mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization
NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:
// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);
// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);
P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
This commit is contained in:
+283
-47
@@ -1274,34 +1274,31 @@ class MYSQLi_DB implements IDbConnection {
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$count_while = 0;
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// random position on the map - used when generating farms via Admin
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if (!$respect_gametime) {
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$rand = rand(1,4);
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}
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if (!$respect_gametime) $rand = rand(1,4);
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while (!$num_rows) {
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if (!$mode) {
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$gamesday = time() - COMMENCE;
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// TODO: scale these with game speed?
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if ((!$respect_gametime && $rand === 1) || ($respect_gametime && $gamesday<3600*24*10 && $count_while==0)) { //10 day
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$wide1=1;
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$wide2=20;
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} elseif ((!$respect_gametime && $rand === 2) || ($respect_gametime && $gamesday<3600*24*20 && $count_while==1)) { //20 day
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$wide1=20;
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$wide2=40;
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} elseif ((!$respect_gametime && $rand === 3) || ($respect_gametime && $gamesday<3600*24*30 && $count_while==2)) { //30 day
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$wide1=40;
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$wide2=80;
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} else { // over 30 day
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$wide1=80;
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$wide2=WORLD_MAX;
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}
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}
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else {
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$wide1=1;
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$wide2=WORLD_MAX;
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// TODO: scale these with game speed?
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if((!$respect_gametime && $rand === 1) || ($respect_gametime && $gamesday < 3600 * 24 * 10 && $count_while == 0)){ // 10 day
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$wide1 = 1;
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$wide2 = 20;
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}elseif((!$respect_gametime && $rand === 2) || ($respect_gametime && $gamesday < 3600 * 24 * 20 && $count_while == 1)){ // 20 day
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$wide1 = 20;
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$wide2 = 40;
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}elseif((!$respect_gametime && $rand === 3) || ($respect_gametime && $gamesday < 3600 * 24 * 30 && $count_while == 2)){ // 30 day
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$wide1 = 40;
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$wide2 = 80;
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}else{ // over 30 day
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$wide1 = 80;
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$wide2 = WORLD_MAX;
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}
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}else {
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$wide1 = 1;
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$wide2 = WORLD_MAX;
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}
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switch($sector) {
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switch($sector){
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case 1:
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$q = "Select * from ".TB_PREFIX."wdata where fieldtype = 3 and (x < -$wide1 and x > -$wide2) and (y > $wide1 and y < $wide2) and occupied = 0"; //x- y+
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break;
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@@ -1314,13 +1311,14 @@ class MYSQLi_DB implements IDbConnection {
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default:
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$q = "Select * from ".TB_PREFIX."wdata where fieldtype = 3 and (x > $wide1 and x < $wide2) and (y < -$wide1 and y > -$wide2) and occupied = 0"; //x+ y-
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}
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$result = mysqli_query($this->dblink,$q);
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$num_rows = mysqli_num_rows($result);
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$count_while++;
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}
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$result = $this->mysqli_fetch_all($result);
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$base = rand(0, ($num_rows-1));
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$base = rand(0, ($num_rows - 1));
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return $result[$base]['id'];
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}
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@@ -1338,15 +1336,41 @@ class MYSQLi_DB implements IDbConnection {
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return mysqli_query($this->dblink,$q);
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}
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/**
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* Creates new villages
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*
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* @param array $villageArrays The array of the villages which have to be created
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* @param int $uid The user ID
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* @param string $username The username of the future owner
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* @return array Returns the created villages ID
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*/
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function generateVillages($villageArrays, $uid, $username){
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list($villageArrays, $uid, $username) = $this->escape_input($villageArrays, (int) $uid, $username);
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$wids = [];
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foreach($villageArrays as $village){
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if($village['wid'] == 0) $village['wid'] = $this->generateBase($village['kid'], 0);
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$this->addVillage($village['wid'], $uid, $username, $village['capital']);
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$this->addResourceFields($village['wid'], $this->getVillageType($village['wid']));
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$wids[] = $village['wid'];
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}
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$this->setFieldTaken($wids);
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$this->addUnits($wids);
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$this->addTech($wids);
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$this->addABTech($wids);
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return count($wids) > 1 ? $wids : $wids[0];
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}
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function addVillage($wid, $uid, $username, $capital) {
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list($wid, $uid, $username, $capital) = $this->escape_input((int) $wid, (int) $uid, $username, (int) $capital);
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$total = count($this->getVillagesID($uid));
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if($total >= 1) {
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$vname = $username . "\'s village " . ($total + 1);
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} else {
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$vname = $username . "\'s village";
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}
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$total = count($this->getVillagesID($uid));
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if($total >= 1) $vname = $username . "\'s village " . ($total + 1);
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else $vname = $username . "\'s village";
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$time = time();
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$q = "INSERT into " . TB_PREFIX . "vdata (wref, owner, name, capital, pop, cp, celebration, wood, clay, iron, maxstore, crop, maxcrop, lastupdate, created) values ($wid, $uid, '$vname', $capital, 2, 1, 0, 750, 750, 750, ".STORAGE_BASE.", 750, ".STORAGE_BASE.", $time, $time)";
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return mysqli_query($this->dblink,$q);
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@@ -1771,7 +1795,7 @@ class MYSQLi_DB implements IDbConnection {
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case 0: $q = "SELECT * FROM " . TB_PREFIX . "vdata WHERE owner IN(".implode(', ', $uid).") ORDER BY capital DESC,pop DESC";
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break;
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// villages where owner is a real player (i.e. not Natars etc.)
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// capital villages where owner is a real player (i.e. not Natars etc.)
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case 1: $q = "SELECT * FROM " . TB_PREFIX . "vdata WHERE capital = 1 and owner > 5";
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break;
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@@ -5688,7 +5712,7 @@ References: User ID/Message ID, Mode
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$vid[$index] = (int) $vidValue;
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}
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$q = "INSERT into " . TB_PREFIX . "units (vref) values (".implode(', ', $vid).")";
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$q = "INSERT into " . TB_PREFIX . "units (vref) values (".implode('),(', $vid).")";
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return mysqli_query($this->dblink,$q);
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}
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@@ -5873,7 +5897,7 @@ References: User ID/Message ID, Mode
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$vid[$index] = (int) $vidValue;
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}
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$q = "INSERT INTO " . TB_PREFIX . "tdata (vref) VALUES (".implode(', ', $vid).")";
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$q = "INSERT INTO " . TB_PREFIX . "tdata (vref) VALUES (".implode('),(', $vid).")";
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return mysqli_query($this->dblink,$q);
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}
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@@ -5887,7 +5911,7 @@ References: User ID/Message ID, Mode
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}
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self::$abTechCache = [];
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$q = "INSERT INTO " . TB_PREFIX . "abdata (vref) VALUES (".implode(', ', $vid).")";
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$q = "INSERT INTO " . TB_PREFIX . "abdata (vref) VALUES (".implode('),(', $vid).")";
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return mysqli_query($this->dblink,$q);
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}
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@@ -6081,12 +6105,12 @@ References: User ID/Message ID, Mode
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$units='';
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$number = count($array_unit);
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foreach($array_unit as $unit){
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if($unit == 230){$unit = 30;}
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if($unit == 231){$unit = 31;}
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if($unit == 120){$unit = 20;}
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if($unit == 121){$unit = 21;}
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if($unit =="hero"){$unit = 'hero';}
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else{$unit = 'u' . $unit;}
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if($unit == 230) $unit = 30;
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if($unit == 231) $unit = 31;
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if($unit == 120) $unit = 20;
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if($unit == 121) $unit = 21;
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if($unit =="hero") $unit = 'hero';
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else $unit = 'u' . $unit;
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++$i;
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//Fixed part of negative troops (double troops) - by InCube
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@@ -6953,11 +6977,208 @@ References: User ID/Message ID, Mode
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return $this->mysqli_fetch_all($result)[0];
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}
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/**
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* Creates villages and puts the desired artifacts in it
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*
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* @param array $artifactArrays The array containing the artifacts to insert
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* @param int $uid The owner's user ID (Natars)
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*/
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function addArtifactVillages($artifactArrays, $uid = 3) {
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list($artifactArrays, $uid) = $this->escape_input($artifactArrays, (int) $uid);
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foreach($artifactArrays as $desc => $artifactType){
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foreach($artifactType as $artifact){
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for($i = 0; $i < $artifact['quantity']; $i++){
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$kid = rand(1, 4);
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$wid = $this->generateBase($kid, 1);
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$this->addArtefact($wid, $uid, $artifact['type'], $artifact['size'], $artifact['name'], $desc, $artifact['effect'], "type".$artifact['img'].".gif");
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$this->setFieldTaken($wid);
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$this->addVillage($wid, $uid, $artifact['vname'], 0);
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$this->addResourceFields($wid, $this->getVillageType($wid));
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$this->addUnits($wid);
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$this->addTech($wid);
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$this->addABTech($wid);
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//Set the population to 163 and the name of the village
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$this->setVillageFields($wid, ['pop', 'name'], [163, $artifact['vname']]);
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//Set the unit arrays (1, 2 or 4)
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$multiplier = $artifact['size'] == 3 ? 4 : $artifact['size'];
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$unitArrays = [41 => rand(1000 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
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42 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
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43 => rand(2300 * $multiplier, 2800 * $multiplier) * NATARS_UNITS,
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44 => rand(25 * $multiplier, 75 * $multiplier) * NATARS_UNITS,
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45 => rand(1200 * $multiplier, 1900 * $multiplier) * NATARS_UNITS,
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46 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
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47 => rand(500 * $multiplier, 900 * $multiplier) * NATARS_UNITS,
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48 => rand(100 * $multiplier, 300 * $multiplier) * NATARS_UNITS,
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49 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
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50 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS];
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//Set the buildings and their levels
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$buildingArrays = ["f22t" => 27, "f22" => ($artifact['size'] == 1 ? 10 : 20), "f28t" => 25, "f28" => 10, "f19t" => 23, "f19" => 10, "f32t" => 23, "f32" => 10];
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$this->modifyUnit($wid, array_keys($unitArrays), array_values($unitArrays), [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);
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$this->setVillageLevel($wid, array_keys($buildingArrays), array_values($buildingArrays));
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}
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}
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}
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}
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/**
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* Display a system message to all players
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*
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* @param string $message The text of the system message that will be written and displayed to all players
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*/
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function displaySystemMessage($message){
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list($message) = $this->escape_input($message);
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global $autoprefix;
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$myFile = $autoprefix."Templates/text.tpl";
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$fh = fopen($myFile, 'w');
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$text = file_get_contents($autoprefix."Templates/text_format.tpl");
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$text = preg_replace("'%TEKST%'", $message, $text);
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fwrite($fh, $text);
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//Set "OK" to 1 to all players, so they can visualize the message
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$this->setUsersOk();
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}
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/**
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* Called when Natars account has been created
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*
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* @param int $wid The village ID of the Natars' capital
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*/
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function scoutAllPlayers($wid){
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list($wid) = $this->escape_input((int) $wid);
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$array = $this->getProfileVillages(0, 1);
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$refs = [];
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$vils = [];
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foreach($array as $vill){
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$refs[] = $this->addAttack($wid, 0, 0, 0, 1500 * NATARS_UNITS, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0);
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$vils[] = $vill['wref'];
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}
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$type = [];
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$from = [];
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$to = [];
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$ref = [];
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$time = [];
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$timeValue = time();
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$endtime = [];
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$endtimeValue = $timeValue + round(10000 / SPEED);
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$counter = 0;
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foreach ($refs as $index => $refID) {
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$type[] = 3;
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$from[] = $wid;
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$to[] = $vils[$index];
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$ref[] = $refID;
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$time[] = $timeValue;
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$endtime[] = $endtimeValue;
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// limit the insert, so it can push through any reasonable network limits imposed
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if (++$counter > 25) {
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$this->addMovement($type, $from, $to, $ref, $time, $endtime);
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$type = [];
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$from = [];
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$to = [];
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$ref = [];
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$time = [];
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$endtime = [];
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$counter = 0;
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}
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}
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if ($counter > 0) $this->addMovement($type, $from, $to, $ref, $time, $endtime);
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}
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/**
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* Called when Natars account have to be created, creates his account and capital village
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*
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*/
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function createNatars(){
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//Create the Natars account
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$username = "Natars";
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$password = $this->getUserField(5, 'password', 0);
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$email = "natars@noreply.com";
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$uid = 3;
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$tribe = 5;
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$desc = "***************************
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[#natars]
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***************************";
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$q = "INSERT INTO ".TB_PREFIX."users (id, username, password, access, email, timestamp, tribe, protect, desc2) VALUES ('$uid', '$username', '$password', ".USER.", '$email', ".time().", $tribe, 0, '$desc')";
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mysqli_query($this->dblink, $q);
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//Coordinate arrays of possible villages
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$arrayXY = [[WORLD_MAX, WORLD_MAX],
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[WORLD_MAX, -WORLD_MAX],
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[-WORLD_MAX, -WORLD_MAX],
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[WORLD_MAX - 1, WORLD_MAX],
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[WORLD_MAX, WORLD_MAX - 1],
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[-WORLD_MAX, WORLD_MAX - 1],
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[WORLD_MAX - 1, -WORLD_MAX],
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[WORLD_MAX - 1, WORLD_MAX - 1],
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[WORLD_MAX, -WORLD_MAX + 1],
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[WORLD_MAX - 1, -WORLD_MAX + 1],
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[-WORLD_MAX + 1, -WORLD_MAX + 1],
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[WORLD_MAX - 2, WORLD_MAX],
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[WORLD_MAX - 2, -WORLD_MAX],
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[WORLD_MAX - 2, WORLD_MAX - 1],
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[WORLD_MAX - 1, WORLD_MAX - 2],
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[-WORLD_MAX + 2, WORLD_MAX],
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[-WORLD_MAX + 2, WORLD_MAX - 1],
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[-WORLD_MAX + 2, -WORLD_MAX + 2]];
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//Search if there's one spot left
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for($i = 0; $i <= 17; $i++){
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$wid = $this->getVilWref($arrayXY[$i][0], $arrayXY[$i][1]);
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$status = $this->getVillageState($wid);
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if($status == 0){
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//The village isn't taken, let's occupy it
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$this->generateVillages([['wid' => $wid, 'kid' => 0, 'capital' => 1]], $uid, $username);
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break;
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}
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}
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//All villages are taken, then select a random village
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if($status > 0) $wid = $this->generateVillages([['wid' => 0, 'kid' => 0, 'capital' => 1]], $uid, $username);
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//Set the capital pop to 834
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$this->setVillageField($wid, 'pop', 834);
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//Scouts all players
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$this->scoutAllPlayers($wid);
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}
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|
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/**
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* Called when a system message is sent or Natars/Artifacts have been spawned
|
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*
|
||||
* @param int $value 1 to make a system message visible to all users, 0 to hide it
|
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* @return bool Returns true if the query was successful, false otherwise
|
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*/
|
||||
|
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function setUsersOk($value = 1){
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list($value) = $this->escape_input((int) $value);
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$q = "UPDATE " . TB_PREFIX . "users SET ok = $value";
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return mysqli_query($this->dblink, $q);
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}
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|
||||
function addArtefact($vref, $owner, $type, $size, $name, $desc, $effect, $img) {
|
||||
list($vref, $owner, $type, $size, $name, $desc, $effect, $img) = $this->escape_input($vref, $owner, $type, $size, $name, $desc, $effect, $img);
|
||||
|
||||
$q = "INSERT INTO `" . TB_PREFIX . "artefacts` (`vref`, `owner`, `type`, `size`, `conquered`, `name`, `desc`, `effect`, `img`, `active`) VALUES ('$vref', '$owner', '$type', '$size', '" . time() . "', '$name', '$desc', '$effect', '$img', '0')";
|
||||
return mysqli_query($this->dblink,$q);
|
||||
return mysqli_query($this->dblink, $q);
|
||||
}
|
||||
|
||||
// no need to cache this method
|
||||
@@ -7139,16 +7360,31 @@ References: User ID/Message ID, Mode
|
||||
$q = "INSERT INTO " . TB_PREFIX . "artefacts_chrono (artefactid, uid, vref, conqueredtime) VALUES ('$artifactID', '$uid', '$vref', '$conqueredTime')";
|
||||
return mysqli_query($this->dblink, $q);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @return bool Returns if artefacts are already out or not
|
||||
* @param bool $mode true: check if WW Building plans are already out, false: check if artifacts are already out
|
||||
* @return int Returns if artifacts are already out or not
|
||||
*/
|
||||
|
||||
function areArtifactsSpawned(){
|
||||
$q = "SELECT Count(*) as Total FROM ".TB_PREFIX."artefacts LIMIT 1";
|
||||
$result = mysqli_fetch_array(mysqli_query($this->dblink, $q), MYSQLI_ASSOC);
|
||||
return $result['Total'] > 0;
|
||||
function areArtifactsSpawned($mode = false){
|
||||
list($mode) = $this->escape_input($mode);
|
||||
|
||||
$q = "SELECT 1 FROM ".TB_PREFIX."artefacts".($mode ? " WHERE type = 11" : "");
|
||||
$result = mysqli_fetch_array(mysqli_query($this->dblink, $q), MYSQLI_ASSOC);
|
||||
return $result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check if WW villages are already out or not
|
||||
*
|
||||
* @return int Returns if artifacts are already out or not
|
||||
*/
|
||||
|
||||
function areWWVillagesSpawned(){
|
||||
$q = "SELECT 1 FROM ".TB_PREFIX."vdata WHERE natar = 1";
|
||||
$result = mysqli_fetch_array(mysqli_query($this->dblink, $q), MYSQLI_ASSOC);
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user