Merge pull request #411 from Shadowss/patch-82

Update quest_core.tpl
This commit is contained in:
yi12345
2013-10-31 05:35:06 -07:00
+137 -40
View File
@@ -1,13 +1,20 @@
<?php
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| .: PLEASE DONT'T REMOVE OR CHANGE THIS NOTICE :. |
| --------------------------------------------------------------------------- |
| Filename quest_core.tpl |
| Version 0.1 |
| Developed by: DesPlus <desplus@gmail.com> |
| Edited by: Marvin |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 01.09.2013 ##
## Filename quest_core.tpl ##
## Developed by: DesPlus and Marvin ##
## Fixed by: Shadow / Skype : cata7007 ##
## Revision by: noonn ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2013. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: http://github.com/Shadowss/TravianZ-by-Shadow/ ##
## ##
#################################################################################
include("GameEngine/Village.php");
include("GameEngine/Data/cp.php");
@@ -33,48 +40,63 @@ if(SPEED == '1'){
}
$_SESSION['qst_time'] = $uArray['quest_time'];
if (isset($qact)){
/* Edit by: noonn */
$query2 = mysql_query('SELECT * FROM `' . TB_PREFIX . 'users` WHERE `id` = ' . $session->userinfo['id']);
$data2 = mysql_fetch_assoc($query2);
switch($qact) {
case 'enter':
if($data2['quest'] == 0){
$database->updateUserField($_SESSION['username'],'quest','1',0);
$_SESSION['qst']= 1;
}
break;
//user does not follow the quest.
//Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours
//Gold: 25 gold
case 'skip':
if($data2['quest'] == 0){
$database->updateUserField($_SESSION['username'],'quest','90',0);
$_SESSION['qst']= 90;
}
break;
case '2':
if($data2['quest'] == 1){
$database->updateUserField($_SESSION['username'],'quest','2',0);
$_SESSION['qst']= 2;
//Give Reward
$database->FinishWoodcutter($session->villages[0]);
$database->FinishWoodcutter($session->villages[0]);
}
break;
case '3':
if($data2['quest'] == 2){
$database->updateUserField($_SESSION['username'],'quest','3',0);
$_SESSION['qst']= 3;
//Give Reward
if(!$session->plus){
mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error());
mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error());
} else {
$plus=$database->getUserField($_SESSION['username'],'plus','username');
$plus+=86400;
$database->updateUserField($_SESSION['username'],'plus',$plus,0);
$plus=$database->getUserField($_SESSION['username'],'plus','username');
$plus+=86400;
$database->updateUserField($_SESSION['username'],'plus',$plus,0);
}
}
break;
case '4':
if($data2['quest'] == 3){
$database->updateUserField($_SESSION['username'],'quest','4',0);
$_SESSION['qst']= 4;
//Give Reward
$database->modifyResource($session->villages[0],30,60,30,20,1);
}
break;
case 'rank':
@@ -82,27 +104,32 @@ if (isset($qact)){
break;
case '5':
if($data2['quest'] == 4){
$database->updateUserField($_SESSION['username'],'quest','5',0);
$_SESSION['qst']= 5;
//Give Reward
$database->modifyResource($session->villages[0],40,30,20,30,1);
}
break;
case '6':
if($data2['quest'] == 5){
$database->updateUserField($_SESSION['username'],'quest','6',0);
$_SESSION['qst']= 6;
$Subject="Message From The Taskmaster";
$Message="You are to be informed that a nice reward is waiting for you at the taskmaster.<br /><br />Hint: The message has been generated automatically. An answer is not necessary.";
$database->sendMessage($session->userinfo['id'],4,$Subject,$Message,0,0,0,0,0);
$RB=true;
$Message="You are to be informed that a nice reward is waiting for you at the taskmaster.<br /><br />Hint: The message has been generated automatically. An answer is not necessary.";
$database->sendMessage($session->userinfo['id'],4,$Subject,$Message,0,0,0,0,0);
$RB=true;
//Give Reward
$database->modifyResource($session->villages[0],50,60,30,30,1);
}
break;
case '7':
if($data2['quest'] == 6){
$database->updateUserField($_SESSION['username'],'quest','7',0);
$_SESSION['qst']= 7;
@@ -110,9 +137,11 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break;
case '8':
if($data2['quest'] == 7){
$crop = round($village->acrop);
if ($crop>=200){
$database->updateUserField($_SESSION['username'],'quest','8',0);
@@ -126,44 +155,53 @@ if (isset($qact)){
} else{
$NoCrop="No Enough Crop!";
}
}
break;
case '9':
if($data2['quest'] == 8){
$database->updateUserField($_SESSION['username'],'quest','9',0);
$_SESSION['qst']= 9;
//Give Reward
$database->modifyResource($session->villages[0],75,90,30,50,1);
}
break;
case '10':
if($data2['quest'] == 9){
$database->updateUserField($_SESSION['username'],'quest','10',0);
$_SESSION['qst']= 10;
//Give Reward
if(!$session->plus){
mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error());
mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error());
} else {
$plus=$database->getUserField($_SESSION['username'],'plus','username');
$plus+=172800;
$database->updateUserField($_SESSION['username'],'plus',$plus,0);
$plus=$database->getUserField($_SESSION['username'],'plus','username');
$plus+=172800;
$database->updateUserField($_SESSION['username'],'plus',$plus,0);
}
}
break;
case '11':
if($data2['quest'] == 10){
$database->updateUserField($_SESSION['username'],'quest','11',0);
$_SESSION['qst']= 11;
//Give Reward
$database->modifyResource($session->villages[0],150,180,30,130,1);
}
break;
case '12':
if($data2['quest'] == 11){
$database->updateUserField($_SESSION['username'],'quest','12',0);
$_SESSION['qst']= 12;
//Give Reward
$database->modifyResource($session->villages[0],60,50,40,30,1);
}
break;
case 'lumber':
@@ -171,93 +209,121 @@ if (isset($qact)){
break;
case '13':
if($data2['quest'] == 12){
$database->updateUserField($_SESSION['username'],'quest','13',0);
$_SESSION['qst']= 13;
//Give Reward
$database->modifyResource($session->villages[0],50,30,60,20,1);
}
break;
case '14':
if($data2['quest'] == 13){
$database->updateUserField($_SESSION['username'],'quest','14',0);
$_SESSION['qst']= 14;
//Give Reward
$database->modifyResource($session->villages[0],75,75,40,40,1);
}
break;
case '15':
if($data2['quest'] == 14){
$database->updateUserField($_SESSION['username'],'quest','15',0);
$_SESSION['qst']= 15;
//Give Reward
$database->modifyResource($session->villages[0],100,90,100,60,1);
}
break;
case '16':
if($data2['quest'] == 15){
$database->updateUserField($_SESSION['username'],'quest','16',0);
$_SESSION['qst']= 16;
$_SESSION['qst']= 16;
}
break;
case '17':
if($data2['quest'] == 16){
$database->updateUserField($_SESSION['username'],'quest','17',0);
$_SESSION['qst']= 17;
//Give Reward
$database->modifyResource($session->villages[0],80,90,60,40,1);
}
break;
case '18':
if($data2['quest'] == 17){
$database->updateUserField($_SESSION['username'],'quest','18',0);
$_SESSION['qst']= 18;
//Give Reward
$database->modifyResource($session->villages[0],70,100,90,100,1);
}
break;
case '19':
if($data2['quest'] == 15){
$database->updateUserField($_SESSION['username'],'quest','19',0);
$_SESSION['qst']= 19;
$_SESSION['qst']= 19;
}
break;
case '20':
if($data2['quest'] == 19){
$database->updateUserField($_SESSION['username'],'quest','20',0);
$_SESSION['qst']= 20;
//Give Reward
$database->modifyResource($session->villages[0],80,90,60,40,1);
}
break;
case '21':
if($data2['quest'] == 20){
$database->updateUserField($_SESSION['username'],'quest','21',0);
//Give Reward
$database->modifyResource($session->villages[0],70,120,90,50,1);
$_SESSION['qst']= 21;
}
break;
case '22':
if($data2['quest'] == 18){
$database->updateUserField($_SESSION['username'],'quest','22',0);
$_SESSION['qst']= 22;
//Give Reward
$database->modifyResource($session->villages[0],300,320,360,570,1);
}
break;
case '23':
if($data2['quest'] == 36){
$database->updateUserField($_SESSION['username'],'quest','23',0);
$_SESSION['qst']= 23;
//Give Reward
$database->modifyResource($session->villages[0],1700,2100,1900,1400,1);
}
break;
case '24':
if($data2['quest'] == 21){
$database->updateUserField($_SESSION['username'],'quest','22',0);
$_SESSION['qst']= 22;
//Give Reward
$database->modifyResource($session->villages[0],200,200,700,450,1);
$database->modifyResource($session->villages[0],300,320,360,570,1);
}
break;
case '28':
if($data2['quest'] == 22){
$dataarray[3] = 1;
$database->updateUserField($_SESSION['username'],'quest','28',0);
@@ -267,9 +333,11 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break;
case '29':
if($data2['quest'] == 28){
$dataarray[4] = 1;
$database->updateUserField($_SESSION['username'],'quest','29',0);
@@ -277,9 +345,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],240,280,180,100,1);
}
break;
case '30':
if($data2['quest'] == 29){
$dataarray[5] = 1;
$database->updateUserField($_SESSION['username'],'quest','30',0);
@@ -287,9 +357,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],600,750,600,300,1);
}
break;
case '31':
if($data2['quest'] == 30){
$dataarray[6] = 1;
$database->updateUserField($_SESSION['username'],'quest','31',0);
@@ -297,9 +369,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],900,850,600,300,1);
}
break;
case '32':
if($data2['quest'] == 31){
$dataarray[7] = 1;
$database->updateUserField($_SESSION['username'],'quest','32',0);
@@ -307,9 +381,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1800,2000,1650,800,1);
}
break;
case '33':
if($data2['quest'] == 32){
$dataarray[8] = 1;
$database->updateUserField($_SESSION['username'],'quest','33',0);
@@ -317,9 +393,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1600,1800,1950,1200,1);
}
break;
case '34':
if($data2['quest'] == 33){
$dataarray[9] = 1;
$database->updateUserField($_SESSION['username'],'quest','34',0);
@@ -327,9 +405,11 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],3400,2800,3600,2200,1);
}
break;
case '35':
if($data2['quest'] == 34){
$dataarray[10] = 1;
$database->updateUserField($_SESSION['username'],'quest','35',0);
@@ -337,19 +417,23 @@ if (isset($qact)){
//Give Reward
$database->modifyResource($session->villages[0],1050,800,900,750,1);
}
break;
case '36':
if($data2['quest'] == 35){
$database->updateUserField($_SESSION['username'],'quest','36',0);
$_SESSION['qst']= 36;
//Give Reward
$database->modifyResource($session->villages[0],1600,2000,1800,1300,1);
}
break;
case '91':
if($data2['quest'] == 90){
$database->updateUserField($_SESSION['username'],'quest','91',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 91;
@@ -365,55 +449,67 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break;
case '92':
if($data2['quest'] == 91){
$database->updateUserField($_SESSION['username'],'quest','92',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 92;
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
}
break;
case '93':
if($data2['quest'] == 92){
$database->updateUserField($_SESSION['username'],'quest','93',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 93;
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
}
break;
case '94':
if($data2['quest'] == 93){
$database->updateUserField($_SESSION['username'],'quest','94',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 94;
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
}
break;
case '95':
if($data2['quest'] == 94){
$database->updateUserField($_SESSION['username'],'quest','95',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 95;
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
}
break;
case '96':
if($data2['quest'] == 95){
$database->updateUserField($_SESSION['username'],'quest','96',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 96;
$_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1);
}
break;
case '97':
if($data2['quest'] == 96){
$database->updateUserField($_SESSION['username'],'quest','97',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0);
$_SESSION['qst_time'] = time();
@@ -430,6 +526,7 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break;
}
@@ -438,7 +535,7 @@ if (isset($qact)){
header("Content-Type: application/json;");
if($session->access!=BANNED){
if($_SESSION['qst']== 0){
?>
?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Welcome to <?php echo SERVER_NAME; ?>!<\/h1><br \/><i>&rdquo;As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.&rdquo;<\/i><br \/><br \/><span id=\"qst_accpt\"><a class=\"qle\" href=\"javascript: qst_next('','enter'); \">To the first task.<\/a><a class=\"qri\" href=\"javascript: qst_fhandle();\">Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><br \/><br \/><br \/><a class=\"qri\" href=\"javascript: qst_next('','skip');\">Play no tasks.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":1}
@@ -447,12 +544,12 @@ if($session->access!=BANNED){
//Check one of Woodcutters is level 1 or upper
$tRes = $database->getResourceLevel($session->villages[0]);
$woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17'];
//check if you are building a woodcutter to level 1
foreach($building->buildArray as $jobs) {
if($jobs['type']==1){
$woodL="99";
}
}
//check if you are building a woodcutter to level 1
foreach($building->buildArray as $jobs) {
if($jobs['type']==1){
$woodL="99";
}
}
if ($woodL<1){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 1: Woodcutter<\/h1><br \/><i>&rdquo;There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Construct a woodcutter.<\/div><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"wood\"><\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php $_SESSION['qstnew']='0'; }else{ $_SESSION['qstnew']='1'; ?>
@@ -665,7 +762,7 @@ $market = $building->getTypeLevel(17);
if ($market==0){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;Construct a Marketplace so you can trade with your fellow players.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Please build a Marketplace.<\/div><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php $_SESSION['qstnew']='0'; }else{ $_SESSION['qstnew']='1'; ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>450&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','22');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>450&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','24');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?>
<?php } elseif($_SESSION['qst']== 22){
@@ -683,8 +780,8 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
<?php } ?>
////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\
////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\\\\\
//Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
<?php } elseif($_SESSION['qst']== 28){
@@ -787,7 +884,7 @@ if ($wall==0){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','23');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?>
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\
//Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
/////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\
// End tasks message
@@ -879,7 +976,7 @@ $_SESSION['qst']= 24; ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Tasks<\/h1><br \/><i>&rdquo;Not loaded!&rdquo;<\/i><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":-25,"reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":0}
<?php }}else{
if($_SESSION['qst']== 0){
?>
?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Welcome to <?php echo SERVER_NAME; ?>!<\/h1><br \/><i>&rdquo;As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.&rdquo;<\/i><br \/><br \/><span id=\"qst_accpt\"><a class=\"qle\" href=\"banned.php\">To the first task.<\/a><a class=\"qri\" href=\"banned.php\">Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/><br \/><br \/><br \/><a class=\"qri\" href=\"banned.php\">Play no tasks.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":1}
@@ -1120,7 +1217,7 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
<?php } ?>
////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\
//Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
<?php } elseif($_SESSION['qst']== 28){
@@ -1223,7 +1320,7 @@ if ($wall==0){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?>
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
/////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\
// End tasks message