mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
+245
-243
@@ -4467,8 +4467,8 @@ References: User ID/Message ID, Mode
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global $building, $village, $session;
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// check if we're not demolishing an Embassy
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if ($this->getFieldType($wid,$field) == 18) {
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// check if we're not demolishing an Embassy if the player is in an alliance
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if ($this->getFieldType($wid,$field) == 18 && $session->alliance) {
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// get field level, alliance members count and the minimum
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// level of Embassy to be able to hold this number of people
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@@ -4636,267 +4636,269 @@ References: User ID/Message ID, Mode
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// TODO: refactor this and break it into more smaler methods
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global $session;
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// check whether this player is an alliance owner
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$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
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if ($userData['alliance']) {
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// check whether this player is an alliance owner
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$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
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// for demolition, the Embassy was already destroyed, so we need at least 1
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// Embassy still standing... for battle, the Embassy is still standing
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// and will only be deleted upon finalizing battle calculations, so we need
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// to check for at least 2 Embassies
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$minimumExistingEmbassyRecords = ($demolition ? 1 : 2);
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// for demolition, the Embassy was already destroyed, so we need at least 1
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// Embassy still standing... for battle, the Embassy is still standing
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// and will only be deleted upon finalizing battle calculations, so we need
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// to check for at least 2 Embassies
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$minimumExistingEmbassyRecords = ($demolition ? 1 : 2);
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// if they are not an alliance owner, simply check whether we have any Embassies
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// at lvl 1+ standing somewhere
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if (!$isOwner) {
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// TODO: replace magic numbers by constants (18 = Embassy)
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if ($this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) < $minimumExistingEmbassyRecords) {
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// if they are not an alliance owner, simply check whether we have any Embassies
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// at lvl 1+ standing somewhere
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if (!$isOwner) {
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// TODO: replace magic numbers by constants (18 = Embassy)
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if ($this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) < $minimumExistingEmbassyRecords) {
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// the player has no more Embassies, evict them from the alliance
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mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
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// the player has no more Embassies, evict them from the alliance
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mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
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// unset the alliance in session, if we're evicting
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// currently logged-in player
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if ($session->uid == $userData['id']) {
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$_SESSION['alliance_user'] = 0;
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}
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// unset the alliance in session, if we're evicting
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// currently logged-in player
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if ($session->uid == $userData['id']) {
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$_SESSION['alliance_user'] = 0;
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}
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// notify them via in-game messaging, if we come from a demolition,
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// otherwise return a result which can be used in battle reports
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if ($demolition) {
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$this->sendMessage(
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$userData['id'],
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4,
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'You left the alliance',
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$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
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0,
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0,
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0,
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0,
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0,
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true);
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} else {
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// player has been removed from the alliance
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$this->sendMessage(
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$userData['id'],
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4,
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'An attack has forced you to leave the alliance',
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$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
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0,
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0,
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0,
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0,
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0,
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true);
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// notify them via in-game messaging, if we come from a demolition,
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// otherwise return a result which can be used in battle reports
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if ($demolition) {
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$this->sendMessage(
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$userData['id'],
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4,
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'You left the alliance',
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$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
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0,
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0,
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0,
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0,
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0,
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true);
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} else {
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// player has been removed from the alliance
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$this->sendMessage(
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$userData['id'],
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4,
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'An attack has forced you to leave the alliance',
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$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
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0,
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0,
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0,
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0,
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0,
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true);
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return 0;
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}
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return 0;
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}
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}
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} else {
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// the player IS an alliance owner, check if we need to take any action
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$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
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$minAllianceEmbassyLevel = $this->getMinEmbassyLevel($membersCount);
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}
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} else {
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// the player IS an alliance owner, check if we need to take any action
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$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
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$minAllianceEmbassyLevel = $this->getMinEmbassyLevel($membersCount);
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// in this case, the minimum Embassy level cannot go below 3,
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// since this player is a leader and as such, he needs at least
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// a level 3 Embassy
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if ($minAllianceEmbassyLevel < 3) {
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$minAllianceEmbassyLevel = 3;
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}
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// in this case, the minimum Embassy level cannot go below 3,
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// since this player is a leader and as such, he needs at least
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// a level 3 Embassy
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if ($minAllianceEmbassyLevel < 3) {
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$minAllianceEmbassyLevel = 3;
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}
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$takeAction = (
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// was the Embassy taken below a threshold level?
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($userData['lvl'] <= $minAllianceEmbassyLevel)
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&&
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// check for standing Embassies with sufficient level
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// TODO: replace magic numbers by constants (18 = Embassy)
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($this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minAllianceEmbassyLevel, false, $use_cache) < $minimumExistingEmbassyRecords)
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);
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$takeAction = (
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// was the Embassy taken below a threshold level?
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($userData['lvl'] <= $minAllianceEmbassyLevel)
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&&
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// check for standing Embassies with sufficient level
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// TODO: replace magic numbers by constants (18 = Embassy)
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($this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minAllianceEmbassyLevel, false, $use_cache) < $minimumExistingEmbassyRecords)
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);
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// the Embassy got damaged below a sufficient level and there are no more Embassies
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// at that level standing on this player's account, additional actions are needed
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if ($takeAction) {
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// the Embassy got damaged below a sufficient level and there are no more Embassies
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// at that level standing on this player's account, additional actions are needed
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if ($takeAction) {
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// load all alliance members
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$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
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// load all alliance members
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$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
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// if we come from demolition, we need to evict all new members
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// that accepted an invitation while level 3 of the last
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// Embassy was already under demolition. The demolition dialog itself
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// already checks if there are no more people other than the owner
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// present before the demolition is allowed.
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if ($demolition) {
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$evicts = [];
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foreach ($members as $member) {
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// evict the player from the alliance
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$evicts[] = $member['id'];
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// if we come from demolition, we need to evict all new members
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// that accepted an invitation while level 3 of the last
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// Embassy was already under demolition. The demolition dialog itself
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// already checks if there are no more people other than the owner
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// present before the demolition is allowed.
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if ($demolition) {
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$evicts = [];
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foreach ($members as $member) {
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// evict the player from the alliance
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$evicts[] = $member['id'];
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// notify them via in-game messaging
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$this->sendMessage(
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$member['id'],
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4,
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'Your alliance was disbanded',
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(
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($member['id'] == $userData['id'])
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?
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$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>")
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:
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$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>")
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),
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0,
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0,
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0,
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0,
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0,
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true);
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}
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mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).")");
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} else {
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// we come from a battle result, therefore we need to check
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// for the first player in the alliance who has a sufficient
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// level Embassy and to which we can auto-reassign the leadership
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$newLeaderFound = false;
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// in case we'll need these later to disband the alliance,
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// we'll collect them inside this foeach loop
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$memberIDs = [];
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// no need for this whole foreach loop if this player is the lone
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// founder and member of their alliance
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if ($membersCount > 1) {
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foreach ($members as $member) {
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if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= 1) {
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// found a new leader for the alliance
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$newLeaderFound = true;
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$newleader = $member['id'];
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
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$this->query($q);
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$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
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Automation::updateMax($newleader);
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// update permissions for the old leader
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$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
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// notify new leader via in-game messaging
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$this->sendMessage(
|
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$newleader,
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4,
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'You are now the alliance leader',
|
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$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
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||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
|
||||
$memberIDs[] = $member['id'];
|
||||
}
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||||
} else {
|
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// if there is only 1 member and it's the actual founder
|
||||
$memberIDs[] = $userData['id'];
|
||||
}
|
||||
|
||||
// if there wasn't anyone with a sufficient level of Embassy
|
||||
// among the existing members, disperse this alliance
|
||||
if (!$newLeaderFound) {
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||||
// evict all members from the alliance
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
|
||||
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance was dispersed',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount > 1 ? "which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership," : "lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
} else {
|
||||
// let's determine whether to keep currently attacked player
|
||||
// in the alliance or not
|
||||
if ($userData['lvl'] > 0 || $this->getSingleFieldTypeCount($member['id'], 18, '>=', 1, $use_cache) >= $minimumExistingEmbassyRecords) {
|
||||
$keepCurrentPlayer = true;
|
||||
} else {
|
||||
$keepCurrentPlayer = false;
|
||||
// notify them via in-game messaging
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance was disbanded',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
|
||||
// if a new leader was found, notify all alliance member of this change
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
// don't send duplicate messages to the new leader
|
||||
if ($member['id'] != $newleader) {
|
||||
// also, don't send to the attacked player if we're
|
||||
// not keeping them in alliance
|
||||
if ($keepCurrentPlayer || (!$keepCurrentPlayer && $member['id'] != $userData['id']))
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance has a new leader',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=".$newleader."\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=".$newleader."\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
}
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).")");
|
||||
} else {
|
||||
// we come from a battle result, therefore we need to check
|
||||
// for the first player in the alliance who has a sufficient
|
||||
// level Embassy and to which we can auto-reassign the leadership
|
||||
$newLeaderFound = false;
|
||||
|
||||
// evict current player from the alliance
|
||||
// if this was their last Embassy and was completely destroyed
|
||||
if (!$keepCurrentPlayer) {
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
|
||||
// in case we'll need these later to disband the alliance,
|
||||
// we'll collect them inside this foeach loop
|
||||
$memberIDs = [];
|
||||
|
||||
// unset the alliance in session, if we're evicting
|
||||
// currently logged-in player
|
||||
if ($session->uid == $userData['id']) {
|
||||
$_SESSION['alliance_user'] = 0;
|
||||
}
|
||||
// no need for this whole foreach loop if this player is the lone
|
||||
// founder and member of their alliance
|
||||
if ($membersCount > 1) {
|
||||
foreach ($members as $member) {
|
||||
if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= 1) {
|
||||
// found a new leader for the alliance
|
||||
$newLeaderFound = true;
|
||||
$newleader = $member['id'];
|
||||
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
|
||||
$this->query($q);
|
||||
$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
|
||||
Automation::updateMax($newleader);
|
||||
|
||||
// notify the evicted player
|
||||
$this->sendMessage(
|
||||
$userData['id'],
|
||||
4,
|
||||
'An attack has forced you to leave the alliance',
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=".$newleader."\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// update permissions for the old leader
|
||||
$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
// execute a method that will delete an alliance
|
||||
// if no members are left in it
|
||||
$this->deleteAlliance($userData['alliance']);
|
||||
// notify new leader via in-game messaging
|
||||
$this->sendMessage(
|
||||
$newleader,
|
||||
4,
|
||||
'You are now the alliance leader',
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
|
||||
return ((isset($newLeaderFound) && $newLeaderFound === true) ? true : false);
|
||||
}
|
||||
}
|
||||
$memberIDs[] = $member['id'];
|
||||
}
|
||||
} else {
|
||||
// if there is only 1 member and it's the actual founder
|
||||
$memberIDs[] = $userData['id'];
|
||||
}
|
||||
|
||||
// if there wasn't anyone with a sufficient level of Embassy
|
||||
// among the existing members, disperse this alliance
|
||||
if (!$newLeaderFound) {
|
||||
|
||||
// evict all members from the alliance
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
|
||||
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance was dispersed',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount > 1 ? "which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership," : "lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
} else {
|
||||
// let's determine whether to keep currently attacked player
|
||||
// in the alliance or not
|
||||
if ($userData['lvl'] > 0 || $this->getSingleFieldTypeCount($member['id'], 18, '>=', 1, $use_cache) >= $minimumExistingEmbassyRecords) {
|
||||
$keepCurrentPlayer = true;
|
||||
} else {
|
||||
$keepCurrentPlayer = false;
|
||||
}
|
||||
|
||||
// if a new leader was found, notify all alliance member of this change
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
// don't send duplicate messages to the new leader
|
||||
if ($member['id'] != $newleader) {
|
||||
// also, don't send to the attacked player if we're
|
||||
// not keeping them in alliance
|
||||
if ($keepCurrentPlayer || (!$keepCurrentPlayer && $member['id'] != $userData['id']))
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance has a new leader',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=".$newleader."\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=".$newleader."\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
// evict current player from the alliance
|
||||
// if this was their last Embassy and was completely destroyed
|
||||
if (!$keepCurrentPlayer) {
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
|
||||
|
||||
// unset the alliance in session, if we're evicting
|
||||
// currently logged-in player
|
||||
if ($session->uid == $userData['id']) {
|
||||
$_SESSION['alliance_user'] = 0;
|
||||
}
|
||||
|
||||
// notify the evicted player
|
||||
$this->sendMessage(
|
||||
$userData['id'],
|
||||
4,
|
||||
'An attack has forced you to leave the alliance',
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=".$newleader."\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// execute a method that will delete an alliance
|
||||
// if no members are left in it
|
||||
$this->deleteAlliance($userData['alliance']);
|
||||
|
||||
return ((isset($newLeaderFound) && $newLeaderFound === true) ? true : false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no changes in player-to-alliance relationship
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user