fix: Palace no longer auto-changes capital

This commit is contained in:
Martin Ambrus
2017-11-02 00:50:10 +01:00
parent fe011a5905
commit 95438e0fe7
+1 -7
View File
@@ -643,7 +643,7 @@ class Automation {
if(file_exists("GameEngine/Prevention/build.txt")) {
unlink("GameEngine/Prevention/build.txt");
}
global $database,$bid18,$bid10,$bid11,$bid38,$bid39,$session;
global $database,$bid18,$bid10,$bid11,$bid38,$bid39;
$time = time();
$array = array();
$q = "SELECT * FROM ".TB_PREFIX."bdata where timestamp < $time and master = 0";
@@ -688,12 +688,6 @@ class Automation {
Automation::updateMax($database->getVillageField($indi['wid'],"owner"));
}
if($indi['type'] == 26 && $level=='1'){
// change capital to this city if we finished up building a palace
$database->query("UPDATE ".TB_PREFIX."vdata SET capital = 0 WHERE owner = ".(int) $session->uid);
$database->query("UPDATE ".TB_PREFIX."vdata SET capital = 1 WHERE owner = ".(int) $session->uid." AND wref = ".(int) $indi['wid']);
}
if($indi['type'] == 38) {
$max=$database->getVillageField($indi['wid'],"maxstore");
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }