Commit Graph

217 Commits

Author SHA1 Message Date
iopietro ec63b04587 General fixes
+Fixed an exploit that permit to maintain the crop level constant if the
page was refreshed every second, with a negative production
2018-05-06 15:20:58 +02:00
iopietro bd033334c4 General fixes
+Fixed a little mistake in the starvation it works properly now
+A reinforced hero is now reassigned if his main village is conquered
+Population will now recount after a conquering
2018-05-06 15:02:38 +02:00
iopietro 89bebaee1f General fixes
+Fixed a bug that didn't permit to destroy the capital if the player had
more than 1 village. The capital is now destroyable (if the player has
more than 1 village)
+Fixed a bug that updated the hero wref wrongly when reinforcing their
own villages
+Fixed a bug that didn't kill the hero if his village was destroyed
while he was sent to another village as a reinforcement
+Better indentation
+General improovements
2018-05-06 00:00:27 +02:00
iopietro f7e05c9802 Optimizations
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
2018-05-05 17:54:34 +02:00
iopietro cf74514451 General fixes
+Fixed an exploit that permitted to starts other players' farm lists
+Fixed an exploit that permitted to save our raids to other players'
farm lists
+Fixed an exploit that permitted to edit other players' farm lists
+Fixed a rounding upkeep bug
+Moved the whole startRaid.tpl to a new method in Units.php
+A lot of clean-up
+Improoved indentation
+In the raid list, the "carry" image will now show to the left of an
attack
+Fixed a bug that displayed the wrong loot to returning troops released
by traps
+General minor bug fixing and improovements
-Deleted a lot of redundant code
2018-05-04 22:12:18 +02:00
iopietro 49bc3c5073 General fixes
+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
2018-05-03 23:07:11 +02:00
iopietro 9e2d2b6842 Fixed trap bugs
+Traps are now repaired (built) in the trapper building, instead of
instantly given after a successful normal attack or a dismiss/releasing
from the rally point
+1/4 of trapped troops are now lost after a successful normal attack
+Traps are now released when troops die from starvation
+If you'll dismiss your trapped troops from the rally point, the gaul
player will be able to only repair 1/3 of the total used traps
+Created a new method to delete some redundant and duplicated code
starvation related
+The effect of WW building plans will be displayed correctly, when
they're active
+Troops related artifacts are now counted when building traps
+Some minor improovements and bug fixing
+Some clean-up
2018-05-02 21:17:20 +02:00
iopietro 0a9fe1125e Fixed a bug while chiefing and catapulting
+Brewery, big parties and moral bonus are now counted correctly towards
the loyalty reduction
+If you have a brewery you'll now forced to attack random buildings
+Some clean-up
2018-05-01 17:03:41 +02:00
iopietro 2fc3e7b7da Fixed trap bugs
+Released troops will now return to their respective villages correctly,
(allied or own villages)
+Fixed "Released X of own troops" and "Released X of friendly troops"
texts, they'll now match the correct amount of own/friendly released
troops.
+Fixed a bug that didn't permit to release troops in the first attack or
if in the attacked village there were prisoners from more than one
village
+Corrected a wrong stolen resources calculation
+Minor improovements and bug fixing
2018-05-01 00:09:58 +02:00
iopietro 0fac64b23a Fixed a bug while conquering
+Expansion slots are now cleared/assigned correctly (following the
official Travian rules)
+Some minor improovements and bug fixing
-Removed redundant code
2018-04-30 13:53:52 +02:00
iopietro 6443d2d490 Fixed a bug while destroying a village
+If a village is destroyed, all oasis of it, will return to the Nature
+If a village is destroyed all trade routes from and to it, will be
deleted
2018-04-29 21:29:14 +02:00
iopietro 2530dcac6d Fixed a bug in Palace/Residence
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
2018-04-29 16:57:27 +02:00
iopietro 56e280f436 Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
2018-04-26 20:37:47 +02:00
iopietro 6394707e53 Fixed a little mistake 2018-04-26 12:19:39 +02:00
iopietro 8e731dd7d0 Artifacts fixes part 3
+Fixed the artifact of the fool, it will now work and reduce/increase
troops speed
+Optimized some templates file and deleted some useless files
+Added a method to Database.php which permits to calculate things
related to artifacts (it's not general yet, it only works for troops
speed)
-Removed artifact of the fool "Account" type, because it shouldn't exist
2018-04-25 22:58:18 +02:00
iopietro 0011d2abcb Artifacts fixes part 2
+Artifacts are now activated after a certain amount of time (based on
the official Travian Rules and the server speed) and not immediately
after the conquer
+Artifacts are now activated based on official Travian Rules, you can
only have 1 unique/account active artifacts

Changes in 27_show.tpl:
+Added the text "Can't be activated" to not-activable artifacts

Changes in Automation.php:
+Added a new method which activate activable artifacts

Changes in Database.php:
+Added some methods to support the new artifacts activation system
2018-04-25 15:13:24 +02:00
iopietro 26cb03cdb6 Artifacts fixing part 1
+Added a new table in the database, called "artefacts_chrono" which
stores the chronology of all artifacts
+Added the support for the artifacts chronology in 27_show.tpl
+Added the support for interacting with the artifacts chronology table in Database.php
+Cleaned the code in 27_show.tpl
+Some minor improovements and bug fixing
2018-04-23 20:34:28 +02:00
iopietro daa7f0fdf4 Fixed a bug in oasis
+Oasis now produce resources correctly
2018-04-21 19:41:44 +02:00
iopietro e9def19bd9 Fixed an exploit in the market
+Fixed an exploit that permitted to gain an infinite amount of resources
2018-04-21 17:53:59 +02:00
iopietro 996f011666 Fixed some report bugs
+Added the report type 23, which indicates a defence during festive days
+Festive reports in the alliance no longer duplicates
+Festive reports in the village view no longer duplicates
+Fixed a bug that didn't permit to read an allied report

General:
-Removed the possibility to view an inexistent village
+Some minor improovements
2018-04-21 17:28:20 +02:00
iopietro 882215cd2a Reports refactor #1
-Removed 29 files from the "Templates/Notice" folder, there were a lot
of duplicated/very similar kinds of report. Now, there are only 6 kinds
of report (9.tpl isn't counted)
+Changed a lot of codes in some .tpl reports, into a foreach

Automation.php:

+Modified report data, for the refactored report system
+Some clean-up

Battle.php:

+Fixed catapults and rams, they weren't able to destroy completely a building
+Fixed a possible division by 0 error
2018-04-19 20:22:01 +02:00
iopietro 06fc62752a Fixed bugs in trade routes
+Trade routes are now editable without errors or redirects
+Trade routes are now filtered by village and not by account
2018-04-18 14:38:15 +02:00
iopietro bf091c2a0c Fixed a bug while reinforcing
+If you've already reinforced the target village, you'll troops will now
be merged with the present troops
2018-04-17 18:52:48 +02:00
iopietro 6f895f7d54 Fixed some bugs
+Fixed a "division by zero" error, in Battle.php
+Reworked spied informations, now they're shown only if the building is
at least at level 1. Splitted residence/palace information in two
distinct informations. Now the total crannies capacity is displayed
(even if the capacity is 0) instead of the level of the greatest cranny
+Fixed "getFieldLevelInVillage" function in Database.php
-Removed an useless control in Units.php
2018-04-16 18:39:41 +02:00
Pietro Fallanca 274d89bfa1 Fixed a lot of bugs/security issues in the alliance
+You can no longer kick people of other alliances
+You can no longer change the forum link with no permissions
+You can no longer make more than 3 total confederation and 3 total NAP
+You can no longer send a diplomacy pact to an alliance with already one
pact or one pending pact
+You can no longer handle diplomacy without permissions
+Fixed security bugs related to invites (sending, deleting etc.)
+You can no longer access to any alliance submenus without permissions
(kick menu, diplomacy menu, etc.)
+Errors are now shown correctly and better handling of them
+New forum link and alliance description are shown correctly after
editing them
+You can no longer access to other alliances informations without being
in it (attack reports, news, etc)
+Corrected some alliance news
+Added some language constants to en.php
+Fixed and changed some database.php functions alliance related
2018-04-15 16:11:43 +02:00
iopietro e0c1b6ae5c Fixed some bugs
+Fixed catapults/rams formula
+Added the trapped troops calculation formula, traps are now distributed
through all troops
2018-04-12 21:31:14 +02:00
iopietro 29faeca811 Starvation Refactor
Refactor part 3 of the starvation function

+Troops will now die equally, according to the crop consumption of the
village

Database.php:
+Modified two functions to work with unit arrays as a parameters
2018-04-12 12:53:24 +02:00
iopietro 8b3a387cd5 Starvation refactor
Refactor part 2 of the "Starvation" function:
+Trapped troops in other villages will die of starvation
+Returning troops will die of starvaton

Database.php:
+Added "modifyPrisoners" function
2018-04-11 00:16:39 +02:00
iopietro 21179d346f Fixed some bugs and errors
+Part 1 of the starvation refactor, attacking troops will now be killed
+Fixed some errors in Units.php, Technology.php, Battle.php and some
16_incomming.tpl
-Removed an unused function in Database.php
+Fixed a bug that could have destroyed a village after taking an
artefact even if it had more than 0 pop
2018-04-09 21:31:50 +02:00
iopietro 72fd81b69b Fixed an artefact bug
+Fixed a bug that prevented the destruction of a village, if it had 0
population with no artefacts inside
+Some clean-up
2018-04-08 22:55:33 +02:00
iopietro a8b474bc01 Fixed an artefact bug
+Fixed a bug that prevented the conquer of an artefact between two
villages of the same owner
2018-04-08 21:49:13 +02:00
iopietro d236a21d38 Fixed some bugs
+Level upgrades in Blacksmith and Armoury are now shown correctly
+Corrected a typo
+Upgrades in the Blacksmith and the Armoury should be ordered correctly
2018-04-07 23:15:23 +02:00
Pietro 9869abe5ba Fixed two population bugs
Automation.php:
Fixed the attacker population and defender population before a battle, now the account population will be considered instead of the single village population.
Fixed the attacker population and defender population while chiefing a village, now the account population will be considered instead of the single village population.

Database:
Added a function to get the total population of the account.
2018-04-05 21:09:16 +02:00
Pietro aec41019e9 Fixed a bug in the troops training
If the speed of the server is very high and the single troop training time is 0, you can now train troops instantly.
2018-04-05 03:03:49 +02:00
Pietro 3738fd44cc Fixed some bugs and some clean up
Units.php:
Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults.
Fixed a bug which allows to select a secondary target with less than 20 catapults.

Removed some unused functions from Automation.php and Database.php.
2018-04-05 00:02:12 +02:00
Pietro a749d74dfb Fixed an hero bug
The experience was distributed incorrectly if the defender(s)/attacker had more than 1 hero
2018-04-03 01:44:27 +02:00
Pietro 09ec695997 Fixed some building bugs
Fixed a bug that allowed to build resource fields in the village (the previous fix was still hackable)
Fixed a bug that allowed to build everything with the master builder (even the WW)
Fixed a bug that allowed to build over the twentieth level with the master builder
Fixed a bug that allowed to build level 0 building with the master builder by removing them from the construction queue
2018-04-02 18:55:10 +02:00
AL-Kateb 5b1d7a300b cleanup 2018-01-22 13:53:12 +00:00
AL-Kateb b8749af55b Fixed issue #462 wrong troops training 2018-01-22 13:47:00 +00:00
Shadow b2133ddbc0 Gallic trappers does not work right #473
Thanks @Dayran
2018-01-15 08:34:39 +02:00
Alex Stoica 4c16c01781 Fix more PHP 7.2 non-countable types 2018-01-06 05:41:30 +00:00
Alex Stoica bea610cfde Fix PHP 7.2 non-countable types 2018-01-06 05:26:26 +00:00
AL-Kateb de1f19b5d6 Fixed hero does not gain XP when he dies in battle issue #445 2018-01-01 22:08:04 +00:00
AL-Kateb a254572a43 Fixed deleting trade routes after village is conquered 2017-12-28 15:21:07 +00:00
Martin Ambrus 765914d863 fix: villages with artifacts must not be destroyed
#425
2017-12-26 19:58:34 +01:00
Martin Ambrus 342ae0f0e4 fix: prisoners caching returned wrong number of prisoners
#421
2017-12-07 14:03:11 +01:00
Martin Ambrus 3b31bb05e9 fix: forum topic creation MySQL 5.7 incompatibility
#420
2017-12-07 12:59:42 +01:00
Martin Ambrus 9d3e074d09 fix: Multihunter and Support unread messages counter incorrect
#398
2017-12-02 17:03:25 +01:00
Martin Ambrus aec7a57ca4 fix: destroyed Embassy evicts player even with another Embassy standing
#399
2017-12-02 16:00:24 +01:00
Martin Ambrus 76fdbc6c3e feat: ability for players with Multihunter rank to see&write MH messages
#398
2017-12-02 11:57:59 +01:00