+Trade routes can't be hacked anymore
+Fixed a bug that permitted to choose any village when adding a trade
route
+Fixed a bug that permitted to choose a time greater than 23 and less
than 0
+Fixed a bug that permitted to choose a number of repetitions greater
than 3 and less than 1
+Fixed a bug that permitted to edit other players trade route
+Fixed a bug that permitted to create a trading route with the same
village you were in
+Fixed some minor bugs
+Reworked the post/get request system, it's buch better now
This is a very naive and primitive logger of user requests to the game.
To be used on systems where access to webserver's log data is not
available (especially if the webserver doesn't store POST data as well).
This bug is a little hard to meet but It's still there. I found it by trying to use NPC merchant while not having a marketplace. It will show an error. The bug happens everytime you type ```build.php?id=5&t=2``` . The problem here is ```t=``` or ```s=```, both are used as tabs in certain buildings, but when it has only 1 page it crash.
For example: market has " Send Resources | Buy | Offer | NPC trading " while clay pit has none. So adding the t= variable to the clay pit would make it display an error.
This is probably not the best way to fix it but it works. Now, there is still another problem, marketplace has 4 tabs, so adding ```&t=5``` will bug it.
It would be better if you can test it again, just in case I broke something :P