sendTroops() inlined ~65 lines deciding the catapult targets ctar1/ctar2: the
"Rivals great confusion" artefact lookup, the rally-point-level-driven list of
invalid target buildings, the troop/level eligibility rules and the Teuton
Brewery / artefact adjustments. Move that whole block into
resolveCatapultTargets(&$post, $data), which mutates $post['ctar1']/['ctar2'] by
reference exactly as before; sendTroops() now calls it before building the
attack. None of the block's locals were used afterwards. Behaviour-preserving.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Both branches of Hero() (single hero when !$all, full list when $all) computed
the same five derived stats (atk/di/dc/ob/db) and assembled a byte-identical
hero stat array from a getHero() entry plus its unit base data. Extract that
into buildHeroStats($hero, $herodata) and call it from both branches.
Behaviour-preserving.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Cases 1 to 4 of the procUnits() switch had a byte-identical body (send troops
when the rally-point form is submitted, otherwise load the unit form). Stack the
four case labels and keep a single shared body via switch fall-through.
Behaviour-preserving.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
upgradeSword() and upgradeArmour() were near-identical: the only differences
were the AB-tech key prefix ('b' vs 'a'), the building type whose level gates
the research (Smithy 12 vs Armoury 13) and the matching bid building data
($bid12 vs $bid13). Merge them into a single upgradeWeaponOrArmour($get, $type)
parameterised by the prefix, deriving the building type from it, and route both
procTechno() cases through it. Resolves the pre-existing //TODO. Behaviour-
preserving.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
sendMessage, massmessage and sysmessage are POSTed to directly, bypassing
admin.php's central csrf_verify(). Add csrf_verify() (after the admin access
check, via the shared GameEngine/Admin/csrf.php) and csrf_field() in their
forms (Newmessage.tpl, massmessage.tpl, sysmessage.tpl; the mass/sys templates
have both a prepare and an execute form).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The post-delete admin-log block referenced variables that were never defined
($admid/$adminID/$medalid/$uid), so on PHP 8.1+ (mysqli throws on error) the
malformed INSERT raised an uncaught mysqli_sql_exception → HTTP 500 after the
medal was already deleted. Use the correct ids ($admid from session, $uid from
POST), look up the target player's username (escaped), and redirect to the
sanitized $uid.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
editAli, delAli, medals, delallymedal, delallymedalbyaid, delallymedalbyweek
and deletemedalbyweek are POSTed to directly, bypassing admin.php's central
csrf_verify(). Add csrf_verify() (after the admin access check, via the shared
GameEngine/Admin/csrf.php) and csrf_field() in their forms (playermedals.tpl,
editAli.tpl, delAli.tpl, delmedal.tpl, allymedals.tpl, delallymedal.tpl).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The alliance/editAli/delAli pages are linked all over the admin panel
(?p=alliance&aid=, ?p=editAli, ?p=delAli) but were never in
admin_validated_page()'s whitelist, so admin.php fell back to search.tpl and
the pages never showed. Add them to the whitelist plus switch cases for the
breadcrumb (the templates resolve $aid/$alidata themselves from $_GET, like
editSitter/editPassword).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
editVillageOwner, renameVillage, editBuildings and editResources are POSTed
to directly, bypassing admin.php's central csrf_verify(). Add csrf_verify()
(after the admin access check, via the shared GameEngine/Admin/csrf.php) and
csrf_field() in their forms (editVillage.tpl, village.tpl, editResources.tpl).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
addTroops and addABTroops are POSTed to directly, bypassing admin.php's
central csrf_verify(). Add csrf_verify() (after the admin access check, via
the shared GameEngine/Admin/csrf.php) and csrf_field() in their forms.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
On the rally point incoming tab, the number of an incoming unit type is never
revealed: it is always shown as a "?". When that stack is smaller than the
defender's rally point (gid 16) level, the "?" is rendered in solid black
bold, matching original Travian behaviour (e.g. rally point level 20 and an
incoming 19 praetorians shows a bold "?"). The eyesight artifact still reveals
which troop types are present (0 for the absent ones). Scope: village
attacks/raids only.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>