Commit Graph

254 Commits

Author SHA1 Message Date
Shadow 4c116aefea update 2019-05-06 09:18:20 +03:00
Vladyslav baf38dc6f9 Sorting of villages
+Fixed sorting of villages in the profile overview
of the player and in the side menu of the village
list (multivillage). Reduced to the real Travian.
2018-08-31 13:02:00 +03:00
iopietro f032523e1c Generale fixes
+Fixed a bug that didn't return reinforcements in counquered oasis, if
it was released by the owner, or from the admin panel
+Changed the catapults and rams formulas (still not completed at 100%),
thanks to Kirilloid!
+Changed the Natars' capital default coordinates
2018-07-28 15:07:52 +02:00
iopietro d3a78a5ea5 Admin panel fixes
+Plus and bonuses duration, can now be decreased or resetted, by
inserting a negative value of days
+Artifacts and artifacts villages created on a user account, won't
contain any troops
+Some clean up
2018-07-27 02:25:08 +02:00
iopietro b9a442b423 General fixes
+Fixed a bug that would have killed all troops by starvation, if added
through the admin panel
2018-07-25 17:17:52 +02:00
iopietro 77136a9784 Artifacts update and optimizations
+Added the "Artifacts" section in the Admin Panel, which contains two
options: return a deleted artifact to the Natars and create new
Artifacts, assigned to a specified player
+Return to Natars coded, in the village section of the Admin Panel
+Moved a lot of functions and costants from Automation.php to the "new"
class Artifacts.php
+Optimized a lot the whole Natars creation process, decreased the number
of query of about 600
+Optimized a lot the function which deletes a player's account, it's now
executed almost instantly, even with players with a lot of villages
+Redesigned the map spawn system, using a more Travian-like village
distribution
+Fixed a bug that did show a broken village in the artifact chronology,
if that village was destroyed
+Reduced the amount of redundant code (about 230 lines) for
27_1.tpl/27_2.tpl and 27_3.tpl
+Fixed a bug that permitted to build the Great Granary and the Great
Warehouse in the whole account, with only a village effect artifact
+Fixed a bug in the Admin Panel map that didn't permit to show village
informations, if that village contained single quotes in its name
2018-07-24 03:04:25 +02:00
Vladyslav 642d90a73d General fixes
+Redesigned set of buildings in the center of the village of Natars with artifacts
+Rally point now correct displayed in the village overview of the admin panel

NOTE: To use this change, must recreate account Natars
2018-06-30 23:23:05 +03:00
Catalin Novgorodschi c9c9759664 Fix vacation mode
+now vacation mode fully work
+you cannot send ressource / attacks from User Profile 
(» Send troops. (Vacation mode on) )
(» Send merchant(s). (Vacation mode on) )
+you cannot send ressource from marketplace : 
(Player is on vacation mode. You cannot send resources to him.)
+you cannot attack him from rally point
(User is on vacation mode)
+also is display a message on player profile 
Player Shadow
This player is on VACATION.
+also is display an error message when you try to login
Vacation mode is still enabled

NOTE : must code the criteria from vacation mode

1. There are no moving troops
2. There are no troops that defend the villages of other players
3. No other player has reinforcements on you
4. You do not own a village with the Wonder of the World
5. You do not own an artifact
6. You are no longer in the beginner's protection
7. You do not have troops caught in the cells.
8. Your account is not being deleted.
2018-06-26 10:42:07 +03:00
Vladyslav dffdcc4411 Enable (Disable) some new features
+Enable (Disable) New forum post message
+Enable (Disable) Tribes images in profile
+Enable (Disable) MHs images in profile
+Enable (Disable) Display artifact in profile
+Minor changes

NOTE 1: To play this version of the game, you need to reinstall
the server OR you can simply add these lines of code into your file:
ameEngine/config.php

define("NEW_FUNCTIONS_FORUM_POST_MESSAGE", False);
define("NEW_FUNCTIONS_TRIBE_IMAGES", False);
define("NEW_FUNCTIONS_MHS_IMAGES", False);
define("NEW_FUNCTIONS_DISPLAY_ARTIFACT", False);

GameEngine/Admin/Mods/constant_format.tpl

define("NEW_FUNCTIONS_FORUM_POST_MESSAGE", %NEW_FUNCTIONS_FORUM_POST_MESSAGE%);
define("NEW_FUNCTIONS_TRIBE_IMAGES", %NEW_FUNCTIONS_TRIBE_IMAGES%);
define("NEW_FUNCTIONS_MHS_IMAGES", %NEW_FUNCTIONS_MHS_IMAGES%);
define("NEW_FUNCTIONS_DISPLAY_ARTIFACT", %NEW_FUNCTIONS_DISPLAY_ARTIFACT%);

NOTE 2: pay special attention to the fact that these are two
different records !!! If the records are entered incorrectly,
you will receive a non-working code!
2018-06-25 21:06:30 +03:00
iopietro c4d6d70128 General fixes
+Fixed a bug that showed deleted artifacts in the treasury
2018-06-22 12:57:05 +02:00
iopietro 10de3dd1b3 General fixes
+Fixed a little mistake

NOTE: In order to play this version of the game properly, you need to refresh your browser cache
2018-06-21 15:50:49 +02:00
iopietro c574a71b3a General fixes
+Fixed a bug that didn't delete artifacts when a player deleted his
account
+Added "(artifact)" if a village has an artifact in the village overview
+Added the artifact section in the multihunter panel (return to natars
doesn't work yet)

NOTE: To play this version of the game, you have to run this query first
(where "s1_" is the prefix of your server):

ALTER TABLE `s1_artefacts` ADD `del` TINYINT(1) NULL DEFAULT '0' AFTER
`lastupdate`;
ALTER TABLE `testtravian`.`s1_artefacts` ADD INDEX
`active-owner-conquered-del` (`active`, `owner`, `conquered`, `del`);
2018-06-21 14:43:47 +02:00
iopietro 9efbe9ffd9 General fixes
+Fixed a bug that didn't permit to create users' villages in small maps,
from the admin panel
2018-06-15 02:31:37 +02:00
iopietro d96259afd8 General fixes
+You can no longer build WW if your and your alliance building plans
aren't active yet
+You can no longer remove the WW from the village if you remove it from
the building queue
+Spies from every tribe will now consume crop correctly, when returning
from a scouting attacks
+Spies from every tribe will now be displayed correctly, in the "Troops"
tab of dorf3.php, when returning from a scouting attack
+Building levels will now not be downgraded by 1 level, when conquering
a Natars' village
+Natars' villages with an artifact inside, will now be deleted if the
artifact is conquered (even if the pop isn't 0)
2018-06-09 03:03:01 +02:00
iopietro 4abb5c1354 A little mistake 2018-06-01 17:19:32 +02:00
iopietro 693d29c0f8 General fixes
+Fixed a bug that permitted to invite players already in an alliance
+Fixed a bug that didn't delete the alliance permissions when the
alliance was dispanded/dispersed or the user left the alliance by
destroying his embassy
+Added a new error which shows up when trying to invite someone already
in an alliance
2018-06-01 17:14:24 +02:00
iopietro d171ac02cc General fixes
+Fixed a bug that permitted to create threads and post in closed forums
(only who have the permission to manage the forum can do that)
+Fixed a bug that permitted to write posts to closed threads
+Fixed a bug that permitted to view not shared forums under certain
circumnstances
2018-05-30 20:10:59 +02:00
iopietro 36b790d08a General fixes
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
2018-05-29 18:57:14 +02:00
iopietro 5596472f0a General fixes
+Fixed a bug that didn't permit to delete/archive/unarchive messages
2018-05-27 12:38:51 +02:00
iopietro 11c3d44168 general fixes
+Fixed a bug that didn't permit to counquer an artifact in certain
circumstances with the new automation system
2018-05-25 17:45:05 +02:00
iopietro 8605996533 Fixed some Automation bug
+Fixed the (in)famous "doubling troops bug", this has been the oldest
bug I can remember, it lasted 7 years!!!
+Reworked the whole lock system, it's more maintanable and easy to read
now
+Removed some useless class fields, reworked some methods that depended
on them
2018-05-24 01:28:56 +02:00
iopietro fca22ac98b General fixes
+Fixed a bug that didn't permit to attack with catapults with the new
automation system
+Fixed a warning that could have been displayed in certain cases
2018-05-23 17:36:16 +02:00
iopietro c340eb267e General fixes
+Special chars can now be used in villages name
+Some clean-up
2018-05-22 19:16:35 +02:00
iopietro f0b9f32826 General fixes
+Moved "isWinner()" method from Automation.php to Session.php, it's now
triggered when activating plus function or entering in
plus1.php/build.php
+General clean-up and better indentation
+The tournament square bonus is now displayed correctly
2018-05-22 00:33:09 +02:00
iopietro 3a14da51e0 Alliance forum fixes part 5
+Confederation and shared forums are now visible to the confederation
alliances or selected alliances/users
+Sticked topics are now displayed first
+Fixed a bug that permitted to add confederated alliances/users to
shared forums
+Minor bug fixing
2018-05-20 21:45:14 +02:00
iopietro 34c8000e44 Alliance forum fixes part 4
+Public forums can now be created by MH only
+Public forums can only be edited by MH only (every MH)
+Fixed BBCode in forum posts
+Removed 8 unused columns from the database
+Removed about 150 lines of unused code in forum.tpl
+Minor improvements and bug fixing
2018-05-20 16:50:26 +02:00
Vladyslav b752e4c4f4 Merge branch 'master' of https://github.com/Shadowss/TravianZ 2018-05-20 01:14:01 +03:00
iopietro 4f98e14c29 Alliance forum fixes part 2
+Added the "Forum" link to the game menu (above Game Rules), player
without an alliance, will be able to access to public forums only
+All players can now open public forums (even without an alliance), post
to them, edit and delete them
+Added the possility to add alliances and players to the "Who can view
this forum" list, the graphic was present but there wasn't the database
and code support (conditions aren't coded yet)
+General fixes

NOTE: To play this version without reinstalling the server, you have to
run this simple query:

ALTER TABLE s1_forum_cat ADD (`display_to_alliances` text,
`display_to_users` text)
2018-05-19 22:04:51 +02:00
Vladyslav a956abee13 Change the date display
The date display was changed from 'm/d/Y' to 'd.m.Y'
2018-05-19 20:52:33 +03:00
iopietro 5ecf035cb3 Alliance fixes part 2
+Public forums are now displayed for every player on the server
+Fixed some security bugs that permitted to create thread and posts to
private forums
+Fixed some general bugs
2018-05-19 00:01:50 +02:00
iopietro e5d823cda0 Alliance forum fixes part 1
Fixed the majority of security issues:

+Fixed a bug that permitted to edit, delete and create a forum in any
alliance, without any permissions
+Fixed a bug that permitted to edit, create and delete any kind of
thread, with any kind of permission
+Fixed a bug that permitted to edit, modify and delete every kind of
post, without any kind of permission
+Fixed a bug that din't permit to create posts and threads
+Fixed a bug that permitted to create forum and threads with empty
name/topic
+Fixed a bug that permitted to move a thread to an invalid forum
+Fixed a bug that permitted to create an invalid type of forum
+Fixed a bug that didn't permit to move forums, to the top and the
bottom of their forum type (in reality, it wasn't even coded)
+Added a sorting column for supporting the "move to top/bottom"
functionality
+Minor improvements and bug fixing/code indentation/removal of redundant
code

NOTE: For playing this version, you HAVE to add a new column to the table "s1_forum_cat", you can simply do that by running this query (where "s1_" is the prefix of your server): ALTER TABLE s1_forum_cat ADD `sorting` int(11) NOT NULL AFTER `id`
2018-05-18 00:28:48 +02:00
iopietro bdd3bfd41c Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table,
this is a graphic enhancement
+Reduced the X and Y textboxes size while adding/editing a raid list
+Fixed a bug that didn't permit to add a raid list
+Fixed a bug that did permit to insert spies in raid lists
+The farmlists graphic is now more clear, "Add raid" and "Start raid"
are now two general buttons, instead of having two buttons for raid list
+"Select all" checkbox, will select all raid without refreshing the page
(through JS)
+Moved the function "getDistance" to Database.php
+Removed a lot of redundant code from crop_finder.php
+Removed rams, catapults, chiefs and settlers from the raid list,
because the first three can't even loot resources
+Removed trooplist2.tpl because of a more general unique template file
(trooplist.tpl)
+Some minor improvements and bug fixing

IMPORTANT NOTE: if you don't want to reinstal the whole server, you can
simply run this little query (where "s1_" is the prefix of your server):

ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
2018-05-16 16:49:25 +02:00
iopietro 95cc6180a9 Fixed a catapult bug
+Fixed a bug that didn't recount building time for in waiting loop
buildings
+Fixed a bug that didn't remove a building from the waiting loop, if the
previous was destroyed by catapults
2018-05-15 20:20:38 +02:00
iopietro b58b762b12 General Fixes
+Completely reworked the "removeBuilding" function, it's now more
generic (for future uses)
+Fixed a bug that bugged the master builder time when a building was
removed from the construction queue
+Fixed a bug that bugged building times when a building was removed from
the queue, with a master builder order queued
+Fixed a bug that didn't permit to save the server settings from the
+MH/Admin panel
+Fixed a bug that did save the WW spawn time in the WW building plan
spawn time and vice versa
+General improovements and bug fixing
2018-05-14 23:14:10 +02:00
iopietro bdd896573c General fixes
+Added WW building plans to the "Small artifacts" section of the
treasury
+Fixed a bug that permitted to maintain a building in queue when
destroyed by catapults
+Fixed a bug that didn't count the catapult destruction of a building in
building queue
2018-05-13 15:50:45 +02:00
iopietro 43cbd60f78 General fixes
+Added an image in: Natars/Artifacts spawn message, WW villages spawn
message and WW building plans spawn message
+Fixed a wrong time calculation when removing a building from the
construction queue, if there was present a master builder order
2018-05-13 00:21:07 +02:00
iopietro 90221cf19f Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
2018-05-10 17:45:27 +02:00
iopietro ec63b04587 General fixes
+Fixed an exploit that permit to maintain the crop level constant if the
page was refreshed every second, with a negative production
2018-05-06 15:20:58 +02:00
iopietro bd033334c4 General fixes
+Fixed a little mistake in the starvation it works properly now
+A reinforced hero is now reassigned if his main village is conquered
+Population will now recount after a conquering
2018-05-06 15:02:38 +02:00
iopietro 89bebaee1f General fixes
+Fixed a bug that didn't permit to destroy the capital if the player had
more than 1 village. The capital is now destroyable (if the player has
more than 1 village)
+Fixed a bug that updated the hero wref wrongly when reinforcing their
own villages
+Fixed a bug that didn't kill the hero if his village was destroyed
while he was sent to another village as a reinforcement
+Better indentation
+General improovements
2018-05-06 00:00:27 +02:00
iopietro f7e05c9802 Optimizations
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
2018-05-05 17:54:34 +02:00
iopietro cf74514451 General fixes
+Fixed an exploit that permitted to starts other players' farm lists
+Fixed an exploit that permitted to save our raids to other players'
farm lists
+Fixed an exploit that permitted to edit other players' farm lists
+Fixed a rounding upkeep bug
+Moved the whole startRaid.tpl to a new method in Units.php
+A lot of clean-up
+Improoved indentation
+In the raid list, the "carry" image will now show to the left of an
attack
+Fixed a bug that displayed the wrong loot to returning troops released
by traps
+General minor bug fixing and improovements
-Deleted a lot of redundant code
2018-05-04 22:12:18 +02:00
iopietro 49bc3c5073 General fixes
+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
2018-05-03 23:07:11 +02:00
iopietro 9e2d2b6842 Fixed trap bugs
+Traps are now repaired (built) in the trapper building, instead of
instantly given after a successful normal attack or a dismiss/releasing
from the rally point
+1/4 of trapped troops are now lost after a successful normal attack
+Traps are now released when troops die from starvation
+If you'll dismiss your trapped troops from the rally point, the gaul
player will be able to only repair 1/3 of the total used traps
+Created a new method to delete some redundant and duplicated code
starvation related
+The effect of WW building plans will be displayed correctly, when
they're active
+Troops related artifacts are now counted when building traps
+Some minor improovements and bug fixing
+Some clean-up
2018-05-02 21:17:20 +02:00
iopietro 0a9fe1125e Fixed a bug while chiefing and catapulting
+Brewery, big parties and moral bonus are now counted correctly towards
the loyalty reduction
+If you have a brewery you'll now forced to attack random buildings
+Some clean-up
2018-05-01 17:03:41 +02:00
iopietro 2fc3e7b7da Fixed trap bugs
+Released troops will now return to their respective villages correctly,
(allied or own villages)
+Fixed "Released X of own troops" and "Released X of friendly troops"
texts, they'll now match the correct amount of own/friendly released
troops.
+Fixed a bug that didn't permit to release troops in the first attack or
if in the attacked village there were prisoners from more than one
village
+Corrected a wrong stolen resources calculation
+Minor improovements and bug fixing
2018-05-01 00:09:58 +02:00
iopietro 0fac64b23a Fixed a bug while conquering
+Expansion slots are now cleared/assigned correctly (following the
official Travian rules)
+Some minor improovements and bug fixing
-Removed redundant code
2018-04-30 13:53:52 +02:00
iopietro 6443d2d490 Fixed a bug while destroying a village
+If a village is destroyed, all oasis of it, will return to the Nature
+If a village is destroyed all trade routes from and to it, will be
deleted
2018-04-29 21:29:14 +02:00
iopietro 2530dcac6d Fixed a bug in Palace/Residence
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
2018-04-29 16:57:27 +02:00
iopietro 56e280f436 Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
2018-04-26 20:37:47 +02:00