mirror of
https://github.com/Shadowss/TravianZ.git
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Fixed issue #432
+Added an error which warns you if you enter an invalid attack type (a number greater tha 4 or less than 2) +Fixed the possibility to spy with attacking troops by hacking the attack type +Some clean-up
This commit is contained in:
+16
-9
@@ -89,7 +89,7 @@ class Units {
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$vid = $database->getVillageByName(stripslashes($post['dname']));
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}
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if (!empty($vid)) {
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if($database->isVillageOases($vid) != 0){
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if($database->isVillageOases($vid)){
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$too = $database->getOasisField($vid,"conqured");
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if($too == 0){
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$disabledr ="disabled=disabled"; $disabled ="disabled=disabled";
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@@ -122,12 +122,16 @@ class Units {
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$disabled ="disabled=disabled";
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}
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}
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if($disabledr != "" && $post['c'] == 2){
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$form->addError("error","You can't reinforce this village/oasis");
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if(!empty($disabledr) && $post['c'] == 2){
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$form->addError("error","You can't reinforce this village/oasis");
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}
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if($disabled != "" && $post['c'] == 3){
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$form->addError("error","You can't attack this village/oasis with normal attack");
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if(!empty($disabled) && $post['c'] == 3){
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$form->addError("error","You can't attack this village/oasis with normal attack");
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}
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if($post['c'] < 2 || $post['c'] > 4) $form->addError("error", "Invalid attack type.");
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if(empty($post['t1']) && empty($post['t2']) && empty($post['t3']) && empty($post['t4']) && empty($post['t5']) &&
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empty($post['t6']) && empty($post['t7']) && empty($post['t8']) && empty($post['t9']) && empty($post['t10']) && empty($post['t11'])){
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$form->addError("error","You need to mark min. one troop");
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@@ -364,6 +368,10 @@ class Units {
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$form->addError( "error", "You can't send negative units." );
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}
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if($data['type'] < 1 || $data['type'] > 4) $form->addError("error", "Invalid attack type.");
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if($data['type'] != 1 && $post['spy'] != 0) $post['spy'] = 0;
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if ( $form->returnErrors() > 0 ) {
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$_SESSION['errorarray'] = $form->getErrors();
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$_SESSION['valuearray'] = $_POST;
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@@ -415,11 +423,10 @@ class Units {
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);
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$fromcoor = $database->getCoor( $village->wid );
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$from = array('x' => $fromcoor['x'], 'y' => $fromcoor['y']);
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$from = ['x' => $fromcoor['x'], 'y' => $fromcoor['y']];
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$tocoor = $database->getCoor( $data['to_vid'] );
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$to = array('x' => $tocoor['x'], 'y' => $tocoor['y']);
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$speeds = array();
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$scout = 1;
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$to = ['x' => $tocoor['x'], 'y' => $tocoor['y']];
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$speeds = [];
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//find slowest unit.
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for ( $i = 1; $i <= 10; $i ++ ) {
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@@ -72,10 +72,8 @@ $ckey= $generator->generateRandStr(6);
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(!empty($process['t10']) ? $process['t10'] : 0) +
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(!empty($process['t11']) ? $process['t11'] : 0);
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}
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if (isset($scout) && $scout==1 && isset($totalunits) && $totalunits==0) {
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if ($process['c'] != 2){
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$process['c'] = 1;
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}
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if (isset($scout) && $scout == 1 && isset($totalunits) && $totalunits == 0 && $process['c'] != 2) {
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$process['c'] = 1;
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}
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$id = $database->addA2b($ckey,time(),$process['0'],$t1,$t2,$t3,$t4,$t5,$t6,$t7,$t8,$t9,$t10,$t11,$process['c']);
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@@ -332,16 +330,15 @@ $end = ($tribe*10);
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}
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else if($process['c']=='4')
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{
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?><tbody class="infos">
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<th>Destination:</th>
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<td colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>">
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?><tbody class="infos">
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<tr>
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<th>Destination:</th>
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<td> colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>">
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<?PHP
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echo"Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)";
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?>
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</td>
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</td>
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</tr>
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<?PHP
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}
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@@ -134,7 +134,7 @@ $actionType = "Raid";
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<td><img src="img/x.gif" class="unit u42" title="Thorned Warrior" alt="Thorned Warrior"></td>
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<td><img src="img/x.gif" class="unit u43" title="Guardsman" alt="Guardsman></td>
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<td><img src="img/x.gif" class="unit u43" title="Guardsman" alt="Guardsman"></td>
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<td><img src="img/x.gif" class="unit u44" title="Bird of Prey" alt="Bird of Prey"></td>
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@@ -315,14 +315,14 @@ $actionType = "Raid";
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else if($process['c']=='4')
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{
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?><tbody class="infos">
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<th>Destination:</th>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>">
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<tr>
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<th>Destination:</th>
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<td> colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>">
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<?PHP
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echo"Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)";
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?>
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</td>
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</td>
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</tr>
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<?PHP
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