NEW TRIBES ENHANCEMENT (Huns, Egipteans, Spartans & Vikings) #327
Please be advised, is not fully tested so if you activate on install maybe is not fully working
On some servers the NPC ("merchant") distribution screen could lock on
"Rest: NaN", hiding the trade button and making the NPC unusable. The "Rest"
value never returned to 0, so the player could not complete the trade.
Two layers of hardening:
* Client (Templates/Build/17_3.tpl):
- add a safe npcDiv() helper (returns 0 on a 0 divisor or non-finite value)
and route every division in portionOut() through it, so Infinity/NaN can no
longer leak into the inputs;
- in calculateRest(), coerce "Rest"/overall to a finite value (fall back to
the total when org4 cannot be parsed) so the submit button can always
reappear once the distribution is balanced;
- coerce each resource, $totalRes, $maxstore and $maxcrop to a valid,
non-negative integer before they reach the page/JS, so a resource computed
as NaN/INF cannot poison org4/summe in the first place.
* Server (Market::tradeResource): clamp each requested amount to [0, maxstore]
(crop to maxcrop) before persisting, so a forged or corrupted POST can no
longer write out-of-range resources.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Incremental Refactor Automation (starvation split in more methods) & Database (cache & checkAllianceEmbassiesStatus refactor), Fix a bug in Alliance.php (now you cannot kick alliance leader)
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
+Fixed a bug that permitted to send resourcers to himself
+Fixed a bug that permitted to send resources to invalid villages
+Fixed a bug that permitted to create offerings with 0 resources or
invalid resources type
+Fixed a bug that permitted to accept offerings of other allies
+Fixed a bug that permitted to accept offerings with a too high maxtime
+Fixed a bug that permitted to accept offering from the same village
+Fixed a bug that permitted to accept offering with too few merchants
+Fixed a bug that permitted to accept offerings without the requested
resources
+Fixed a bug that hid offerings with a valid maxtime
+Fixed some bugs relative to errors diplaying
+Added some error
+Some clean-up