Incremental Refactor Automation (starvation split in more methods) & Database (cache & checkAllianceEmbassiesStatus refactor), Fix a bug in Alliance.php (now you cannot kick alliance leader)
+Moved "isWinner()" method from Automation.php to Session.php, it's now
triggered when activating plus function or entering in
plus1.php/build.php
+General clean-up and better indentation
+The tournament square bonus is now displayed correctly
+A method in Building.php is now static
+Fixed timers in the market
+Fixed a bug that did take in account a wrong tournament square when
calculating the returning time of the troops
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
Previously page loading time was calculated by taking miliseconds
of current wall clock time. In cases where wall clock went into another
second page loading time was calcualted as negative giving incorrect result.
This patch fixes this by using microtime of wall-clock time in float.