Natars automation system

+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
This commit is contained in:
iopietro
2018-05-10 17:45:27 +02:00
parent ec63b04587
commit 90221cf19f
40 changed files with 1222 additions and 1236 deletions
+270 -267
View File
@@ -1,310 +1,313 @@
<?php
if (isset($_GET['refresh'])) {
$village->unitarray = $database->getUnit($village->wid, false);
}
?><div id="build" class="gid16"><a href="#" onClick="return Popup(16,4);" class="build_logo">
<img class="g16" src="img/x.gif" alt="Rally point" title="<?php echo RALLYPOINT;?>" />
</a>
<h1><?php echo RALLYPOINT;?> <span class="level"><?php echo LEVEL;?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc"><?php echo RALLYPOINT_DESC;?></p>
if(isset($_GET['refresh'])){
$village->unitarray = $database->getUnit($village->wid, false);
}
?><div id="build" class="gid16">
<a href="#" onClick="return Popup(16,4);" class="build_logo"> <img
class="g16" src="img/x.gif" alt="Rally point"
title="<?php echo RALLYPOINT;?>" />
</a>
<h1><?php echo RALLYPOINT;?> <span class="level"><?php echo LEVEL;?> <?php echo $village->resarray['f'.$id]; ?></span>
</h1>
<p class="build_desc"><?php echo RALLYPOINT_DESC;?></p>
<?php
include_once("16_menu.tpl");
$units_type = $database->getMovement("34",$village->wid,1);
$settlers = $database->getMovement("7",$village->wid,1);
include_once ("16_menu.tpl");
$units_type = $database->getMovement("34", $village->wid, 1);
$settlers = $database->getMovement("7", $village->wid, 1);
$oasis_incoming = 0;
$array = $database->getOasis($village->wid);
foreach($array as $conqured){
$oasis_incoming += count($database->getMovement(6,$conqured['wref'],0));
$oasis_incoming += count($database->getMovement(6, $conqured['wref'], 0));
}
$units_incoming = count($units_type);
$settlers_incoming = count($settlers);
for($i=0;$i<$units_incoming;$i++){
if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3)
$units_incoming -= 1;
for($i = 0; $i < $units_incoming; $i++){
if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) $units_incoming -= 1;
}
if($units_incoming > 0 or $settlers_incoming > 0 or $oasis_incoming > 0){
?>
if($units_incoming > 0 || $settlers_incoming > 0 || $oasis_incoming > 0){
?>
<h4><?php echo INCOMING_TROOPS;?> (<?php echo $units_incoming+$settlers_incoming+$oasis_incoming; ?>)</h4>
<?php include("16_incomming.tpl");
}
<?php
include ("16_incomming.tpl");
}
?>
<h4><?php echo TROOPS_IN_THE_VILLAGE;?></h4>
<table class="troop_details" cellpadding="1" cellspacing="1">
<thead>
<tr>
<td class="role"><a href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td><td colspan="<?php if($village->unitarray['hero'] == 0) {echo"10";}else{echo"11";}?>">
<a href="spieler.php?uid=<?php echo $session->uid; ?>"><?php echo OWN_TROOPS;?></a></td></tr></thead>
<tbody class="units">
<?php include("16_troops.tpl");
?>
</tbody></table>
<table class="troop_details" cellpadding="1" cellspacing="1">
<thead>
<tr>
<td class="role"><a
href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
<td
colspan="<?php echo $village->unitarray['hero'] == 0 ? 10 : 11; ?>">
<a href="spieler.php?uid=<?php echo $session->uid; ?>"><?php echo OWN_TROOPS;?></a>
</td>
</tr>
</thead>
<tbody class="units">
<?php
if(count($village->enforcetome) > 0) {
foreach($village->enforcetome as $enforce) {
$colspan = 10+$enforce['hero'];
if($enforce['from']!=0){
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")."</a></td>
<td colspan=\"$colspan\">";
if (LANG == "es") {
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'],"owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." </a>";
}else{ echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." ".TROOPSFROM."</a>";
}
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero']!=0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce,$tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?w=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}else{
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
include ("16_troops.tpl");
?>
</tbody>
</table>
<?php
if(count($village->enforcetome) > 0){
foreach($village->enforcetome as $enforce){
$colspan = 10 + $enforce['hero'];
if($enforce['from'] != 0){
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a></td>
<td colspan=\"$colspan\">";
if(LANG == "es"){
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." </a>";
}else{
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPSFROM."</a>";
}
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = $start; $i <= ($start + 9); $i++){
if($enforce['u'.$i] == 0){
echo "<td class=\"none\">";
}else{
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero'] != 0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?w=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}else{
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a>".TASKMASTER."</a></td>
<td colspan=\"$colspan\">";
echo "<a> ".VILLAGE_OF_THE_ELDERS_TROOPS."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = 4;
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero']!=0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce,$tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><span class=none><b>".SEND_BACK."</b></span></div></td></tr>";
echo "</tbody></table>";
}
}
echo "<a> ".VILLAGE_OF_THE_ELDERS_TROOPS."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = 4;
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = $start; $i <= ($start + 9); $i++){
if($enforce['u'.$i] == 0){
echo "<td class=\"none\">";
}else{
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero'] != 0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><span class=none><b>".SEND_BACK."</b></span></div></td></tr>";
echo "</tbody></table>";
}
}
}
$enforcevill = array();
$enforceoasis = array();
$allenforce=$village->enforcetoyou;
$enforcemeoasis=$village->enforceoasis;
if(count($allenforce) > 0) {
foreach($allenforce as $enforce) {
$conquredvid=$database->getOasisField($enforce['vref'], "conqured");
if ($conquredvid>0) {
$enforce['conqured']=$conquredvid;
array_push($enforceoasis,$enforce);
} else {
array_push($enforcevill,$enforce);
}
$allenforce = $village->enforcetoyou;
$enforcemeoasis = $village->enforceoasis;
if(count($allenforce) > 0){
foreach($allenforce as $enforce){
$conquredvid = $database->getOasisField($enforce['vref'], "conqured");
if($conquredvid > 0){
$enforce['conqured'] = $conquredvid;
array_push($enforceoasis, $enforce);
}else{
array_push($enforcevill, $enforce);
}
}
}
if(count($enforcemeoasis) > 0){
foreach($enforcemeoasis as $enforce){
array_push($enforceoasis, $enforce);
}
}
if(count($enforcemeoasis) > 0) {
foreach($enforcemeoasis as $enforce) {
array_push($enforceoasis,$enforce);
}
}
if (count($enforcevill)>0) {
echo "<h4>".TROOPS_IN_OTHER_VILLAGE."</h4>";
foreach($enforcevill as $enforce) {
$colspan = 10+$enforce['hero'];
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")."</a></td>
if(count($enforcevill) > 0){
echo "<h4>".TROOPS_IN_OTHER_VILLAGE."</h4>";
foreach($enforcevill as $enforce){
$colspan = 10 + $enforce['hero'];
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a></td>
<td colspan=\"$colspan\">";
echo "<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".REINFORCEMENTFOR." ".$database->getVillageField($enforce['vref'],"name")." </a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
echo "<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".REINFORCEMENTFOR." ".$database->getVillageField($enforce['vref'], "name")." </a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = $start; $i <= ($start + 9); $i++){
if($enforce['u'.$i] == 0){
echo "<td class=\"none\">";
}else{
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero'] != 0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}
}
if($enforce['hero']!=0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce,$tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}
}
if(count($enforceoasis) > 0) {
echo "<h4>".TROOPS_IN_OASIS."</h4>";
foreach($enforceoasis as $enforce) {
$colspan = 10+$enforce['hero'];
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'],"name")."</a></td>
if(count($enforceoasis) > 0){
echo "<h4>".TROOPS_IN_OASIS."</h4>";
foreach($enforceoasis as $enforce){
$colspan = 10 + $enforce['hero'];
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$enforce['vref']."&c=".$generator->getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'], "name")."</a></td>
<td colspan=\"$colspan\">";
if (LANG == "es") {
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'],"owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." </a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")."</a>";
}else{ echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." ".TROOPSFROM."</a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")."</a>";
if(LANG == "es"){
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." </a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a>";
}else{
echo "<a href=\"spieler.php?uid=".$database->getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPSFROM."</a> ".FROM." <a href=\"karte.php?d=".$enforce['from']."&c=".$generator->getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")."</a>";
}
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = $start; $i <= ($start + 9); $i++){
if($enforce['u'.$i] == 0){
echo "<td class=\"none\">";
}else{
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero'] != 0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce, $tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}
}
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($enforce['hero']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $enforce['u'.$i]."</td>";
}
if($enforce['hero']!=0){
echo "<td>".$enforce['hero']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan\"><div class='sup'>".$technology->getUpkeep($enforce,$tribe)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?r=".$enforce['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}
}
if(count($database->getPrisoners3($village->wid)) > 0) {
echo "<h4>".PRISONERS."</h4>";
foreach($database->getPrisoners3($village->wid) as $prisoners) {
$colspan = 10+$prisoners['t11'];
$colspan2 = $colspan + 1;
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'],"name")."</a></td>
if(count($database->getPrisoners3($village->wid)) > 0){
echo "<h4>".PRISONERS."</h4>";
foreach($database->getPrisoners3($village->wid) as $prisoners){
$colspan = 10 + $prisoners['t11'];
$colspan2 = $colspan + 1;
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'], "name")."</a></td>
<td colspan=\"$colspan\">";
echo "<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".PRISONERSIN." ".$database->getVillageField($prisoners['wref'],"name")."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($prisoners['t11']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=1;$i<=10;$i++) {
if($prisoners['t'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $prisoners['t'.$i]."</td>";
echo "<a href=\"karte.php?d=".$prisoners['wref']."&c=".$generator->getMapCheck($prisoners['wref'])."\">".PRISONERSIN." ".$database->getVillageField($prisoners['wref'], "name")."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0);
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($prisoners['t11'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = 1; $i <= 10; $i++){
if($prisoners['t'.$i] == 0){
echo "<td class=\"none\">";
}
else echo "<td>";
echo $prisoners['t'.$i]."</td>";
}
if($prisoners['t11'] > 0) echo "<td>".$prisoners['t11']."</td>";
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan2\"><div class='sup'>".$technology->getUpkeep($prisoners, $tribe, 0, 1)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?delprisoners=".$prisoners['id']."'>".KILL."</a></div></td></tr>";
echo "</tbody></table>";
}
}
if($prisoners['t11']!=0){
echo "<td>".$prisoners['t11']."</td>";
}
echo "</tr></tbody>
<tbody class=\"infos\"><tr><th>".UPKEEP."</th><td colspan=\"$colspan2\"><div class='sup'>".$technology->getUpkeep($prisoners,$tribe,0,1)."<img class=\"r4\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" />".PER_HR."</div><div class='sback'><a href='a2b.php?delprisoners=".$prisoners['id']."'>".KILL."</a></div></td></tr>";
echo "</tbody></table>";
}
}
if(count($database->getPrisoners($village->wid)) > 0) {
echo "<h4>".PRISONERS."</h4>";
foreach($database->getPrisoners($village->wid) as $prisoners) {
$colspan = 10 + $prisoners['t11'];
$colspan2 = $colspan + 1;
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'],"name")."</a></td>
if(count($database->getPrisoners($village->wid)) > 0){
echo "<h4>".PRISONERS."</h4>";
foreach($database->getPrisoners($village->wid) as $prisoners){
$colspan = 10 + $prisoners['t11'];
$colspan2 = $colspan + 1;
echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'], "name")."</a></td>
<td colspan=\"$colspan\">";
echo "<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".PRISONERSFROM." ".$database->getVillageField($prisoners['from'],"name")."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
echo "<tr><th>&nbsp;</th>";
for($i=$start;$i<=($end);$i++) {
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($prisoners['t11']!=0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i=1;$i<=10;$i++) {
if($prisoners['t'.$i] == 0) {
echo "<td class=\"none\">";
}
else {
echo "<td>";
}
echo $prisoners['t'.$i]."</td>";
}
if($prisoners['t11']!=0){
echo "<td>".$prisoners['t11']."</td>";
}
echo "</tr></tbody>
echo "<a href=\"karte.php?d=".$prisoners['from']."&c=".$generator->getMapCheck($prisoners['from'])."\">".PRISONERSFROM." ".$database->getVillageField($prisoners['from'], "name")."</a>";
echo "</td></tr></thead><tbody class=\"units\">";
$tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0);
$start = ($tribe - 1) * 10 + 1;
$end = ($tribe * 10);
echo "<tr><th>&nbsp;</th>";
for($i = $start; $i <= ($end); $i++){
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
}
if($prisoners['t11'] != 0){
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
for($i = 1; $i <= 10; $i++){
if($prisoners['t'.$i] == 0){
echo "<td class=\"none\">";
}
else echo "<td>";
echo $prisoners['t'.$i]."</td>";
}
if($prisoners['t11'] > 0) echo "<td>".$prisoners['t11']."</td>";
echo "</tr></tbody>
<tbody class=\"infos\"><tr><td colspan=\"$colspan2\"><div class='sup'><img class=\"r6\" src=\"img/x.gif\" title=\"Crop\" alt=\"Crop\" /></div><div class='sback'><a href='a2b.php?delprisoners=".$prisoners['id']."'>".SEND_BACK."</a></div></td></tr>";
echo "</tbody></table>";
}
echo "</tbody></table>";
}
}
?>
<?php
$units_type = $database->getMovement("3",$village->wid,0);
$settlers = $database->getMovement("5",$village->wid,0);
$units_type = $database->getMovement(3, $village->wid, 0);
$settlers = $database->getMovement(5, $village->wid, 0);
$units_incoming = count($units_type);
for($i=0;$i<$units_incoming;$i++){
if($units_type[$i]['vref'] != $village->wid)
$units_incoming -= 1;
for($i = 0; $i < $units_incoming; $i++){
if($units_type[$i]['vref'] != $village->wid) $units_incoming -= 1;
}
$units_incoming += count($settlers);
if($units_incoming >= 1){
echo "<h4>".TROOPS_ON_THEIR_WAY."</h4>";
include("16_walking.tpl");
echo "<h4>".TROOPS_ON_THEIR_WAY."</h4>";
include ("16_walking.tpl");
}
include("upgrade.tpl");
include ("upgrade.tpl");
?>
</p></div>
</p>
</div>