Commit Graph

207 Commits

Author SHA1 Message Date
iopietro 77136a9784 Artifacts update and optimizations
+Added the "Artifacts" section in the Admin Panel, which contains two
options: return a deleted artifact to the Natars and create new
Artifacts, assigned to a specified player
+Return to Natars coded, in the village section of the Admin Panel
+Moved a lot of functions and costants from Automation.php to the "new"
class Artifacts.php
+Optimized a lot the whole Natars creation process, decreased the number
of query of about 600
+Optimized a lot the function which deletes a player's account, it's now
executed almost instantly, even with players with a lot of villages
+Redesigned the map spawn system, using a more Travian-like village
distribution
+Fixed a bug that did show a broken village in the artifact chronology,
if that village was destroyed
+Reduced the amount of redundant code (about 230 lines) for
27_1.tpl/27_2.tpl and 27_3.tpl
+Fixed a bug that permitted to build the Great Granary and the Great
Warehouse in the whole account, with only a village effect artifact
+Fixed a bug in the Admin Panel map that didn't permit to show village
informations, if that village contained single quotes in its name
2018-07-24 03:04:25 +02:00
iopietro c4d6d70128 General fixes
+Fixed a bug that showed deleted artifacts in the treasury
2018-06-22 12:57:05 +02:00
iopietro fc562d92dd Merge branch 'master' of https://github.com/Shadowss/TravianZ
Conflicts:
	Templates/Profile/overview.tpl
2018-06-21 15:01:56 +02:00
iopietro c574a71b3a General fixes
+Fixed a bug that didn't delete artifacts when a player deleted his
account
+Added "(artifact)" if a village has an artifact in the village overview
+Added the artifact section in the multihunter panel (return to natars
doesn't work yet)

NOTE: To play this version of the game, you have to run this query first
(where "s1_" is the prefix of your server):

ALTER TABLE `s1_artefacts` ADD `del` TINYINT(1) NULL DEFAULT '0' AFTER
`lastupdate`;
ALTER TABLE `testtravian`.`s1_artefacts` ADD INDEX
`active-owner-conquered-del` (`active`, `owner`, `conquered`, `del`);
2018-06-21 14:43:47 +02:00
Shadow 135f8fa24f Little mistake in market
+fix vacation in market.
+for the moment is a problem in database (not register vacation in database)
2018-06-21 15:24:14 +03:00
Vladyslav a547938514 Change the date display
In the code, the dates have a variety of display formats so everything can not be displayed at once. It is possible that somewhere else there are dates in other display formats.
2018-06-17 15:28:58 +03:00
Shadow 5bc1633182 Block folder accces
+404 error
2018-06-13 11:17:18 +03:00
iopietro 79eb6a73d6 General fixes
+Removed almost all "BANNED" controls to template and .php UI files. The
control will be done only once and in the Session class
2018-06-11 02:22:22 +02:00
iopietro f264cb6b8d General fixes
+Oases are now displayed in the players profile
+Fixed a bug that showed a wrong localization in the Castle
2018-06-10 00:41:18 +02:00
Vladyslav 75a6bd3376 Change the date display in the treasury 2018-06-09 16:14:16 +03:00
iopietro b7f958b203 General fixes
+Changed error control priority in the Armoury and Blacksmith
2018-06-06 02:25:49 +02:00
Vladyslav f81e918ca0 NPC button no longer appears when total resources is not enough pary 2
This hotfix fixes the bug described in comment: https://github.com/Shadowss/TravianZ/issues/544#issuecomment-394587340
All fixed according to the example pull request #442
2018-06-05 21:06:59 +03:00
iopietro b12f4d4497 General fixes
+Fixed a bug that didn't permit to see a defender hero in a spy report
+Fixed a bug that only permitted to revive the last hero on the hero
list
2018-05-31 15:23:48 +02:00
iopietro 36b790d08a General fixes
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
2018-05-29 18:57:14 +02:00
Vladyslav cbcc9b5262 Change other date formats to one view 2018-05-20 02:33:25 +03:00
iopietro b91e27381b General fixes
+Fixed a bug that didn't permit to display the bonus of some buildings
at level 0
+The cavalry training percentage bonus, provided by the horsedrinking
trough, is now displayed correctly
2018-05-18 17:23:54 +02:00
iopietro 0322a0ae49 General fixes
+Fixed a bug that permitted to see troops movement with a 0 level rally
point
+Fixed a bug that permitted to send attacks, enforcements, etc. with a 0
level rally point
+Fixed a bug that counted the moral bonus for attacks against WW
villages
+Fixed a bug that didn't permit to finish all buildings/researches, etc.
without a plus account
+Recoded part of Natars timer for being more generic
+Natars/Artifacts spawn, WW villages spawn, WW building plans spawn are
now based on the start date of the server and not on the installation
date
+Better indentation of some code
2018-05-18 15:46:15 +02:00
iopietro bdd3bfd41c Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table,
this is a graphic enhancement
+Reduced the X and Y textboxes size while adding/editing a raid list
+Fixed a bug that didn't permit to add a raid list
+Fixed a bug that did permit to insert spies in raid lists
+The farmlists graphic is now more clear, "Add raid" and "Start raid"
are now two general buttons, instead of having two buttons for raid list
+"Select all" checkbox, will select all raid without refreshing the page
(through JS)
+Moved the function "getDistance" to Database.php
+Removed a lot of redundant code from crop_finder.php
+Removed rams, catapults, chiefs and settlers from the raid list,
because the first three can't even loot resources
+Removed trooplist2.tpl because of a more general unique template file
(trooplist.tpl)
+Some minor improvements and bug fixing

IMPORTANT NOTE: if you don't want to reinstal the whole server, you can
simply run this little query (where "s1_" is the prefix of your server):

ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
2018-05-16 16:49:25 +02:00
iopietro bdd896573c General fixes
+Added WW building plans to the "Small artifacts" section of the
treasury
+Fixed a bug that permitted to maintain a building in queue when
destroyed by catapults
+Fixed a bug that didn't count the catapult destruction of a building in
building queue
2018-05-13 15:50:45 +02:00
iopietro 43cbd60f78 General fixes
+Added an image in: Natars/Artifacts spawn message, WW villages spawn
message and WW building plans spawn message
+Fixed a wrong time calculation when removing a building from the
construction queue, if there was present a master builder order
2018-05-13 00:21:07 +02:00
iopietro 950fc61f8a General fixes
+A method in Building.php is now static
+Fixed timers in the market
+Fixed a bug that did take in account a wrong tournament square when
calculating the returning time of the troops
2018-05-10 20:50:29 +02:00
iopietro 90221cf19f Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
2018-05-10 17:45:27 +02:00
iopietro bd033334c4 General fixes
+Fixed a little mistake in the starvation it works properly now
+A reinforced hero is now reassigned if his main village is conquered
+Population will now recount after a conquering
2018-05-06 15:02:38 +02:00
iopietro f7e05c9802 Optimizations
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
2018-05-05 17:54:34 +02:00
iopietro cf74514451 General fixes
+Fixed an exploit that permitted to starts other players' farm lists
+Fixed an exploit that permitted to save our raids to other players'
farm lists
+Fixed an exploit that permitted to edit other players' farm lists
+Fixed a rounding upkeep bug
+Moved the whole startRaid.tpl to a new method in Units.php
+A lot of clean-up
+Improoved indentation
+In the raid list, the "carry" image will now show to the left of an
attack
+Fixed a bug that displayed the wrong loot to returning troops released
by traps
+General minor bug fixing and improovements
-Deleted a lot of redundant code
2018-05-04 22:12:18 +02:00
iopietro 49bc3c5073 General fixes
+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
2018-05-03 23:07:11 +02:00
iopietro e751a0c01f Fixed some bugs
+Returning troops time will now flow correctly in the rally point
+Resources won't be set to 0 anymore if overflow (this could have
happened in high speed servers)
+Fixed a distorted view of the right part  of the page, while reading a
mass message
2018-05-03 14:35:19 +02:00
iopietro 9e2d2b6842 Fixed trap bugs
+Traps are now repaired (built) in the trapper building, instead of
instantly given after a successful normal attack or a dismiss/releasing
from the rally point
+1/4 of trapped troops are now lost after a successful normal attack
+Traps are now released when troops die from starvation
+If you'll dismiss your trapped troops from the rally point, the gaul
player will be able to only repair 1/3 of the total used traps
+Created a new method to delete some redundant and duplicated code
starvation related
+The effect of WW building plans will be displayed correctly, when
they're active
+Troops related artifacts are now counted when building traps
+Some minor improovements and bug fixing
+Some clean-up
2018-05-02 21:17:20 +02:00
iopietro 44fc912616 Fixed a building bug
+Fixed a bug that permitted to build two buildings or two resources
field concurrently, without a plus account, as a Roman
+Some clean-up
2018-05-01 19:05:17 +02:00
iopietro 2fc3e7b7da Fixed trap bugs
+Released troops will now return to their respective villages correctly,
(allied or own villages)
+Fixed "Released X of own troops" and "Released X of friendly troops"
texts, they'll now match the correct amount of own/friendly released
troops.
+Fixed a bug that didn't permit to release troops in the first attack or
if in the attacked village there were prisoners from more than one
village
+Corrected a wrong stolen resources calculation
+Minor improovements and bug fixing
2018-05-01 00:09:58 +02:00
iopietro 2530dcac6d Fixed a bug in Palace/Residence
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
2018-04-29 16:57:27 +02:00
phaze1G 77e3cd68b0 Buttons replace part 2 (#536)
* Update assignpos.tpl

* Update changename.tpl

* Update kick.tpl

* Update kick.tpl

* Update linkforum.tpl

* Update search.tpl

* Update 18_create.tpl

* Update invite.tpl

* Update option.tpl

* Update newdorf.tpl

* buttons replace part 2

* Update addABTroops.tpl

* Update addTroops.tpl

* Update graphic.tpl

* Update all.tpl

* Update archive.tpl

* Update forum_3.tpl

* Update read.tpl

* Update ranksearch.tpl

* Update delete.tpl

* Update inbox.tpl

* Update 19.tpl
2018-04-29 13:03:59 +02:00
iopietro 58e72bf61e Merge branch 'master' of https://github.com/Shadowss/TravianZ 2018-04-29 00:49:32 +02:00
iopietro a40accc101 Distance calculation optimization and bug fixing
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
2018-04-29 00:49:24 +02:00
phaze1G 2c1c2fb2d9 Buttons replace (#535)
* Updating buttons

* Update assignpos.tpl

* Update changename.tpl

* Update kick.tpl

* Update kick.tpl

* Update linkforum.tpl

* Update search.tpl

* Update 18_create.tpl

* Update invite.tpl

* Update option.tpl

* Update newdorf.tpl
2018-04-28 13:20:18 +02:00
iopietro 56e280f436 Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
2018-04-26 20:37:47 +02:00
iopietro 8e731dd7d0 Artifacts fixes part 3
+Fixed the artifact of the fool, it will now work and reduce/increase
troops speed
+Optimized some templates file and deleted some useless files
+Added a method to Database.php which permits to calculate things
related to artifacts (it's not general yet, it only works for troops
speed)
-Removed artifact of the fool "Account" type, because it shouldn't exist
2018-04-25 22:58:18 +02:00
iopietro 0011d2abcb Artifacts fixes part 2
+Artifacts are now activated after a certain amount of time (based on
the official Travian Rules and the server speed) and not immediately
after the conquer
+Artifacts are now activated based on official Travian Rules, you can
only have 1 unique/account active artifacts

Changes in 27_show.tpl:
+Added the text "Can't be activated" to not-activable artifacts

Changes in Automation.php:
+Added a new method which activate activable artifacts

Changes in Database.php:
+Added some methods to support the new artifacts activation system
2018-04-25 15:13:24 +02:00
iopietro 26cb03cdb6 Artifacts fixing part 1
+Added a new table in the database, called "artefacts_chrono" which
stores the chronology of all artifacts
+Added the support for the artifacts chronology in 27_show.tpl
+Added the support for interacting with the artifacts chronology table in Database.php
+Cleaned the code in 27_show.tpl
+Some minor improovements and bug fixing
2018-04-23 20:34:28 +02:00
iopietro 4072aca500 Fixed a graphical error 2018-04-22 16:52:59 +02:00
iopietro ec6a26acf3 Fixed a bug in the market
+ x3 orders and trade routes won't disappear anymore if the player has
less resources than required, the merchants will take all of his
resources instead
+Fixed a bug in the market that didn't permit to send x3 merchants
2018-04-21 21:56:33 +02:00
iopietro c2f4d43b7e Reports refactor Part 2
+Heroes are now divided by tribes in battle reports
+Added to every report the support to read heroes from the battle report
data

Automation.php:
+Added the hero data, to every battle reports
+Fixed a bug that didn't count own dead defensive troops for general
attacks, top 10 attackers, attackers and hero xp
+Fixed a bug that didn't permit to add the rat enforcement to the
village, from quest number 8

Battle.php:
+Fixed a bug with catapults/rams that permitted to destroy level 1
buildings with only one catapults (even against 1000000 defensive
troops)
+Added a new function, for more readability

+General minor improovementes and bug fixing
2018-04-20 21:23:57 +02:00
iopietro 06fc62752a Fixed bugs in trade routes
+Trade routes are now editable without errors or redirects
+Trade routes are now filtered by village and not by account
2018-04-18 14:38:15 +02:00
iopietro 5270b1ca30 Fixed bugs in trade routes
+Trade routes can't be hacked anymore
+Fixed a bug that permitted to choose any village when adding a trade
route
+Fixed a bug that permitted to choose a time greater than 23 and less
than 0
+Fixed a bug that permitted to choose a number of repetitions greater
than 3 and less than 1
+Fixed a bug that permitted to edit other players trade route
+Fixed a bug that permitted to create a trading route with the same
village you were in
+Fixed some minor bugs
+Reworked the post/get request system, it's buch better now
2018-04-17 22:54:07 +02:00
iopietro e116511c73 Fixed a lot of bugs/security issues in the market
+Fixed a bug that permitted to send resourcers to himself
+Fixed a bug that permitted to send resources to invalid villages
+Fixed a bug that permitted to create offerings with 0 resources or
invalid resources type
+Fixed a bug that permitted to accept offerings of other allies
+Fixed a bug that permitted to accept offerings with a too high maxtime
+Fixed a bug that permitted to accept offering from the same village
+Fixed a bug that permitted to accept offering with too few merchants
+Fixed a bug that permitted to accept offerings without the requested
resources
+Fixed a bug that hid offerings with a valid maxtime
+Fixed some bugs relative to errors diplaying
+Added some error
+Some clean-up
2018-04-16 23:45:21 +02:00
iopietro bd38ac7fd8 Fixed some bugs
+Fixed a bug that selected the capital village instead of the actual
village
+Medals aren't given to
Support/Nature/Natars/TaskMaster/Multihunteranymore
+Fixed a bug in 1.tpl (dorf3.php) that showed tigers instead of traps
while building traps
+Some clean-up in Technology.php
2018-04-16 14:56:15 +02:00
Pietro Fallanca 274d89bfa1 Fixed a lot of bugs/security issues in the alliance
+You can no longer kick people of other alliances
+You can no longer change the forum link with no permissions
+You can no longer make more than 3 total confederation and 3 total NAP
+You can no longer send a diplomacy pact to an alliance with already one
pact or one pending pact
+You can no longer handle diplomacy without permissions
+Fixed security bugs related to invites (sending, deleting etc.)
+You can no longer access to any alliance submenus without permissions
(kick menu, diplomacy menu, etc.)
+Errors are now shown correctly and better handling of them
+New forum link and alliance description are shown correctly after
editing them
+You can no longer access to other alliances informations without being
in it (attack reports, news, etc)
+Corrected some alliance news
+Added some language constants to en.php
+Fixed and changed some database.php functions alliance related
2018-04-15 16:11:43 +02:00
iopietro d3ae7b8b21 Fixed some bugs in the alliance
+Fixed a bug that permitted to create an alliance while already being in
an alliance
+Fixed a bug that permitted to create an alliance with an embassy of
level 3 or lower (or even without an embassy)
+Fixed a bug that permitted to set the max numbers of players during the
creation of an alliance, by hacking the building id passed in a post
request
+Fixed some redirect issues
2018-04-13 02:00:37 +02:00
iopietro 21179d346f Fixed some bugs and errors
+Part 1 of the starvation refactor, attacking troops will now be killed
+Fixed some errors in Units.php, Technology.php, Battle.php and some
16_incomming.tpl
-Removed an unused function in Database.php
+Fixed a bug that could have destroyed a village after taking an
artefact even if it had more than 0 pop
2018-04-09 21:31:50 +02:00
iopietro 9e44c1cd6d Some replacements
+Replaced all $GLOBALS['link'] with $database->dblink
-Removed Templates/links.tpl from build.php (it's already in
Templates/menu.tpl)
2018-04-08 19:55:28 +02:00