mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
Fixed the "Reloading issue"
-Removed some useless redirects
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@@ -1239,7 +1239,6 @@ class Automation {
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unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
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}
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$reload=false;
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$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendunits.txt", 'w');
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fclose($ourFileHandle);
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$time = time();
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@@ -1300,7 +1299,6 @@ class Automation {
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$DefenderUserData = $database->getUserArray($database->getVillageField($data['to'],"owner"), 1);
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$Defender['id'] = $DefenderUserData["id"];
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$DefenderID = $Defender['id'];
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if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
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$targettribe = $DefenderUserData["tribe"];
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$targetally = $DefenderUserData["alliance"];
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$to = $database->getMInfo($data['to']);
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@@ -1499,7 +1497,6 @@ class Automation {
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$DefenderUserData = $database->getUserArray($database->getOasisField($data['to'],"owner"), 1);
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$Defender['id'] = $DefenderUserData["id"];
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$DefenderID = $Defender['id'];
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if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
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$targettribe = $DefenderUserData["tribe"];
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$targetally = $DefenderUserData["alliance"];
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$to = $database->getOMInfo($data['to']);
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@@ -3238,7 +3235,6 @@ class Automation {
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if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) {
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unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
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}
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if ($reload) header("Location: ".$_SERVER['REQUEST_URI']);
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}
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function DelVillage($wref, $mode=0){
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@@ -3349,7 +3345,6 @@ class Automation {
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if(file_exists($autoprefix."GameEngine/Prevention/sendreinfunits.txt")) {
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unlink($autoprefix."GameEngine/Prevention/sendreinfunits.txt");
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}
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$reload=false;
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$time = time();
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$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendreinfunits.txt", 'w');
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fclose($ourFileHandle);
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@@ -3409,14 +3404,12 @@ class Automation {
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if($data['from']==0){
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$DefenderID = $database->getVillageField($data['to'],"owner");
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if (isset($AttackerID) && $session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
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$database->addEnforce($data);
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$reinf = $database->getEnforce($data['from'],$data['to']);
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$database->modifyEnforce($reinf['id'],31,1,1);
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$data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
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$database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
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$movementProcIDs[] = $data['moveid'];
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if ($session->uid==$DefenderID) $reload=true;
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}else{
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//set base things
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$from = $database->getMInfo($data['from']);
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@@ -3424,9 +3417,6 @@ class Automation {
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$AttackerID = $from['owner'];
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$owntribe = $database->getUserField($AttackerID,"tribe",0);
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if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
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//check to see if we're sending a hero between own villages and there's a Mansion at target village
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$HeroTransfer=0;
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$troopsPresent=0;
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@@ -3533,7 +3523,6 @@ class Automation {
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if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
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unlink("GameEngine/Prevention/sendreinfunits.txt");
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}
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if($reload) header("Location: ".$_SERVER['PHP_SELF']);
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}
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private function returnunitsComplete() {
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@@ -3543,7 +3532,6 @@ class Automation {
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}
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$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/returnunits.txt", 'w');
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fclose($ourFileHandle);
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$reload=false;
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$time = time();
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$q = "
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SELECT
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@@ -3712,7 +3700,6 @@ class Automation {
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foreach($dataarray as $data) {
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$ownerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
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if ($session->uid==$ownerID) $reload=true;
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$to = $database->getMInfo($data['from']);
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$user = addslashes($database->getUserField($to['owner'],'username',0));
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$taken = $database->getVillageState($data['to']);
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@@ -3765,7 +3752,6 @@ class Automation {
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if(file_exists("GameEngine/Prevention/settlers.txt")) {
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unlink("GameEngine/Prevention/settlers.txt");
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}
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//if ($reload) header("Location: ".$_SERVER['PHP_SELF']);
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}
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private function researchComplete() {
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