Implement the "Time Preference" section of the player preferences (issue
#198), which until now was stored in DB but never applied in-game.
procMtime() — the central date/time formatter used across reports, messages,
notices and troop movements — now honours the per-user settings:
- timezone: the stored value is mapped to a DateTimeZone, either a named
DST-aware region (Europe, UK, Turkey, Kolkata, Bangkok, New York,
Chicago, New Zealand) or a fixed UTC offset (general zones); timestamps
are converted before formatting.
- tformat: drives the date layout and 12h/24h clock (0=EU dd.mm.yy 24h,
1=US mm/dd/yy 12h, 2=UK dd/mm/yy 12h, 3=ISO yy/mm/dd 24h). tformat 0
keeps the previous EU output unchanged.
The today/yesterday sentinels are preserved (callers compare them) and are
computed in the player's timezone. The time-only path (mode 9) stays 24h
H:i:s because it feeds the live JS clock counters (unx.js), which parse
"H:i:s" by splitting on ":". A few alliance/report/farm-list rows that
combined procMtime's day part with a raw date('H:i') now take the time from
the same procMtime result, to avoid mixing timezones.
A second "local time" clock is shown next to the server-time one: a small
vanilla-JS snippet emitted once from menu.tpl finds the visible #tp1 clock
and appends a row ticking in the player's timezone (Date.now() + UTC offset),
independent of the browser timezone and of the unx.js counters. It aligns the
value under the server time, is skipped when the player's timezone matches
the server's, and lets the clock box grow so the extra row fits the frame.
Adds the LOCAL_TIME string (EN/FR/RO). When no player session is available
(admin / pre-login) procMtime falls back to the server timezone and EU
layout, i.e. the previous behaviour. Removes the last "not coded yet" tag
from the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The `map` user preference ("Show the large map in an extra window") was
saved to users.map but never applied in-game. When enabled, the large-map
button on the map now opens karte2.php in a separate browser window
instead of the in-page iframe overlay (default behaviour kept when the
preference is off).
Also drop the "(not coded yet)" marker from the Large map section of the
preferences page and wire its title to the existing LARGE_MAP constant.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Updated mapviewlarge to not go over WORLD_MAX or -WORLD_MAX. Now when you go to WORLD_MAX it works same like smaller map that goes from lets say 50;50 to x axis -50;50 or y axis 50;50 to 50;-50 (WORLD_MAX 50x50 in this example).
+Moved "isWinner()" method from Automation.php to Session.php, it's now
triggered when activating plus function or entering in
plus1.php/build.php
+General clean-up and better indentation
+The tournament square bonus is now displayed correctly
+Fixed a bug that permitted to see troops movement with a 0 level rally
point
+Fixed a bug that permitted to send attacks, enforcements, etc. with a 0
level rally point
+Fixed a bug that counted the moral bonus for attacks against WW
villages
+Fixed a bug that didn't permit to finish all buildings/researches, etc.
without a plus account
+Recoded part of Natars timer for being more generic
+Natars/Artifacts spawn, WW villages spawn, WW building plans spawn are
now based on the start date of the server and not on the installation
date
+Better indentation of some code
+Added the report type 23, which indicates a defence during festive days
+Festive reports in the alliance no longer duplicates
+Festive reports in the village view no longer duplicates
+Fixed a bug that didn't permit to read an allied report
General:
-Removed the possibility to view an inexistent village
+Some minor improovements