Battle.php:
Fixed the blacksmith level formula for catapults and rams.
Automation.php:
+Catapults and rams now works better because of a new formula.
Note: this formula isn't 100% accurate with the real Travian formula, i can't find that formula anywhere, so i created an approximate formula.
Fixed a bug which permits to select a not-selectable building, with a lower level of rally point.
Fixed a bug which permits to select two targets (with 20 or more catapults) with a rally point level lower than 20.
Fixed a typo.
Units.php:
Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults.
Fixed a bug which allows to select a secondary target with less than 20 catapults.
Removed some unused functions from Automation.php and Database.php.
Automation.php:
Fixed a bug that could happened if two attacks hit two different targets (one with some traps and the other with 0 traps) at the same second.
Building.php:
Fixed the possibility to build a residence and a palace with the waiting loop (the previous fix wasn't working and $tid was used as a $id and viceversa).
Fixed the possibility to build in the id reserved to walls (id 40).
Fixed an error that could have shown if you had tried to build a not buildable building.
Buildings can no longer be built if in demolition.
Buildings can no longer be built above the max level (the previous fix was still hackable, through the waiting loop).
Fixed a bug that allowed to build resource fields in the village (the previous fix was still hackable)
Fixed a bug that allowed to build everything with the master builder (even the WW)
Fixed a bug that allowed to build over the twentieth level with the master builder
Fixed a bug that allowed to build level 0 building with the master builder by removing them from the construction queue
With this exploit you can build "infinite" building of the same type.
Reduced the file size from 1274 lines to 1072 lines.
Removed some unused variables.
Corrected some building requirements (Embassy, Academy, Stable, Walls).