+Brewery, big parties and moral bonus are now counted correctly towards
the loyalty reduction
+If you have a brewery you'll now forced to attack random buildings
+Some clean-up
+Released troops will now return to their respective villages correctly,
(allied or own villages)
+Fixed "Released X of own troops" and "Released X of friendly troops"
texts, they'll now match the correct amount of own/friendly released
troops.
+Fixed a bug that didn't permit to release troops in the first attack or
if in the attacked village there were prisoners from more than one
village
+Corrected a wrong stolen resources calculation
+Minor improovements and bug fixing
+Expansion slots are now cleared/assigned correctly (following the
official Travian rules)
+Some minor improovements and bug fixing
-Removed redundant code
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
Completely fixed the artifact of the fool and fixed all kind of
artifact:
+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
+Fixed the artifact of the fool, it will now work and reduce/increase
troops speed
+Optimized some templates file and deleted some useless files
+Added a method to Database.php which permits to calculate things
related to artifacts (it's not general yet, it only works for troops
speed)
-Removed artifact of the fool "Account" type, because it shouldn't exist
+Artifacts are now activated after a certain amount of time (based on
the official Travian Rules and the server speed) and not immediately
after the conquer
+Artifacts are now activated based on official Travian Rules, you can
only have 1 unique/account active artifacts
Changes in 27_show.tpl:
+Added the text "Can't be activated" to not-activable artifacts
Changes in Automation.php:
+Added a new method which activate activable artifacts
Changes in Database.php:
+Added some methods to support the new artifacts activation system
+Added a new table in the database, called "artefacts_chrono" which
stores the chronology of all artifacts
+Added the support for the artifacts chronology in 27_show.tpl
+Added the support for interacting with the artifacts chronology table in Database.php
+Cleaned the code in 27_show.tpl
+Some minor improovements and bug fixing
+ x3 orders and trade routes won't disappear anymore if the player has
less resources than required, the merchants will take all of his
resources instead
+Fixed a bug in the market that didn't permit to send x3 merchants
+Small tooltip display edits
+Fully added to the file Admin/Templates/config.tpl
+Fully added to the file Admin/ Templates/editAdminInfo.tpl
+Fully added to the file Admin/ Templates/editExtraSet.tpl
Almost completely translated texts in en.php
+Troop trainings with 0 troops are now deleted immediately after adding
the trained troops (and not after another foreach)
+Fixed a bug that could have caused the training of one negative troops
+Added the report type 23, which indicates a defence during festive days
+Festive reports in the alliance no longer duplicates
+Festive reports in the village view no longer duplicates
+Fixed a bug that didn't permit to read an allied report
General:
-Removed the possibility to view an inexistent village
+Some minor improovements
+The font is slightly increased.
+Partially added to the file Admin/Templates/config.tpl
+Fully added to the file Admin/ Templates/editLogSet.tpl
+Fully added to the file Admin/ Templates/editNewsboxSet.tpl
+Fully added to the file Admin/ Templates/editPlusSet.tpl
Almost completely translated texts in en.php