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chore: the big bad Embassy mechanics metamorphed into nice and neat ones
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@@ -37,7 +37,7 @@ martinambrus changes:
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23. Great Workshop added to manual pages
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24. new Combat Simulator link when showing details of oasis for quicker determination if we can win that fight
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25. Support, Taskmaster & Multihunter no longer shown in statistics as last players with 0 villages
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26. invalid <br /> tags no longer added to description textboxes when editing User in Admin
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26. invalid `<br />` tags no longer added to description textboxes when editing User in Admin
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27. editing additional user data in Admin now saves them when Enter is used instead of clicking on "Save" as well
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28. fixed reports pagination always staying on "All" tab
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29. fix for the "fixed" :) self-kicking from an alliance
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@@ -72,23 +72,7 @@ martinambrus changes:
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58. fixed ability to go back in quests and gain gold and resources all over again when using default quests set
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59. fix for "finish immediatelly" PLUS button to decrease gold amount even when demolition alone has been insta-completed
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60. fix: building a Palace in another village makes that village capital
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61. new feature: Embassy mechanics overhaul (sorry, this sounds like a contract but it's actually how it all works)
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a) quitting an alliance as its founder will require the player to pass the lead position to someone else
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a1) if there is nobody in the alliance with Embassy level 3, the first resolution would be to ask someone to build it up to level 3
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a2) if nobody wants to build an Embassy to level 3, the second resolution is to kick everyone out of the alliance and then quit it
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b) demolition of an Embassy now follows these rules
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b1) if the level of Embassy is 3 and the player is not the founder, demolition will be allowed
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b2) if the level of Embassy is 3 and the player IS the founder, demolition will only be allowed:
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b21) if another Embassy at level 3 exists in another village of this player
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b22) if there are no more players in the alliance (in which case the alliance will be deleted once the demolition is complete)
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b3) if the level of Embassy is 1 and the player don't have any more Embassies, they will auto-quit the alliance once the demolition is complete
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c) upon successful attack on an Embassy (by another player):
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c1) if your Embassy was destroyed and you are not the founder of your alliance, and if there are no more Embassies in your villages,
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you will auto-quit the alliance
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c2) if your Embassy was brought down from level 3+ to level 2, 1 or 0 (destroyed), and you ARE the founder of your alliance,
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and there are no more level 3+ Embassies in your villages:
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c21) the lead position will be auto-reassigned to the first applicable alliance member (with Embassy at level 3+ that also has high enough level to hold all members of the alliance)
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c22) if no new leader can be found, the alliance will be disbanded
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61. new feature: Embassy mechanics overhaul - check out our [Wiki Page](https://github.com/Shadowss/TravianZ/wiki/New-Alliance-&-Embassy-Mechanics) or this [Google Presentation](https://docs.google.com/presentation/d/1KN1qVAlxVj7aAN6F9QkRai1oliajfxKPIaJ4MSodUac/edit?usp=sharing) to learn more about it
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Shadowss changes:
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