+You can no longer build WW if your and your alliance building plans
aren't active yet
+You can no longer remove the WW from the village if you remove it from
the building queue
+Spies from every tribe will now consume crop correctly, when returning
from a scouting attacks
+Spies from every tribe will now be displayed correctly, in the "Troops"
tab of dorf3.php, when returning from a scouting attack
+Building levels will now not be downgraded by 1 level, when conquering
a Natars' village
+Natars' villages with an artifact inside, will now be deleted if the
artifact is conquered (even if the pop isn't 0)
+Fixed a bug that didn't permit to change the name or the Tag of the
alliance individually
+Fixed a bug that didn't count the population growth sometimes
+Fixed a bug that didn't halve the population consumption in WW villages
@iopietro must to code to activate/deactivate from admin panel.
+also must code the images for WW Builder and WW Winner (WW Builder must to appear when you conquer the Natar Village) and (WW Winner must to remain in any server based on email register)
+Fixed a bug that permitted to invite players already in an alliance
+Fixed a bug that didn't delete the alliance permissions when the
alliance was dispanded/dispersed or the user left the alliance by
destroying his embassy
+Added a new error which shows up when trying to invite someone already
in an alliance
+Fixed a bug that didn't permit to show to the defender "None of your
soldiers returned." under certain circumnstances
+Fixed a bug that showed a wrong report icon if the defender had 0
defences and all attacker's units were trapped/killed during the battle
+Fixed a bug that counted a wrong percentage bonus for the horse
drinking trough
+Fixed a bug that permitted to create threads and post in closed forums
(only who have the permission to manage the forum can do that)
+Fixed a bug that permitted to write posts to closed threads
+Fixed a bug that permitted to view not shared forums under certain
circumnstances
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
+Fixed the (in)famous "doubling troops bug", this has been the oldest
bug I can remember, it lasted 7 years!!!
+Reworked the whole lock system, it's more maintanable and easy to read
now
+Removed some useless class fields, reworked some methods that depended
on them
+Fixed a bug that didn't permit to attack with catapults with the new
automation system
+Fixed a warning that could have been displayed in certain cases
+Separated Automation.php from the UI and users classes
NOTE: This is only a test, it'll not absolutely be as it is in this commit in the final version.
+Moved "isWinner()" method from Automation.php to Session.php, it's now
triggered when activating plus function or entering in
plus1.php/build.php
+General clean-up and better indentation
+The tournament square bonus is now displayed correctly
You can add them without reinstalling the whole server, by executing
this query (where "s1_" is the prefix of your server):
ALTER TABLE `s1_forum_cat` ADD INDEX `display_to_alliances`
(`display_to_alliances`(11));
ALTER TABLE `s1_forum_cat` ADD INDEX `display_to_users`
(`display_to_users`(11));
ALTER TABLE `s1_forum_cat` ADD INDEX `sorting` (`sorting`);