The "no tasks" quest mode delivers a Plus + gold shipment on claim
(case '91', and the final case '97'). The reward was granted with a
non-atomic read-modify-write:
$gold = getUserField('gold'); $gold += 15; updateUserField('gold', $gold);
and the quest pointer / timer were advanced unconditionally. Under the
many concurrent ajax requests the game fires, a request that read gold/
plus before the claim and wrote the user row back after it would clobber
the freshly granted reward. The quest_time write (a literal value) still
survived, so the UI advanced to the next shipment countdown while the
player received neither Plus nor gold -- exactly the sporadic symptom in
the report.
Fix: gate the grant on an atomic conditional advance
(UPDATE ... SET quest = 91 WHERE quest = 90) and apply the reward with
in-place SQL increments (gold = gold + 15, plus = IF(plus > now, ...)),
matching the idiom already used in Templates/Plus/*.tpl. This makes the
claim idempotent (duplicate/concurrent requests grant nothing extra) and
immune to the lost-update race. Also fixes a latent case where an expired
Plus timestamp was extended in the past instead of reset to now.
Applied to both quest_core.tpl and quest_core25.tpl.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
+Heroes are now divided by tribes in battle reports
+Added to every report the support to read heroes from the battle report
data
Automation.php:
+Added the hero data, to every battle reports
+Fixed a bug that didn't count own dead defensive troops for general
attacks, top 10 attackers, attackers and hero xp
+Fixed a bug that didn't permit to add the rat enforcement to the
village, from quest number 8
Battle.php:
+Fixed a bug with catapults/rams that permitted to destroy level 1
buildings with only one catapults (even against 1000000 defensive
troops)
+Added a new function, for more readability
+General minor improovementes and bug fixing