mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-29 09:04:26 +00:00
fix starvation , now work like real travian
This commit is contained in:
+203
-226
@@ -696,11 +696,13 @@ class Automation {
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$village = $database->getVillage($indi['wid']);
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($indi['wid'],"starv");
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if ($crop < $upkeep && $starv == 0){
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// add starv data
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$database->setVillageField($indi['wid'], 'starv', $upkeep);
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$database->setVillageField($indi['wid'], 'starvupdate', $time);
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}
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if ($crop < $upkeep){
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// add starv data
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$database->setVillageField($indi['wid'], 'starv', $upkeep);
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if($starv==0){
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$database->setVillageField($indi['wid'], 'starvupdate', $time);
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}
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}
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}
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if(file_exists("GameEngine/Prevention/build.txt")) {
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unlink("GameEngine/Prevention/build.txt");
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@@ -2793,10 +2795,11 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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$getvillage = $database->getVillage($to['wref']);
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$village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($to['wref'],"starv");
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if ($crop < $village_upkeep && $starv == 0){
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// add starv data
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$database->setVillageField($to['wref'], 'starv', $village_upkeep);
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$database->setVillageField($to['wref'], 'starvupdate', time());
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if ($crop < $village_upkeep){
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// add starv data
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$database->setVillageField($to['wref'], 'starv', $village_upkeep);
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if($starv==0){
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$database->setVillageField($to['wref'], 'starvupdate', time());}
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}
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unset($crop,$unitarrays,$getvillage,$village_upkeep);
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@@ -3070,6 +3073,18 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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//update status
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$database->setMovementProc($data['moveid']);
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}
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$crop = $database->getCropProdstarv($data['to']);
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$unitarrays = $this->getAllUnits($data['to']);
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$village = $database->getVillage($data['to']);
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($data['to'],"starv");
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if ($crop < $upkeep){
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// add starv data
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$database->setVillageField($data['to'], 'starv', $upkeep);
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if($starv==0){
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$database->setVillageField($data['to'], 'starvupdate', $time);
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}
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}
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}
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if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
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unlink("GameEngine/Prevention/sendreinfunits.txt");
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@@ -3099,7 +3114,19 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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array(1,1,1,1,1,1,1,1,1,1,1)
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);
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$database->setMovementProc($data['moveid']);
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$crop = $database->getCropProdstarv($data['to']);
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$unitarrays = $this->getAllUnits($data['to']);
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$village = $database->getVillage($data['to']);
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($data['to'],"starv");
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if ($crop < $upkeep){
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// add starv data
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$database->setVillageField($data['to'], 'starv', $upkeep);
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if($starv==0){
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$database->setVillageField($data['to'], 'starvupdate', $time);
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}
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}
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}
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// Recieve the bounty on type 6.
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@@ -3117,7 +3144,19 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
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//$database->updateVillage($data['to']);
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$database->setMovementProc($data['moveid']);
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$crop = $database->getCropProdstarv($data['to']);
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$unitarrays = $this->getAllUnits($data['to']);
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$village = $database->getVillage($data['to']);
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($data['to'],"starv");
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if ($crop < $upkeep){
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// add starv data
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$database->setVillageField($data['to'], 'starv', $upkeep);
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if($starv==0){
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$database->setVillageField($data['to'], 'starvupdate', $time);
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}
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}
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}
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$this->pruneResource();
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// Settlers
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@@ -3400,9 +3439,10 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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}else{
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$upkeep += $array['t11'] * 6;
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}
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,4,3,0));
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$who=$database->getVillageField($vid,"owner");
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$artefact = count($database->getOwnUniqueArtefactInfo2($who,4,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($vid,4,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,4,2,0));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($who,4,2,0));
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if($artefact > 0){
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$upkeep /= 2;
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$upkeep = round($upkeep);
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@@ -3414,7 +3454,7 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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$upkeep = round($upkeep);
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$upkeep *= 3;
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}
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$foolartefact = $database->getFoolArtefactInfo(4,$vid,$session->uid);
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$foolartefact = $database->getFoolArtefactInfo(4,$vid,$who);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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@@ -3600,6 +3640,11 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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if($this->bountyocounter[3] != 0) {
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$crop += $crop*0.25*$this->bountyocounter[3];
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}
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$who=$database->getVillageField($bountyresarray['vref'],"owner");
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$croptrue=$database->getUserField($who,"b4",0);
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if($croptrue > time()) {
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$crop*=1.25;
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}
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$crop *= SPEED;
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return round($crop);
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}
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@@ -3642,11 +3687,13 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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$village = $database->getVillage($train['vref']);
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$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
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$starv = $database->getVillageField($train['vref'],"starv");
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if ($crop < $upkeep && $starv == 0){
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// add starv data
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$database->setVillageField($train['vref'], 'starv', $upkeep);
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$database->setVillageField($train['vref'], 'starvupdate', $time);
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}
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if ($crop < $upkeep){
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// add starv data
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$database->setVillageField($train['vref'], 'starv', $upkeep);
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if($starv==0){
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$database->setVillageField($train['vref'], 'starvupdate', $time);
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}
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}
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}
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}
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if(file_exists("GameEngine/Prevention/training.txt")) {
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@@ -4029,225 +4076,155 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
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}
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}
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/************************************************
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Function for starvation - by brainiacX and Shadow
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References:
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************************************************/
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private function starvation() {
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if(file_exists("GameEngine/Prevention/starvation.txt")) {
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unlink("GameEngine/Prevention/starvation.txt");
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}
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global $database;
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$ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w');
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fclose($ourFileHandle);
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$starvupkeep = array(
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if(file_exists("GameEngine/Prevention/starvation.txt")) {
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unlink("GameEngine/Prevention/starvation.txt");
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}
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global $database;
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$ourFileHandle = fopen("GameEngine/Prevention/starvation.txt", 'w');
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fclose($ourFileHandle);
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$time = time();
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'1'=>1,
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'2'=>1,
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'3'=>1,
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'4'=>2,
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'5'=>3,
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'6'=>4,
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'7'=>3,
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'8'=>6,
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'9'=>5,
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'10'=>1,
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'11'=>1,
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'12'=>1,
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'13'=>1,
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'14'=>1,
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'15'=>2,
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'16'=>3,
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'17'=>6,
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'18'=>4,
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'19'=>1,
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'20'=>1,
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'21'=>1,
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'22'=>1,
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'23'=>2,
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'24'=>2,
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'25'=>2,
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'26'=>3,
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'27'=>3,
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'28'=>6,
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'29'=>4,
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'30'=>1,
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'31'=>1,
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'32'=>1,
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'33'=>1,
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'34'=>2,
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'35'=>2,
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'36'=>3,
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'37'=>3,
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'38'=>3,
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'39'=>3,
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'40'=>5,
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'41'=>1,
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'42'=>1,
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'43'=>1,
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'44'=>1,
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'45'=>2,
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'46'=>3,
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'47'=>6,
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'48'=>5,
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'49'=>1,
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'50'=>1,
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'hero'=>6
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);
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// load villages with minus prod
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$time = time();
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$starvarray = array();
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$starvarray = $database->getStarvation();
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foreach ($starvarray as $starv){
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$unitarrays = $this->getAllUnits($starv['wref']);
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$howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']);
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$upkeep = $starv['pop'] + $howweeating;
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// load villages with minus prod
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$starvarray = array();
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$starvarray = $database->getStarvation();
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foreach ($starvarray as $starv){
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$unitarrays = $this->getAllUnits($starv['wref']);
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$upkeep = $starv['pop'] + $this->getUpkeep($unitarrays, 0);
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if (($starv['starvupdate']+600) < $time){
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// get enforce
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$enforcearray = $database->getEnforceVillage($starv['wref'],0);
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$maxcount = 0;
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if(count($enforcearray)==0){
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// get units
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$unitarray = $database->getUnit($starv['wref']);
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $unitarray['u'.$i];
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if($unitarray['u'.$i] > $maxcount){
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$maxcount = $unitarray['u'.$i];
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$maxtype = $i;
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}
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$totalunits += $unitarray['u'.$i];
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}
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if($totalunits == 0){
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$maxcount = $unitarray['hero'];
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$maxtype = "hero";
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}
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}else{
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foreach ($enforcearray as $enforce){
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $enforce['u'.$i];
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if($enforce['u'.$i] > $maxcount){
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$maxcount = $enforce['u'.$i];
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$maxtype = $i;
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$enf = $enforce['id'];
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$enf_vill = $enforce['from'];
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}
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$totalunits += $enforce['u'.$i];
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}
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if($totalunits == 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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}
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}
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}
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//echo "<br><br>".$starv['pop']." upkeep <br><br>";
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// counting
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// get enforce
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$timedif = $time-$starv['starvupdate'];
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$enforcearray = $database->getEnforceVillage($starv['wref'],0);
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$maxcount = 0;
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if(count($enforcearray)==0){
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$starvsec = ($starv['starv']/3600);
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// get units
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$difcrop = ($timedif*$starvsec);
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$newcrop = 0;
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$oldcrop = $database->getVillageField($starv['wref'], 'crop');
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if ($oldcrop > 100){
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$difcrop = $difcrop-$oldcrop;
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if($difcrop < 0){
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$difcrop = 0;
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$newcrop = $oldcrop-$difcrop;
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$database->setVillageField($starv['wref'], 'crop', $newcrop);
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}
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}
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if($difcrop > 0){
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$killunits = floor($difcrop/18000);
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while($killunits > 0){
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if (isset($enf)){
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if($killunits <= $maxcount){
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$database->modifyEnforce($enf, $maxtype, $killunits, 0);
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if($maxtype == "hero" && $maxcount > 0){
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$heroid = $database->getHeroField($database->getVillageField($enf_vill,"owner"),"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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$database->setVillageField($starv['wref'], 'starv', $upkeep);
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$database->setVillageField($starv['wref'], 'starvupdate', $time);
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}else{
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$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
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$killunits -= $maxcount;
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foreach ($enforcearray as $enforce){
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $enforce['u'.$i];
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if($enforce['u'.$i] > $maxcount){
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$maxcount = $enforce['u'.$i];
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$maxtype = $i;
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$enf = $enforce['id'];
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}
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$totalunits += $enforce['u'.$i];
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}
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}
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if($totalunits == 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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if($maxcount <= $killunits){
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$heroid = $database->getHeroField($database->getVillageField($enf_vill,"owner"),"heroid");
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$database->modifyHero("dead", 1, $heroid);
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$database->deleteReinf($enf);
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$killunits -= $maxcount;
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}
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}
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$database->setVillageField($starv['wref'], 'starv', $upkeep);
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$database->setVillageField($starv['wref'], 'starvupdate', $time);
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}
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}else{
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if($killunits <= $maxcount){
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$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
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$killunits = 0;
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if($maxtype == "hero" && $maxcount > 0){
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$heroid = $database->getHeroField($database->getVillageField($starv['wref'],"owner"),"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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$database->setVillageField($starv['wref'], 'starv', $upkeep);
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$database->setVillageField($starv['wref'], 'starvupdate', $time);
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}else{
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$database->modifyUnit($starv['wref'], array($maxtype), array($maxcount), array(0));
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if($maxtype != "hero"){
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$killunits -= $maxcount;
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$unitarray['u'.$maxtype] = 0;
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$maxcount = 0;
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $unitarray['u'.$i];
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if($unitarray['u'.$i] > $maxcount){
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$maxcount = $unitarray['u'.$i];
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$maxtype = $i;
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}
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$totalunits += $unitarray['u'.$i];
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}
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if($totalunits == 0){
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$maxcount = $unitarray['hero'];
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$maxtype = "hero";
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}
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}else{
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if($maxcount > 0){
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$heroid = $database->getHeroField($database->getVillageField($starv['wref'],"owner"),"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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$killunits = 0;
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}
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$database->setVillageField($starv['wref'], 'starv', $upkeep);
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$database->setVillageField($starv['wref'], 'starvupdate', $time);
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}
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}
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}
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}
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}
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$crop = $database->getCropProdstarv($starv['wref']);
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if ($crop > $upkeep){
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$database->setVillageField($starv['wref'], 'starv', 0);
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$database->setVillageField($starv['wref'], 'starvupdate', 0);
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}
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$unitarray = $database->getUnit($starv['wref']);
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $unitarray['u'.$i];
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if($unitarray['u'.$i] > $maxcount){
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$maxcount = $unitarray['u'.$i];
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$maxtype = $i;
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}
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$totalunits += $unitarray['u'.$i];
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}
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if($totalunits == 0){
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$maxcount = $unitarray['hero'];
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$maxtype = "hero";
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}
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}else{
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foreach ($enforcearray as $enforce){
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for($i = 0 ; $i <= 50 ; $i++){
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$units = $enforce['u'.$i];
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if($enforce['u'.$i] > $maxcount){
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$maxcount = $enforce['u'.$i];
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$maxtype = $i;
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$enf = $enforce['id'];
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}
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$totalunits += $enforce['u'.$i];
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}
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if($totalunits == 0){
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$maxcount = $enforce['hero'];
|
||||
$maxtype = "hero";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
|
||||
}
|
||||
// counting
|
||||
|
||||
if(file_exists("GameEngine/Prevention/starvation.txt")) {
|
||||
unlink("GameEngine/Prevention/starvation.txt");
|
||||
}
|
||||
}
|
||||
$timedif = $time-$starv['starvupdate'];
|
||||
$skolko=$database->getCropProdstarv($starv['wref'])-$starv['starv'];
|
||||
if($skolko<0){$golod=true;}
|
||||
if($golod){
|
||||
$starvsec = (abs($skolko)/3600);
|
||||
$difcrop = ($timedif*$starvsec); //crop eat up over time
|
||||
$newcrop = 0;
|
||||
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
|
||||
if ($oldcrop > 100){ //if the grain is then tries to send all
|
||||
$difcrop = $difcrop-$oldcrop;
|
||||
if($difcrop < 0){
|
||||
$difcrop = 0;
|
||||
$newcrop = $oldcrop-$difcrop;
|
||||
$database->setVillageField($starv['wref'], 'crop', $newcrop);
|
||||
}
|
||||
}
|
||||
//echo "eated ".$difcrop." in vil ".$starv['wref']."<br>";
|
||||
|
||||
if($difcrop > 0){
|
||||
global ${u.$maxtype};
|
||||
$hungry=array();
|
||||
$hungry=${u.$maxtype};
|
||||
$killunits = floor($difcrop/$hungry['crop']);
|
||||
|
||||
//echo "to kill ".$killunits;
|
||||
|
||||
if($killunits > 0){
|
||||
if (isset($enf)){
|
||||
if($killunits < $maxcount){
|
||||
$database->modifyEnforce($enf, $maxtype, $killunits, 0);
|
||||
$database->setVillageField($starv['wref'], 'starv', $upkeep);
|
||||
$database->setVillageField($starv['wref'], 'starvupdate', $time);
|
||||
if($maxtype == "hero"){
|
||||
$heroid = $database->getHeroField($database->getVillageField($enf,"owner"),"heroid");
|
||||
$database->modifyHero("dead", 1, $heroid);
|
||||
}
|
||||
}else{
|
||||
$database->deleteReinf($enf);
|
||||
$database->setVillageField($starv['wref'], 'starv', $upkeep);
|
||||
$database->setVillageField($starv['wref'], 'starvupdate', $time);
|
||||
}
|
||||
}else{
|
||||
if($killunits < $maxcount){
|
||||
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
|
||||
$database->setVillageField($starv['wref'], 'starv', $upkeep);
|
||||
$database->setVillageField($starv['wref'], 'starvupdate', $time);
|
||||
if($maxtype == "hero"){
|
||||
$heroid = $database->getHeroField($starv['owner'],"heroid");
|
||||
$database->modifyHero("dead", 1, $heroid);
|
||||
}
|
||||
}elseif($killunits > $maxcount){
|
||||
$killunits = $maxcount;
|
||||
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
|
||||
$database->setVillageField($starv['wref'], 'starv', $upkeep);
|
||||
$database->setVillageField($starv['wref'], 'starvupdate', $time);
|
||||
if($maxtype == "hero"){
|
||||
$heroid = $database->getHeroField($starv['owner'],"heroid");
|
||||
$database->modifyHero("dead", 1, $heroid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
$crop = $database->getCropProdstarv($starv['wref']);
|
||||
if ($crop > $upkeep){
|
||||
$database->setVillageField($starv['wref'], 'starv', 0);
|
||||
$database->setVillageField($starv['wref'], 'starvupdate', 0);
|
||||
}
|
||||
|
||||
//echo "<br>".$crop.">".$upkeep."<br> in ".$starv['wref'];
|
||||
|
||||
unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
|
||||
}
|
||||
if(file_exists("GameEngine/Prevention/starvation.txt")) {
|
||||
unlink("GameEngine/Prevention/starvation.txt");
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************
|
||||
Function for starvation - by brainiacX and Shadow
|
||||
References:
|
||||
************************************************/
|
||||
|
||||
private function procNewClimbers() {
|
||||
if(file_exists("GameEngine/Prevention/climbers.txt")) {
|
||||
|
||||
Reference in New Issue
Block a user