Merge pull request #411 from Shadowss/patch-82

Update quest_core.tpl
This commit is contained in:
yi12345
2013-10-31 05:35:06 -07:00
+112 -15
View File
@@ -1,13 +1,20 @@
<?php <?php
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #################################################################################
| .: PLEASE DONT'T REMOVE OR CHANGE THIS NOTICE :. | ## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
| --------------------------------------------------------------------------- | ## --------------------------------------------------------------------------- ##
| Filename quest_core.tpl | ## Project: TravianZ ##
| Version 0.1 | ## Version: 01.09.2013 ##
| Developed by: DesPlus <desplus@gmail.com> | ## Filename quest_core.tpl ##
| Edited by: Marvin | ## Developed by: DesPlus and Marvin ##
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ ## Fixed by: Shadow / Skype : cata7007 ##
## Revision by: noonn ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2013. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: http://github.com/Shadowss/TravianZ-by-Shadow/ ##
## ##
#################################################################################
include("GameEngine/Village.php"); include("GameEngine/Village.php");
include("GameEngine/Data/cp.php"); include("GameEngine/Data/cp.php");
@@ -33,10 +40,17 @@ if(SPEED == '1'){
} }
$_SESSION['qst_time'] = $uArray['quest_time']; $_SESSION['qst_time'] = $uArray['quest_time'];
if (isset($qact)){ if (isset($qact)){
/* Edit by: noonn */
$query2 = mysql_query('SELECT * FROM `' . TB_PREFIX . 'users` WHERE `id` = ' . $session->userinfo['id']);
$data2 = mysql_fetch_assoc($query2);
switch($qact) { switch($qact) {
case 'enter': case 'enter':
if($data2['quest'] == 0){
$database->updateUserField($_SESSION['username'],'quest','1',0); $database->updateUserField($_SESSION['username'],'quest','1',0);
$_SESSION['qst']= 1; $_SESSION['qst']= 1;
}
break; break;
@@ -44,18 +58,23 @@ if (isset($qact)){
//Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours //Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours
//Gold: 25 gold //Gold: 25 gold
case 'skip': case 'skip':
if($data2['quest'] == 0){
$database->updateUserField($_SESSION['username'],'quest','90',0); $database->updateUserField($_SESSION['username'],'quest','90',0);
$_SESSION['qst']= 90; $_SESSION['qst']= 90;
}
break; break;
case '2': case '2':
if($data2['quest'] == 1){
$database->updateUserField($_SESSION['username'],'quest','2',0); $database->updateUserField($_SESSION['username'],'quest','2',0);
$_SESSION['qst']= 2; $_SESSION['qst']= 2;
//Give Reward //Give Reward
$database->FinishWoodcutter($session->villages[0]); $database->FinishWoodcutter($session->villages[0]);
}
break; break;
case '3': case '3':
if($data2['quest'] == 2){
$database->updateUserField($_SESSION['username'],'quest','3',0); $database->updateUserField($_SESSION['username'],'quest','3',0);
$_SESSION['qst']= 3; $_SESSION['qst']= 3;
@@ -67,14 +86,17 @@ if (isset($qact)){
$plus+=86400; $plus+=86400;
$database->updateUserField($_SESSION['username'],'plus',$plus,0); $database->updateUserField($_SESSION['username'],'plus',$plus,0);
} }
}
break; break;
case '4': case '4':
if($data2['quest'] == 3){
$database->updateUserField($_SESSION['username'],'quest','4',0); $database->updateUserField($_SESSION['username'],'quest','4',0);
$_SESSION['qst']= 4; $_SESSION['qst']= 4;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],30,60,30,20,1); $database->modifyResource($session->villages[0],30,60,30,20,1);
}
break; break;
case 'rank': case 'rank':
@@ -82,15 +104,18 @@ if (isset($qact)){
break; break;
case '5': case '5':
if($data2['quest'] == 4){
$database->updateUserField($_SESSION['username'],'quest','5',0); $database->updateUserField($_SESSION['username'],'quest','5',0);
$_SESSION['qst']= 5; $_SESSION['qst']= 5;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],40,30,20,30,1); $database->modifyResource($session->villages[0],40,30,20,30,1);
}
break; break;
case '6': case '6':
if($data2['quest'] == 5){
$database->updateUserField($_SESSION['username'],'quest','6',0); $database->updateUserField($_SESSION['username'],'quest','6',0);
$_SESSION['qst']= 6; $_SESSION['qst']= 6;
$Subject="Message From The Taskmaster"; $Subject="Message From The Taskmaster";
@@ -100,9 +125,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],50,60,30,30,1); $database->modifyResource($session->villages[0],50,60,30,30,1);
}
break; break;
case '7': case '7':
if($data2['quest'] == 6){
$database->updateUserField($_SESSION['username'],'quest','7',0); $database->updateUserField($_SESSION['username'],'quest','7',0);
$_SESSION['qst']= 7; $_SESSION['qst']= 7;
@@ -110,9 +137,11 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=20; $gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0); $database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break; break;
case '8': case '8':
if($data2['quest'] == 7){
$crop = round($village->acrop); $crop = round($village->acrop);
if ($crop>=200){ if ($crop>=200){
$database->updateUserField($_SESSION['username'],'quest','8',0); $database->updateUserField($_SESSION['username'],'quest','8',0);
@@ -126,17 +155,21 @@ if (isset($qact)){
} else{ } else{
$NoCrop="No Enough Crop!"; $NoCrop="No Enough Crop!";
} }
}
break; break;
case '9': case '9':
if($data2['quest'] == 8){
$database->updateUserField($_SESSION['username'],'quest','9',0); $database->updateUserField($_SESSION['username'],'quest','9',0);
$_SESSION['qst']= 9; $_SESSION['qst']= 9;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],75,90,30,50,1); $database->modifyResource($session->villages[0],75,90,30,50,1);
}
break; break;
case '10': case '10':
if($data2['quest'] == 9){
$database->updateUserField($_SESSION['username'],'quest','10',0); $database->updateUserField($_SESSION['username'],'quest','10',0);
$_SESSION['qst']= 10; $_SESSION['qst']= 10;
@@ -148,22 +181,27 @@ if (isset($qact)){
$plus+=172800; $plus+=172800;
$database->updateUserField($_SESSION['username'],'plus',$plus,0); $database->updateUserField($_SESSION['username'],'plus',$plus,0);
} }
}
break; break;
case '11': case '11':
if($data2['quest'] == 10){
$database->updateUserField($_SESSION['username'],'quest','11',0); $database->updateUserField($_SESSION['username'],'quest','11',0);
$_SESSION['qst']= 11; $_SESSION['qst']= 11;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],150,180,30,130,1); $database->modifyResource($session->villages[0],150,180,30,130,1);
}
break; break;
case '12': case '12':
if($data2['quest'] == 11){
$database->updateUserField($_SESSION['username'],'quest','12',0); $database->updateUserField($_SESSION['username'],'quest','12',0);
$_SESSION['qst']= 12; $_SESSION['qst']= 12;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],60,50,40,30,1); $database->modifyResource($session->villages[0],60,50,40,30,1);
}
break; break;
case 'lumber': case 'lumber':
@@ -171,93 +209,121 @@ if (isset($qact)){
break; break;
case '13': case '13':
if($data2['quest'] == 12){
$database->updateUserField($_SESSION['username'],'quest','13',0); $database->updateUserField($_SESSION['username'],'quest','13',0);
$_SESSION['qst']= 13; $_SESSION['qst']= 13;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],50,30,60,20,1); $database->modifyResource($session->villages[0],50,30,60,20,1);
}
break; break;
case '14': case '14':
if($data2['quest'] == 13){
$database->updateUserField($_SESSION['username'],'quest','14',0); $database->updateUserField($_SESSION['username'],'quest','14',0);
$_SESSION['qst']= 14; $_SESSION['qst']= 14;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],75,75,40,40,1); $database->modifyResource($session->villages[0],75,75,40,40,1);
}
break; break;
case '15': case '15':
if($data2['quest'] == 14){
$database->updateUserField($_SESSION['username'],'quest','15',0); $database->updateUserField($_SESSION['username'],'quest','15',0);
$_SESSION['qst']= 15; $_SESSION['qst']= 15;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],100,90,100,60,1); $database->modifyResource($session->villages[0],100,90,100,60,1);
}
break; break;
case '16': case '16':
if($data2['quest'] == 15){
$database->updateUserField($_SESSION['username'],'quest','16',0); $database->updateUserField($_SESSION['username'],'quest','16',0);
$_SESSION['qst']= 16; $_SESSION['qst']= 16;
}
break; break;
case '17': case '17':
if($data2['quest'] == 16){
$database->updateUserField($_SESSION['username'],'quest','17',0); $database->updateUserField($_SESSION['username'],'quest','17',0);
$_SESSION['qst']= 17; $_SESSION['qst']= 17;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],80,90,60,40,1); $database->modifyResource($session->villages[0],80,90,60,40,1);
}
break; break;
case '18': case '18':
if($data2['quest'] == 17){
$database->updateUserField($_SESSION['username'],'quest','18',0); $database->updateUserField($_SESSION['username'],'quest','18',0);
$_SESSION['qst']= 18; $_SESSION['qst']= 18;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],70,100,90,100,1); $database->modifyResource($session->villages[0],70,100,90,100,1);
}
break; break;
case '19': case '19':
if($data2['quest'] == 15){
$database->updateUserField($_SESSION['username'],'quest','19',0); $database->updateUserField($_SESSION['username'],'quest','19',0);
$_SESSION['qst']= 19; $_SESSION['qst']= 19;
}
break; break;
case '20': case '20':
if($data2['quest'] == 19){
$database->updateUserField($_SESSION['username'],'quest','20',0); $database->updateUserField($_SESSION['username'],'quest','20',0);
$_SESSION['qst']= 20; $_SESSION['qst']= 20;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],80,90,60,40,1); $database->modifyResource($session->villages[0],80,90,60,40,1);
}
break; break;
case '21': case '21':
if($data2['quest'] == 20){
$database->updateUserField($_SESSION['username'],'quest','21',0); $database->updateUserField($_SESSION['username'],'quest','21',0);
//Give Reward
$database->modifyResource($session->villages[0],70,120,90,50,1);
$_SESSION['qst']= 21; $_SESSION['qst']= 21;
}
break; break;
case '22': case '22':
if($data2['quest'] == 18){
$database->updateUserField($_SESSION['username'],'quest','22',0); $database->updateUserField($_SESSION['username'],'quest','22',0);
$_SESSION['qst']= 22; $_SESSION['qst']= 22;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],300,320,360,570,1); $database->modifyResource($session->villages[0],300,320,360,570,1);
}
break; break;
case '23': case '23':
if($data2['quest'] == 36){
$database->updateUserField($_SESSION['username'],'quest','23',0); $database->updateUserField($_SESSION['username'],'quest','23',0);
$_SESSION['qst']= 23; $_SESSION['qst']= 23;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],1700,2100,1900,1400,1); $database->modifyResource($session->villages[0],1700,2100,1900,1400,1);
}
break; break;
case '24': case '24':
if($data2['quest'] == 21){
$database->updateUserField($_SESSION['username'],'quest','22',0); $database->updateUserField($_SESSION['username'],'quest','22',0);
$_SESSION['qst']= 22; $_SESSION['qst']= 22;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],200,200,700,450,1); $database->modifyResource($session->villages[0],300,320,360,570,1);
}
break; break;
case '28': case '28':
if($data2['quest'] == 22){
$dataarray[3] = 1; $dataarray[3] = 1;
$database->updateUserField($_SESSION['username'],'quest','28',0); $database->updateUserField($_SESSION['username'],'quest','28',0);
@@ -267,9 +333,11 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=15; $gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0); $database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break; break;
case '29': case '29':
if($data2['quest'] == 28){
$dataarray[4] = 1; $dataarray[4] = 1;
$database->updateUserField($_SESSION['username'],'quest','29',0); $database->updateUserField($_SESSION['username'],'quest','29',0);
@@ -277,9 +345,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],240,280,180,100,1); $database->modifyResource($session->villages[0],240,280,180,100,1);
}
break; break;
case '30': case '30':
if($data2['quest'] == 29){
$dataarray[5] = 1; $dataarray[5] = 1;
$database->updateUserField($_SESSION['username'],'quest','30',0); $database->updateUserField($_SESSION['username'],'quest','30',0);
@@ -287,9 +357,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],600,750,600,300,1); $database->modifyResource($session->villages[0],600,750,600,300,1);
}
break; break;
case '31': case '31':
if($data2['quest'] == 30){
$dataarray[6] = 1; $dataarray[6] = 1;
$database->updateUserField($_SESSION['username'],'quest','31',0); $database->updateUserField($_SESSION['username'],'quest','31',0);
@@ -297,9 +369,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],900,850,600,300,1); $database->modifyResource($session->villages[0],900,850,600,300,1);
}
break; break;
case '32': case '32':
if($data2['quest'] == 31){
$dataarray[7] = 1; $dataarray[7] = 1;
$database->updateUserField($_SESSION['username'],'quest','32',0); $database->updateUserField($_SESSION['username'],'quest','32',0);
@@ -307,9 +381,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],1800,2000,1650,800,1); $database->modifyResource($session->villages[0],1800,2000,1650,800,1);
}
break; break;
case '33': case '33':
if($data2['quest'] == 32){
$dataarray[8] = 1; $dataarray[8] = 1;
$database->updateUserField($_SESSION['username'],'quest','33',0); $database->updateUserField($_SESSION['username'],'quest','33',0);
@@ -317,9 +393,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],1600,1800,1950,1200,1); $database->modifyResource($session->villages[0],1600,1800,1950,1200,1);
}
break; break;
case '34': case '34':
if($data2['quest'] == 33){
$dataarray[9] = 1; $dataarray[9] = 1;
$database->updateUserField($_SESSION['username'],'quest','34',0); $database->updateUserField($_SESSION['username'],'quest','34',0);
@@ -327,9 +405,11 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],3400,2800,3600,2200,1); $database->modifyResource($session->villages[0],3400,2800,3600,2200,1);
}
break; break;
case '35': case '35':
if($data2['quest'] == 34){
$dataarray[10] = 1; $dataarray[10] = 1;
$database->updateUserField($_SESSION['username'],'quest','35',0); $database->updateUserField($_SESSION['username'],'quest','35',0);
@@ -337,19 +417,23 @@ if (isset($qact)){
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],1050,800,900,750,1); $database->modifyResource($session->villages[0],1050,800,900,750,1);
}
break; break;
case '36': case '36':
if($data2['quest'] == 35){
$database->updateUserField($_SESSION['username'],'quest','36',0); $database->updateUserField($_SESSION['username'],'quest','36',0);
$_SESSION['qst']= 36; $_SESSION['qst']= 36;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],1600,2000,1800,1300,1); $database->modifyResource($session->villages[0],1600,2000,1800,1300,1);
}
break; break;
case '91': case '91':
if($data2['quest'] == 90){
$database->updateUserField($_SESSION['username'],'quest','91',0); $database->updateUserField($_SESSION['username'],'quest','91',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 91; $_SESSION['qst']= 91;
@@ -365,55 +449,67 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=15; $gold+=15;
$database->updateUserField($_SESSION['username'],'gold',$gold,0); $database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break; break;
case '92': case '92':
if($data2['quest'] == 91){
$database->updateUserField($_SESSION['username'],'quest','92',0); $database->updateUserField($_SESSION['username'],'quest','92',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 92; $_SESSION['qst']= 92;
$_SESSION['qst_time'] = time()+$skipp_time; $_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1); $database->modifyResource($session->villages[0],217,247,177,207,1);
}
break; break;
case '93': case '93':
if($data2['quest'] == 92){
$database->updateUserField($_SESSION['username'],'quest','93',0); $database->updateUserField($_SESSION['username'],'quest','93',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 93; $_SESSION['qst']= 93;
$_SESSION['qst_time'] = time()+$skipp_time; $_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1); $database->modifyResource($session->villages[0],217,247,177,207,1);
}
break; break;
case '94': case '94':
if($data2['quest'] == 93){
$database->updateUserField($_SESSION['username'],'quest','94',0); $database->updateUserField($_SESSION['username'],'quest','94',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 94; $_SESSION['qst']= 94;
$_SESSION['qst_time'] = time()+$skipp_time; $_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1); $database->modifyResource($session->villages[0],217,247,177,207,1);
}
break; break;
case '95': case '95':
if($data2['quest'] == 94){
$database->updateUserField($_SESSION['username'],'quest','95',0); $database->updateUserField($_SESSION['username'],'quest','95',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 95; $_SESSION['qst']= 95;
$_SESSION['qst_time'] = time()+$skipp_time; $_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1); $database->modifyResource($session->villages[0],217,247,177,207,1);
}
break; break;
case '96': case '96':
if($data2['quest'] == 95){
$database->updateUserField($_SESSION['username'],'quest','96',0); $database->updateUserField($_SESSION['username'],'quest','96',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0);
$_SESSION['qst']= 96; $_SESSION['qst']= 96;
$_SESSION['qst_time'] = time()+$skipp_time; $_SESSION['qst_time'] = time()+$skipp_time;
//Give Reward //Give Reward
$database->modifyResource($session->villages[0],217,247,177,207,1); $database->modifyResource($session->villages[0],217,247,177,207,1);
}
break; break;
case '97': case '97':
if($data2['quest'] == 96){
$database->updateUserField($_SESSION['username'],'quest','97',0); $database->updateUserField($_SESSION['username'],'quest','97',0);
$database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0);
$_SESSION['qst_time'] = time(); $_SESSION['qst_time'] = time();
@@ -430,6 +526,7 @@ if (isset($qact)){
$gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold=$database->getUserField($_SESSION['username'],'gold','username');
$gold+=20; $gold+=20;
$database->updateUserField($_SESSION['username'],'gold',$gold,0); $database->updateUserField($_SESSION['username'],'gold',$gold,0);
}
break; break;
} }
@@ -665,7 +762,7 @@ $market = $building->getTypeLevel(17);
if ($market==0){ ?> if ($market==0){ ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;Construct a Marketplace so you can trade with your fellow players.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Please build a Marketplace.<\/div><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99} {"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;Construct a Marketplace so you can trade with your fellow players.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\">Order:<\/p>Please build a Marketplace.<\/div><br \/><span id=\"qst_accpt\"><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php $_SESSION['qstnew']='0'; }else{ $_SESSION['qstnew']='1'; ?> <?php $_SESSION['qstnew']='0'; }else{ $_SESSION['qstnew']='1'; ?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>450&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','22');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99} {"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 18: Marketplace.<\/h1><br \/><i>&rdquo;The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>200&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>450&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','24');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"market\"><\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?> <?php } ?>
<?php } elseif($_SESSION['qst']== 22){ <?php } elseif($_SESSION['qst']== 22){
@@ -683,8 +780,8 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
<?php } ?> <?php } ?>
////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\ ////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\ //Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
<?php } elseif($_SESSION['qst']== 28){ <?php } elseif($_SESSION['qst']== 28){
@@ -787,7 +884,7 @@ if ($wall==0){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','23');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99} {"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"javascript: qst_next('','23');\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?> <?php } ?>
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\ //Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
/////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\ /////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\
// End tasks message // End tasks message
@@ -1120,7 +1217,7 @@ if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?>
<?php } ?> <?php } ?>
////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\ ////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\ //Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
<?php } elseif($_SESSION['qst']== 28){ <?php } elseif($_SESSION['qst']== 28){
@@ -1223,7 +1320,7 @@ if ($wall==0){?>
{"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99} {"markup":"\n\t\t<div id=\"qstd\"><h1> <img class=\"point\" src=\"img\/x.gif\" alt=\"\" title=\"\"\/> Task 28: Build a <?php echo $unarray[$session->userinfo['tribe']];?><\/h1><br \/><i>&rdquo;That's what I'm talking about. A <?php echo $unarray[$session->userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.&rdquo;<\/i><br \/><br \/><div class=\"rew\"><p class=\"ta_aw\"><input type=\"hidden\" id=\"qst_val\" value=\"2\" \/>Your reward:<\/p><img src=\"img\/x.gif\" class=\"r1\" alt=\"Lumber\" title=\"Lumber\" \/>1700&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r2\" alt=\"Clay\" title=\"Clay\" \/>2100&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r3\" alt=\"Iron\" title=\"Iron\" \/>1900&nbsp;&nbsp;<img src=\"img\/x.gif\" class=\"r4\" alt=\"Crop\" title=\"Crop\" \/>1400&nbsp;&nbsp;<\/div><br \/><span id=\"qst_accpt\"><a href=\"banned.php\">Continue with the next task.<\/a><\/span><\/div>\n\t\t<div id=\"qstbg\" class=\"intro\"><\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_l<?php echo $session->userinfo['tribe'];?>g","msrc":"<?php echo $messagelol; ?>","altstep":99}
<?php } ?> <?php } ?>
//////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //Added by Shadow - cata7007@gmail.com / Skype : cata7007\\\\\\\\
/////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\ /////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\
// End tasks message // End tasks message