Update Automation.php

Revert last commit
This commit is contained in:
Catalin Novgorodschi
2026-06-07 18:13:46 +03:00
committed by GitHub
parent 4beb386dfc
commit fd19a6a875
+27 -32
View File
@@ -1,4 +1,4 @@
<?php
<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
@@ -1228,35 +1228,6 @@ class Automation {
$database->getABTech($vilIDs);
}
private function buildScoutReport($data, $spy_pic, $isoasis, $targettribe, $crannySpy, $totwood, $totclay, $totiron, $totcrop) {
global $database;
$info_spy = "";
if ($data['spy'] == 1){
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources: ".round($totwood+$totclay+$totiron+$totcrop)."</div>
";
}else if($data['spy'] == 2){
if ($isoasis == 0){
$walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
$residencelevel = $database->getFieldLevelInVillage($data['to'], 25);
$palacelevel = $database->getFieldLevelInVillage($data['to'], 26);
$residenceimg = "<img src=\"".GP_LOCATE."img/g/g25.gif\" height=\"20\" width=\"15\" alt=\"Residence\" title=\"Residence\" />";
$palaceimg = "<img src=\"".GP_LOCATE."img/g/g26.gif\" height=\"20\" width=\"15\" alt=\"Palace\" title=\"Palace\" />";
$crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\" alt=\"Cranny\" title=\"Cranny\" />";
$wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"20\" width=\"15\" alt=\"Wall\" title=\"Wall\" />";
$info_spy = "".$spy_pic.",";
if($residencelevel > 0) $info_spy .= $residenceimg." Residence level:<b>".$residencelevel."</b><br />";
elseif($palacelevel > 0) $info_spy .= $palaceimg." Palace level: <b>".$palacelevel."</b><br />";
if($walllevel > 0) $info_spy .= $wallimg." Wall level: <b>".$walllevel."</b><br />";
$info_spy .= $crannyimg." Total crannies capacity: <b>".$crannySpy."</b>";
}
else $info_spy = "".$spy_pic.", There are no informations to show";
}
return $info_spy;
/**
* Distribute the battle bounty across the resources actually available in
* the target (after cranny protection) and return how much of each is taken.
@@ -2347,7 +2318,31 @@ class Automation {
if ($DefenderID == 0) $natar = 0;
if(!empty($scout)) {
$info_spy = $this->buildScoutReport($data, $spy_pic, $isoasis, $targettribe, $crannySpy, $totwood, $totclay, $totiron, $totcrop);
if ($data['spy'] == 1){
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources: ".round($totwood+$totclay+$totiron+$totcrop)."</div>
";
}else if($data['spy'] == 2){
if ($isoasis == 0){
$walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
$residencelevel = $database->getFieldLevelInVillage($data['to'], 25);
$palacelevel = $database->getFieldLevelInVillage($data['to'], 26);
$residenceimg = "<img src=\"".GP_LOCATE."img/g/g25.gif\" height=\"20\" width=\"15\" alt=\"Residence\" title=\"Residence\" />";
$palaceimg = "<img src=\"".GP_LOCATE."img/g/g26.gif\" height=\"20\" width=\"15\" alt=\"Palace\" title=\"Palace\" />";
$crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\" alt=\"Cranny\" title=\"Cranny\" />";
$wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"20\" width=\"15\" alt=\"Wall\" title=\"Wall\" />";
$info_spy = "".$spy_pic.",";
if($residencelevel > 0) $info_spy .= $residenceimg." Residence level:<b>".$residencelevel."</b><br />";
elseif($palacelevel > 0) $info_spy .= $palaceimg." Palace level: <b>".$palacelevel."</b><br />";
if($walllevel > 0) $info_spy .= $wallimg." Wall level: <b>".$walllevel."</b><br />";
$info_spy .= $crannyimg." Total crannies capacity: <b>".$crannySpy."</b>";
}
else $info_spy = "".$spy_pic.", There are no informations to show";
}
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).',,,,'.$targettribe.','.$unitssend_def[0].','.$unitsdead_def[0].','.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$DefenderHeroesTot.','.$DefenderHeroesDead.','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.','.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.',,'.$unitstraped_att;
}else{
@@ -4496,4 +4491,4 @@ $automation = new Automation;
// remove automation lock file
@unlink( AUTOMATION_LOCK_FILE_NAME );
?>
?>