mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-30 09:34:28 +00:00
@@ -1227,6 +1227,7 @@ class Automation {
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$database->getEnforceVillage($vilIDs, 0);
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$database->getMovement(34, $vilIDs, 1);
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$database->getPrisoners($vilIDs, 0);
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$database->getABTech($vilIDs);
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// calculate battles
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foreach($dataarray as $data) {
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+27
-18
@@ -4,9 +4,9 @@
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Project: TravianZ ##
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## Version: 22.06.2015 ##
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## Version: 22.06.2015 ##
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## Filename Battle.php ##
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## Developed by: Dzoki & Dixie ##
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## Developed by: Dzoki & Dixie ##
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## Fixed by: Shadow ##
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## Thanks to: Akakori & Elmar ##
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## Reworked and Fix by: ronix ##
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@@ -14,7 +14,7 @@
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
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## URLs: http://travian.shadowss.ro ##
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## Source code: https://github.com/Shadowss/TravianZ ##
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## Source code: https://github.com/Shadowss/TravianZ ##
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## ##
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#################################################################################
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@@ -41,16 +41,16 @@ class Battle {
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}
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if(isset($post['a2_v5'])) {
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array_push($target,5);
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}
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}
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$_POST['target'] = $target;
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if(isset($post['h_off_bonus'])) {
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if (intval($post['h_off_bonus'])>20) {$post['h_off_bonus']=20;}
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}else $post['h_off_bonus']=0;
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if(isset($post['h_def_bonus'])) {
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if (intval($post['h_def_bonus'])>20) {$post['h_def_bonus']=20;}
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}else $post['h_def_bonus']=0;
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if(isset($post['a1_1'])) {
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$sum = $sum2 = $post['walllevel'] = 0;
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for($i=1;$i<=10;$i++) {
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@@ -58,13 +58,13 @@ class Battle {
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}
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if($sum > 0) {
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$post['palast'] = intval($post['palast']);
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if($post['palast'] > 20) $post['palast'] = 20;
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if($post['palast'] > 20) $post['palast'] = 20;
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if(isset($post['wall1'])) {
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$post['wall1'] = intval($post['wall1']);
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if ($post['wall1'] > 20) $post['wall1']=20;
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if ($post['walllevel']==0) $post['walllevel']=$post['wall1'];
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}
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}
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if(isset($post['wall2'])) {
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$post['wall2'] = intval($post['wall2']);
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if ($post['wall2'] > 20) $post['wall2']=20;
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@@ -110,7 +110,7 @@ class Battle {
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return array('heroid'=>(int) $heroarray[0]['heroid'],'unit'=>$heroarray[0]['unit'],'atk'=>$h_atk,'di'=>$h_di,'dc'=>$h_dc,'ob'=>$h_ob,'db'=>$h_db,'health'=>$heroarray['health']);
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}
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private function getBattleHeroSim($attbonus) {
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global $database;
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$h_atk =0;
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@@ -118,7 +118,7 @@ class Battle {
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return array('unit'=>16,'atk'=>$h_atk,'ob'=>$h_ob);
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}
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private function simulate($post) {
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//set the arrays with attacking and defending units
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$attacker = array('u1'=>0,'u2'=>0,'u3'=>0,'u4'=>0,'u5'=>0,'u6'=>0,'u7'=>0,'u8'=>0,'u9'=>0,'u10'=>0,'u11'=>0,'u12'=>0,'u13'=>0,'u14'=>0,'u15'=>0,'u16'=>0,'u17'=>0,'u18'=>0,'u19'=>0,'u20'=>0,'u21'=>0,'u22'=>0,'u23'=>0,'u24'=>0,'u25'=>0,'u26'=>0,'u27'=>0,'u28'=>0,'u29'=>0,'u30'=>0,'u31'=>0,'u32'=>0,'u33'=>0,'u34'=>0,'u35'=>0,'u36'=>0,'u37'=>0,'u38'=>0,'u39'=>0,'u40'=>0,'u41'=>0,'u42'=>0,'u43'=>0,'u44'=>0,'u45'=>0,'u46'=>0,'u47'=>0,'u48'=>0,'u49'=>0,'u50'=>0);
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@@ -126,7 +126,7 @@ class Battle {
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$index = 1;
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$offhero=intval($post['h_off_bonus']);
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$hero_strenght=intval($post['h_off']);
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$deffhero=intval($post['h_def_bonus']);
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$deffhero=intval($post['h_def_bonus']);
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for($i=$start;$i<=($start+9);$i++) {
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$attacker['u'.$i] = $post['a1_'.$index];
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if($index <=8) {
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@@ -134,7 +134,7 @@ class Battle {
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}
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$index += 1;
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}
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$defender = array();
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$defscout=0;
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//fix by ronix
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@@ -145,7 +145,7 @@ class Battle {
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if($i == 4 || $i == 14 || $i == 23 || $i == 44){
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$defscout+=$defender['u'.$i];
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}
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}
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else {
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$defender['u'.$i] = 0;
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@@ -174,20 +174,20 @@ class Battle {
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$walllevel=$post['walllevel'];
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$wall = $walllevel;
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$palast = $post['palast'];
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if($scout ==1 && $defscout==0) {
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$walllevel = 0;
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$wall = 0;
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$palast = 0;
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}
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if($scout ==1) {
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$palast = 0; //no def point palace n residence when scout
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}
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if(!$scout)
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if(!$scout)
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$palast,$post['ew1'],$post['ew2'],$post['ktyp']+3,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,$offhero,$post['h_off'],$deffhero,0,0,0,0,0);
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else
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else
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$palast,$post['ew1'],$post['ew2'],1,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,0,0,0,0,0,0,0,0);
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}
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@@ -308,6 +308,15 @@ class Battle {
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$DefendersAll = (!is_null($defReinforcements) ? $database->getEnforceVillage($DefenderWref,0) : $defReinforcements);
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if(!empty($DefendersAll) && $DefenderWref>0){
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// preload village IDs
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$vilIDs = [];
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foreach($DefendersAll as $defenders) {
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$vilIDs[$defenders['from']] = true;
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$vilIDs[$defenders['to']] = true;
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}
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$vilIDs = array_keys($vilIDs);
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$database->getABTech($vilIDs);
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foreach($DefendersAll as $defenders) {
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for ($i=1;$i<=50;$i++) {$def_ab[$i]=0;}
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$fromvillage = $defenders['from'];
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+67
-9
@@ -5733,19 +5733,68 @@ References: User ID/Message ID, Mode
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}
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function getABTech($vid, $use_cache = true) {
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list($vid) = $this->escape_input((int) $vid);
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$array_passed = is_array($vid);
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if (!$array_passed) {
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$vid = [(int) $vid];
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} else {
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foreach ($vid as $index => $ivdValue) {
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$vid[$index] = (int) $ivdValue;
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}
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}
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if (!count($vid)) {
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return [];
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}
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// first of all, check if we should be using cache and whether the field
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// required is already cached
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if ($use_cache && ($cachedValue = self::returnCachedContent(self::$abTechCache, $vid)) && !is_null($cachedValue)) {
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if ($use_cache && !$array_passed && isset(self::$abTechCache[$vid[0]]) && is_array(self::$abTechCache[$vid[0]]) && !count(self::$abTechCache[$vid[0]])) {
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return self::$abTechCache[$vid[0]];
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} else if ($use_cache && $array_passed) {
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// check what we can return from cache
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$newVIDs = [];
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foreach ($vid as $key) {
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if (!isset(self::$abTechCache[$key])) {
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$newVIDs [] = $key;
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}
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}
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// everything's cached, just return the cache
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if (!count($newVIDs)) {
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return self::$abTechCache;
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} else {
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// update remaining IDs to select and cache
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$vid = $newVIDs;
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}
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} else if ($use_cache && !$array_passed && ($cachedValue = self::returnCachedContent(self::$abTechCache, $vid[0])) && !is_null($cachedValue)) {
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// special case when we have empty arrays cached for this cache only
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return $cachedValue;
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}
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$q = "SELECT * FROM " . TB_PREFIX . "abdata where vref = $vid";
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$result = mysqli_query($this->dblink,$q);
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$q = "SELECT * FROM " . TB_PREFIX . "abdata where vref IN(".implode(', ', $vid).")";
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$result = $this->mysqli_fetch_all(mysqli_query($this->dblink,$q));
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self::$abTechCache[$vid] = mysqli_fetch_assoc($result);
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return self::$abTechCache[$vid];
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// return a single value
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if (!$array_passed) {
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self::$abTechCache[$vid[0]] = $result;
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} else {
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if ($result && count($result)) {
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foreach ( $result as $record ) {
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self::$abTechCache[ $record['vref']] = $record;
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}
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}
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// check for any missing IDs and fill them in with blanks,
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// since no reinforcements were found for these villages
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foreach ($vid as $key) {
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if (!isset(self::$abTechCache[$key])) {
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self::$abTechCache[$key] = [];
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}
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}
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}
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return ($array_passed ? self::$abTechCache : self::$abTechCache[$vid[0]]);
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}
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function addResearch($vid, $tech, $time) {
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@@ -5781,13 +5830,22 @@ References: User ID/Message ID, Mode
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return self::$isResearchedCache[$vref][$unit];
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}
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// no need to cache this method
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function getTech($vid) {
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list($vid) = $this->escape_input((int) $vid);
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// this is a somewhat non-ideal, externally non-changeable way of caching
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// but since we're only ever going to be calling this from Village constructor
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// for our current village, this will more than suffice
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static $cachedData = [];
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$vid = (int) $vid;
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if (isset($cachedData[$vid])) {
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return $cachedData[$vid];
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}
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$q = "SELECT * from " . TB_PREFIX . "tdata where vref = $vid";
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$result = mysqli_query($this->dblink,$q);
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return mysqli_fetch_assoc($result);
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$cachedData[$vid] = mysqli_fetch_assoc($result);
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return $cachedData[$vid];
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}
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// no need to cache this method
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Reference in New Issue
Block a user