iopietro 77136a9784 Artifacts update and optimizations
+Added the "Artifacts" section in the Admin Panel, which contains two
options: return a deleted artifact to the Natars and create new
Artifacts, assigned to a specified player
+Return to Natars coded, in the village section of the Admin Panel
+Moved a lot of functions and costants from Automation.php to the "new"
class Artifacts.php
+Optimized a lot the whole Natars creation process, decreased the number
of query of about 600
+Optimized a lot the function which deletes a player's account, it's now
executed almost instantly, even with players with a lot of villages
+Redesigned the map spawn system, using a more Travian-like village
distribution
+Fixed a bug that did show a broken village in the artifact chronology,
if that village was destroyed
+Reduced the amount of redundant code (about 230 lines) for
27_1.tpl/27_2.tpl and 27_3.tpl
+Fixed a bug that permitted to build the Great Granary and the Great
Warehouse in the whole account, with only a village effect artifact
+Fixed a bug in the Admin Panel map that didn't permit to show village
informations, if that village contained single quotes in its name
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Code Triagers Badge Maintenance GitHub Release Github All Downloads GitHub contributors license GitHub last commit Proudly Coded in PHPStorm Donate to this project on LiberaPay Join the chat at https://gitter.im/TravianZ-V8/Lobby Watch how this was made on YouTube

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TravianZ Version v.8.3.4

Note: this game is still in a pre-release state, although at this point it is very playable, tested and found to be fairly stable

WARNING: please note that this is in no way an upgrade from the old 8.3.2 version, so please do not try to just copy your files over, since the installer logic has changed and you would just crash your old version

Quick links:

Minimum requirements:

Dedicated or shared hosting?

We strongly recommend using a dedicated hosting for this game. Big Travian servers used to host thousands of players and the original servers still had about 300ms page display time. The legacy code in this clone (which was created in 2013) is right now doing about 400 MySQL queries (questions to the database) per single page refresh - which is usually well beyond what most shared hostings can support with a big enough player base.

Support & Bug reports

We are usually available to chat at our Gitter channel, if you like to ask any questions or just talk to the developers about how great their day is today :) As for bug reports, please use the Issues tab and create new issue, whether it's an error in game or you have a feature request to be included in the play.

The team

Thanks

Many thanks to all those who recently played around with the project and tested it both, locally and on their own servers. This includes ZZJHONS, DracoMilesX, phaze1G and many others who were too shy to let us know that they use and enjoy running this game :)

Also, our thanks go to all both, the original and occasional developers, especially yi12345, advocaite, brainiacX, ronix, MisterX, Elio and many others who were part of this project's history.

Last but not least, our thanks go to JetBrains for lending us a one-year full-featured open-source PHPStorm (and other products) license! Thanks guys, you're awesome :)

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