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fix artefacts
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+57
-24
@@ -154,33 +154,60 @@ class Artifacts
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/**
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* @var array Cladirile capitalei Natarilor
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*
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* Capitala e satul Minunii Lumii al Natarilor: are Minunea de la bun inceput
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* (nivel 0, se construieste ulterior - vezi AutomationNatarsWW), plus
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* infrastructura care ii permite sa o ridice.
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* Capitala e satul Minunii Lumii al Natarilor. Primeste Minunea de la bun
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* inceput (nivel 0 - o urca singuri, vezi AutomationNatarsWWBuild), plus
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* infrastructura care ii permite s-o ridice.
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*
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* Sloturile f19-f38 sunt cele 20 de locuri de cladiri; f39 e punctul de
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* adunare, f40 zidul, f99 Minunea. Un slot merge la Primarie, restul de 19
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* sunt umplute cu Depozite Mari si Hambare Mari la nivel 20, fiindca
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* fiecare nivel de Minune cere sute de mii de resurse.
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* Campurile de resurse sunt toate la 20, iar depozitele si hambarele sunt
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* mari si pline, fiindca fiecare nivel de Minune cere sute de mii de
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* resurse.
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*
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* NOTA: in Travian T4, cele 13 sate de Minune NU au zid sau resedinta, ca
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* sa poata fi cucerite fara berbeci. Capitala Natarilor e insa a lor si nu
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* se cucereste, deci zidul are sens aici.
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* Sloturile 25, 26, 29, 30 si 33 raman LIBERE - sunt rezervate cladirilor
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* legate de Minune.
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*/
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/**
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* @var array Armata capitalei Natarilor
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*
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* Unitatile Natarilor sunt u41-u50. Clasificarea e cea din $unitsbytype
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* (GameEngine/Data/unitdata.php), nu ghicita dupa nume:
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*
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* u41 Pikeman, u42 Thorned Warrior, u43 Guardsman,
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* u44 Birds Of Prey (cercetas), u45 Axerider, u46 Natarian Knight
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* -> armata propriu-zisa, cate 9.000.000
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*
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* u47 War Elephant (berbec), u48 Ballista (catapulta),
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* u49 Natarian Emperor (capetenie), u50 Natarian Settler (colonist)
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* -> cate 999
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*
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* Natarii sunt scutiti de infometare (vezi getProfileVillages, mod 2, care
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* exclude owner 3), deci consumul urias de cereale nu-i omoara.
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*/
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NATARS_CAPITAL_UNITS = [
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41 => 9000000, 42 => 9000000, 43 => 9000000,
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44 => 9000000, 45 => 9000000, 46 => 9000000,
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47 => 999, 48 => 999, 49 => 999, 50 => 999
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],
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NATARS_CAPITAL_BUILDINGS = [
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//Minunea Lumii (nivel 0, se construieste ulterior)
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"f99t" => 40, "f99" => 0,
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//Primarie 20, punct de adunare 20, zid 20 (Natarii folosesc zidul de oras)
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"f19t" => 24, "f19" => 20, "f39t" => 16, "f39" => 20, "f40t" => 31, "f40" => 20,
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//Restul sloturilor: 10 Depozite Mari si 9 Hambare Mari, toate la nivel 20
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"f20t" => 38, "f20" => 20, "f22t" => 38, "f22" => 20, "f24t" => 38, "f24" => 20,
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"f26t" => 38, "f26" => 20, "f28t" => 38, "f28" => 20, "f30t" => 38, "f30" => 20,
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"f32t" => 38, "f32" => 20, "f34t" => 38, "f34" => 20, "f36t" => 38, "f36" => 20,
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"f38t" => 38, "f38" => 20,
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"f21t" => 39, "f21" => 20, "f23t" => 39, "f23" => 20, "f25t" => 39, "f25" => 20,
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"f27t" => 39, "f27" => 20, "f29t" => 39, "f29" => 20, "f31t" => 39, "f31" => 20,
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"f33t" => 39, "f33" => 20, "f35t" => 39, "f35" => 20, "f37t" => 39, "f37" => 20],
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//Campuri de resurse: configuratia 4-4-4-6 (tipul 3), toate la nivel 20
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"f1t" => 1, "f1" => 20, "f2t" => 4, "f2" => 20, "f3t" => 1, "f3" => 20,
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"f4t" => 3, "f4" => 20, "f5t" => 2, "f5" => 20, "f6t" => 2, "f6" => 20,
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"f7t" => 3, "f7" => 20, "f8t" => 4, "f8" => 20, "f9t" => 4, "f9" => 20,
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"f10t" => 3, "f10" => 20, "f11t" => 3, "f11" => 20, "f12t" => 4, "f12" => 20,
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"f13t" => 4, "f13" => 20, "f14t" => 1, "f14" => 20, "f15t" => 4, "f15" => 20,
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"f16t" => 2, "f16" => 20, "f17t" => 1, "f17" => 20, "f18t" => 2, "f18" => 20,
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//Primaria, plus Depozite Mari (38) si Hambare Mari (39), toate nivel 20.
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//Sloturile 25, 26, 29, 30 si 33 raman LIBERE: acolo se construiesc
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//cladirile legate de Minunea Lumii.
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"f19t" => 24, "f19" => 20, "f20t" => 38, "f20" => 20, "f21t" => 39, "f21" => 20,
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"f22t" => 38, "f22" => 20, "f23t" => 39, "f23" => 20, "f24t" => 38, "f24" => 20,
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"f27t" => 39, "f27" => 20, "f28t" => 38, "f28" => 20, "f31t" => 39, "f31" => 20,
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"f32t" => 38, "f32" => 20, "f34t" => 38, "f34" => 20, "f35t" => 39, "f35" => 20,
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"f36t" => 38, "f36" => 20, "f37t" => 39, "f37" => 20, "f38t" => 38, "f38" => 20,
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//Punct de adunare, Zid de oras, Minunea Lumii (nivel 0)
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"f39t" => 16, "f39" => 20, "f40t" => 31, "f40" => 20, "f99t" => 40, "f99" => 0],
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/**
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* @var int The base amount of Natars' spying units, used when Natars account is created
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@@ -265,11 +292,17 @@ class Artifacts
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$capitalBuildings[0] = array_keys(self::NATARS_CAPITAL_BUILDINGS);
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$capitalBuildings[1][] = array_values(self::NATARS_CAPITAL_BUILDINGS);
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// Armata capitalei, in acelasi format ca la satele de Minune:
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// [0] = numele coloanelor, [1][] = valorile.
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$capitalUnits = [];
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$capitalUnits[0] = array_keys(self::NATARS_CAPITAL_UNITS);
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$capitalUnits[1][] = array_values(self::NATARS_CAPITAL_UNITS);
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$wid = $database->generateVillages(
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[['wid' => $wid, 'mode' => 2, 'type' => 3, 'kid' => 0, 'capital' => 1, 'pop' => 834, 'name' => null, 'natar' => 0]],
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[['wid' => $wid, 'mode' => 2, 'type' => 3, 'kid' => 0, 'capital' => 1, 'pop' => 1184, 'name' => null, 'natar' => 0]],
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self::NATARS_UID,
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TRIBE5,
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null,
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$capitalUnits,
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$capitalBuildings
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);
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@@ -131,7 +131,16 @@ trait AutomationBuildQueue {
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private function completeWorldWonder($indi) {
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global $database;
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if (($indi['level'] % 5 == 0 || $indi['level'] > 95) && $indi['level'] != 100) {
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// Natarii NU se pot ataca pe ei insisi.
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//
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// De cand capitala Natarilor are propria Minune, acest bloc s-ar
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// declansa si pentru ea: la fiecare 5 niveluri ar porni valuri de atac
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// avand ca sursa capitala si ca tinta tot capitala.
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$wwOwner = (int) $database->getVillageField((int) $indi['wid'], 'owner');
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$natarUid = class_exists('Artifacts') ? (int) Artifacts::NATARS_UID : 3;
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if ($wwOwner !== $natarUid
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&& ($indi['level'] % 5 == 0 || $indi['level'] > 95) && $indi['level'] != 100) {
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$this->startNatarAttack($indi['level'], $indi['wid'], $indi['timestamp']);
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}
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