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Update Battle.php
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+25
-24
@@ -86,7 +86,7 @@ class Battle {
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global $database;
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$heroarray = $database->getHero($uid);
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$herodata = $GLOBALS["h".$heroarray[0]['unit']];
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$h_atk = $herodata['atk'] + ($heroarray[0]['attack'] * $herodata['atkp']);
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$h_atk = $herodata['atk'] + 5 * floor($heroarray[0]['attack'] * $herodata['atkp'] / 5);
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$h_di = $herodata['di'] + 5 * floor($heroarray[0]['defence'] * $herodata['dip'] / 5);
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$h_dc = $herodata['dc'] + 5 * floor($heroarray[0]['defence'] * $herodata['dcp'] / 5);
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@@ -155,10 +155,10 @@ class Battle {
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if(!$scout)
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],$post['ktyp']+3,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,$offhero,0,0,0,0,0);
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],$post['ktyp']+3,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,$offhero,$post['h_off'],0,0,0,0,0);
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else
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],1,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,0,0,0,0,0,0);
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],1,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,0,0,0,0,0,0,0);
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}
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public function getTypeLevel($tid,$vid) {
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@@ -209,7 +209,7 @@ class Battle {
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}
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//1 raid 0 normal
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function calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,$offhero,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby) {
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function calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,$offhero,$hero_strenght,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby) {
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global $bid34,$bid35,$database;
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//fix by ronix
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@@ -322,14 +322,14 @@ class Battle {
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}
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$reinfowner = $database->getVillageField($fromvillage,"owner");
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$defhero[$fromvillage] = $this->getBattleHero($reinfowner);
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//calculate def hero from enforcement
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if($defenders['hero'] != 0){
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$cdp += $defhero[$fromvillage]['dc'];
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$dp += $defhero[$fromvillage]['di'];
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$dp = $dp * $defhero[$fromvillage]['db'];
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$cdp = $cdp * $defhero[$fromvillage]['db'];
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}
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$defhero = $this->getBattleHero($reinfowner);
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//calculate def hero from enforcement
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if($defenders['hero'] != 0){
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$cdp += $defhero['dc'];
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$dp += $defhero['di'];
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$dp = $dp * $defhero['db'];
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$cdp = $cdp * $defhero['db'];
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}
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}
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}
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}
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@@ -425,18 +425,19 @@ class Battle {
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$units['Att_unit'][$i] = $Attacker['u'.$i];
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}
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if ($Attacker['uhero'] != 0)
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{
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$units['Att_unit']['hero'] = $Attacker['uhero'];
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$ap = $ap * $atkhero['ob'];
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$cap = $cap * $atkhero['ob'];
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}
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if ($offhero!=0) {
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$atkhero=$this->getBattleHeroSim($offhero);
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$ap = $ap * $atkhero['ob'];
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$cap = $cap * $atkhero['ob'];
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}
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if ($Attacker['uhero'] != 0){
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$units['Att_unit']['hero'] = $Attacker['uhero'];
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$ap += $atkhero['atk'];
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$ap = $ap * $atkhero['ob'];
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$cap = $cap * $atkhero['ob'];
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}
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if ($offhero!=0 || $hero_strenght!=0) {
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$atkhero=$this->getBattleHeroSim($offhero);
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$ap += $hero_strenght;
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$ap = $ap * $atkhero['ob'];
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$cap = $cap * $atkhero['ob'];
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}
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}
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