+Level upgrades in Blacksmith and Armoury are now shown correctly
+Corrected a typo
+Upgrades in the Blacksmith and the Armoury should be ordered correctly
Profiles can't be hacked anymore, added some security control and
removed those malicious "hidden uid"
Errors now are now shown correctly while editing the profile
The level of the research you're doing in the Blacksmith/Armoury is now
displayed in the research queue
Hugely fixed the battle system, a big thanks to kirilloid for helping me
by providing his formulas :)!
Some general clean-up and bug fixing of little errors
Added some string constants to the language file (en.php)
Added the research loop in the blacksmith and in the armoury, only for
plus users. This was a not coded T3.6 feature.
"Total resources required" (for NPC merchants) are now calculated
correctly in the Armoury.
Some clean-up in Technology.php
In the simulator:
Fixed some error that could have shown during scountings.
All types of attack:
Changed "int" into "float" to gain precision in the attack formula.
Fixed spies formula, it's more precise now.
Fixed the Blacksmith/Armoury calculation formula for spies.
Automation.php:
Fixed the attacker population and defender population before a battle, now the account population will be considered instead of the single village population.
Fixed the attacker population and defender population while chiefing a village, now the account population will be considered instead of the single village population.
Database:
Added a function to get the total population of the account.
Walls can't be targeted anymore by catapults (if the target was random).
Destroyed buildings of completely destroyed villages are shown properly in the report.
Added the information "There are no buildings to destroy" if only walls are left and the village has more than 0 population.
Some clean up.
Battle.php:
Fixed the blacksmith level formula for catapults and rams.
Automation.php:
+Catapults and rams now works better because of a new formula.
Note: this formula isn't 100% accurate with the real Travian formula, i can't find that formula anywhere, so i created an approximate formula.
Fixed a bug which permits to select a not-selectable building, with a lower level of rally point.
Fixed a bug which permits to select two targets (with 20 or more catapults) with a rally point level lower than 20.
Fixed a typo.
Units.php:
Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults.
Fixed a bug which allows to select a secondary target with less than 20 catapults.
Removed some unused functions from Automation.php and Database.php.
Automation.php:
Fixed a bug that could happened if two attacks hit two different targets (one with some traps and the other with 0 traps) at the same second.
Building.php:
Fixed the possibility to build a residence and a palace with the waiting loop (the previous fix wasn't working and $tid was used as a $id and viceversa).
Fixed the possibility to build in the id reserved to walls (id 40).
Fixed an error that could have shown if you had tried to build a not buildable building.
Buildings can no longer be built if in demolition.
Buildings can no longer be built above the max level (the previous fix was still hackable, through the waiting loop).
Fixed a bug that allowed to build resource fields in the village (the previous fix was still hackable)
Fixed a bug that allowed to build everything with the master builder (even the WW)
Fixed a bug that allowed to build over the twentieth level with the master builder
Fixed a bug that allowed to build level 0 building with the master builder by removing them from the construction queue
With this exploit you can build "infinite" building of the same type.
Reduced the file size from 1274 lines to 1072 lines.
Removed some unused variables.
Corrected some building requirements (Embassy, Academy, Stable, Walls).