mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-08 21:56:09 +00:00
Merge pull request #503 from iopietro/master
Fixed some bugs: Fixed the issue #446. Fixed a bug in the hero's mansion Release some memory Fixed a demolition bug Fixed a building bug A little forgetfullness Fixed some building bugs Fixed a bug in the WW renaming Clean-up
This commit is contained in:
+195
-182
@@ -1675,6 +1675,30 @@ class Automation {
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}
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}
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}
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// we need to save the attacker heroid before the battle
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if(isset($Attacker['uhero']) && $Attacker['uhero'] > 0){
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$AttackerHeroID = $database->getHeroField($from['owner'],"heroid");
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}
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// and the defender(s) heroid
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$DefendersHeroID = array();
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// check if our hero is defending the village, if so, add it to the list
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if (isset($Defender['hero']) && $Defender['hero'] > 0) {
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$DefendersHeroID[] = $database->getHeroField($DefenderID, "heroid");
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}
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// check if there are other heroes defending the village
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if(count($enforcementarray) > 0){
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foreach($enforcementarray as $enforcement){
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if($enforcement['hero'] > 0){
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$heroOwner = $database->getVillageField($enforcement['from'],"owner");
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$DefendersHeroID[] = $database->getHeroField($heroOwner, "heroid");
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}
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}
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}
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//to battle.php
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//fix by ronix
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//MUST TO BE FIX : You need to filter these values
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@@ -1693,25 +1717,12 @@ class Automation {
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}else{
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$unitssend_att_check=$unitssend_att;
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}
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//units defence string for battleraport
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$DefenderHero=array();
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$d=0;
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if (isset($Defender['hero'])) {
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if ($Defender['hero']>0) {
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$d=1;
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$DefenderHero[$d]=$DefenderID;
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}
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}
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// our reinforcements count could have changed at this point, thus the re-select
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$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
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if(count($enforcementarray2) > 0) {
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foreach($enforcementarray2 as $enforce2) {
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$Defender['hero'] += $enforce2['hero'];
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if ($enforce2['hero']>0) {
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$d++;
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$DefenderHero[$d] = $database->getVillageField($enforce2['from'],"owner");
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}
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for ($i=1;$i<=50;$i++) {
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$Defender['u'.$i]+= $enforce2['u'.$i];
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}
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@@ -2026,7 +2037,7 @@ class Automation {
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if ($Attacker['uhero'] != 0){
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$heroxp = $totalpoint_att;
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$database->modifyHeroXp("experience",$heroxp,$from['owner']);
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$database->modifyHeroXp("experience",$heroxp,$AttackerHeroID);
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}
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for($i=1;$i<=10;$i++){
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@@ -2042,14 +2053,17 @@ class Automation {
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$totalpoint_def = 0;
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}
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$totalpoint_def += $dead11*6;
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if($Defender['hero'] > 0){
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//counting heroxp
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$defheroxp=intval($totalpoint_def/count($DefenderHero));
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for ($i=1;$i<=count($DefenderHero);$i++){
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$reinfheroxp = $defheroxp;
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$database->modifyHeroXp("experience",$reinfheroxp,$DefenderHero[$i]);
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$defheroxp=intval($totalpoint_def/count($DefendersHeroID));
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foreach($DefendersHeroID as $HeroID){
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$database->modifyHeroXp("experience",$defheroxp,$HeroID);
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}
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}
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// we don't need these two variables anymore
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unset($AttackerHeroID, $DefendersHeroID);
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$database->modifyPoints(
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$toF['owner'],
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@@ -2258,200 +2272,201 @@ class Automation {
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} else {
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$can_destroy=0;
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}
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if ($isoasis == 1) $can_destroy=0;
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if ($type=='3')
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if($isoasis == 0)
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{
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if (($data['t7']-$traped7)>0){
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if (isset($empty)){
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$info_ram = "".$ram_pic.",There is no wall to destroy.";
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} else
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if ($battlepart[8]>$battlepart[7]){
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$info_ram = "".$ram_pic.",Wall destroyed.";
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$database->setVillageLevel(
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$data['to'],
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["f".$wallid, "f".$wallid."t"],
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[0, 0]
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);
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$pop=$this->recountPop($data['to']);
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}elseif ($battlepart[8]==0){
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$info_ram = "".$ram_pic.",Wall was not damaged.";
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}else{
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$totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8)));
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if($walllevel == $totallvl){
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if ($type=='3')
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{
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if (($data['t7']-$traped7)>0){
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if (isset($empty)){
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$info_ram = "".$ram_pic.",There is no wall to destroy.";
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} else
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if ($battlepart[8]>$battlepart[7]){
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$info_ram = "".$ram_pic.",Wall destroyed.";
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$database->setVillageLevel(
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$data['to'],
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["f".$wallid, "f".$wallid."t"],
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[0, 0]
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);
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$pop=$this->recountPop($data['to']);
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}elseif ($battlepart[8]==0){
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$info_ram = "".$ram_pic.",Wall was not damaged.";
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}else{
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$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$totallvl."</b>.";
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$database->setVillageLevel($data['to'],"f".$wallid."",$totallvl);
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$totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8)));
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if($walllevel == $totallvl){
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$info_ram = "".$ram_pic.",Wall was not damaged.";
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}else{
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$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$totallvl."</b>.";
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$database->setVillageLevel($data['to'],"f".$wallid."",$totallvl);
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}
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}
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}
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}
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if (($data['t8']-$traped8)>0)
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{
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$pop=$this->recountPop($data['to']);
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if ($isoasis != 0) {
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$pop=10; //oasis cannot be destroy bt cata/ram
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}
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// village has been destroyed
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if ($pop<=0) {
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if ($can_destroy==1) {
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$info_cat = "".$catp_pic.", Village already destroyed.";
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} else {
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$info_cat = "".$catp_pic.", Village can\'t be destroyed.";
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}
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}
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else
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if (($data['t8']-$traped8)>0)
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{
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// village stands, let's do the damage
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/**
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* FIRST CATAPULTS ROW
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*/
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$basearray = $data['to'];
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$bdo = $database->getResourceLevel($basearray, false);
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$catapultTarget = $data['ctar1'];
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$catapultTarget2 = (isset($data['ctar2']) ? $data['ctar2'] : 0);
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$catapults1TargetRandom = ($catapultTarget == 0);
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$catapults2WillNotShoot = ($catapultTarget2 == 0);
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$catapults2TargetRandom = ($catapults2WillNotShoot || $catapultTarget2 == 99);
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// we're manually targetting 1st and/or 2nd row of catapults
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if (!$catapults1TargetRandom)
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{
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$_catapultsTarget1Levels=array();
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$__catapultsTarget1AltTargets=array();
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// calculate targets for 1st rows of catapults
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$j=0;
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for ($i=1;$i<=41;$i++)
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{
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if ($i==41) $i=99;
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// 1st row of catapults pre-selected target calculations, if needed
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if (!$catapults1TargetRandom && $bdo['f'.$i.'t'] == $catapultTarget && $bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
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{
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$j++;
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$_catapultsTarget1Levels[$j]=$bdo['f'.$i];
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$__catapultsTarget1AltTargets[$j]=$i;
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}
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$pop=$this->recountPop($data['to']);
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// village has been destroyed
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if ($pop<=0) {
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if ($can_destroy==1) {
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$info_cat = "".$catp_pic.", Village already destroyed.";
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} else {
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$info_cat = "".$catp_pic.", Village can\'t be destroyed.";
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}
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// if we couldn't find a suitable target for 1st row of catapults,
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// select a random target instead
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if (!$catapults1TargetRandom) {
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if ( count( $_catapultsTarget1Levels ) > 0 ) {
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if ( max( $_catapultsTarget1Levels ) <= 0 ) {
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}
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else
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{
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// village stands, let's do the damage
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/**
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* FIRST CATAPULTS ROW
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*/
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$basearray = $data['to'];
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$bdo = $database->getResourceLevel($basearray, false);
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$catapultTarget = $data['ctar1'];
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$catapultTarget2 = (isset($data['ctar2']) ? $data['ctar2'] : 0);
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$catapults1TargetRandom = ($catapultTarget == 0);
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$catapults2WillNotShoot = ($catapultTarget2 == 0);
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$catapults2TargetRandom = ($catapults2WillNotShoot || $catapultTarget2 == 99);
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// we're manually targetting 1st and/or 2nd row of catapults
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if (!$catapults1TargetRandom)
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{
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$_catapultsTarget1Levels=array();
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$__catapultsTarget1AltTargets=array();
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// calculate targets for 1st rows of catapults
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$j=0;
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for ($i=1;$i<=41;$i++)
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{
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if ($i==41) $i=99;
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// 1st row of catapults pre-selected target calculations, if needed
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if (!$catapults1TargetRandom && $bdo['f'.$i.'t'] == $catapultTarget && $bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
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{
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$j++;
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$_catapultsTarget1Levels[$j]=$bdo['f'.$i];
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$__catapultsTarget1AltTargets[$j]=$i;
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}
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}
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// if we couldn't find a suitable target for 1st row of catapults,
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// select a random target instead
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if (!$catapults1TargetRandom) {
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if ( count( $_catapultsTarget1Levels ) > 0 ) {
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if ( max( $_catapultsTarget1Levels ) <= 0 ) {
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$catapultTarget = 0;
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} else {
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$catapultTarget = $__catapultsTarget1AltTargets[ rand( 1, $j ) ];
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}
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} else {
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$catapultTarget = 0;
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} else {
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$catapultTarget = $__catapultsTarget1AltTargets[ rand( 1, $j ) ];
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$catapults1TargetRandom = true;
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}
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} else {
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$catapultTarget = 0;
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$catapults1TargetRandom = true;
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}
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}
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}
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// 1st row of catapults set to target randomly
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if ($catapults1TargetRandom)
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{
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$list=array();
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for ($i=1;$i<=41;$i++)
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// 1st row of catapults set to target randomly
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if ($catapults1TargetRandom)
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{
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if ($i==41) $i=99;
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if ($bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
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$list=array();
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for ($i=1;$i<=41;$i++)
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{
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$list[] = $i;
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if ($i==41) $i=99;
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if ($bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
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{
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$list[] = $i;
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}
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}
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$catapultTarget = $list[ rand(0, count($list) - 1) ];
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}
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$catapultTarget = $list[ rand(0, count($list) - 1) ];
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}
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/**
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* resolve 1st row of catapults
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*/
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$village_destroyed = 0;
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$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget, !$catapults2WillNotShoot, false, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
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/**
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* SECOND CATAPULTS ROW
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*/
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// we're manually targetting 2nd row of catapults
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if (!$catapults2TargetRandom)
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{
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$_catapultsTarget2Levels=array();
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$__catapultsTarget2AltTargets=array();
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// calculate targets for 2nd rows of catapults
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$j=0;
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for ($i=1;$i<=41;$i++)
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/**
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* resolve 1st row of catapults
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*/
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$village_destroyed = 0;
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$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget, !$catapults2WillNotShoot, false, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
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/**
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* SECOND CATAPULTS ROW
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*/
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// we're manually targetting 2nd row of catapults
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if (!$catapults2TargetRandom)
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{
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if ($i==41) $i=99;
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// 2nd row of catapults pre-selected target calculations, if needed
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if (!$catapults2TargetRandom && !$catapults2WillNotShoot && $bdo['f'.$i.'t'] == $catapultTarget2 && $bdo['f'.$i] > 0 && $catapultTarget2 != 31 && $catapultTarget2 != 32 && $catapultTarget2 != 33)
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$_catapultsTarget2Levels=array();
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$__catapultsTarget2AltTargets=array();
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// calculate targets for 2nd rows of catapults
|
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$j=0;
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for ($i=1;$i<=41;$i++)
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{
|
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$j++;
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$_catapultsTarget2Levels[$j]=$bdo['f'.$i];
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$__catapultsTarget2AltTargets[$j]=$i;
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if ($i==41) $i=99;
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|
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// 2nd row of catapults pre-selected target calculations, if needed
|
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if (!$catapults2TargetRandom && !$catapults2WillNotShoot && $bdo['f'.$i.'t'] == $catapultTarget2 && $bdo['f'.$i] > 0 && $catapultTarget2 != 31 && $catapultTarget2 != 32 && $catapultTarget2 != 33)
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{
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$j++;
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$_catapultsTarget2Levels[$j]=$bdo['f'.$i];
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$__catapultsTarget2AltTargets[$j]=$i;
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}
|
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}
|
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}
|
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|
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// if we couldn't find a suitable target for 2nd row of catapults,
|
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// select a random target instead
|
||||
if (!$catapults2TargetRandom ) {
|
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if ( count( $_catapultsTarget2Levels ) > 0 ) {
|
||||
if ( max( $_catapultsTarget2Levels ) <= 0 ) {
|
||||
|
||||
// if we couldn't find a suitable target for 2nd row of catapults,
|
||||
// select a random target instead
|
||||
if (!$catapults2TargetRandom ) {
|
||||
if ( count( $_catapultsTarget2Levels ) > 0 ) {
|
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if ( max( $_catapultsTarget2Levels ) <= 0 ) {
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$catapultTarget2 = 99;
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} else {
|
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$catapultTarget2 = $__catapultsTarget2AltTargets[ rand( 1, $j ) ];
|
||||
}
|
||||
} else {
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$catapultTarget2 = 99;
|
||||
} else {
|
||||
$catapultTarget2 = $__catapultsTarget2AltTargets[ rand( 1, $j ) ];
|
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$catapults2TargetRandom = true;
|
||||
}
|
||||
} else {
|
||||
$catapultTarget2 = 99;
|
||||
$catapults2TargetRandom = true;
|
||||
}
|
||||
}
|
||||
}
|
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|
||||
// 2nd row of catapults set to target randomly
|
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if ($catapults2TargetRandom && !$catapults2WillNotShoot)
|
||||
{
|
||||
$list=array();
|
||||
for ($i=1;$i<=41;$i++)
|
||||
|
||||
// 2nd row of catapults set to target randomly
|
||||
if ($catapults2TargetRandom && !$catapults2WillNotShoot)
|
||||
{
|
||||
if ($i==41) $i=99;
|
||||
if ($bdo['f'.$i] > 0)
|
||||
$list=array();
|
||||
for ($i=1;$i<=41;$i++)
|
||||
{
|
||||
$list[] = $i;
|
||||
if ($i==41) $i=99;
|
||||
if ($bdo['f'.$i] > 0)
|
||||
{
|
||||
$list[] = $i;
|
||||
}
|
||||
}
|
||||
$catapultTarget2 = $list[ rand(0, count($list) - 1) ];
|
||||
}
|
||||
$catapultTarget2 = $list[ rand(0, count($list) - 1) ];
|
||||
|
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/**
|
||||
* resolve 2nd row of catapults
|
||||
*/
|
||||
if (!$catapults2WillNotShoot) {
|
||||
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget2, true, true, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
|
||||
}
|
||||
|
||||
// clear resource levels cache, since we might have destroyed buildings/fields by now
|
||||
call_user_func(get_class($database).'::clearResourseLevelsCache');
|
||||
}
|
||||
|
||||
/**
|
||||
* resolve 2nd row of catapults
|
||||
*/
|
||||
if (!$catapults2WillNotShoot) {
|
||||
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget2, true, true, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
|
||||
}
|
||||
|
||||
// clear resource levels cache, since we might have destroyed buildings/fields by now
|
||||
call_user_func(get_class($database).'::clearResourseLevelsCache');
|
||||
}
|
||||
} elseif (($data['t7']-$traped7)>0) {
|
||||
$info_ram = "".$ram_pic.",Hint: The ram does not work during a raid.";
|
||||
}
|
||||
} elseif (($data['t7']-$traped7)>0) {
|
||||
$info_ram = "".$ram_pic.",Hint: The ram does not work during a raid.";
|
||||
}else{
|
||||
$can_destroy = 0;
|
||||
}
|
||||
|
||||
//chiefing village
|
||||
//there are senators
|
||||
if(($data['t9']-$dead9-$traped9)>0){
|
||||
if(($data['t9']-$dead9-$traped9)>0 && $isoasis==0){
|
||||
if ($type=='3') {
|
||||
|
||||
$palacelevel = $database->getResourceLevel($from['wref']);
|
||||
@@ -3050,10 +3065,8 @@ class Automation {
|
||||
$village_destroyed = 0;
|
||||
}
|
||||
|
||||
if ($village_destroyed == 1) {
|
||||
if($can_destroy==1){
|
||||
$this->DelVillage($data['to']);
|
||||
}
|
||||
if ($village_destroyed == 1 && $can_destroy==1) {
|
||||
$this->DelVillage($data['to']);
|
||||
}
|
||||
}else{
|
||||
//units attack string for battleraport
|
||||
|
||||
+16
-25
@@ -219,11 +219,11 @@ class Building {
|
||||
*/
|
||||
|
||||
private function redirect($tid){
|
||||
if ( $tid >= 19 ) {
|
||||
header( "Location: dorf2.php" );
|
||||
if ($tid >= 19) {
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
} else {
|
||||
header( "Location: dorf1.php" );
|
||||
header("Location: dorf1.php");
|
||||
exit;
|
||||
}
|
||||
}
|
||||
@@ -482,14 +482,7 @@ class Building {
|
||||
if($jobs['master'] == 0){
|
||||
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],1);
|
||||
}
|
||||
if($jobs['field'] >= 19) {
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
}
|
||||
else {
|
||||
header("Location: dorf1.php");
|
||||
exit;
|
||||
}
|
||||
$this->redirect($jobs['field']);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -501,6 +494,13 @@ class Building {
|
||||
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
|
||||
$time = time() + $uprequire['time'];
|
||||
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
|
||||
|
||||
// don't allow building above max levels and don't allow building if it's in demolition
|
||||
if ($bindicate == 1 || $bindicate == 10 || $bindicate == 11) {
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
}
|
||||
|
||||
$loop = ($bindicate == 9 ? 1 : 0);
|
||||
$loopsame = 0;
|
||||
if($loop == 1) {
|
||||
@@ -532,23 +532,11 @@ class Building {
|
||||
}
|
||||
$level = $database->getResourceLevel($village->wid);
|
||||
|
||||
// don't allow building above max levels
|
||||
if ($level['f'.$id] + 1 > count(${'bid'.$village->resarray['f'.$id.'t']})) {
|
||||
return;
|
||||
}
|
||||
|
||||
if($session->access!=BANNED){
|
||||
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time+($loop==1?ceil(60/SPEED):0),0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
|
||||
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],0);
|
||||
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]+($loopsame>0?2:1)),0);
|
||||
if($id >= 19) {
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
}
|
||||
else {
|
||||
header("Location: dorf1.php");
|
||||
exit;
|
||||
}
|
||||
$this->redirect($id);
|
||||
}
|
||||
}else{
|
||||
header("Location: banned.php");
|
||||
@@ -621,7 +609,7 @@ class Building {
|
||||
}
|
||||
$uprequire = $this->resourceRequired( $id, $tid );
|
||||
$time = time() + $uprequire['time'];
|
||||
$bindicate = $this->canBuild( $id, $village->resarray[ 'f' . $id . 't' ] );
|
||||
$bindicate = $this->canBuild( $id, $tid );
|
||||
$loop = ( $bindicate == 9 ? 1 : 0 );
|
||||
if ( $loop == 1 ) {
|
||||
foreach ( $this->buildArray as $build ) {
|
||||
@@ -643,6 +631,9 @@ class Building {
|
||||
header( "Location: banned.php" );
|
||||
exit;
|
||||
}
|
||||
} else {
|
||||
header("location: dorf2.php");
|
||||
exit;
|
||||
}
|
||||
} else {
|
||||
header( "Location: dorf2.php" );
|
||||
|
||||
@@ -5883,7 +5883,7 @@ References: User ID/Message ID, Mode
|
||||
function modifyHeroXp($column,$value,$heroid) {
|
||||
list($column,$value,$heroid) = $this->escape_input($column,(int) $value,(int) $heroid);
|
||||
|
||||
$q = "UPDATE ".TB_PREFIX."hero SET $column = $column + $value WHERE uid=$heroid";
|
||||
$q = "UPDATE ".TB_PREFIX."hero SET $column = $column + $value WHERE heroid=$heroid";
|
||||
return mysqli_query($this->dblink,$q);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,12 @@
|
||||
#################################################################################
|
||||
|
||||
include("../Village.php");
|
||||
$database->submitWWname($_POST['vref'],$_POST['wwname']);
|
||||
header("Location: ../../build.php?id=99&n");
|
||||
if(isset($_POST['wwname']) && !empty($_POST['wwname']) && $village->natar){
|
||||
$database->submitWWname($village->wid,$_POST['wwname']);
|
||||
header("Location: ../../build.php?id=99&n");
|
||||
}else{
|
||||
header("Location: ../../dorf2.php");
|
||||
}
|
||||
|
||||
|
||||
?>
|
||||
@@ -19,7 +19,7 @@ if ($session->alliance) {
|
||||
|
||||
if(!empty($_REQUEST["demolish"]) && $_REQUEST["c"] == $session->mchecker) {
|
||||
if($session->access != BANNED){
|
||||
if($_REQUEST["type"] != null) {
|
||||
if($_REQUEST["type"] != null && ($_REQUEST["type"] >= 19 && $_REQUEST["type"] <= 40 || $_REQUEST["type"] == 99)) {
|
||||
$type = $_REQUEST['type'];
|
||||
$demolish_permitted = $database->addDemolition($village->wid,$type);
|
||||
if ($demolish_permitted === true) {
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
include_once("GameEngine/Data/hero_full.php");
|
||||
global $database;
|
||||
|
||||
if (isset($_POST['name'])) {
|
||||
$_POST['name'] = stripslashes($_POST['name']);
|
||||
mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."hero SET `name`='".($database->escape($_POST['name']))."' where `uid`='".$database->escape($session->uid)."' AND dead = 0") or die("ERROR:".mysqli_error($database->dblink));
|
||||
echo "".NAME_CHANGED."";
|
||||
if (isset($_POST['name']) && !empty($_POST['name'])) {
|
||||
$_POST['name'] = $database->escape(stripslashes($_POST['name']));
|
||||
mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."hero SET `name`='".$_POST['name']."' where `uid`='".$database->escape($session->uid)."' AND dead = 0") or die("ERROR:".mysqli_error($database->dblink));
|
||||
$hero_info['name'] = $_POST['name'];
|
||||
echo "".NAME_CHANGED."";
|
||||
}
|
||||
?>
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
<h1><?php echo WONDER;?> <br /><span class="level"><?php echo LEVEL;?> <?php echo $village->resarray['f'.$id];?></span></h1>
|
||||
<p class="build_desc"><?php echo WONDER_DESC;?></p>
|
||||
<form action="GameEngine/Game/WorldWonderName.php" method="POST">
|
||||
<input type="hidden" name="vref" value="<?php echo $_SESSION['wid']; ?>" />
|
||||
<?php
|
||||
$vref = $_SESSION['wid'];
|
||||
$wwname = $database->getWWName($vref);
|
||||
@@ -37,7 +36,7 @@ echo ''.WORLD_WONDER_NOTCHANGE_NAME.'.
|
||||
</form>
|
||||
<?php
|
||||
if(isset($_GET['n'])) {
|
||||
echo '<br /> <font color="Red"><b>'.WORLD_WONDER_NAME_CHANGED.'.</b></font>';
|
||||
echo '<div style="text-align: center"><font color="Red"><b>'.WORLD_WONDER_NAME_CHANGED.'.</b></font></div><br />';
|
||||
}
|
||||
?>
|
||||
|
||||
|
||||
@@ -22,8 +22,8 @@ if ( isset( $_GET['newdid'] ) ) {
|
||||
header( "Location: " . $_SERVER['PHP_SELF'] . ( isset( $_GET['id'] ) ? '?id=' . $_GET['id'] : ( isset( $_GET['gid'] ) ? '?gid=' . $_GET['gid'] : '' ) ) );
|
||||
exit;
|
||||
}
|
||||
if ( isset( $_GET['id'] ) && $_GET['id'] == 99 && $village->natar == 0 ) {
|
||||
header( "Location: dorf2.php" );
|
||||
if (isset($_GET['id']) && ($_GET['id'] < 1 || $_GET['id'] > 40 && ($_GET['id'] == 99 && $village->natar == 0 || $_GET['id'] != 99))) {
|
||||
header("Location: dorf2.php");
|
||||
exit;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user