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https://github.com/Shadowss/TravianZ.git
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56e280f436
Completely fixed the artifact of the fool and fixed all kind of artifact: +Deleted some useless .tpl files and merged into one (Stable) +The artifact of the fool effect won't be displayed if not active +Fixed a bug that permitted to have a great and a unique artefacts active at the same moment +Big reductions of code in a lot of files +Created some new methods to support artifacts +Fixed a bug that prevented the effect of the "Rivals confusion" to work correctly +Fixed a bug that prevented "The eagles eyes" artifact to work correctly for the attacker +Fixed the artifact of the fool of every kind, now it's calculated with a new method +Fixed the cranny capacity when a "Rivals confusion" artifact is active +Some minor bug fixing , improovements and optimization
32 lines
2.6 KiB
Smarty
32 lines
2.6 KiB
Smarty
<?php
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$success = 0;
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for ($i=($session->tribe-1)*10+3;$i<=($session->tribe-1)*10+6;$i++) {
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if ($i <> 3 && $i <> 13 && $i <> 14 && $technology->getTech($i)) {
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$success ++;
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echo "<tr><td class=\"desc\">
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<div class=\"tit\">
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<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
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<a href=\"#\" onClick=\"return Popup(".$i.",1);\"> ".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span>
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</div>
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<div class=\"details\">
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<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".(${'u'.$i}['wood']*3)."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".(${'u'.$i}['clay']*3)."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".(${'u'.$i}['iron']*3)."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".(${'u'.$i}['crop']*3)."|<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />".(${'u'.$i}['pop']-($building->getTypeLevel(41)>=1?1:0))."|<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
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$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED));
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echo $generator->getTimeFormat($dur);
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//-- If available resources combined are not enough, remove NPC button
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$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
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if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
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echo "|<a href=\"build.php?gid=17&t=3&r1=".((${'u'.$i}['wood'])*$technology->maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
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}
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echo "</div>
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</td>
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<td class=\"val\"><input type=\"text\" class=\"text\" name=\"t".$i."\" value=\"0\" maxlength=\"10\"></td>
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<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$technology->maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")</a></td></tr></tbody>";
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}
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}
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if($success == 0) {
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echo "<tr><td colspan=\"3\"><div class=\"none\" align=\"center\">".AVAILABLE_ACADEMY."</div></td></tr>";
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}
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?>
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