Natars automation system

+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
This commit is contained in:
iopietro
2018-05-10 17:45:27 +02:00
parent ec63b04587
commit 90221cf19f
40 changed files with 1222 additions and 1236 deletions
+185 -34
View File
@@ -28,10 +28,6 @@ class Automation {
private $bountyOinfoarray = [];
private $bountyOproduction = [];
private $bountyOpop = 1;
const bountyOWoodProd = 40 * SPEED;
const bountyOClayProd = 40 * SPEED;
const bountyOIronProd = 40 * SPEED;
const bountyOCropProd = 40 * SPEED;
public function __construct() {
$this->procNewClimbers();
@@ -91,6 +87,15 @@ class Automation {
if(!file_exists("GameEngine/Prevention/settlers.txt") or time() - filemtime("GameEngine/Prevention/settlers.txt") > 50) {
$this->sendSettlersComplete();
}
if(!file_exists("GameEngine/Prevention/spawnNatars.txt") or time() - filemtime("GameEngine/Prevention/spawnNatars.txt") > 120) {
$this->spawnNatars();
}
if(!file_exists("GameEngine/Prevention/spawnWWVillages.txt") or time() - filemtime("GameEngine/Prevention/spawnWWVillages.txt") > 120) {
$this->spawnWWVillages();
}
if(!file_exists("GameEngine/Prevention/spawnWWBuildingPlans.txt") or time() - filemtime("GameEngine/Prevention/spawnWWBuildingPlans.txt") > 120) {
$this->spawnWWBuildingPlans();
}
if(!file_exists("GameEngine/Prevention/artifacts.txt") or time() - filemtime("GameEngine/Prevention/artifacts.txt") > 60) {
$this->activateArtifacts();
}
@@ -247,7 +252,7 @@ class Automation {
}
public function getTypeLevel($tid, $vid) {
global $village, $database;
global $database;
$keyholder = [];
@@ -287,15 +292,21 @@ class Automation {
}
private function clearDeleting() {
global $autoprefix, $units;
global $autoprefix, $units, $database;
if(file_exists($autoprefix."GameEngine/Prevention/cleardeleting.txt")) {
unlink($autoprefix."GameEngine/Prevention/cleardeleting.txt");
}
global $database;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/cleardeleting.txt", 'w');
fclose($ourFileHandle);
$needDelete = $database->getNeedDelete();
if(count($needDelete) > 0) {
//Remove the time limit, otherwise deleting players with 80 or more villages couldn't be deleted in one run
@set_time_limit(0);
foreach($needDelete as $need) {
$needVillage = $database->getVillagesID($need['uid']);
@@ -932,7 +943,7 @@ class Automation {
}
private function sendunitsComplete() {
global $bid19, $bid23, $bid34, $u99, $database, $battle, $village, $technology, $logging, $generator, $session, $units, $autoprefix;
global $bid19, $bid23, $bid34, $u99, $database, $battle, $technology, $logging, $generator, $units, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
@@ -2748,7 +2759,7 @@ class Automation {
}
private function sendreinfunitsComplete() {
global $bid23,$database,$battle,$session,$autoprefix;
global $bid23, $database, $battle, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/sendreinfunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/sendreinfunits.txt");
@@ -3004,7 +3015,7 @@ class Automation {
}
private function sendSettlersComplete() {
global $database, $building, $session, $autoprefix;
global $database, $building, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/settlers.txt")) {
unlink($autoprefix."GameEngine/Prevention/settlers.txt");
@@ -3093,6 +3104,160 @@ class Automation {
}
}
/**
* Create the Natars account and spawn artifacts
*
*/
private function spawnNatars(){
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/spawnNatars.txt")) {
unlink($autoprefix."GameEngine/Prevention/spawnNatars.txt");
}
//Check if Natars account is already created and if the time
//is come and we have to create Natars and spawn their artifacts
if($database->areArtifactsSpawned() || COMMENCE + (NATARS_SPAWN_TIME * 86400) > time()) return;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/spawnNatars.txt", 'w');
fclose($ourFileHandle);
//Create the Natars account and his capital
$database->createNatars();
//Artifacts constants
$artifactArrays = [ARCHITECTS_DESC => [["type" => 1, "size" => 1, "name" => ARCHITECTS_SMALL, "vname" => ARCHITECTS_SMALLVILLAGE, "effect" => "(4x)", "quantity" => 6, "img" => 2],
["type" => 1, "size" => 2, "name" => ARCHITECTS_LARGE, "vname" => ARCHITECTS_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 2],
["type" => 1, "size" => 3, "name" => ARCHITECTS_UNIQUE,"vname" => ARCHITECTS_UNIQUEVILLAGE, "effect" => "(5x)", "quantity" => 1, "img" => 2]],
HASTE_DESC => [["type" => 2, "size" => 1, "name" => HASTE_SMALL, "vname" => HASTE_SMALLVILLAGE, "effect" => "(2x)", "quantity" => 6, "img" => 4],
["type" => 2, "size" => 2, "name" => HASTE_LARGE, "vname" => HASTE_LARGEVILLAGE, "effect" => "(1.5x)", "quantity" => 4, "img" => 4],
["type" => 2, "size" => 3, "name" => HASTE_UNIQUE, "vname" => HASTE_UNIQUEVILLAGE, "effect" => "(3x)", "quantity" => 1, "img" => 4]],
EYESIGHT_DESC => [["type" => 3, "size" => 1, "name" => EYESIGHT_SMALL, "vname" => EYESIGHT_SMALLVILLAGE, "effect" => "(5x)", "quantity" => 6, "img" => 5],
["type" => 3, "size" => 2, "name" => EYESIGHT_LARGE, "vname" => EYESIGHT_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 5],
["type" => 3, "size" => 3, "name" => EYESIGHT_UNIQUE, "vname" => EYESIGHT_UNIQUEVILLAGE, "effect" => "(10x)", "quantity" => 1, "img" => 5]],
DIET_DESC => [["type" => 4, "size" => 1, "name" => DIET_SMALL, "vname" => DIET_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 6],
["type" => 4, "size" => 2, "name" => DIET_LARGE, "vname" => DIET_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 6],
["type" => 4, "size" => 3, "name" => DIET_UNIQUE, "vname" => DIET_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 6]],
ACADEMIC_DESC => [["type" => 5, "size" => 1, "name" => ACADEMIC_SMALL, "vname" => ACADEMIC_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 8],
["type" => 5, "size" => 2, "name" => ACADEMIC_LARGE, "vname" => ACADEMIC_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 8],
["type" => 5, "size" => 3, "name" => ACADEMIC_UNIQUE, "vname" => ACADEMIC_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 8]],
STORAGE_DESC => [["type" => 6, "size" => 1, "name" => STORAGE_SMALL, "vname" => STORAGE_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 9],
["type" => 6, "size" => 2, "name" => STORAGE_LARGE, "vname" => STORAGE_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 9]],
CONFUSION_DESC => [["type" => 7, "size" => 1, "name" => CONFUSION_SMALL, "vname" => CONFUSION_SMALLVILLAGE, "effect" => "(200)", "quantity" => 6, "img" => 10],
["type" => 7, "size" => 2, "name" => CONFUSION_LARGE, "vname" => CONFUSION_LARGEVILLAGE, "effect" => "(100)", "quantity" => 4, "img" => 10],
["type" => 7, "size" => 3, "name" => CONFUSION_UNIQUE, "vname" => CONFUSION_UNIQUEVILLAGE, "effect" => "(500)", "quantity" => 1, "img" => 10]],
FOOL_DESC => [["type" => 8, "size" => 1, "name" => FOOL_SMALL, "vname" => FOOL_SMALLVILLAGE, "effect" => "", "quantity" => 5, "img" => "fool"],
["type" => 8, "size" => 3, "name" => FOOL_UNIQUE, "vname" => FOOL_UNIQUEVILLAGE, "effect" => "", "quantity" => 1, "img" => "fool"]]];
//Add artifacts and their villages
$database->addArtifactVillages($artifactArrays);
//Write the system message
$database->displaySystemMessage(ARTEFACT);
if(file_exists("GameEngine/Prevention/spawnNatars.txt")) {
unlink("GameEngine/Prevention/spawnNatars.txt");
}
}
/**
* Spawn WW Villages
*
*/
private function spawnWWVillages(){
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/spawnWWVillages.txt")) {
unlink($autoprefix."GameEngine/Prevention/spawnWWVillages.txt");
}
//Check if Natars account has already been created, if WW villages have already been spawned
//and if it's the time to spawn them or not
if(!$database->areArtifactsSpawned() || $database->areWWVillagesSpawned() || COMMENCE + (NATARS_WW_SPAWN_TIME * 86400) > time()) return;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/spawnWWVillages.txt", 'w');
fclose($ourFileHandle);
//WW village Natars' troops
$unitArrays = [41 => rand(50, 1200) * NATARS_UNITS,
42 => rand(100 , 1400) * NATARS_UNITS,
43 => rand(200, 1600) * NATARS_UNITS,
44 => rand(10, 50) * NATARS_UNITS,
45 => rand(48, 1700) * NATARS_UNITS,
46 => rand(60, 1800) * NATARS_UNITS,
47 => rand(200, 1600) * NATARS_UNITS,
48 => rand(40, 200) * NATARS_UNITS,
49 => rand(4, 20) * NATARS_UNITS,
50 => rand(5, 25) * NATARS_UNITS];
//WW village buildings
$buildingArrays = ["f99t" => 40, "f99" => 0, "f39t" => 16, "f39" => 1, "f19t" => 17, "f19" => 20, "f20t" => 11,
"f20" => 20, "f21t" => 15, "f21" => 20, "f22t" => 10, "f22" => 20, "f23t" => 22, "f23" => 10,
"f24t" => 25, "f24" => 10, "f26t" => 0, "f26" => 0, "f27t" => 19, "f27" => 10, "f31t" => 23, "f31" => 10];
$villageArrays = $wids = [];
for($i = 1; $i <= 13; $i++) $villageArrays[] = ['wid' => 0, 'kid' => ($i == 13 ? rand(1, 4) : ($i % 4) + 1), 'capital' => 0];
$wids = $database->generateVillages($villageArrays, 3, "Natars");
foreach($wids as $wid){
$database->modifyUnit($wid, array_keys($unitArrays), array_values($unitArrays), [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);
$database->setVillageLevel($wid, array_keys($buildingArrays), array_values($buildingArrays));
$database->setVillageFields($wid, ['natar', 'name'], [1, WWVILLAGE]);
$this->recountPop($wid);
}
if(file_exists("GameEngine/Prevention/spawnWWVillages.txt")) {
unlink("GameEngine/Prevention/spawnWWVillages.txt");
}
}
/**
* Spawn WW Building plans
*
*/
private function spawnWWBuildingPlans(){
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/spawnWWBuildingPlans.txt")) {
unlink($autoprefix."GameEngine/Prevention/spawnWWBuildingPlans.txt");
}
//Check if Natars account is already spawned, if WW building plans have already been spawned
//and if it's the time to spawn them or not
if(!$database->areArtifactsSpawned() || $database->areArtifactsSpawned(true) || COMMENCE + (NATARS_WW_BUILDING_PLAN_SPAWN_TIME * 86400) > time()) return;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/spawnWWBuildingPlans.txt", 'w');
fclose($ourFileHandle);
$artifactArrays = [PLAN_DESC => [["type" => 11, "size" => 1, "name" => PLAN,"vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]]];
//Add the artifacts and villages
$database->addArtifactVillages($artifactArrays);
//Set the system message to contain the infos of the WW building plans
$database->displaySystemMessage(PLAN_INFO);
if(file_exists("GameEngine/Prevention/spawnWWBuildingPlans.txt")) {
unlink("GameEngine/Prevention/spawnWWBuildingPlans.txt");
}
}
/**
* Automatically activate all artifacts that need to be activated
*
*/
private function activateArtifacts() {
global $database, $autoprefix;
@@ -3352,10 +3517,10 @@ class Automation {
}
private function bountycalculateOProduction($bountywid) {
$this->bountyOproduction['wood'] = self::bountyOWoodProd;
$this->bountyOproduction['clay'] = self::bountyOClayProd;
$this->bountyOproduction['iron'] = self::bountyOIronProd;
$this->bountyOproduction['crop'] = self::bountyOCropProd;
$this->bountyOproduction['wood'] = OASIS_WOOD_PRODUCTION;
$this->bountyOproduction['clay'] = OASIS_CLAY_PRODUCTION;
$this->bountyOproduction['iron'] = OASIS_IRON_PRODUCTION;
$this->bountyOproduction['crop'] = OASIS_CROP_PRODUCTION;
}
private function bountycalculateProduction($bountywid, $uid) {
@@ -3596,7 +3761,7 @@ class Automation {
}
private function demolitionComplete() {
global $building,$database,$village,$autoprefix;
global $building, $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/demolition.txt")) {
unlink($autoprefix."GameEngine/Prevention/demolition.txt");
@@ -3636,7 +3801,7 @@ class Automation {
if ($level == 1) $clear = ",f".$vil['buildnumber']."t=0";
else $clear = "";
if ($village->natar == 1 && $type == 40) $clear = ""; //fix by ronix
if ($database->getVillageField($vil['vref'], 'natar') == 1 && $type == 40) $clear = ""; //fix by ronix - fixed by iopietro
$q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".(($level - 1 >= 0) ? $level - 1 : 0).$clear." WHERE vref=".(int) $vil['vref'];
$database->query($q);
@@ -3656,10 +3821,12 @@ class Automation {
}
private function updateHero() {
global $database, $hero_levels;
if(file_exists("GameEngine/Prevention/updatehero.txt")) {
unlink("GameEngine/Prevention/updatehero.txt");
unlink("GameEngine/Prevention/updatehero.txt");
}
global $database,$hero_levels;
$harray = $database->getHero();
if(!empty($harray)){
// first of all, prepare all unit data at once for these heroes
@@ -4394,22 +4561,6 @@ class Automation {
}
}
private function checkReviveHero(){
global $database, $session;
$herodata = $database->getHero($session->uid, 1);
if ($herodata[0]['dead'] == 1){
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "units SET hero = 0 WHERE vref = ".(int) $session->villages[0]."");
}
if($herodata[0]['trainingtime'] <= time()) {
if($herodata[0]['trainingtime'] != 0) {
if($herodata[0]['dead'] == 0) {
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "hero SET trainingtime = '0' WHERE heroid = " . $herodata[0]['heroid']);
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $session->villages[0]);
}
}
}
}
/**
* Function for automate medals - by yi12345 and Shadow
*