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Merge pull request #22 from armando1980/patch-3
Adding tasks and constructions by: Armando
This commit is contained in:
+214
-6
@@ -6,10 +6,12 @@
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// Made by: Dzoki & Dixie (TravianX) //
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// - TravianX = Travian Clone Project - //
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// DO NOT REMOVE COPYRIGHT NOTICE! //
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// Adding tasks and constructions by: Armando //
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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// //
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// ENGLISH //
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// Author: Dzoki //
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// Adding: Armando //
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/////////////////////////////
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//MAIN MENU
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@@ -135,6 +137,7 @@ define("Q2","Task 2: Crop");
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define("Q2_DESC","Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.");
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define("Q2_ORDER","Order:<\/p>Extend one cropland.");
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define("Q2_RESP","Very good. Now your subjects have enough to eat again...");
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define("Q2_REWARD","Your reward:<\/p>1 day Travian");
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define("Q3","Task 3: Your Village's Name");
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define("Q3_DESC","Creative as you are you can grant your village the ultimate name.\r\n<br \/><br \/>\r\nClick on 'profile' in the left hand menu and then select 'change profile'...");
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@@ -152,13 +155,175 @@ define("Q5_DESC","Build an iron mine and a clay pit. Of iron and clay one can ne
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define("Q5_ORDER","Order:<\/p><ul><li>Extend one iron mine.<\/li><li>Extend one clay pit.<\/li><\/ul>");
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define("Q5_RESP","As you noticed, building orders take rather long. The world of ". SERVER_NAME ." will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.\r\n<br \/><br \/>\r\nThe best thing to do is occasionally checking your village and giving you subjects new tasks to do.");
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define("Q6","Message From The Taskmaster");
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define("Q6_DESC","You are to be informed that a nice reward is waiting for you at the taskmaster.<br /><br />Hint: The message has been generated automatically. An answer is not necessary.");
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define("Q6","Task 6: Messages");
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define("Q6_DESC","You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.<br \/><br \/>P.S. Don't forget: on the left the reports, on the right the messages.");
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define("Q6_ORDER","Order:<\/p>Read your new message.");
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define("Q6_RESP","You received it? Very good.<br \/><br \/>Here is some Gold. With Gold you can do several things, e.g. extend your in the left hand menu.");
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define("Q6_RESP1","-Account or increase your resource production.To do so click ");
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define("Q6_RESP2","in the left hand menu.");
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define("Q6_SUBJECT","Message From The Taskmaster");
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define("Q6_MESSAGE","You are to be informed that a nice reward is waiting for you at the taskmaster.<br /><br />Hint: The message has been generated automatically. An answer is not necessary.");
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define("Q5","Task 5: Two Building Orders");
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define("Q5_DESC","Build an iron mine and a clay pit. Of iron and clay one can never have enough.");
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define("Q5_ORDER","Order:<\/p><ul><li>Extend one iron mine.<\/li><li>Extend one clay pit.<\/li><\/ul>");
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define("Q5_RESP","As you noticed, building orders take rather long. The world of ". SERVER_NAME ." will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.\r\n<br \/><br \/>\r\nThe best thing to do is occasionally checking your village and giving you subjects new tasks to do.");
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define("Q7","Task 7: One Each!");
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define("Q7_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
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define("Q7_ORDER","Order:<\/p>Extend one more of each resource tile to level 1.");
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define("Q7_RESP","Very good, great develop of resources production.");
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define("Q8","Task 8: Huge Army!");
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define("Q8_DESC","Now I've got a very special quest for you. I am hungry. Give me 200 crop!<br \/><br \/>In return I will try to organize a huge army to protect your village.");
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define("Q8_ORDER","Order:<\/p>Send 200 crop to the taskmaster.");
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define("Q8_BUTN","Send crop");
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define("Q8_NOCROP","No Enough Crop!");
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define("Q9","Task 9: Everything to 1.");
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define("Q9_DESC","In Travian there is always something to do! While you are waiting for incoming the huge army, Now we should increase your resource production a bit. Extend all your resource tiles to level 1.");
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define("Q9_ORDER","Order:<\/p>Extend all resource tiles to level 1.");
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define("Q9_RESP","Very good, your resource production just thrives.<br \/><br \/>Soon we can start with constructing buildings in the village.");
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define("Q10","Task 10: Dove of Peace");
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define("Q10_DESC","The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code <b>[#0]<\/b> to your profile.");
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define("Q10_ORDER","Order:<\/p>Write the code <b>[#0]<\/b> into your profile by adding it to one of the two description fields.");
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define("Q10_RESP","Well done! Now everyone can see what a great warrior the world is approached by.");
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define("Q10_REWARD","Your reward:<\/p>2 day Travian");
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define("Q11","Task 11: Neighbours!");
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define("Q11_DESC","Around you, there are many different villages. One of them is named. ");
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define("Q11_DESC1"," Click on 'map' in the header menu and look for that village. The name of your neighbours' villages can be seen when hovering your mouse over any of them.");
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define("Q11_ORDER","Order:</p>Look for the coordinates of ");
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define("Q11_ORDER1","and enter them here.");
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define("Q11_RESP","Exactly, there ");
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define("Q11_RESP1"," Village! As many resources as you reach this village. Well, almost as much ...");
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define("Q11_BUTN","completar misión");
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define("Q12","Task 12: Cranny");
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define("Q12_DESC","It's getting time to erect a cranny. The world of <?php echo SERVER_NAME; ?> is dangerous.<br \/><br \/>Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
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define("Q12_ORDER","Order:<\/p>Construct a Cranny.");
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define("Q12_RESP","Well done, now it's way harder for your mean fellow players to plunder your village.<br \/><br \/>If under attack, your villagers will hide the resources in the Cranny all on their own.");
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define("Q13","Task 13: To Two.");
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define("Q13_DESC","In <?php echo SERVER_NAME; ?> there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.");
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define("Q13_ORDER","Order:<\/p>Extend one of each resource tile to level 2.");
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define("Q13_RESP","Very good, your village grows and thrives!");
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define("Q14","Task 14: Instructions");
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define("Q14_DESC","In the ingame instructions you can find short information texts about different buildings and types of units.<br \/><br \/>Click on 'instructions' at the left to find out how much lumber is required for the barracks.");
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define("Q14_ORDER","Order:<\/p>Enter how much lumber barracks cost");
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define("Q14_RESP","Exactly! Barracks cost 210 lumber.");
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define("Q15","Task 15: Main Building");
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define("Q15_DESC","Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.");
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define("Q15_ORDER","Order:<\/p>Extend your main building to level 3.");
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define("Q15_RESP","Well done. The main building level 3 has been completed.<br><br>With this upgrade your master builders cannot only construct more types of buildings but also do so faster.");
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define("Q16","Task 16: Advanced!");
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define("Q16_DESC","Look up your rank in the player statistics again and enjoy your progress.");
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define("Q16_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
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define("Q16_RESP","Well done! That's your current rank.");
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define("Q17","Task 17: Weapons or Dough");
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define("Q17_DESC","Now you have to make a decision: Either trade peacefully or become a dreaded warrior.<br \/><br \/>For the marketplace you need a granary, for the barracks you need a rally point.");
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define("Q17_BUTN","Economy");
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define("Q17_BUTN1","Military");
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define("Q18","Task 18: Military");
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define("Q18_DESC","A brave decision. To be able to send troops you need a rally point.<br \/><br \/>The rally point must be built on a specific building site. The ");
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define("Q18_DESC1"," is located on the right side of the main building, slightly below it. The building site itself is curved.");
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define("Q18_ORDER","Order:<\/p>Construct a rally point.");
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define("Q18_RESP","Your rally point has been erected! A good move towards world domination!");
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define("Q19","Task 19: Barracks");
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define("Q19_DESC","Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.<br><br>You can use the barracks to train troops for fighting.");
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define("Q19_ORDER","Order:<\/p>Construct barracks.");
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define("Q19_RESP","Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.");
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define("Q20","Task 20: Train.");
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define("Q20_DESC","Now that you have barracks you can start training troops. Train two ");
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define("Q20_ORDER","Please train 2 ");
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define("Q20_RESP","The foundation for your glorious army has been laid.<br \/><br \/>Before sending your army off to plunder you should check with the.");
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define("Q20_RESP1","to see how many troops you need to successfully fight one rat without losses.");
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define("Q21","Task 18: Economy");
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define("Q21_DESC","Trade & Economy was your choice. Golden times await you for sure!");
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define("Q21_ORDER","Order:<\/p>Construct a Granary.");
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define("Q21_RESP","Well done! With the Granary you can store more wheat.");
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define("Q22","Task 19: Warehouse");
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define("Q22_DESC","Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!");
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define("Q22_ORDER","Order:<\/p>Construct Warehouse.");
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define("Q22_RESP",";Well done, your Warehouse is complete...”<\/i><br \/>Now you have fulfilled all prerequisites required to construct a Marketplace.");
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define("Q23","Task 20: Marketplace.");
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define("Q23_DESC",";Construct a Marketplace so you can trade with your fellow players.");
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define("Q23_ORDER","Order:<\/p>Please build a Marketplace.");
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define("Q23_RESP",";The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.");
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define("Q24","Task 21: Everything to 2.");
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define("Q24_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
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define("Q24_ORDER","Order:<\/p>Extend all resource tiles to level 2.");
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define("Q24_RESP","Congratulations! Your village grows and thrives...");
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define("Q28","Task 22: Alliance.");
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define("Q28_DESC","Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.");
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define("Q28_ORDER","Order:<\/p>Join an alliance or found one on your own.");
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define("Q28_RESP","Is good! Now you're in a union called");
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define("Q28_RESP1",", and you're a member of their alliance with the faster you'll progress...");
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define("Q29","Task 23: Main Building to Level 5");
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define("Q29_DESC","To be able to build a palace or residence, you will need a main building at level 5.");
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define("Q29_ORDER","Order:<\/p>Upgrade your main building to level 5.");
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define("Q29_RESP","The main building is level 5 now and you can build palace or residence...");
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define("Q30","Task 24: Granary to Level 3.");
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define("Q30_DESC","That you do not lose crop, you should upgrade your granary.");
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define("Q30_ORDER","Order:<\/p>Upgrade your granary to level 3.");
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define("Q30_RESP","Granary is level 3 now...");
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define("Q31","Task 25: Warehouse to Level 7");
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define("Q31_DESC"," To make sure your resources won't overflow, you should upgrade your warehouse.");
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define("Q31_ORDER","Order:<\/p>Upgrade your warehouse to level 7.");
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define("Q31_RESP","Warehouse has upgraded to level 7...");
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define("Q32","Task 26: All to five!");
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define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.");
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define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5.");
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define("Q32_RESP","All resources were to level 5, the village's products have gone up and take a step forward...");
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define("Q33","Task 27: Palace or Residence?");
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define("Q33_DESC","To found a new village, you will need settlers. Those you can train in either a palace or a residence.");
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define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10.");
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define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...");
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define("Q34","Task 28: 3 settlers.");
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define("Q34_DESC","To found a new village, you will need settlers. You can train them in the palace or residence.");
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define("Q34_ORDER","Order:<\/p>Train 3 settlers.");
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define("Q34_RESP","3 settlers were trained. To found new village you need at least");
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define("Q34_RESP1","culture points...");
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define("Q35","Task 29: New Village.");
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define("Q35_DESC","There are a lot of empty tiles on the map. Find one that suits you and found a new village");
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define("Q35_ORDER","Order:<\/p>Found a new village.");
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define("Q35_RESP","I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.");
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define("Q36"," Task 30: Build a ");
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define("Q36_DESC","Now that you have trained some soldiers, you should build a ");
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define("Q36_DESC1"," too. It increases the base defence and your soldiers will receive a defensive bonus.");
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define("Q36_ORDER","Order:<\/p>Build a ");
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define("Q36_RESP","That's what I'm talking about. A ");
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define("Q36_RESP1"," Very useful. It increases the defence of the troops in the village.");
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define("Q37","Tasks");
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define("Q37_DESC","All tasks achieved!");
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define("OPT3","Resource overview");
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define("T","Your resource deliveries");
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define("T1","Delivery");
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define("T2","Delivery time");
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define("T3","Status");
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define("T4","fetch");
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define("T5","fetched");
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define("T6","on hold");
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define("T7","1 day Travian ");
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define("T8","2 days Travian ");
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//======================================================//
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//================ UNITS - DO NOT EDIT! ================//
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@@ -349,6 +514,49 @@ define("MASS_REALLY","Do you really want to send MassIGM?");
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define("MASS_ABORT","Aborting right now");
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define("MASS_SENT","Mass IGM was sent");
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//BUILDINGS
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define("WOODCUTTER","Woodcutter");
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define("CLAYPIT","Clay Pit");
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define("IRONMINE","Iron Mine");
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define("CROPLAND","Cropland");
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define("SAWMILL","Sawmill");
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define("BRICKYARD","Brickyard");
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define("IRONFOUNDRY","Iron Foundry");
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define("GRAINMILL","Grain Mill");
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define("BAKERY","Bakery");
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define("WAREHOUSE","Warehouse");
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define("GRANARY","Granary");
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define("BLACKSMITH","Blacksmith");
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define("ARMOURY","Armoury");
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define("TOURNAMENTSQUARE","Tournament Square");
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define("MAINBUILDING","Main Building");
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define("RALLYPOINT","Rally Point");
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define("MARKETPLACE","Marketplace");
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define("EMBASSY","Embassy");
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define("BARRACKS","Barracks");
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define("STABLE","Stable");
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define("WORKSHOP","Workshop");
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define("ACADEMY","Academy");
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define("CRANNY","Cranny");
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define("TOWNHALL","Town Hall");
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define("RESIDENCE","Residence");
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define("PALACE","Palace");
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define("TREASURY","Treasury");
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define("TRADEOFFICE","Trade Office");
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define("GREATBARRACKS","Great Barracks");
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define("GREATSTABLE","Great Stable");
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define("CITYWALL","City Wall");
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define("EARTHWALL","Earth Wall");
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define("PALISADE","Palisade");
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define("STONEMASON","Stonemason's Lodge");
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define("BREWERY","Brewery");
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define("TRAPPER","Trapper");
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define("HEROSMANSION","Hero's Mansion");
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define("GREATWAREHOUSE","Great Warehouse");
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define("GREATGRANARY","Great Granary");
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define("WONDER","Wonder of the World");
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define("HORSEDRINKING","Horse Drinking Trough");
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define("GREATWORKSHOP","Great Workshop");
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/*
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|--------------------------------------------------------------------------
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