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fix tournament square
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@@ -641,7 +641,7 @@ private function loyaltyRegeneration() {
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}
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private function sendunitsComplete() {
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global $bid23,$database,$battle,$village,$technology,$logging;
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global $bid23,$bid34,$database,$battle,$village,$technology,$logging;
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$ourFileHandle = @fopen("GameEngine/Prevention/sendunits.txt", 'w');
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@fclose($ourFileHandle);
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$time = time();
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@@ -2683,13 +2683,17 @@ $crannyimg = "<img src=\"gpack/travian_default/img/g/g23.gif\" height=\"30\" wid
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}
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else {
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$speed = $ref;
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if($this->getsort_typeLevel(14,$resarray) != 0) {
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$speed = $distance <= TS_THRESHOLD ? $speed : $speed * ( ( TS_THRESHOLD + ( $distance - TS_THRESHOLD ) * $bid14[$this->getsort_typeLevel(14,$resarray)]['attri'] / 100 ) / $distance ) ;
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if($this->getsort_typeLevel(14,$resarray) != 0 && $distance >= TS_THRESHOLD) {
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$speed = $speed * ($bid14[$this->getsort_typeLevel(14,$resarray)]['attri']/100) ;
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}
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}
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return round(($distance/$speed) * 3600 / INCREASE_SPEED);
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if($speed!=0){
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return round(($distance/$speed) * 3600 / INCREASE_SPEED);
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}else{
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return round($distance * 3600 / INCREASE_SPEED);
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}
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}
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@@ -65,8 +65,8 @@ class Generator {
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}
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else {
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$speed = $ref;
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if($building->getTypeLevel(14) != 0) {
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$speed = $distance <= TS_THRESHOLD ? $speed : $speed * ( ( TS_THRESHOLD + ( $distance - TS_THRESHOLD ) * $bid14[$building->gettypeLevel(14)]['attri'] / 100 ) / $distance ) ;
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if($building->getTypeLevel(14) != 0 && $distance >= TS_THRESHOLD) {
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$speed = $speed * ($bid14[$building->gettypeLevel(14)]['attri']/100) ;
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}
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}
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if($speed!=0){
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