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https://github.com/Shadowss/TravianZ.git
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Fix Bucket of Water & Wall View
Fix Bucket of Water & Wall View
This commit is contained in:
+54
-17
@@ -689,26 +689,63 @@ class HeroItems
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return self::USE_OK;
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}
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/* ---- Bucket of Water: instant free revive of the dead hero ---- */
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if (isset($bonus[HB_BUCKET])) {
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$stmt = $this->db->prepare(
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"UPDATE " . TB_PREFIX . "hero
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SET dead = 0, health = 100, inrevive = 0, lastupdate = ?
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WHERE uid = ? AND dead = 1 LIMIT 1"
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);
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$now = time();
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$stmt->bind_param('ii', $now, $uid);
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$stmt->execute();
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$revived = $stmt->affected_rows > 0;
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$stmt->close();
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/* ---- Bucket of Water: instant free revive of the dead hero ---- */
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if (isset($bonus[HB_BUCKET])) {
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// Luăm rândul eroului mort (avem nevoie de heroid + wref)
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$stmt = $this->db->prepare(
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"SELECT heroid, wref FROM " . TB_PREFIX . "hero
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WHERE uid = ? AND dead = 1 LIMIT 1"
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);
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$stmt->bind_param('i', $uid);
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$stmt->execute();
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$stmt->bind_result($heroid, $wref);
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$found = $stmt->fetch();
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$stmt->close();
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if (!$revived) {
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return self::USE_INVALID; // no dead hero to revive
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}
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$this->removeItem($uid, $rowId, 1); // one bucket per revive
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return self::USE_OK;
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if (!$found) {
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return self::USE_INVALID; // no dead hero to revive
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}
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$heroid = (int) $heroid;
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$wref = (int) $wref;
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$now = time();
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$this->db->begin_transaction();
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try {
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// 1. Marchează eroul ca viu
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$stmt = $this->db->prepare(
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"UPDATE " . TB_PREFIX . "hero
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SET dead = 0, health = 100, inrevive = 0, lastupdate = ?
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WHERE heroid = ? AND dead = 1 LIMIT 1"
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);
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$stmt->bind_param('ii', $now, $heroid);
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$stmt->execute();
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$revived = $stmt->affected_rows > 0;
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$stmt->close();
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if (!$revived) {
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$this->db->rollback();
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return self::USE_INVALID;
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}
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// 2. Pune eroul înapoi în sat (units.hero = 1)
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$stmt = $this->db->prepare(
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"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ? LIMIT 1"
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);
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$stmt->bind_param('i', $wref);
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$stmt->execute();
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$stmt->close();
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$this->db->commit();
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} catch (Throwable $e) {
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$this->db->rollback();
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return self::USE_INVALID;
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}
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$this->removeItem($uid, $rowId, 1); // one bucket per revive
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return self::USE_OK;
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}
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/* ---- Book of Wisdom: reset attribute points ---- */
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if (isset($bonus[HB_RESET])) {
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$hero = $this->getLivingHeroRow($uid);
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@@ -1,15 +1,16 @@
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<h2><?php echo CITYWALL ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo CITYWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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</td>
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</tr>
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<tr>
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<?php
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo CITYWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(31,4);">
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<img class="building g31" src="img/x.gif" alt="<?php echo CITYWALL; ?>" title="<?php echo CITYWALL; ?>" /></a>
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</td>
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</tr>
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<tr>
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<?php
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$_GET['bid'] = 31;
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</tr></tbody>
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</table>
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@@ -1,15 +1,16 @@
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<h2><?php echo EARTHWALL ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo EARTHWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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</td>
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</tr>
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<tr>
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<?php
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo EARTHWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(32,4);">
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<img class="building g32" src="img/x.gif" alt="<?php echo EARTHWALL; ?>" title="<?php echo EARTHWALL; ?>" /></a>
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</td>
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</tr>
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<tr>
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<?php
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$_GET['bid'] = 32;
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</tr></tbody>
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</table>
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@@ -1,15 +1,16 @@
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<h2><?php echo PALISADE ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo PALISADE_DESC ?></td>
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<td rowspan="3" class="bimg">
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</td>
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</tr>
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<tr>
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<?php
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo PALISADE_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(33,4);">
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<img class="building g33" src="img/x.gif" alt="<?php echo PALISADE; ?>" title="<?php echo PALISADE; ?>" /></a>
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</td>
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</tr>
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<tr>
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<?php
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$_GET['bid'] = 33;
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include("availupgrade.tpl");
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?>
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</tr>
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</table>
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</tr></tbody>
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</table>
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@@ -0,0 +1,18 @@
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<h2><?php echo CITYWALL ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo CITYWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(31,4);">
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<img class="building g31" src="img/x.gif" alt="<?php echo CITYWALL ?>" title="<?php echo CITYWALL ?>" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ"><?php echo PREREQUISITES ?></td>
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</tr>
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<tr>
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<td>
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<?php echo TRIBE1; ?>
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</td>
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</tr></tbody>
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</table>
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@@ -0,0 +1,18 @@
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<h2><?php echo EARTHWALL ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo EARTHWALL_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(32,4);">
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<img class="building g32" src="img/x.gif" alt="<?php echo EARTHWALL ?>" title="<?php echo EARTHWALL ?>" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ"><?php echo PREREQUISITES ?></td>
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</tr>
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<tr>
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<td>
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<?php echo TRIBE2; ?>
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</td>
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</tr></tbody>
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</table>
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@@ -0,0 +1,18 @@
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<h2><?php echo PALISADE ?></h2>
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<table class="new_building" cellpadding="1" cellspacing="1">
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<tbody><tr>
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<td class="desc"><?php echo PALISADE_DESC ?></td>
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<td rowspan="3" class="bimg">
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<a href="#" onClick="return Popup(33,4);">
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<img class="building g33" src="img/x.gif" alt="<?php echo PALISADE ?>" title="<?php echo PALISADE ?>" /></a>
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</td>
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</tr>
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<tr>
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<td class="requ"><?php echo PREREQUISITES ?></td>
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</tr>
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<tr>
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<td>
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<?php echo TRIBE3; ?>
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</td>
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</tr></tbody>
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</table>
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