Files
TravianZ/Admin/Templates/village.tpl
2025-02-11 11:22:22 +02:00

406 lines
14 KiB
Smarty

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename village.php ##
## Developed by: Dzoki & Advocatie ##
## License: TravianX Project ##
## Thanks to: Dzoki & itay2277(Edit some additions) ##
## Fix by: ronix (some additions) ##
## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
## Improved: aggenkeech ##
#################################################################################
include_once("../GameEngine/Generator.php");
$id = $_GET['did'];
if(isset($id)){
$coor = $database->getCoor($village['wref']);
$varray = $database->getProfileVillages($village['owner']);
$type = $database->getVillageType($village['wref']);
$fdata = $database->getResourceLevel($village['wref']);
$units = $database->getUnit($village['wref']);
$abtech = $database->getABTech($id); // Armory/blacksmith level
switch($type){
case 1: $typ = [3, 3, 3, 9]; break;
case 2: $typ = [3, 4, 5, 6]; break;
case 3: $typ = [4, 4, 4, 6]; break;
case 4: $typ = [4, 5, 3, 6]; break;
case 5: $typ = [5, 3, 4, 6]; break;
case 6: $typ = [1, 1, 1, 15]; break;
case 7: $typ = [4, 4, 3, 7]; break;
case 8: $typ = [3, 4, 4, 7]; break;
case 9: $typ = [4, 3, 4, 7]; break;
case 10: $typ = [3, 5, 4, 6]; break;
case 11: $typ = [4, 5, 3, 6]; break;
case 12: $typ = [5, 4, 3, 6]; break;
}
$ocounter = [];
$wood = $clay = $iron =$crop = 0;
$q = "SELECT o.*, w.x, w.y FROM ".TB_PREFIX."odata AS o LEFT JOIN ".TB_PREFIX."wdata AS w ON o.wref=w.id WHERE conqured = ".(int) $village['wref'];
$result = $database->query_return($q);
if(!empty($result)){
$newResult = [];
foreach($result as $row){
$type = $row['type'];
if ( $type == 1 ) {
$row['type'] = '<img src="../img/admin/r/1.gif"> + 25%';
$wood += 1;
} elseif ( $type == 2 ) {
$row['type'] = '<img src="../img/admin/r/1.gif"> + 25%';
$wood += 1;
} elseif ( $type == 3 ) {
$row['type'] = '<img src="../img/admin/r/1.gif"> + 25%<br /><img src="../img/admin/r/4.gif"> + 25%';
$wood += 1;
$crop += 1;
} elseif ( $type == 4 ) {
$row['type'] = '<img src="../img/admin/r/2.gif"> + 25%';
$clay += 1;
} elseif ( $type == 5 ) {
$row['type'] = '<img src="../img/admin/r/2.gif"> + 25%';
$clay += 1;
} elseif ( $type == 6 ) {
$row['type'] = '<img src="../img/admin/r/2.gif"> + 25%<br /><img src="../img/admin/r/4.gif"> + 25%';
$clay += 1;
$crop += 1;
} elseif ( $type == 7 ) {
$row['type'] = '<img src="../img/admin/r/3.gif"> + 25%';
$iron += 1;
} elseif ( $type == 8 ) {
$row['type'] = '<img src="../img/admin/r/3.gif"> + 25%';
$iron += 1;
} elseif ( $type == 9 ) {
$row['type'] = '<img src="../img/admin/r/3.gif"> + 25%<br /><img src="../img/admin/r/4.gif"> + 25%';
$iron += 1;
$crop += 1;
} elseif ( $type == 10 ) {
$row['type'] = '<img src="../img/admin/r/4.gif"> + 25%';
$crop += 1;
} elseif ( $type == 11 ) {
$row['type'] = '<img src="../img/admin/r/4.gif"> + 25%';
$crop += 1;
} elseif ( $type == 12 ) {
$row['type'] = '<img src="../img/admin/r/4.gif"> + 50%';
$crop += 2;
}
$newResult[] = $row;
}
}
$ocounter = array($wood,$clay,$iron,$crop);
$production=$admin->calculateProduction($id,$user['id'],$user['b1'],$user['b2'],$user['b3'],$user['b4'],$fdata, $ocounter, $village['pop']);
$refreshiconfrm = "../img/admin/refresh.png";
$refreshicon = "<img src=\"".$refreshiconfrm."\">";
if($village && $user){
include("search2.tpl"); ?>
<style>
.del {width:12px; height:12px; background-image: url(img/admin/icon/del.gif);}
</style>
<link href="../<?php echo GP_LOCATE; ?>lang/en/compact.css?f4b7i" rel="stylesheet" type="text/css">
<br />
<table id="profile" cellpadding="1" cellspacing="1" >
<thead>
<tr>
<th colspan="3">Village Information</th>
</tr>
</thead>
<tbody>
<tr>
<td>Village owner:</td>
<td><a href="admin.php?p=player&uid=<?php echo $village['owner']; ?>"><?php echo $user['username']; ?></a></td>
<td>
<form action="../GameEngine/Admin/Mods/editVillageOwner.php" method="POST" accept-charset="UTF-8">
<input type="hidden" name="did" value="<?php echo $_GET['did']; ?>">
<input type="hidden" name="admid" id="admid" value="<?php echo $_SESSION['id']; ?>">
Owner(uid): <input class="text" type="text" name="newowner" value="<?php echo $user['id']; ?>"><input type="image" value="submit" src="../img/admin/edit.gif">
</form>
</td>
<tr>
<td>Village name:</td>
<form action="../GameEngine/Admin/Mods/renameVillage.php" method="POST" accept-charset="UTF-8">
<input type="hidden" name="did" value="<?php echo $_GET['did']; ?>">
<input type="hidden" name="admid" id="admid" value="<?php echo $_SESSION['id']; ?>">
<td colspan="2">
<input class="text" type="text" name="villagename" value="<?php echo $village['name']; ?>"> <input type="image" value="submit" src="../img/admin/edit.gif">
</td>
</form>
</tr>
<tr>
<td>Population</td>
<td colspan="2"><?php echo $village['pop'];?> <a href="admin.php?action=recountPop&did=<?php echo $_GET['did']; ?>"><?php echo $refreshicon; ?></a></td>
</tr>
<tr>
<td>Coordinates:</td>
<td colspan="2"><a href="<?php echo HOMEPAGE ?>/karte.php?d=<?php echo $village['wref']; ?>&c=<?php echo $generator->getMapCheck($village['wref']); ?>" target="blank">(<?php echo $coor['x']."|".$coor['y']; ?>)</a></td>
</tr>
<tr>
<td>Village ID</td>
<td colspan="2"><?php echo $village['wref'];?></td>
</tr>
<tr>
<td>Field type</td>
<td colspan="2">
<?php
for ($i = 0; $i <= 3; $i++){
$a = $i + 1;
if($i != 3) echo $typ[$i].'x <img src="../img/admin/r/'.$a.'.gif">| ';
else echo $typ[$i].'x <img src="../img/admin/r/'.$a.'.gif"> ';
}
?>
</td>
</tr>
</tbody>
</table>
<table id="member">
<thead>
<tr>
<th colspan="7">Resources <a href="admin.php?p=editResources&did=<?php echo $_GET['did']; ?>"><img src="../img/admin/edit.gif" title="Edit Resources and Capacity"></a></th>
</tr>
<tr>
<td>Resource</td>
<td colspan="2">Warehouse</td>
<td>Production</td>
</tr>
</thead>
<tbody>
<tr>
<td><img class="r1" src="../img/x.gif"> Lumber</td>
<td><center><?php echo floor($village['wood']); ?></center></td>
<td rowspan="3"><center><?php echo $village['maxstore'];?></center></td>
<td><center><?php echo $production['wood'];?></td>
</tr>
</tr>
<tr>
<td><img class="r2" src="../img/x.gif"> Clay</td>
<td><center><?php echo floor($village['clay']); ?></center></td>
<td><center><?php echo $production['clay'];?></center></td>
</tr>
<tr>
<td><img class="r3" src="../img/x.gif"> Iron</td>
<td><center><?php echo floor($village['iron']); ?></center></td>
<td><center><?php echo $production['iron'];?></center></td>
</tr>
<tr>
<td><img class="r4" src="../img/x.gif"> Crop</td>
<td><center><?php echo floor($village['crop']); ?></center></td>
<td><center><?php echo $village['maxcrop'];?></center></td>
<td><center><?php echo $production['crop'];?></center></td>
</tr>
</tbody>
</table>
<table id="member">
<thead>
<tr>
<th colspan="5">Village Expansion</th>
</tr>
<tr>
<td class="hab">Village</td>
<td class="hab">Inhabitants</td>
<td class="hab">CP Production</td>
</tr>
</thead>
<tbody>
<?php
for($e = 1; $e < 4; $e++){
$exp = $village['exp'.$e.''];
if($exp == 0){
echo '
<tr>
<td class="hab"><center> - </center></td>
<td class="hab"><center> - </center></td>
<td class="hab"><center> - </center></td>
</tr>';
}else{
$vill = $database->getVillage($exp);
$link = '<a href="admin.php?p=village&did='.$vill['wref'].'">'.$vill['name'].'</a>';
echo '
<tr>
<td class="hab">'.$link.'</td>
<td class="ra"><center>'.$vill['pop'].'<center></td>
<td class="ra"><center>'.$vill['cp'].'</center></td>
</tr>';
}
}
?>
</td>
</tr>
</tbody>
</table>
<table id="member" cellpadding="1" cellspacing="1" >
<thead>
<tr>
<th colspan="6">Oasis</th>
</tr>
<tr>
<td class="ra"></td>
<td class="hab">Name</td>
<td class="hab">Coordinates</td>
<td class="hab">Loyalty</td>
<td class="hab">Resources</td>
</tr>
</thead>
<tbody>
<?php
if(!empty($newResult)){
foreach($newResult as $row){
echo "
<tr>
<td><a href=\"?action=delOas&oid=".$row['wref']."&did=".$_GET['did']."\" onClick=\"return del('oas',".$row['wref'].")\"><img src=\"../img/admin/del.gif\"></a></td>
<td class=\"hab\">".$row['name']."</td>
<td class=\"hab\"><a href=\"../karte.php?d=".$row['wref']."&c=".$generator->getMapCheck($row['wref'])."\" target=\"blank\">(".$row['x']."|".$row['y'].")</a></td>
<td class=\"hab\">".round($row['loyalty'])."%</td>
<td class=\"hab\">".$row['type']."</td>
</tr>";
}
}
else echo '<td colspan="5"><center>This village has no oases</center></td>';
?>
</tbody>
</table>
<?php
include('troops.tpl');
?>
<?php
include('troopUpgrades.tpl');
?>
<?php
include('artifact.tpl');
?>
<a href="admin.php?p=editVillage&did=<?php echo $_GET['did']; ?>" title="Edit Village">
<div id="content" class="village1" style="min-height: 264px;">
<div id="village_map" class="f<?php echo $database->getVillageType($village['wref']); ?>" style="float: left;">
<?php
for($f = 1; $f < 19; $f++){
$gid = $fdata['f'.($f).'t'];
$level = $fdata['f'.($f)];
echo "<img src=\"../img/x.gif\" class=\"reslevel rf".$f." level".$level."\">";
}
?>
</div>
</div></a>
<?php
$WWLevel = $fdata['f99t'];
$wallLevel = $fdata['f40t'];
if($wallLevel == 0) $wallType = "d2_0";
else
{
switch($user['tribe']){
case 1:
case 5:
default: $wallType = "d2_11"; break;
case 2: $wallType = "d2_12"; break;
case 3: $wallType = "d2_1"; break;
}
}
?>
<div id="content" class="village2" style="padding: 0; margin-left: -20px;">
<h1><?php echo $village['name']; ?></h1>
<div id="village_map" class="<?php echo $wallType; ?>">
<?php
for($b = 1; $b < 21; $b++){
$gid = $fdata['f'.($b + 18).'t'];
if($gid > 0) echo "<img src=\"../img/x.gif\" class=\"building d".$b." g".$gid."\">";
elseif($gid == 0) echo "<img src=\"../img/x.gif\" class=\"building d".$b." iso\">";
}
$rplevel = $fdata['f39t'];
if($rplevel > 0) echo "<img src=\"../img/x.gif\" class=\"dx1 g16\">";
elseif($rplevel == 0) echo "<img src=\"../img/x.gif\" class=\"dx1 g16e\">";
$resourcearray = $database->getResourceLevel($village['wref']);
if($resourcearray['f99t'] == 40){
if($resourcearray['f99'] >= 0 && $resourcearray['f99'] <= 19) {
echo '<img class="ww g40" src="img/x.gif" alt="Worldwonder">';
}elseif($resourcearray['f99'] >= 20 && $resourcearray['f99'] <= 39) {
echo '<img class="ww g40_1" src="img/x.gif" alt="Worldwonder">';
}elseif($resourcearray['f99'] >= 40 && $resourcearray['f99'] <= 59) {
echo '<img class="ww g40_2" src="img/x.gif" alt="Worldwonder">';
}elseif($resourcearray['f99'] >= 60 && $resourcearray['f99'] <= 79) {
echo '<img class="ww g40_3" src="img/x.gif" alt="Worldwonder">';
}elseif($resourcearray['f99'] >= 80 && $resourcearray['f99'] <= 99) {
echo '<img class="ww g40_4" src="img/x.gif" alt="Worldwonder">';
}elseif($resourcearray['f99'] == 100) {
echo '<img class="ww g40_5" src="img/x.gif" alt="Worldwonder">';
}
}
?>
<div id="levels" class="on">
<?php
for($b = 1; $b < 21; $b++){
$level = $fdata['f'.($b + 18)];
if($level >0) echo "<div class=\"d$b\">$level</div>";
}
if($rplevel > 0) echo "<div class=\"l39\">".$fdata['f39']."</div>";
if($wallLevel > 0) echo "<div class=\"l40\">".$fdata['f40']."</div>";
if($WWLevel > 0) echo "<div class=\"d40\">".$fdata['f99']."</div>";
?>
</div>
</div>
</div>
<table id="member" cellpadding="1" cellspacing="1" >
<thead>
<tr>
<th colspan="5">Buildings</th>
</tr>
<tr>
<td class="on">ID</td>
<td class="on">GID</td>
<td class="hab">Name</td>
<td class="on">Level</td>
<td class="on">Edit</td>
</tr>
</thead>
<tbody>
<?php
for ($i = 1; $i <= 41; $i++){
if($i == 41) $i = 99;
if($fdata['f'.$i.'t'] == 0) $bu = "-";
else $bu = $funct->procResType($fdata['f'.$i.'t']);
echo '
<tr>
<td class="on">'.$i.'</td>
<td class="on">'.$fdata['f'.$i.'t'].'</td>
<td class="hab">'.$bu.'</td>
<td class="on">'.$fdata['f'.$i].'</td>
<td class="on"><a href="admin.php?p=editVillage&did='.$_GET['did'].'"><img src="../img/admin/edit.gif" title="Edit Building & Level"></a></td>
</tr>';
}
?>
</tbody>
</table>
<br /><br />
<a href="admin.php?p=villagelog&did=<?php echo $_GET['did']; ?>">Village Build Log</a>
<br />
</div>
<?php
}
else
{
include("404.tpl");
}
}
?>