Commit Graph

987 Commits

Author SHA1 Message Date
Martin Ambrus d17d1f9b32 refactor: last round of database values caching
#313
2017-11-17 19:40:34 +01:00
Martin Ambrus 1318f34cba refactor: Units class-related caching done
#313
2017-11-17 15:34:08 +01:00
Martin Ambrus 079c830b94 refactor: Technology class-related caching done
#313
2017-11-17 14:36:49 +01:00
Martin Ambrus 282d7f9db8 refactor: real hero check to use a lot less queries 2017-11-17 13:28:21 +01:00
Martin Ambrus 51f354542d fix: village resources display outdated information on page load 2017-11-17 12:36:27 +01:00
Martin Ambrus d138bb4ef7 fix: village renaming doesn't work 2017-11-16 21:58:32 +01:00
Martin Ambrus 8b3abdba94 Merge remote-tracking branch 'origin/master' 2017-11-16 21:51:09 +01:00
Martin Ambrus d0a882f136 fix: maxcrop & maxstore cannot be 0, nor it should be < lowest threshold 2017-11-16 21:49:22 +01:00
Vladyslav 75adb96ad9 Update zh_tw.php 2017-11-16 08:53:44 +02:00
Vladyslav 5c05ecf467 Update ru.php 2017-11-16 08:52:17 +02:00
Vladyslav 2f295b6795 Update es.php 2017-11-16 08:51:08 +02:00
Vladyslav c01b35534f Update en.php 2017-11-16 08:46:51 +02:00
Martin Ambrus d3ec209ad8 refactor: village-related methods now all optimized 2017-11-15 23:33:07 +01:00
Martin Ambrus 612661c9f0 refactor: units DB values caching 2017-11-15 23:20:14 +01:00
Martin Ambrus 6ccc72350d fix: recountPop() already calls procClimbers() internally 2017-11-15 22:23:57 +01:00
Martin Ambrus c7acc523ea fix: prune methods to include storage multiplier
Also, the updateStore() method does not need to concern itself with
villages without warehouses and granaries, as they have already been
tended by prune methods beforehead.
2017-11-15 22:17:11 +01:00
Martin Ambrus 38c4172a43 fix: class must start with a constructor, we shouldn't be looking for it 2017-11-15 22:05:52 +01:00
Martin Ambrus a8b8664e07 fix: Automation::updateStore() shouldn't be called twice 2017-11-15 22:00:18 +01:00
Martin Ambrus 33ab908744 Merge remote-tracking branch 'origin/master' 2017-11-15 20:21:23 +01:00
Martin Ambrus dab768f662 refactor: 1st round of database values caching 2017-11-15 16:01:00 +01:00
Shadow fbbe815e3f not fixed , dont receive error for sending resource 2017-11-14 13:41:30 +02:00
Shadow 3a7ff0dddc fix vacation mode for market 2017-11-14 13:15:36 +02:00
Martin Ambrus 785a371871 fix: alleviating the bad math, which is impossible to quick-fix for me 2017-11-13 19:04:24 +01:00
Martin Ambrus bdfe99b7f6 fix: alleviating the bad math, which is impossible to quick-fix for me 2017-11-13 19:03:59 +01:00
Martin Ambrus c6d9d264ce fix: this can sometimes go above current building level 2017-11-13 17:19:18 +01:00
Martin Ambrus 35512d16f0 refactor: 5th round of sendunitsComplete() optimizations 2017-11-13 17:02:58 +01:00
Martin Ambrus e798635ebb fix: setVillageLevel() tried to execute wrong SQL
+ some more methods for later refactor commit
2017-11-13 17:01:36 +01:00
Martin Ambrus 05d3b676a2 fix: Lang folder letter case correction
#346
2017-11-13 12:00:34 +01:00
Martin Ambrus 3d44226c92 refactor: more caching where possible
This also fixes "Multihunter" being stated as the one attacking
reinforcements in villages during battle (now stores real attacker ID).
2017-11-12 10:36:53 +01:00
Martin Ambrus 603d28f31a fix: MySQL 5.7 compatibility + undefined variables 2017-11-10 14:07:32 +01:00
Martin Ambrus c07dd99627 fix: this should work but doesn't, so I'm reverting it back 2017-11-10 13:27:54 +01:00
Martin Ambrus 0c3579e5da Merge remote-tracking branch 'origin/master' 2017-11-10 12:41:02 +01:00
Martin Ambrus bc3a20a8db fix: Natars user not shown in statistics
#332
2017-11-10 12:39:32 +01:00
Shadow ca2a823be1 Code clear
No need , double troops not appear anymore
2017-11-10 10:55:32 +02:00
Martin Ambrus dc22a45c8a fix: time not selected in general stats, making casualties 0 per day 2017-11-09 23:54:55 +01:00
Martin Ambrus b6652cbb32 fix: ban cleanup removes bans on users who are banned forever
#325
2017-11-09 23:41:51 +01:00
Martin Ambrus 4e5e52f421 fix: immediate finish (PLUS) allows master builder to build 2 levels 2017-11-09 22:35:29 +01:00
Martin Ambrus 29d638b7f7 refactor: 4th round of sendunitsComplete() optimizations + market fix
Sending units more than 1x (with PLUS) didn't work after the first
market refactor.
2017-11-09 21:38:30 +01:00
Martin Ambrus 2ba0500433 fix: this cannot be in production 2017-11-09 14:24:01 +01:00
Martin Ambrus 371c717702 refactor: 3rd round of sendunitsComplete() optimizations 2017-11-09 14:22:15 +01:00
Martin Ambrus b1b1581f4c refactor: 2nd round of sendunitsComplete() optimizations 2017-11-09 00:43:10 +01:00
Martin Ambrus 0a541d5bd3 fix: reverting possibility of settlers & chieftain creation side-by-side
Turns out we could conquer a village and then settle a new one without
having enough expansion slots. Thus this is a revert to original state,
where we can't train settlers with chieftain in village or chieftain
with settlers in village, if we don't have enough slots.

Closes #324
2017-11-09 00:08:40 +01:00
Martin Ambrus 50f0cae495 refactor: 1st round of sendunitsComplete() optimizations 2017-11-08 23:43:28 +01:00
Martin Ambrus 0c44b93bc0 fix: this got commented-out by a debug mistake :-O :-/ :-( 2017-11-08 19:21:00 +01:00
Martin Ambrus 151553735d refactor: setMovementProc() to take one or multiple IDs for update 2017-11-08 18:21:30 +01:00
Martin Ambrus 21d6874325 refactor: marketComplete() to use less queries and caching 2017-11-08 18:12:54 +01:00
Martin Ambrus 159de207c9 refactor: get and set multiple fields at once 2017-11-08 17:46:18 +01:00
Roy Shum aa570c1bcb fix resource limit (#322) 2017-11-08 17:29:23 +01:00
Martin Ambrus b85abeaf78 refactor: optimization of buildComplete() code 2017-11-08 16:57:58 +01:00
Martin Ambrus 5db951c135 refactor: optimization to update of oasis and village resources 2017-11-08 15:46:08 +01:00