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Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization
NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:
// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);
// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);
P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
This commit is contained in:
@@ -707,6 +707,7 @@ define("WEST","West");
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//other
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define("VILLAGE","Village");
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define("OASIS","Oasis");
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define("NO_OASIS", "You do not own any oases.");
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define("PLAYER","Player");
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//LOGIN.php
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@@ -987,7 +988,7 @@ define("PALACE_DESC","The king or queen of the empire lives in the palace. Only
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define("TREASURY","Treasury");
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define("ARTIFACTS_AREA","Artefacts in your area");
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define("NO_ARTIFACTS_AREA","There is no artefacts in your area.");
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define("NO_ARTIFACTS_AREA","There are no artefacts in your area.");
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define("OWN_ARTIFACTS","Own artefacts");
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define("CONQUERED","Conquered");
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define("DISTANCE","Distance");
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@@ -995,13 +996,14 @@ define("EFFECT","Effect");
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define("ACCOUNT","Account");
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define("SMALL_ARTIFACTS","Small artefacts");
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define("LARGE_ARTIFACTS","Large artefacts");
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define("NO_ARTIFACTS","There is no artefacts.");
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define("NO_ARTIFACTS","There are no artefacts.");
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define("ANY_ARTIFACTS","You do not own any artefacts.");
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define("OWNER","Owner");
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define("AREA_EFFECT","Area of effect");
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define("REQUIRED_LEVEL","Required level");
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define("TIME_CONQUER","Time of conquer");
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define("TIME_ACTIVATION","Time of activation");
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define("NEXT_EFFECT"," Next effect");
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define("FORMER_OWNER","Former owner(s)");
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define("BUILDING_STRONGER","Building stronger with");
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define("BUILDING_WEAKER","Building weaker with");
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