && $mainbuilding >= 1 && $id != 39 && $id != 40) {
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include("avaliable/warehouse.tpl");
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}
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if((($greatwarehouse == 0 && $greatwarehouse1 == 0) || $greatwarehouse == 20) && $mainbuilding >= 10 && ($largeA['owner'] == $session->uid || $normalA['vref'] == $village->wid || $village->natar==1) && ($id != 39 && $id != 40)) {
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if((($greatwarehouse == 0 && $greatwarehouse1 == 0) || $greatwarehouse == 20) && $mainbuilding >= 10 && ($GreatGranaryWarehouseBuildable || $village->natar == 1) && ($id != 39 && $id != 40)) {
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include("avaliable/greatwarehouse.tpl");
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}
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if((($greatgranary == 0 && $greatgranary1 == 0) || $greatgranary == 20) && $mainbuilding >= 10 && ($largeA['owner'] == $session->uid || $normalA['vref'] == $village->wid || $village->natar==1) && ($id != 39 && $id != 40)) {
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if((($greatgranary == 0 && $greatgranary1 == 0) || $greatgranary == 20) && $mainbuilding >= 10 && ($GreatGranaryWarehouseBuildable || $village->natar == 1) && ($id != 39 && $id != 40)) {
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include("avaliable/greatgranary.tpl");
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}
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if((($trapper == 0 && $trapper1 == 0) || $trapper == 20) && $rallypoint >= 1 && $session->tribe == 3 && $id != 39 && $id != 40) {
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@@ -232,10 +232,10 @@ if($id != 39 && $id != 40) {
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if($rallypoint == 0 && $session->tribe == 3 && $trapper == 0 ) {
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include("soon/trapper.tpl");
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}
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if($mainbuilding < 10 && $warehouse < 10 && $village->capital == 0 && $largeA['owner'] == $session->uid || $normalA['vref'] == $village->wid ) {
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if($mainbuilding < 10 && $warehouse < 10 && $village->capital == 0 && $GreatGranaryWarehouseBuildable) {
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include("soon/greatwarehouse.tpl");
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}
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if($mainbuilding < 10 && $granary < 10 && $village->capital == 0 && $largeA['owner'] == $session->uid || $normalA['vref'] == $village->wid ) {
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if($mainbuilding < 10 && $granary < 10 && $village->capital == 0 && $GreatGranaryWarehouseBuildable) {
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include("soon/greatgranary.tpl");
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}
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if($hero == 0 && ($mainbuilding <= 2 || $rallypoint == 0)){
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