Files
novgorodschi catalin 37e29e397b Some visual change on Hero T4
Some visual change on Hero T4
2026-08-12 11:21:04 +03:00

317 lines
13 KiB
Smarty

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename : HERO T4 ITEMS PAGE ##
## Type : BUILDING TEMPLATE ##
## --------------------------------------------------------------------------- ##
## Created by : Shadow ##
## Designed by : Shadow ##
## --------------------------------------------------------------------------- ##
## Contact : cata7007@gmail.com ##
## Project : TravianZ ##
## Test Server : https://travianz.org ##
## GitHub : https://github.com/Shadowss/TravianZ ##
## --------------------------------------------------------------------------- ##
## License : TravianZ Project ##
## Copyright : TravianZ (c) 2010-2026. All rights reserved. ##
## --------------------------------------------------------------------------- ##
#################################################################################
$t4Msg = '';
// Eroul poate schimba echipamentul doar cat timp e in sat (ca in Travian
// original). Motivul e calculat o singura data si folosit atat pentru mesaj,
// cat si pentru ascunderea butoanelor. Regula e impusa si in HeroItems, deci
// un POST trimis manual nu o poate ocoli.
$t4AwayReason = $t4HeroItems->heroAwayReason($session->uid);
$t4AwayText = '';
if ($t4AwayReason === 'nohero') {
$t4AwayText = defined('HERO_LOCKED_NOHERO') ? HERO_LOCKED_NOHERO
: 'You have no hero yet. Train one in the Hero\'s Mansion before equipping items.';
} elseif ($t4AwayReason === 'adventure') {
$t4AwayText = defined('HERO_LOCKED_ADVENTURE') ? HERO_LOCKED_ADVENTURE
: 'Your hero is on an adventure. Equipment can only be changed while the hero is in a village.';
} elseif ($t4AwayReason === 'attack') {
$t4AwayText = defined('HERO_LOCKED_ATTACK') ? HERO_LOCKED_ATTACK
: 'Your hero is on the move with the army. Equipment can only be changed while the hero is in a village.';
} elseif ($t4AwayReason === 'reinforcement') {
$t4AwayText = defined('HERO_LOCKED_REINFORCEMENT') ? HERO_LOCKED_REINFORCEMENT
: 'Your hero is reinforcing another village. Equipment can only be changed while the hero is in a village.';
}
if (isset($_POST['t4action'], $_POST['rowid'])) {
$t4RowId = (int) $_POST['rowid'];
switch ($_POST['t4action']) {
case 'equip':
$t4Msg = $t4HeroItems->equipItem($session->uid, $t4RowId)
? HERO_EQUIP_OK : HERO_EQUIP_FAIL;
break;
case 'unequip':
$t4Msg = $t4HeroItems->unequipItem($session->uid, $t4RowId)
? HERO_UNEQUIP_OK : HERO_ITEM_USE_FAIL;
break;
case 'useitem':
$t4Qty = max(1, (int) ($_POST['qty'] ?? 1));
$t4Result = $t4HeroItems->useItem($session->uid, $t4RowId, $t4Qty, $village->wid);
if ($t4Result === HeroItems::USE_OK) {
$t4Msg = HERO_ITEM_USED_OK;
} elseif ($t4Result === HeroItems::USE_DEFERRED) {
$t4Msg = HERO_ITEM_USE_BATTLE;
} else {
$t4Msg = HERO_ITEM_USE_FAIL;
}
break;
}
}
$t4Inventory = $t4HeroItems->getInventory($session->uid);
$t4Equipped = $t4HeroItems->getEquipped($session->uid);
?>
<?php if ($t4AwayText !== '') { ?>
<p class="message" style="font-weight:bold;color:#8a6d3b;background:#fcf8e3;border:1px solid #faebcc;padding:6px 9px;border-radius:4px;">
<?php echo $t4AwayText; ?>
</p>
<?php } ?>
<?php if ($t4Msg !== '') { ?>
<p class="message" style="font-weight:bold;"><?php echo $t4Msg; ?></p>
<?php } ?>
<style type="text/css">
/* ---------------------------------------------------------------------------
Acelasi limbaj vizual ca pagina de licitatii (37_auction.tpl): badge de tier,
bonus palid dedesubt, butoane verzi si latimi stranse. Toate clasele au
prefixul "t4items" / "t4it-" ca sa nu atinga nimic altceva din interfata.
Fara CSS grid si fara "gap": jocul e deschis si din browsere vechi.
--------------------------------------------------------------------------- */
/* Cap de tabel pentru coloane: fara el nu se intelegea ce e fiecare valoare. */
table.t4items tr.t4cols th {
background: #e8e8ea;
color: #444;
font-size: 11px;
font-weight: bold;
text-align: center;
padding: 3px 5px;
border-bottom: 1px solid #d0d0d4;
}
table.t4items td { padding: 5px 4px; vertical-align: middle; }
/* Latimile, intr-un singur loc. Stranse ca sa incapa in zona de continut
(~505px) fara scroll orizontal: 78+40+150+96 = 364px fixi, restul ramane
coloanei cu numele. Inainte, 110+46+230+170 = 556px depaseau singuri
latimea paginii, iar numele se rupeau pe trei randuri. */
table.t4items th.c-type { width: 78px; }
table.t4items th.c-img { width: 40px; }
table.t4items th.c-name { width: auto; }
table.t4items th.c-tier { width: 150px; }
table.t4items th.c-act { width: 96px; }
/* Slotul (Coif, Arma, ...) */
table.t4items td.t4slot { text-align: left; font-size: 11px; }
/* Imaginea are coloana proprie, centrata. */
table.t4items td.t4img { text-align: center; vertical-align: middle; }
/* Numele obiectului */
table.t4items td.t4name { text-align: left; font-size: 11px; }
/* Tier + bonus, ca in tabelul de licitatii */
table.t4items td.t4tier { text-align: center; white-space: normal; }
table.t4items .t4badge {
display: inline-block;
min-width: 30px;
padding: 1px 6px;
font-size: 11px;
font-weight: bold;
color: #5c5850;
background: #eceae5;
border: 1px solid #cfccc5;
border-radius: 3px;
}
/* consumabilele n-au tier, arata cantitatea - alt accent, ca sa se distinga */
table.t4items .t4badge.t4qty { color: #3f5f22; background: #e4f0d0; border-color: #a3bf7c; }
/* Bonusul, discret, sub badge. */
table.t4items .t4bonus {
display: block;
margin-top: 3px;
color: #9b978f;
font-size: 10px;
line-height: 1.35;
font-weight: normal;
}
/* Slot gol */
table.t4items td.t4empty { color: #a5a19a; font-style: normal; }
/* --- Actiuni --- */
table.t4items td.t4act { text-align: center; }
table.t4items .t4form { margin: 0; text-align: center; }
table.t4items .t4btn {
display: inline-block;
padding: 4px 12px;
font-size: 11px;
font-weight: bold;
color: #3f5f22;
cursor: pointer;
white-space: nowrap;
background: #e4f0d0;
background: linear-gradient(#fbfdf6, #dcebc6);
border: 1px solid #a3bf7c;
border-radius: 4px;
}
table.t4items .t4btn:hover {
background: #d6e8bd;
background: linear-gradient(#ffffff, #cfe4b0);
border-color: #8bab61;
}
table.t4items .t4btn:active {
background: linear-gradient(#d5e6b8, #e9f3da);
border-color: #8bab61;
}
/* butonul de dezechipare: neutru, nu verde - e o actiune "de retragere" */
table.t4items .t4btn.t4btn-off {
color: #6b6862;
background: linear-gradient(#fdfdfc, #e8e6e1);
border-color: #c3c0b9;
}
table.t4items .t4btn.t4btn-off:hover {
background: linear-gradient(#ffffff, #dedbd4);
border-color: #aeaba4;
}
/* casuta de cantitate stivuita peste buton, ca la licitatii */
table.t4items .t4qtynum {
display: block;
width: 52px;
margin: 0 auto 4px auto;
padding: 2px 4px;
text-align: right;
border: 1px solid #b9b6b0;
border-radius: 3px;
font-size: 11px;
}
table.t4items .t4none { color: #a5a19a; }
</style>
<table id="distribution" class="t4items" cellpadding="1" cellspacing="1">
<thead>
<tr><th colspan="5"><?php echo HERO_ITEMS_EQUIPPED; ?></th></tr>
<tr class="t4cols">
<th class="c-type"><?php echo HERO_COL_TYPE; ?></th>
<th class="c-img"><?php echo HERO_COL_IMAGE; ?></th>
<th class="c-name"><?php echo HERO_COL_NAME; ?></th>
<th class="c-tier"><?php echo HERO_COL_TIER; ?></th>
<th class="c-act"><?php echo HERO_COL_ACTION; ?></th>
</tr>
</thead>
<tbody>
<?php for ($t4Slot = 1; $t4Slot <= 6; $t4Slot++) { ?>
<tr>
<td class="t4slot"><b><?php echo constant('HERO_SLOT_' . $t4Slot); ?></b></td>
<?php if (isset($t4Equipped[$t4Slot])) {
$t4Row = $t4Equipped[$t4Slot];
$t4Bonus = heroItemBonusText((int) $t4Row['itemid']);
?>
<td class="t4img"><span class="heroT4Item item<?php echo (int) $t4Row['itemid']; ?>"></span></td>
<td class="t4name"><?php echo $t4Row['name']; ?></td>
<td class="t4tier">
<span class="t4badge"><?php echo HERO_COL_TIER; ?> <?php echo (int) $t4Row['def']['tier']; ?></span>
<?php if ($t4Bonus !== '') { ?>
<span class="t4bonus"><?php echo htmlspecialchars($t4Bonus, ENT_QUOTES, 'UTF-8'); ?></span>
<?php } ?>
</td>
<td class="t4act">
<?php if ($t4AwayReason === '') { ?>
<form action="" method="POST" class="t4form">
<input type="hidden" name="t4action" value="unequip">
<input type="hidden" name="rowid" value="<?php echo (int) $t4Row['id']; ?>">
<button type="submit" class="t4btn t4btn-off"><?php echo HERO_UNEQUIP; ?></button>
</form>
<?php } else { ?>
<span class="t4none">&mdash;</span>
<?php } ?>
</td>
<?php } else { ?>
<td colspan="4" class="t4empty">&mdash;</td>
<?php } ?>
</tr>
<?php } ?>
</tbody>
</table>
<table id="distribution" class="t4items" cellpadding="1" cellspacing="1" style="margin-top:10px;">
<thead>
<tr><th colspan="5"><?php echo HERO_ITEMS_BAG; ?></th></tr>
<tr class="t4cols">
<th class="c-type"><?php echo HERO_COL_TYPE; ?></th>
<th class="c-img"><?php echo HERO_COL_IMAGE; ?></th>
<th class="c-name"><?php echo HERO_COL_NAME; ?></th>
<th class="c-tier"><?php echo HERO_COL_TIER; ?></th>
<th class="c-act"><?php echo HERO_COL_ACTION; ?></th>
</tr>
</thead>
<tbody>
<?php
$t4HasUnequipped = false;
foreach ($t4Inventory as $t4Row) {
if ($t4Row['equipped'] == 1 || $t4Row['orphan']) {
continue;
}
$t4HasUnequipped = true;
$t4IsBag = ((int) $t4Row['def']['slot'] === HSLOT_BAG);
?>
<?php $t4Bonus = heroItemBonusText((int) $t4Row['itemid']); ?>
<tr>
<td class="t4slot"><b><?php echo constant('HERO_SLOT_' . (int) $t4Row['def']['slot']); ?></b></td>
<td class="t4img"><span class="heroT4Item item<?php echo (int) $t4Row['itemid']; ?>"></span></td>
<td class="t4name"><?php echo $t4Row['name']; ?></td>
<td class="t4tier">
<?php if ($t4IsBag) { ?>
<?php // consumabilele n-au tier: afisam cate bucati sunt ?>
<span class="t4badge t4qty"><?php echo (int) $t4Row['quantity']; ?>x</span>
<?php } else { ?>
<span class="t4badge"><?php echo HERO_COL_TIER; ?> <?php echo (int) $t4Row['def']['tier']; ?></span>
<?php } ?>
<?php if ($t4Bonus !== '') { ?>
<span class="t4bonus"><?php echo htmlspecialchars($t4Bonus, ENT_QUOTES, 'UTF-8'); ?></span>
<?php } ?>
</td>
<td class="t4act">
<form action="" method="POST" class="t4form">
<input type="hidden" name="rowid" value="<?php echo (int) $t4Row['id']; ?>">
<?php if ($t4IsBag) { ?>
<input type="hidden" name="t4action" value="useitem">
<input type="text" name="qty" value="1" class="t4qtynum">
<button type="submit" class="t4btn"><?php echo HERO_USE_ITEM; ?></button>
<?php } elseif ($t4AwayReason === '') { ?>
<input type="hidden" name="t4action" value="equip">
<button type="submit" class="t4btn"><?php echo HERO_EQUIP; ?></button>
<?php } else { ?>
<span class="t4none">&mdash;</span>
<?php } ?>
</form>
</td>
</tr>
<?php } ?>
<?php if (!$t4HasUnequipped) { ?>
<tr><td colspan="5" class="t4empty"><?php echo HERO_ITEMS_EMPTY; ?></td></tr>
<?php } ?>
</tbody>
</table>