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Another translate in english
Another translate in english
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+44
-43
@@ -150,63 +150,65 @@ class Artifacts
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"f4" => 5, "f7" => 5, "f10" => 5, "f11" => 5,
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//All Cropland of the 6th level
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"f2" => 6, "f8" => 6, "f9" => 6, "f12" => 6, "f13" => 6, "f15" => 6],
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/**
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* @var array Cladirile capitalei Natarilor
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*
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* Capitala e satul Minunii Lumii al Natarilor. Primeste Minunea de la bun
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* inceput (nivel 0 - o urca singuri, vezi AutomationNatarsWWBuild), plus
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* infrastructura care ii permite s-o ridice.
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*
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* Campurile de resurse sunt toate la 20, iar depozitele si hambarele sunt
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* mari si pline, fiindca fiecare nivel de Minune cere sute de mii de
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* resurse.
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*
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* Sloturile 25, 26, 29, 30 si 33 raman LIBERE - sunt rezervate cladirilor
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* legate de Minune.
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*/
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/**
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* @var array Armata capitalei Natarilor
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*
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* Unitatile Natarilor sunt u41-u50. Clasificarea e cea din $unitsbytype
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* (GameEngine/Data/unitdata.php), nu ghicita dupa nume:
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*
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* u41 Pikeman, u42 Thorned Warrior, u43 Guardsman,
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* u44 Birds Of Prey (cercetas), u45 Axerider, u46 Natarian Knight
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* -> armata propriu-zisa, cate 9.000.000
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*
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* u47 War Elephant (berbec), u48 Ballista (catapulta),
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* u49 Natarian Emperor (capetenie), u50 Natarian Settler (colonist)
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* -> cate 999
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*
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* Natarii sunt scutiti de infometare (vezi getProfileVillages, mod 2, care
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* exclude owner 3), deci consumul urias de cereale nu-i omoara.
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*/
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/**
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* @var array Natar Capital Army
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*
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* The Natar unit IDs are u41–u50. The classification follows the
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* $unitsbytype array (GameEngine/Data/unitdata.php), not the unit names:
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*
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* u41 Pikeman, u42 Thorned Warrior, u43 Guardsman,
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* u44 Birds of Prey (Scout), u45 Axerider, u46 Natarian Knight
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* -> Main army, 9,000,000 units each
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*
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* u47 War Elephant (Ram), u48 Ballista (Catapult),
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* u49 Natarian Emperor (Chief), u50 Natarian Settler (Settler)
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* -> 999 units each
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*
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* The Natars are exempt from starvation (see getProfileVillages, mode 2,
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* which excludes owner 3), so their enormous crop consumption does not
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* affect them.
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*/
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NATARS_CAPITAL_UNITS = [
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41 => 9000000, 42 => 9000000, 43 => 9000000,
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44 => 9000000, 45 => 9000000, 46 => 9000000,
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47 => 999, 48 => 999, 49 => 999, 50 => 999
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],
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/**
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* @var array Natar Capital Buildings
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*
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* The capital is the Natar World Wonder village. It starts with the World
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* Wonder already present (level 0 – the Natars upgrade it themselves, see
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* AutomationNatarsWWBuild), along with the infrastructure required to support
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* its construction.
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*
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* All resource fields are level 20, while the Great Warehouses and Great
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* Granaries are fully built and filled, since each World Wonder level requires
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* hundreds of thousands of resources.
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*
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* Building slots 25, 26, 29, 30, and 33 remain EMPTY, as they are reserved for
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* World Wonder–related buildings.
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*/
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NATARS_CAPITAL_BUILDINGS = [
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//Campuri de resurse: configuratia 4-4-4-6 (tipul 3), toate la nivel 20
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// Resource fields: 4-4-4-6 layout (type 3), all at level 20.
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"f1t" => 1, "f1" => 20, "f2t" => 4, "f2" => 20, "f3t" => 1, "f3" => 20,
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"f4t" => 3, "f4" => 20, "f5t" => 2, "f5" => 20, "f6t" => 2, "f6" => 20,
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"f7t" => 3, "f7" => 20, "f8t" => 4, "f8" => 20, "f9t" => 4, "f9" => 20,
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"f10t" => 3, "f10" => 20, "f11t" => 3, "f11" => 20, "f12t" => 4, "f12" => 20,
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"f13t" => 4, "f13" => 20, "f14t" => 1, "f14" => 20, "f15t" => 4, "f15" => 20,
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"f16t" => 2, "f16" => 20, "f17t" => 1, "f17" => 20, "f18t" => 2, "f18" => 20,
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//Primaria, plus Depozite Mari (38) si Hambare Mari (39), toate nivel 20.
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//Sloturile 25, 26, 29, 30 si 33 raman LIBERE: acolo se construiesc
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//cladirile legate de Minunea Lumii.
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// Town Hall, Great Warehouses (38), and Great Granaries (39), all at level 20.
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// Building slots 25, 26, 29, 30, and 33 remain EMPTY, as they are reserved
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// for World Wonder–related buildings.
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"f19t" => 24, "f19" => 20, "f20t" => 38, "f20" => 20, "f21t" => 39, "f21" => 20,
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"f22t" => 38, "f22" => 20, "f23t" => 39, "f23" => 20, "f24t" => 38, "f24" => 20,
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"f27t" => 39, "f27" => 20, "f28t" => 38, "f28" => 20, "f31t" => 39, "f31" => 20,
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"f32t" => 38, "f32" => 20, "f34t" => 38, "f34" => 20, "f35t" => 39, "f35" => 20,
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"f36t" => 38, "f36" => 20, "f37t" => 39, "f37" => 20, "f38t" => 38, "f38" => 20,
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//Punct de adunare, Zid de oras, Minunea Lumii (nivel 0)
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// Rally Point, City Wall, World Wonder (level 0)
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"f39t" => 16, "f39" => 20, "f40t" => 31, "f40" => 20, "f99t" => 40, "f99" => 0],
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/**
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@@ -285,15 +287,15 @@ class Artifacts
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//Generate the Natars' capital
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//
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// Capitala primeste de la bun inceput Minunea Lumii si infrastructura
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// din NATARS_CAPITAL_BUILDINGS. Lista se transmite in acelasi format ca
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// la satele de Minune: [0] = numele coloanelor, [1][] = valorile.
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// The capital starts with the World Wonder and the infrastructure defined
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// in NATARS_CAPITAL_BUILDINGS. The data is passed in the same format used
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// for World Wonder villages: [0] = column names, [1][] = values.
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$capitalBuildings = [];
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$capitalBuildings[0] = array_keys(self::NATARS_CAPITAL_BUILDINGS);
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$capitalBuildings[1][] = array_values(self::NATARS_CAPITAL_BUILDINGS);
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// Armata capitalei, in acelasi format ca la satele de Minune:
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// [0] = numele coloanelor, [1][] = valorile.
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// The capital army, using the same format as World Wonder villages:
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// [0] = column names, [1][] = values.
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$capitalUnits = [];
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$capitalUnits[0] = array_keys(self::NATARS_CAPITAL_UNITS);
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$capitalUnits[1][] = array_values(self::NATARS_CAPITAL_UNITS);
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@@ -579,7 +581,6 @@ class Artifacts
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$nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
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}
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//// Added by brainiac - thank you
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if ($artifact['type'] == 8)
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{
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$kind = $artifact['kind'];
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