mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-08-09 12:51:01 +00:00
fix
This commit is contained in:
@@ -38,13 +38,13 @@ if (!defined('NTYPE_ADVENTURE_REPORT')) define('NTYPE_ADVENTURE_REPORT', 26);
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if (!defined('NTYPE_AUCTION_REPORT')) define('NTYPE_AUCTION_REPORT', 27);
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/* Equipment slots */
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if (!defined('HSLOT_HELMET')) define('HSLOT_HELMET', 1);
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if (!defined('HSLOT_BODY')) define('HSLOT_BODY', 2);
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if (!defined('HSLOT_RIGHT')) define('HSLOT_RIGHT', 3); // weapon
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if (!defined('HSLOT_LEFT')) define('HSLOT_LEFT', 4); // shield/horn/sack/map/pennant/standard
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if (!defined('HSLOT_SHOES')) define('HSLOT_SHOES', 5); // boots + spurs
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if (!defined('HSLOT_HORSE')) define('HSLOT_HORSE', 6);
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if (!defined('HSLOT_BAG')) define('HSLOT_BAG', 7); // stackable consumables
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if (!defined('HSLOT_HELMET')) define('HSLOT_HELMET', 1); //HELMET
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if (!defined('HSLOT_BODY')) define('HSLOT_BODY', 2); //ARMOUR
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if (!defined('HSLOT_RIGHT')) define('HSLOT_RIGHT', 3); //WEAPONS RIGHT
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if (!defined('HSLOT_LEFT')) define('HSLOT_LEFT', 4); //WEAPONS LEFT shield/horn/sack/map/pennant/standard
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if (!defined('HSLOT_SHOES')) define('HSLOT_SHOES', 5); //SHOES&BOOTS
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if (!defined('HSLOT_HORSE')) define('HSLOT_HORSE', 6); //HORSE
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if (!defined('HSLOT_BAG')) define('HSLOT_BAG', 7); //Stackable consumables
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/* ============================================================================
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* BONUS TYPES (keys inside $item['bonus'])
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@@ -146,7 +146,7 @@ $heroItemCatalog = array(
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56 => array('name' => 'Standard', 'slot' => HSLOT_LEFT, 'tier' => 2, 'bonus' => array(HB_SPEED_ALLY => 20)),
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57 => array('name' => 'Great Standard', 'slot' => HSLOT_LEFT, 'tier' => 3, 'bonus' => array(HB_SPEED_ALLY => 25)),
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/* ---------------- SHOES (sheet: Incaltaminte_Cai - boots + spurs) ---------------- */
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/* ---------------- SHOES (sheet: Incaltaminte - boots + spurs) ---------------- */
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60 => array('name' => 'Boots of Regeneration', 'slot' => HSLOT_SHOES, 'tier' => 1, 'bonus' => array(HB_REGEN_HP => 10)),
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61 => array('name' => 'Boots of Recovery', 'slot' => HSLOT_SHOES, 'tier' => 2, 'bonus' => array(HB_REGEN_HP => 15)),
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62 => array('name' => 'Boots of Healing', 'slot' => HSLOT_SHOES, 'tier' => 3, 'bonus' => array(HB_REGEN_HP => 20)),
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@@ -176,6 +176,20 @@ trait DatabaseTroopQueries {
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}
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}
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// Pastram doar identificatorii utilizabili.
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//
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// BUG REPARAT: un cont fara niciun sat ajungea aici cu [null]. Garda de mai
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// sus verifica doar count(), care e 1, deci trecea - iar implode producea
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// "vref IN()", eroare de sintaxa MariaDB si 500 pe toata interfata, fara
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// cale de iesire. Asa patise contul Support, creat fara sat la instalare.
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$vid = array_values(array_filter(array_map('intval', $vid), function ($v) {
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return $v > 0;
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}));
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if (!$vid) {
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return $returnArray;
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}
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$q = "SELECT * from " . TB_PREFIX . "units where vref IN(".implode(', ', $vid).")";
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$result = mysqli_query($this->dblink,$q);
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$resCount = 0;
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@@ -8520,6 +8520,18 @@ img.g29 {
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img.g29b {
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background-image: url("../../img/g/g29b.gif");
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}
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/* Zidurile triburilor vechi: regulile lipseau, desi imaginile exista in
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img/g/. De aceea in pagina de constructie se vedea zidul la triburile noi
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(Huni, Egipteni, Spartani, Vikingi) dar nu si la Romani, Teutoni si Gali. */
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img.g31 {
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background-image: url("../../img/g/g31.gif");
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}
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img.g32 {
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background-image: url("../../img/g/g32.gif");
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}
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img.g33 {
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background-image: url("../../img/g/g33.gif");
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}
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img.g30 {
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background-image: url("../../img/g/g30.gif");
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}
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@@ -8520,6 +8520,18 @@ img.g29 {
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img.g29b {
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background-image: url("../../img/g/g29b.gif");
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}
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/* Zidurile triburilor vechi: regulile lipseau, desi imaginile exista in
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img/g/. De aceea in pagina de constructie se vedea zidul la triburile noi
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(Huni, Egipteni, Spartani, Vikingi) dar nu si la Romani, Teutoni si Gali. */
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img.g31 {
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background-image: url("../../img/g/g31.gif");
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}
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img.g32 {
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background-image: url("../../img/g/g32.gif");
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}
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img.g33 {
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background-image: url("../../img/g/g33.gif");
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}
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img.g30 {
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background-image: url("../../img/g/g30.gif");
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}
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@@ -79,7 +79,11 @@
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if($status == 0) {
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$database->setFieldTaken($wid);
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$database->addVillage($wid, $uid, $_POST['aname'], 1);
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$database->addResourceFields($wid, $database->getVillageType($wid, false));
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// Satul adminului primeste mereu configuratia 4-4-4-6 (tipul 3),
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// nu una aleatoare: e satul de la centrul hartii si trebuie sa fie
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// echilibrat, indiferent ce tip are casuta pe harta.
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$database->addResourceFields($wid, 3);
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$addUnitsWrefs[] = $wid;
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$addTechWrefs[] = $wid;
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$addABTechWrefs[] = $wid;
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@@ -111,6 +115,46 @@
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$password = $_POST['spw'];
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mysqli_query($database->dblink, "UPDATE " . TB_PREFIX . "users SET password = '" . password_hash($password, PASSWORD_BCRYPT,['cost' => 12]) . "' WHERE username = 'Support'");
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/**
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* Satul contului Support.
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*
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* BUG REPARAT: Support primea doar parola, fara sat. La prima autentificare,
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* Village.php nu gasea niciun sat, iar lantul se termina cu o eroare fatala
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* in getUnit() (interogare SQL construita din valori goale) - adica 500 pe
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* toata interfata, fara nicio cale de iesire.
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*
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* Ii dam un sat langa Multihunter, cu aceeasi configuratie 4-4-4-6.
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*/
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$supportRow = mysqli_fetch_assoc(mysqli_query($database->dblink,
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"SELECT id FROM " . TB_PREFIX . "users WHERE username = 'Support' LIMIT 1"));
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if ($supportRow) {
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$supportUid = (int) $supportRow['id'];
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$supportHas = mysqli_fetch_assoc(mysqli_query($database->dblink,
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"SELECT COUNT(*) AS total FROM " . TB_PREFIX . "vdata WHERE owner = " . $supportUid));
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if (!$supportHas || (int) $supportHas['total'] === 0) {
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// pornim de langa Multihunter (0,0) si mergem pana gasim liber
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$supportX = 1;
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while ($supportX < 20) {
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$supportWid = $admin->getWref($supportX, 0);
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if ($database->getVillageState($supportWid) == 0) {
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$database->setFieldTaken($supportWid);
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$database->addVillage($supportWid, $supportUid, 'Support', 1);
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$database->addResourceFields($supportWid, 3);
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$database->addUnits($supportWid);
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$database->addTech($supportWid);
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$database->addABTech($supportWid);
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break;
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}
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$supportX++;
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}
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}
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}
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$gameinstall = 0;
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header("Location: ../index.php?s=5");
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@@ -1,11 +1,11 @@
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<?php
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#################################################################################
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# Regenerates css/hero_items.css from GameEngine/Data/hero_items.php so the #
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# sprite grid can never drift from the catalog. Run from the repo root: #
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# php var/tools/generate_hero_sprites.php #
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# Grid contract: img/hero/items.png is a 16-column sheet of 32x32 cells in #
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# CATALOG ORDER. Replace the PNG with real art on the same grid and rerun #
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# nothing - only rerun this script when the CATALOG changes. #
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## Regenerates css/hero_items.css from GameEngine/Data/hero_items.php so the ##
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## sprite grid can never drift from the catalog. Run from the repo root: ##
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## php var/tools/generate_hero_sprites.php ##
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## Grid contract: img/hero/items.png is a 16-column sheet of 32x32 cells in ##
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## CATALOG ORDER. Replace the PNG with real art on the same grid and rerun ##
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## nothing - only rerun this script when the CATALOG changes. ##
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#################################################################################
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define('TB_PREFIX', 'x');
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include __DIR__ . '/../../GameEngine/Data/hero_items.php';
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