fix starvation , now work like real travian

This commit is contained in:
Shadowss
2013-09-26 08:17:07 +03:00
parent 934a048018
commit fd58993155
+203 -226
View File
@@ -696,11 +696,13 @@ class Automation {
$village = $database->getVillage($indi['wid']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($indi['wid'],"starv");
if ($crop < $upkeep && $starv == 0){
// add starv data
$database->setVillageField($indi['wid'], 'starv', $upkeep);
$database->setVillageField($indi['wid'], 'starvupdate', $time);
}
if ($crop < $upkeep){
// add starv data
$database->setVillageField($indi['wid'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($indi['wid'], 'starvupdate', $time);
}
}
}
if(file_exists("GameEngine/Prevention/build.txt")) {
unlink("GameEngine/Prevention/build.txt");
@@ -2793,10 +2795,11 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
$getvillage = $database->getVillage($to['wref']);
$village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($to['wref'],"starv");
if ($crop < $village_upkeep && $starv == 0){
// add starv data
$database->setVillageField($to['wref'], 'starv', $village_upkeep);
$database->setVillageField($to['wref'], 'starvupdate', time());
if ($crop < $village_upkeep){
// add starv data
$database->setVillageField($to['wref'], 'starv', $village_upkeep);
if($starv==0){
$database->setVillageField($to['wref'], 'starvupdate', time());}
}
unset($crop,$unitarrays,$getvillage,$village_upkeep);
@@ -3070,6 +3073,18 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
//update status
$database->setMovementProc($data['moveid']);
}
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
}
if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
unlink("GameEngine/Prevention/sendreinfunits.txt");
@@ -3099,7 +3114,19 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
array(1,1,1,1,1,1,1,1,1,1,1)
);
$database->setMovementProc($data['moveid']);
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
}
// Recieve the bounty on type 6.
@@ -3117,7 +3144,19 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
//$database->updateVillage($data['to']);
$database->setMovementProc($data['moveid']);
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
}
$this->pruneResource();
// Settlers
@@ -3400,9 +3439,10 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
}else{
$upkeep += $array['t11'] * 6;
}
$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,4,3,0));
$who=$database->getVillageField($vid,"owner");
$artefact = count($database->getOwnUniqueArtefactInfo2($who,4,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($vid,4,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,4,2,0));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($who,4,2,0));
if($artefact > 0){
$upkeep /= 2;
$upkeep = round($upkeep);
@@ -3414,7 +3454,7 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
$upkeep = round($upkeep);
$upkeep *= 3;
}
$foolartefact = $database->getFoolArtefactInfo(4,$vid,$session->uid);
$foolartefact = $database->getFoolArtefactInfo(4,$vid,$who);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
@@ -3600,6 +3640,11 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
if($this->bountyocounter[3] != 0) {
$crop += $crop*0.25*$this->bountyocounter[3];
}
$who=$database->getVillageField($bountyresarray['vref'],"owner");
$croptrue=$database->getUserField($who,"b4",0);
if($croptrue > time()) {
$crop*=1.25;
}
$crop *= SPEED;
return round($crop);
}
@@ -3642,11 +3687,13 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
$village = $database->getVillage($train['vref']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($train['vref'],"starv");
if ($crop < $upkeep && $starv == 0){
// add starv data
$database->setVillageField($train['vref'], 'starv', $upkeep);
$database->setVillageField($train['vref'], 'starvupdate', $time);
}
if ($crop < $upkeep){
// add starv data
$database->setVillageField($train['vref'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($train['vref'], 'starvupdate', $time);
}
}
}
}
if(file_exists("GameEngine/Prevention/training.txt")) {
@@ -4029,225 +4076,155 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
}
}
/************************************************
Function for starvation - by brainiacX and Shadow
References:
************************************************/
private function starvation() {
if(file_exists("GameEngine/Prevention/starvation.txt")) {
unlink("GameEngine/Prevention/starvation.txt");
}
global $database;
$ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w');
fclose($ourFileHandle);
$starvupkeep = array(
if(file_exists("GameEngine/Prevention/starvation.txt")) {
unlink("GameEngine/Prevention/starvation.txt");
}
global $database;
$ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w');
fclose($ourFileHandle);
$time = time();
'1'=>1,
'2'=>1,
'3'=>1,
'4'=>2,
'5'=>3,
'6'=>4,
'7'=>3,
'8'=>6,
'9'=>5,
'10'=>1,
'11'=>1,
'12'=>1,
'13'=>1,
'14'=>1,
'15'=>2,
'16'=>3,
'17'=>6,
'18'=>4,
'19'=>1,
'20'=>1,
'21'=>1,
'22'=>1,
'23'=>2,
'24'=>2,
'25'=>2,
'26'=>3,
'27'=>3,
'28'=>6,
'29'=>4,
'30'=>1,
'31'=>1,
'32'=>1,
'33'=>1,
'34'=>2,
'35'=>2,
'36'=>3,
'37'=>3,
'38'=>3,
'39'=>3,
'40'=>5,
'41'=>1,
'42'=>1,
'43'=>1,
'44'=>1,
'45'=>2,
'46'=>3,
'47'=>6,
'48'=>5,
'49'=>1,
'50'=>1,
'hero'=>6
);
// load villages with minus prod
$time = time();
$starvarray = array();
$starvarray = $database->getStarvation();
foreach ($starvarray as $starv){
$unitarrays = $this->getAllUnits($starv['wref']);
$howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']);
$upkeep = $starv['pop'] + $howweeating;
// load villages with minus prod
$starvarray = array();
$starvarray = $database->getStarvation();
foreach ($starvarray as $starv){
$unitarrays = $this->getAllUnits($starv['wref']);
$upkeep = $starv['pop'] + $this->getUpkeep($unitarrays, 0);
if (($starv['starvupdate']+600) < $time){
// get enforce
$enforcearray = $database->getEnforceVillage($starv['wref'],0);
$maxcount = 0;
if(count($enforcearray)==0){
// get units
$unitarray = $database->getUnit($starv['wref']);
for($i = 0 ; $i <= 50 ; $i++){
$units = $unitarray['u'.$i];
if($unitarray['u'.$i] > $maxcount){
$maxcount = $unitarray['u'.$i];
$maxtype = $i;
}
$totalunits += $unitarray['u'.$i];
}
if($totalunits == 0){
$maxcount = $unitarray['hero'];
$maxtype = "hero";
}
}else{
foreach ($enforcearray as $enforce){
for($i = 0 ; $i <= 50 ; $i++){
$units = $enforce['u'.$i];
if($enforce['u'.$i] > $maxcount){
$maxcount = $enforce['u'.$i];
$maxtype = $i;
$enf = $enforce['id'];
$enf_vill = $enforce['from'];
}
$totalunits += $enforce['u'.$i];
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
}
}
//echo "<br><br>".$starv['pop']." upkeep <br><br>";
// counting
// get enforce
$timedif = $time-$starv['starvupdate'];
$enforcearray = $database->getEnforceVillage($starv['wref'],0);
$maxcount = 0;
if(count($enforcearray)==0){
$starvsec = ($starv['starv']/3600);
// get units
$difcrop = ($timedif*$starvsec);
$newcrop = 0;
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
if ($oldcrop > 100){
$difcrop = $difcrop-$oldcrop;
if($difcrop < 0){
$difcrop = 0;
$newcrop = $oldcrop-$difcrop;
$database->setVillageField($starv['wref'], 'crop', $newcrop);
}
}
if($difcrop > 0){
$killunits = floor($difcrop/18000);
while($killunits > 0){
if (isset($enf)){
if($killunits <= $maxcount){
$database->modifyEnforce($enf, $maxtype, $killunits, 0);
if($maxtype == "hero" && $maxcount > 0){
$heroid = $database->getHeroField($database->getVillageField($enf_vill,"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
}
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
}else{
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$killunits -= $maxcount;
foreach ($enforcearray as $enforce){
for($i = 0 ; $i <= 50 ; $i++){
$units = $enforce['u'.$i];
if($enforce['u'.$i] > $maxcount){
$maxcount = $enforce['u'.$i];
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $enforce['u'.$i];
}
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
if($maxcount <= $killunits){
$heroid = $database->getHeroField($database->getVillageField($enf_vill,"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
$database->deleteReinf($enf);
$killunits -= $maxcount;
}
}
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
}
}else{
if($killunits <= $maxcount){
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$killunits = 0;
if($maxtype == "hero" && $maxcount > 0){
$heroid = $database->getHeroField($database->getVillageField($starv['wref'],"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
}
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
}else{
$database->modifyUnit($starv['wref'], array($maxtype), array($maxcount), array(0));
if($maxtype != "hero"){
$killunits -= $maxcount;
$unitarray['u'.$maxtype] = 0;
$maxcount = 0;
for($i = 0 ; $i <= 50 ; $i++){
$units = $unitarray['u'.$i];
if($unitarray['u'.$i] > $maxcount){
$maxcount = $unitarray['u'.$i];
$maxtype = $i;
}
$totalunits += $unitarray['u'.$i];
}
if($totalunits == 0){
$maxcount = $unitarray['hero'];
$maxtype = "hero";
}
}else{
if($maxcount > 0){
$heroid = $database->getHeroField($database->getVillageField($starv['wref'],"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
}
$killunits = 0;
}
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
}
}
}
}
}
$crop = $database->getCropProdstarv($starv['wref']);
if ($crop > $upkeep){
$database->setVillageField($starv['wref'], 'starv', 0);
$database->setVillageField($starv['wref'], 'starvupdate', 0);
}
$unitarray = $database->getUnit($starv['wref']);
for($i = 0 ; $i <= 50 ; $i++){
$units = $unitarray['u'.$i];
if($unitarray['u'.$i] > $maxcount){
$maxcount = $unitarray['u'.$i];
$maxtype = $i;
}
$totalunits += $unitarray['u'.$i];
}
if($totalunits == 0){
$maxcount = $unitarray['hero'];
$maxtype = "hero";
}
}else{
foreach ($enforcearray as $enforce){
for($i = 0 ; $i <= 50 ; $i++){
$units = $enforce['u'.$i];
if($enforce['u'.$i] > $maxcount){
$maxcount = $enforce['u'.$i];
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $enforce['u'.$i];
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
}
}
unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
}
// counting
if(file_exists("GameEngine/Prevention/starvation.txt")) {
unlink("GameEngine/Prevention/starvation.txt");
}
}
$timedif = $time-$starv['starvupdate'];
$skolko=$database->getCropProdstarv($starv['wref'])-$starv['starv'];
if($skolko<0){$golod=true;}
if($golod){
$starvsec = (abs($skolko)/3600);
$difcrop = ($timedif*$starvsec); //crop eat up over time
$newcrop = 0;
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
if ($oldcrop > 100){ //if the grain is then tries to send all
$difcrop = $difcrop-$oldcrop;
if($difcrop < 0){
$difcrop = 0;
$newcrop = $oldcrop-$difcrop;
$database->setVillageField($starv['wref'], 'crop', $newcrop);
}
}
//echo "eated ".$difcrop." in vil ".$starv['wref']."<br>";
if($difcrop > 0){
global ${u.$maxtype};
$hungry=array();
$hungry=${u.$maxtype};
$killunits = floor($difcrop/$hungry['crop']);
//echo "to kill ".$killunits;
if($killunits > 0){
if (isset($enf)){
if($killunits < $maxcount){
$database->modifyEnforce($enf, $maxtype, $killunits, 0);
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
if($maxtype == "hero"){
$heroid = $database->getHeroField($database->getVillageField($enf,"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}else{
$database->deleteReinf($enf);
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
}
}else{
if($killunits < $maxcount){
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
if($maxtype == "hero"){
$heroid = $database->getHeroField($starv['owner'],"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}elseif($killunits > $maxcount){
$killunits = $maxcount;
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$database->setVillageField($starv['wref'], 'starv', $upkeep);
$database->setVillageField($starv['wref'], 'starvupdate', $time);
if($maxtype == "hero"){
$heroid = $database->getHeroField($starv['owner'],"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}
}
}
}
}
$crop = $database->getCropProdstarv($starv['wref']);
if ($crop > $upkeep){
$database->setVillageField($starv['wref'], 'starv', 0);
$database->setVillageField($starv['wref'], 'starvupdate', 0);
}
//echo "<br>".$crop.">".$upkeep."<br> in ".$starv['wref'];
unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
}
if(file_exists("GameEngine/Prevention/starvation.txt")) {
unlink("GameEngine/Prevention/starvation.txt");
}
}
/************************************************
Function for starvation - by brainiacX and Shadow
References:
************************************************/
private function procNewClimbers() {
if(file_exists("GameEngine/Prevention/climbers.txt")) {