Refactor part 3 of the starvation function
+Troops will now die equally, according to the crop consumption of the
village
Database.php:
+Modified two functions to work with unit arrays as a parameters
Refactor part 2 of the "Starvation" function:
+Trapped troops in other villages will die of starvation
+Returning troops will die of starvaton
Database.php:
+Added "modifyPrisoners" function
+Part 1 of the starvation refactor, attacking troops will now be killed
+Fixed some errors in Units.php, Technology.php, Battle.php and some
16_incomming.tpl
-Removed an unused function in Database.php
+Fixed a bug that could have destroyed a village after taking an
artefact even if it had more than 0 pop
+If you conquer a village with an artifact inside, the new owner will be
changed correctly
+Moved plus links under the menu
+Renewed the "debug" function in Logging.php
+Fixed some errors that could have shown in Ranking.php
Profiles can't be hacked anymore, added some security control and
removed those malicious "hidden uid"
Errors now are now shown correctly while editing the profile
The level of the research you're doing in the Blacksmith/Armoury is now
displayed in the research queue
Hugely fixed the battle system, a big thanks to kirilloid for helping me
by providing his formulas :)!
Some general clean-up and bug fixing of little errors
Added some string constants to the language file (en.php)
Automation.php:
Fixed the attacker population and defender population before a battle, now the account population will be considered instead of the single village population.
Fixed the attacker population and defender population while chiefing a village, now the account population will be considered instead of the single village population.
Database:
Added a function to get the total population of the account.
Walls can't be targeted anymore by catapults (if the target was random).
Destroyed buildings of completely destroyed villages are shown properly in the report.
Added the information "There are no buildings to destroy" if only walls are left and the village has more than 0 population.
Some clean up.
Battle.php:
Fixed the blacksmith level formula for catapults and rams.
Automation.php:
+Catapults and rams now works better because of a new formula.
Note: this formula isn't 100% accurate with the real Travian formula, i can't find that formula anywhere, so i created an approximate formula.
Units.php:
Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults.
Fixed a bug which allows to select a secondary target with less than 20 catapults.
Removed some unused functions from Automation.php and Database.php.
Automation.php:
Fixed a bug that could happened if two attacks hit two different targets (one with some traps and the other with 0 traps) at the same second.
Building.php:
Fixed the possibility to build a residence and a palace with the waiting loop (the previous fix wasn't working and $tid was used as a $id and viceversa).
Fixed the possibility to build in the id reserved to walls (id 40).